Alternatively, how about someone else acquires a license to the Forzatech engine? For example Raiza is doing great stuff with Automobilista 2 using the now ancient Madness engine and sure could use the upgrade.It’s a pipe dream and I know it won’t happen, but I’d love to see a game developer buy the Motorsport franchise and relaunch 8 (after addressing the things that turned off players in the first place, of course.)
Totally agree. FM8 may not have had the best start but by the end it was a solid title.I blame the " Racing community " for the demise of racing games not the developers. The aggressive tribalism towards one game or a console and the endless comparisons to the tiniest detail!
Let alone that every release has to be high end simulator!
To me, FM8 was not perfect, but was harshly crucified by players. This outcome was sadly expected!
It's a reflection on the industry as a whole. Both PlayStation and XBOX are steering into strong headwinds and it is reflected in negative comments made by their customers. The high cost of videogame development and now the ever increasing prices of consoles will no doubt have an impact on next-gen consoles.Sad for the folks who enjoyed this one, capitalism is ruining gaming, and good developers careers to boot.
It’s not the fault of either of those parties. The devs did the best they could. The wider public did not know of the development hell until later. It’s squarely on Microsoft.I blame the " Racing community " for the demise of racing games not the developers. The aggressive tribalism towards one game or a console and the endless comparisons to the tiniest detail!
Let alone that every release has to be high end simulator!
To me, FM8 was not perfect, but was harshly crucified by players. This outcome was sadly expected!
This is the big one. Arcade racers are dead, because everything that doesn't simulate driving to the smallest of detail is labelled as "garbage".Let alone that every release has to be high end simulator!
Only endurance motorsport or/and F1 gamesAny other "simcade" Gran Turismo competitors on the horizon? No matter the plattform. Seems there is no serious competitor that perfectly playable on controller as far as I know.
Assetto Corsa EVO whenever they get their act together. Perfectly playable on controller up to it's latest update.Any other "simcade" Gran Turismo competitors on the horizon? No matter the plattform. Seems there is no serious competitor that perfectly playable on controller as far as I know.
AC Evo plays absolutely fine on a controller IMO, massively more enjoyable driving experience than GT7 or FM. Some might argue it isn't simcade, but what exactly are people looking for from "simcade" if not an enjoyable driving experience?Any other "simcade" Gran Turismo competitors on the horizon? No matter the plattform. Seems there is no serious competitor that perfectly playable on controller as far as I know.
Not sure if I fully agree with everything but I certainly see where you’re coming from. Gamers can be hard to please and sometimes repeat even the most petty criticism ad nauseam. It’s a hobby. It’s supposed to be fun.I blame the " Racing community " for the demise of racing games not the developers. The aggressive tribalism towards one game or a console and the endless comparisons to the tiniest detail!
Let alone that every release has to be high end simulator!
To me, FM8 was not perfect, but was harshly crucified by players. This outcome was sadly expected!
Xbox users are loosing an incredible franchise. The amount of vehicles in this game alone is super. The physics are good and the Graphics are great. Americans let the Japanese crush our space, so infuriating.
I can agree about the part on people being hard to please. It goes without saying that you're never going to please everyone. As for the criticism Motorsport 2023 garnered, it's one of those instances where the criticism was warranted. No matter how you slice it, the end product that was delivered after all the hype & marketing that the game was going to be built from the ground-up is inexcusable. The same goes for the messy state the game was in at launch, and how bare bones the game felt compared to what Motorsport could've been.Not sure if I fully agree with everything but I certainly see where you’re coming from. Gamers can be hard to please and sometimes repeat even the most petty criticism ad nauseam. It’s a hobby. It’s supposed to be fun.
This cannot be stressed enough. You can't blame customers for being upset over not being given what was promised, and for seeing how horribly Motorsport has been left neglected. You can't really blame the devs based on what we know of Microsoft's scummy hiring practices where they only hire devs on an 18-month basis, plus despite all the BS that comes from corporate meddling, they actually deserve a lot of praise for doing the best they could to salvage the game and make it better for us.It’s not the fault of either of those parties. The devs did the best they could. The wider public did not know of the development hell until later. It’s squarely on Microsoft.
Hard to please and not one for letting go. I get that people get disappointed when a game doesn’t meet expectations. I don’t get how some turn it into the worst thing ever and keep on repeating their criticism.I can agree about the part on people being hard to please.