Forza Motorsport Placed on Life Support as Microsoft Confirms No More Updates Planned

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On MS's end, the fact they outsourced sooooooo much and then letting people go after project deadlines didn't help.
Look how much was outsourced after you scroll past the Turn 10 parts: https://www.mobygames.com/game/210034/forza-motorsport/credits/windows/

Those credits aren't too unusual I'd say, the car models in Forza have always been heavily outsourced, sound recordings have always been bought in from elsewhere (including some PGR4 engine recordings in FM4 for example), and outsourcing QA and localisation is completely normal. Staff turnover at MS is another problem entirely, and probably more to blame.
 
no but I've spent over 30 years in games and can tell you that if you don't love the job, the game will suck.
But Forza Motorsport doesn't "suck". It overpromised and underdelivered? Yes. Was the inexperience from the lead director as such a factor? Probably. Was there corporate meddling? We can't know for certain but some design decisions sure reek of it. Did the pandemic complicated things, compromised deliveries and deadlines and so on? Most assuredly.

And still, they did enough to fix what could be fixed, deliver on more tracks and cars post-launch and at least give the game a proper closure with Fujimi Kaido and the Champions Cup. I don't doubt their resolve.

There are so many factors that can lead to a project's failure, but the very subjective "love" or lack of thereof would probably be at the bottom of such reasons. And you can´t presume whether Chris Esaki or anybody else in that staff loved their work or not.

20 years of project management, do I "love" my job? No, love is for people. But I respect it and I'm committed to it, and I've always delivered. And so did they, it was just not a success.
 
While i'm a GT fan, going back to the original Playstation, I also purchased every Forza Motorsport racing game. In my opinion, the pinnacle of the series was FM5/FM6. While FM7 was technically solid I could sense they were coasting and scaling back.

Even if you are not a fan of or don't care if Forza Motorsport no longer exists, it's one less competitor and competition breeds good products. We've seen that with EA Sports where their sports products have been so-so as competition went away.

I truly believe that the Gran Turismo series became better as a result of Forza Motorsport becoming better. Let's hope GT doesn't rest on its laurels and continues to push the series forward with new and better ideas.
 
While i'm a GT fan, going back to the original Playstation, I also purchased every Forza Motorsport racing game. In my opinion, the pinnacle of the series was FM5/FM6. While FM7 was technically solid I could sense they were coasting and scaling back.

Even if you are not a fan of or don't care if Forza Motorsport no longer exists, it's one less competitor and competition breeds good products. We've seen that with EA Sports where their sports products have been so-so as competition went away.

I truly believe that the Gran Turismo series became better as a result of Forza Motorsport becoming better. Let's hope GT doesn't rest on its laurels and continues to push the series forward with new and better ideas.
Aside from the livery editor I don't think GT ever copied anything from Forza and when they did it blew away Forza's version which is still the same 20 year system with minor tweaks.
 
Aside from the livery editor I don't think GT ever copied anything from Forza and when they did it blew away Forza's version which is still the same 20 year system with minor tweaks.
But don't forget that PD in the past was called out by fans and the press for using FM screenshots in their one of their titles. They also visited the Forza E3 booth. I also remember reading that PD visited their booth. Links no longer work because it's almost 15 years ago.


My point is that Forza Motorsport got PD to notice there was competition. It wasn't until GT5 that we had cockpit views in some of the cars. FM was already doing that. FM started using name brand parts for upgrades. That's how competition works. It makes your competitor push new ideas. FM7 was already doing 4K @ 60FPS

That said I prefer GT's simcade model vs Forza Motorsport simcade model. For me GT cars have a superb and more realistic level of adhesion on road surfaces. I also have been a huge fan of their rally car models which takes me back to GT2 for the original Playstation. I am still surprised they have not done a rally game while they instead have done a touring bike game for the PS2.

Edit: My bad it was PGR3 and not Forza screenshots that were used.
 
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I would be surprised if PD paid any attention to what T10 was doing after they dropped FM5 and expected grace from the community because their argument was "it's like GT2 to GT3!" ignoring that the jump from that generation wasn't as significant (and you could argue GT5 and 6's cars looked better anyways).

As the generation went on and Microsoft started making some stupid decisions (because they're bored or something????) and Forza suffered as a result, I don't think PD cared what T10 did. They don't have to care about PGG with Horizon because that's not their wheelhouse.
 
My point is that Forza Motorsport got PD to notice there was competition. It wasn't until GT5 that we had cockpit views in some of the cars. FM was already doing that. FM started using name brand parts for upgrades. That's how competition works. It makes your competitor push new ideas. FM7 was already doing 4K @ 60FPS

That said I prefer GT's simcade model vs Forza Motorsport simcade model. For me GT cars have a superb and more realistic level of adhesion on road surfaces. I also have been a huge fan of their rally car models which takes me back to GT2 for the original Playstation. I am still surprised they have not done a rally game while they instead have done a touring bike game for the PS2.

Edit: My bad it was PGR3 and not Forza screenshots that were used.
You got some things mixed up, GT5 Prologue already had cockpits 2 years before forza, GT5 was doing 1080p 60 while forza was still 720p, GT5 had dynamic shadows and time of day 13 years before Forza, dynamic weather, laser scanned tracks years before forza, open wheel cars, etc etc.
 
You got some things mixed up, GT5 Prologue already had cockpits 2 years before forza, GT5 was doing 1080p 60 while forza was still 720p, GT5 had dynamic shadows and time of day 13 years before Forza, dynamic weather, laser scanned tracks years before forza, open wheel cars, etc etc.
I checked and it was FM3 that introduced cockpits so you are correct, my bad. I thought it was with the first version. That's what happens when you approach 70 yrs old, time fly's and things get jumbled together. That said, lack of competition is never a good thing. Competition pushes both sides to produce better products.
 
I checked and it was FM3 that introduced cockpits so you are correct, my bad. I thought it was with the first version. That's what happens when you approach 70 yrs old, time fly's and things get jumbled together. That said, lack of competition is never a good thing. Competition pushes both sides to produce better products.
Yeah competition is good, but when a product fails to find enough customers it means it wasn't good enough at competing.
 
Probably happy to have some time to work on his Porsche. And Kaz can't go on forever..
Idk in Japanese culture it's normal to work well into old age, especially these days when there aren't enough young people entering the work force but he could move into a more advisory role. The age of retirement in japan is 65 and he is 58 now
 
Yeah competition is good, but when a product fails to find enough customers it means it wasn't good enough at competing.
Sure and I agree but FM became a very good racing title after the initial problems were address. However as the saying goes a little too late. FM graphics are solid if not exceptional as well as the driving model. I also like the reflections (i'm not sure if that is part of RT but the reflections are insane, very sharp and detailed on the car hood/bonnet and rear parts of the car whereas with GT I find the reflections hit and miss even with a PS5 Pro.

What hurt FM was the over promising by Turn 10 as well as a messy launch, a bland UI, and a barebone racing game when it was released. I've read that FM doesn't run as well on a PC as it does on a Series X console. What I do like about FM vs Gran Turismo is that you can play FM offline whereas GT gets severely crippled if you don't have an internet connection. Also XBOX prior to Sony's Sophia AI was using Turn 10's Drivatar AI which made the racing fun and competitive.

I like both products but prefer GT because I played it first before Forza Motorsport was released.
 
FM always had a very healthy car list, no question. Definitely more up to date than GT's. However, I'm going to reiterate what many others have said about FM ever since FM5. It lacked passion IMO. Everything about it was very competently put together but nothing stood out to me with the exception of the car lists.
FM3 really challenged GT and brought something fresh. FM4 then added the Forza vista mode and the Top Gear commentary which indicated a certain passion about the product. It kind of carried over to 5 and 6 but by then, it had slowly started to lose its appeal.
Eventually, there was nothing to suggest that the programmers were car lovers. No history of the vehicles, just dry specs. No extra human touch like in GT with the Cafe menu, or the "Learn More" tab, or used car dealership vs Legends dealership vs brand central. No car wash, no oil change, no missions section, no B, A, IB etc licenses.
Just run of the mill leagues, online time trials and championships.
Sad but in some ways, not shocking that FM has reached the end of the road.
 
No extra human touch like in GT with the Cafe menu, or the "Learn More" tab, or used car dealership vs Legends dealership vs brand central.
No car wash, no oil change, no missions section, no B, A, IB etc licenses.
Just run of the mill leagues, online time trials and championships.
Sad but in some ways, not shocking that FM has reached the end of the road.
No voice overs in GT7, just text.

No 'The Birth of Grand Prix', 'Vintage Le Man Prototypes', 'Early Factory Racecars' etc grouping in GT7 just GT and rally classes.

No real racing either in the main game if we're honest, just hot lapping, chasing down the AI.

But GT7 has little to do with FM's downfall, it's about MS's greed and push to get FH 6 out there asap. Let's not pretend FH 5 didn't do amazing numbers on the PS too.
 
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No voice overs in GT7, just text.

No 'The Birth of Grand Prix', 'Vintage Le Man Prototypes', 'Early Factory Racecars' etc grouping in GT7 just GT and rally classes.

No real racing either in the main game if we're honest, just hot lapping, chasing down the AI.

But GT7 has little to do with FM's downfall, it's about MS's greed and push to get FH 6 out there asap. Let's not pretend FH 5 didn't do amazing numbers on the PS too.
No voice overs in GT7, just text.

No 'The Birth of Grand Prix', 'Vintage Le Man Prototypes', 'Early Factory Racecars' etc grouping in GT7 just GT and rally classes.

No real racing either in the main game if we're honest, just hot lapping, chasing down the AI.

But GT7 has little to do with FM's downfall, it's about MS's greed and push to get FH 6 out there asap. Let's not pretend FH 5 didn't do amazing numbers on the PS too.

Not trying to defend Microsoft or anything but are you sure this is about MS’s greed and trying to rush out Forza Horizon 6 as quickly as possible?

It’s been five years between games. I don’t think Horizon 6 is that rushed of a product.
 
No voice overs in GT7, just text.

No 'The Birth of Grand Prix', 'Vintage Le Man Prototypes', 'Early Factory Racecars' etc grouping in GT7 just GT and rally classes.

No real racing either in the main game if we're honest, just hot lapping, chasing down the AI.

But GT7 has little to do with FM's downfall, it's about MS's greed and push to get FH 6 out there asap. Let's not pretend FH 5 didn't do amazing numbers on the PS too.
The Horizon series is extremely popular, no doubt. I think in some ways it's popularity harmed FM. Many people started to find Horizon more fun and slowly but surely, it was arrivederci for Motorsport. I don't think MSs greed played much of a role unless running both Horizon and Motorsport simultaneously could be interpreted as overextending themselves and therefore getting too greedy rather than sticking to the fundamentals of Motorsport.
Certainly from 2012 onwards once Horizon turned up, Motorsport became less and less relevant. That trend is obvious to see.
 
Not trying to defend Microsoft or anything but are you sure this is about MS’s greed and trying to rush out Forza Horizon 6 as quickly as possible?

It’s been five years between games. I don’t think Horizon 6 is that rushed of a product.
I didn't say rush, I said push. As in final push;
(a last, strong effort to finish something, like a project deadline.)
And by greed, I meant killing off one project in favor of another, instead of supporting both.
 
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FM always had a very healthy car list, no question. Definitely more up to date than GT's. However, I'm going to reiterate what many others have said about FM ever since FM5. It lacked passion IMO. Everything about it was very competently put together but nothing stood out to me with the exception of the car lists.
FM3 really challenged GT and brought something fresh. FM4 then added the Forza vista mode and the Top Gear commentary which indicated a certain passion about the product. It kind of carried over to 5 and 6 but by then, it had slowly started to lose its appeal.
Eventually, there was nothing to suggest that the programmers were car lovers. No history of the vehicles, just dry specs. No extra human touch like in GT with the Cafe menu, or the "Learn More" tab, or used car dealership vs Legends dealership vs brand central. No car wash, no oil change, no missions section, no B, A, IB etc licenses.
Just run of the mill leagues, online time trials and championships.
Sad but in some ways, not shocking that FM has reached the end of the road.
Forza has never gone beyond raw specs, except for the tiny amount of voice overs in FM4's Autovista, and that was for a very small selection of cars. Outside of that, they did very little on the car culture side of things. And that always flew in the face of the claim that; they were trying to make car lovers into gamers, and gamers into car lovers. If I wanted to know anything about the cars in the game, I had to look it up. They gave lip service to liking cars but, in practice they shouted to keep that car lover crap out of their sandbox racing game!
 
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Not trying to defend Microsoft or anything but are you sure this is about MS’s greed and trying to rush out Forza Horizon 6 as quickly as possible?

It’s been five years between games. I don’t think Horizon 6 is that rushed of a product.
I don't think it's to do with FH6.

But Microsoft absolutely are cutting game dev studios and projects that they don't think are going to make them money in the short term. Turn 10, Tango, Arkane Austin, The Initiative, the Rare Everwild team, Toys for Bob... it's definitely a trend.
 
No voice overs in GT7, just text.

No 'The Birth of Grand Prix', 'Vintage Le Man Prototypes', 'Early Factory Racecars' etc grouping in GT7 just GT and rally classes.

No real racing either in the main game if we're honest, just hot lapping, chasing down the AI.

But GT7 has little to do with FM's downfall, it's about MS's greed and push to get FH 6 out there asap. Let's not pretend FH 5 didn't do amazing numbers on the PS too.
Fh5 sold around 3 million the first couble of months on ps5 which is more than most fm will sell on all platforms, fm has never been a huge seller, even less so in the latest titles. Normally i had always prefered fm to fh, but their is no secret fh is the better made games nowdays. And i even find fh5 is a bit lacking in some areas.
 
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