Forza Motorsport General Discussion Thread

  • Thread starter Thread starter Terronium-12
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One thing I'll never understand is WHY the devs changed the car’s position in the garage screen before release. Looking at these photos, you can see the HUGE difference sunlight makes. Hell, it even changes the whole vibe!:banghead:

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Images taken by an artist who worked on the game, there's also other amazing pictures from other cars I don't wanna spoil for those who haven't checked the fh6 forum ;)

For a few updates, they moved the sun's position. I always assumed that eventually we would get either dynamic time of day in the show room and the ability to move the cars around... But that never happened. I wonder why they never did it? All signs seemed to suggest there was a lot more to the showroom than what the end result was.
 
For a few updates, they moved the sun's position. I always assumed that eventually we would get either dynamic time of day in the show room and the ability to move the cars around... But that never happened. I wonder why they never did it? All signs seemed to suggest there was a lot more to the showroom than what the end result was.
At some point there was a hilarious bug that allowed you to step out of the showroom, take pictures and walk around, and let me tell you it was so unpolished, like it was put together at the last minute. I believe the original intent was close to the garage we are getting in FH6.
 
I'm getting on Xbox a "Just For You" offer of 65% off the FM23 price, instead of the usual 50%. I'll probably pick the game up at that price, for when my GPU lapses.

Has anyone else got the same JFY offer?
 
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At some point there was a hilarious bug that allowed you to step out of the showroom, take pictures and walk around, and let me tell you it was so unpolished, like it was put together at the last minute. I believe the original intent was close to the garage we are getting in FH6.

😁

 
At some point there was a hilarious bug that allowed you to step out of the showroom, take pictures and walk around, and let me tell you it was so unpolished, like it was put together at the last minute.
Most environments that aren’t meant to be seen are like that, across several games. Why waste art budget and processing power on something that the player won’t (under normal conditions) see anyway.
 
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Most environments that aren’t meant to be seen are like that, across several games. Why waste art budget and processing power on something that the player won’t (under normal conditions) see anyway.
And then you have GT6 that rendered miles of terrain around tracks for no reason when in most games it's part of the skybox lol
 
Most environments that aren’t meant to be seen are like that, across several games. Why waste art budget and processing power on something that the player won’t (under normal conditions) see anyway.
For sure, but IMO it reeks of last minute decisions and cuts. You can have one main car in the showroom and three others in the adjacent garage, which just acts as a background. However, the bug made possible to walk around in that area and the cars were very detailed as I recall, and that feature was removed. Also, it would have been neat to access tuning/parts in the workbench area, or turn the lights on/off, but alas, just missed opportunities.
 
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At some point there was a hilarious bug that allowed you to step out of the showroom, take pictures and walk around, and let me tell you it was so unpolished, like it was put together at the last minute. I believe the original intent was close to the garage we are getting in FH6.
I remember that. I was almost enraged when they patched it out.

For sure, but IMO it reeks of last minute decisions and cuts. You can have one main car in the showroom and three others in the adjacent garage, which just acts as a background. However, the bug made possible to walk around in that area and the cars were very detailed as I recall, and that feature was removed. Also, it would have been neat to access tuning/parts in the workbench area, or turn the lights on/off, but alas, just missed opportunities.
The LOD on the 3 background cars were not the same. It was like focusing on your car in photo mode, and then pointing the camera at an AI car and manually adjusting the focus so that car is clear. All of the higher details are on your car, but the AI car doesn't have the same interior detail, the driver and seat look blocky, the lighting on the tires looks off, ect, ect...

I wonder if I still have a pic of one of these cars? If I have it, I'll add it to this reply.

Here it is...

0 Clipped.webp


I am kicking myself cause I don't think I took comparable pictures of these 3 cars. Plus I was aimed at the Focus in this shot.
Big Edit:

Here's the aft end of the Nismo Z. Not the same car but this should better illustrate what I mean...

Nismo Z best feature.webp


Not the same car but, that yellow Z does not have the level of detail the Nismo Z does.

There was/is a notable difference between 3 the cars compared to the #1 car.
 
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They lied, sure, but I like the visuals, car audio, and physics. Works for me.
It is nowhere near the worst FM outthere. Objectively speaking there is not one bad FM game. The worst ones are FM7 because it felt like an exhausted formula that really didn't innovate much after 6, except for the bump in graphic quality and resolution. The content of FM5 was cut down from FM4 and some of it returned as DLC (!). I remember that they had to offer the Nurburgring for free to appease us.

FM 2023 just didn't meet expectations, but without the hype it would've been remembered as a good game that improved over time.
 
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It is nowhere near the worst FM outthere. Objectively speaking there is not one bad FM game. The worst ones are FM7 because it felt like an exhausted formula that really didn't innovate much after 6, except for the bump in graphic quality and resolution. The content of FM5 was cut down from FM4 and some of it returned as DLC (!). I remember that they had to offer the Nurburgring for free to appease us.

FM 2023 just didn't meet expectations, but without the hype it would've been remembered as a good game that improved over time.
Forza Motorsport 5 also only had ⅙ of the total Cars from GT6. (200+ vs 1279)
 
Yeah people are quick to forget that FM5 had hardly any cars, both it and FM6 had weird physics that were often downright unenjoyable (oh it's raining? Well guess who's getting yoinked off the track by puddles the size of Lakes!) and while FM7 went a long way toward fixing those ills, it was increasingly obvious that it was built on the same creaky old underpinnings as 5.

FM23 represented a huge leap forward over those Xbone-era titles in terms of the driving experience. It just need a coherent game experience as well, which was no doubt undermined by MS' horrible staffing practices. Time wasn't on anyone's side there.

If ever there was a game begging for the "Spec 2.0" treatment, it's FM.
 
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Nice. I really miss the Forza app on Xbox. Anybody remember that? You could use that to claim weekly credits and see photo competition winners' photos for ALL Forza games!
I started grinding my loyalty score to make sure I could get all of the loyalty rewards in FH5, after missing some unique driver suits in FM7... only for them to discontinue the loyalty score and the Forza Hub before FH5 released. I was pretty annoyed, but at least I had a reason to go back and enjoy the older games again. Even if the Xbox 360 titles didn't update properly at that point.

I remember getting to FM5 for the first time then, and having so many reward credits in my message center that I was able to immediately buy every car in the game. It was very overpowered!
 
I started grinding my loyalty score to make sure I could get all of the loyalty rewards in FH5, after missing some unique driver suits in FM7... only for them to discontinue the loyalty score and the Forza Hub before FH5 released. I was pretty annoyed, but at least I had a reason to go back and enjoy the older games again. Even if the Xbox 360 titles didn't update properly at that point.

I remember getting to FM5 for the first time then, and having so many reward credits in my message center that I was able to immediately buy every car in the game. It was very overpowered!
Good times indeed. I think the 360 era, along with FM5 and 6 were the best, 7 was impressive for its content but the graphics looked kinda dull to me, the physics were still dumbed down, and the sounds weren't great. Still, fun times, played FM7 to death and kept me busy for quite a while. FM23 not so much...
 
I'd only played the first Forza on the original Xbox and 7 before FM2023 so I don't have experience of the majority of the series but I love the driving in FM2023.
 
Yes,
I'd only played the first Forza on the original Xbox and 7 before FM2023 so I don't have experience of the majority of the series but I love the driving in FM2023.
Yes, the driving feel is no doubt really great in FM23. But you've missed out on the golden years. The FM games on the second generation (X360) were the best, followed by FM5 and 6 on the XB One. If I had to pick just two, it'd be FM2 and 4.
 
For me it's all the even numbered Forza's; 2,4,6 and 23 or 8 lol.

Fm2, the intro to some of the best soundtracks in Fm history and great car selections plus the start of DLC. My favorite being the starter car, the 06 blue Cobalt SS. Car customization was also a highlight in this game, with some things such as real aftermarket brands being almost exclusive to this game only.

Fm4 is arguably the best FM ever in terms of just about everything; car roster spanning nearly 700 cars which seemed like half of them were race cars (if only they had car divisions around this time)that many of which did not make it into the Xbox one and
Series generation sadly. The music was excellent, the graphics at the time, the intro into autovista, the track selection, the events etc. the list could go on. The game was nearly flawless.

Fm6 to me was a more polished Fm4. Similar amount of cars, better graphics and presentation, even more tracks, car audio was close and both games probably have it the best in that department followed by Fm8. Plus having weather effects and car divisions were great additions to this game.

Fm8. At launch this was one of the worst Forza's but after a year and a half of support and fixing, it became one of the better Forza's. It doesn't top Fm4 or 6 but in a close third I say this game is still great and could be even greater with another year of support. Car sounds overall are not quite as good as the earlier mentions, but being that we got several individual fixes, some cars do standout more than others and sound great. Graphics are also nice, not quite as polished as 6 but still up there especially when you consider the addition of day/night and weather transitions, no other Forza has done that part better than 8. Car roster even though it was stopped short, it still is pretty well done and great number of car divisions. Although some did need a few more additions. Freeplay and multiplayer is where this game shines the most and they did help us out by giving us more career events before shutting down which is a nice touch there. The physics and driving dynamics is the highlight of this game, no other Forza feels and drives better than Fm8.
 
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Yes,

Yes, the driving feel is no doubt really great in FM23. But you've missed out on the golden years. The FM games on the second generation (X360) were the best, followed by FM5 and 6 on the XB One. If I had to pick just two, it'd be FM2 and 4.
Strangely it's also GT2 and GT4 that are the best Gran Turismo games as well.
 
Strangely it's also GT2 and GT4 that are the best Gran Turismo games as well.
Absolutely. But, on my opinion, the best Gran Turismo games are tied between Gran Turismo 1 to 6 (specifically Gran Turismo 5 Evolution Mod & Gran Turismo 6 2026 Career Mod Spec II) which are basically the PEAK of the franchise. It also brought back Endurance Races in GT6 that were initially gone on the base game. Yeah. Gran Turismo 1, 2, 3, 4 (plus Spec II Mod), 5 Master Mod & Evolution Mod, and Gran Turismo 6 2026 Career Mod Spec II are the best.
 
For me FM23 is right up there and its simply because the handling and driving dynamics on controller are so, so, SO good. FM 6 and 7 are great games, but for me there are increasingly moments, particularly on higher powered cars, where the handling model was starting to feel a bit tired - hard to explain but the cars felt like they were always scrabbling for grip and sometimes like lead weights? Anyone else? For me that's eradicated in 23 and the LMdH, opel wheel cars etc etc are just as sweet to drive as the lower powered touring cars and road cars etc.

The graphics are great, the AI is ok (probably better than standard GT7 AI if not Sophy), you can set up any kind of race, it's pretty much bug free....it's a lovely game and puts stuff like PMR to shame. It's obviously just a shame that it's basically dead now and won't see any more updates because it feels to me like a brilliant basis for loads more content and development that's never going to happen.
 
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