Forza

redhed17
People say how little the power of the PS2 is, on paper, compared to the other consoles. But PD show what can be done when a company pushes what can be done with the machine. Hardly anyone else seems to get anywhere near to the quality PD get.

If XBox programmers can push the machine way past what PD can do with a less powerful machine, then good luck to them.

That is the best thing about consoles, you know any improvements are from good programming, and not from the PC game route of upping the specs to a faster graphics card. If PC programmers did as much work on there coding as PD did, imagine how PC games would look.

i think it would look like....... shrek??? i mean the movie Shrek with nice graphics and stuff.
 
But we know little about either, we don't know how the games are structured, what they are like to play, how realistic the handling and physics models are ect. It's an inevitable comparison, but it's one that can't be adressed fairley until both games have been released.
 
This is no comparison. Forza is deeply into development and still not even looking better than GT3.

The car-models don't look good. Framerate is bad so far. Colors are weird, washed out. Car and track lighting is very lame. Cardatabase is limited. Replay's and outside camera's make it look worse than GT2. And by that I don't mean graphically and detail, but just the way the camera moves and the cars are displayed. Not convincing at all. If I let GT3 run in the background on replaymode, my computer-lame parents often thought it was a real race on TV. I could never convince them with Forza if it keeps looking like this.

It's the same kind of animation PGR2 has, were the game just looks faky, like the cars are floating above the ground or something. Like they are placed/photoshopped into the screen instead of being part of the whole scenery and track. It's not one thing, it's dozens of details that make GT3/4 already so much better looking compared to Forza. I'm sorry, but if they don't improve vastly upon images and movie's so far, this game can't be saved by Ferrari, damage or any extensive gameplay-option, GT4 will just crush it like this.

And I don't know what it is, but there's something about driving games that makes the PS2 really stand out above anything in terms of capabilites. It may be the talent of PD and the way they can exploit the PS2, but I really believe that the Xbox has problems with fillrate and other issue's. I mean, the thing is presented as more powerfull in every aspect, but it seems to me that increasing texture detail and resolution is directly impacting framerates, cuz even a game like PGR2 is not even capable of doing more than 30fps. You can compare it with well dressed up and made up girl walking on high heels : looking great from a distance, as long as you don't come too close seeing all the makeup, and as soon she starts walking it looks like a crippled person.
 
You sir, are a tool. You know that? Good. While I have nothing against your opinions, the way you bring them over to us is in a format know as "bull****".

Your parents obviously have eye problems, even my seven year old sister can tell games apart from real life, I pity your parents if they can't do this.

I also hope that you can cure youself of being a total graphics whore, if you don't I may have to post some 1200 by 1024 res shots of GTR (in game, not touched up like 90% of the gt4 screenies), and we can see how good GT4 looks then, yeah?

Thanks
 
Cheshyrkat
Without a decent Force Feedback wheel Forza just wont be on the same level as GT4. With Logitech saying the Xbox wasnt designed to support such a feature in a wheel seems to undermine the whole 'GT Killer' aspect Forza is supposed to deliver. Dont get me wrong, if you dont have a wheel it may make very little difference to you and Forza could be everything GT is and more but if your a sim fan, chances are you have a wheel and set up to really enjoy what makes Gran Turismo(and other PC sims) great. IMO superior control will win out over shinny graphics and bump mapping anytime.
That being said I cant wait for Forza as well. Im just a bit disapointed about the whole wheel issue. My DF Pro has spoiled me so :sly:

The XBOX controller ports are standard USB ports with a different connector
(any USB device can be connected to the XBOX according to the link
http://www.electricquarter.com/xboxkeyb.htm and other sites)
and PC force feedback wheels are connected to a standard USB port.
So it should not be a hardware problem to use a force feedback wheel.

And Logitech said in a IGN interview that they are hopeful that it will work
someday (http://cars.ign.com/articles/526/526806p2.html)

Maybe Microsoft wants to release their own wheel before allowing other manufacturers to release their wheels
(Microsoft makes/made force feedback wheels for PC).
 
Uh, if Force Feedback isn't natively supported, the game developers would have to write specific code to make use of it wouldn't they? Standard USB or not.

edenoniphobic
I'm sorry, but if they don't improve vastly upon images and movie's so far, this game can't be saved by Ferrari, damage or any extensive gameplay-option, GT4 will just crush it like this.

That's a really terrible and naive attitude. From what I recall of the specs for the Xbox and the various data buses going on inside it, I think it's fillrate would be up on the PS2 btw.
 
Eagle
Uh, if Force Feedback isn't natively supported, the game developers would have to write specific code to make use of it wouldn't they? Standard USB or not.

It should not be a problem for the Forza developers since Forza is made by Microsoft.
They probably have the wheel if Microsoft or a another manufacturer is planning to release a force feedback wheel when Forza is released.
 
robin2223
Forsa may have more "car" detail but the environmetal effects are nothing special.....those pics on the previous page just show how even GT3 was on par with forza.....plus the eclipse looks **** in that pic in forza...where is the reflection...GT4 even has the heat effect (maybe by accident!)...but it still looks better...

Forza looks too fake...everything is so clean...the cars look like clay with no reflections......

Gran Turismo...........forever!!!!!!!!!

Robin

edit:.......look also at the reflection of the eclipses rear window wiper in the glass :eek: :eek: amazin stuff!

There are other pictures of cars that has refelctions.
24225.jpg


Maybe those screenshots are from a older build or maybe they have not done
as much work yet on those cars. This is probably closer to how the final cars will look.

Newer screens can be from older builds than the
previously released pictures since the sites wants people to visit their site
(it happened recently with Halo 2, see link http://www.bungie.net/Forums/posts.aspx?postID=339949).
 
Hajaz
actually, from what i heard, Forza will be 60 fps in game, and 30 fps during replays.
heres a good in game shot of Forza
920720_20040510_screen012.jpg


as you can see it does look very clean. If they can get the physics and the AI right, they could have a good franchise.
Personally i'll be getting both GT4 and Forza since i got both consoles anyway.
I just hope i can get enough time to play them

Below are some hands-on previews.

The IGN preview below was made by people that tests and reviews cars for the
car section of IGN.

http://cars.ign.com/articles/516/516867p1.html


This preview was made by a guy that says he test drives cars (maybe it's not true).

http://www.digitalentertainmentnews.com/preview.php?story_id=3439
 
You know, something has been brought to my attention. All of the people who have BOTH x-box and ps2 have said that they will buy both, enjoy both, but in the end it's gonna be GT. EVERYONE. That gets rid of people who are fanboys of their systems, because they all know firsthand what their system can do. Just an interesting thought.


EDIT: That pic above reminded me of something:......you know that picture a while back where there was one of real life and one of a game? And it was a thread around 3-4 pages long, there were two of them, and we came to the conclusion that one was a GT laguna and one was RL laguna? Well, that so called GT laguna looks a TON like the laguna in that pic above. I will do a search.

edit again: Nope. Sorry. the thread is hereNowhere close though :indiff:
 
TriplePlay
You know, something has been brought to my attention. All of the people who have BOTH x-box and ps2 have said that they will buy both, enjoy both, but in the end it's gonna be GT. EVERYONE. That gets rid of people who are fanboys of their systems, because they all know firsthand what their system can do. Just an interesting thought.


EDIT: That pic above reminded me of something:......you know that picture a while back where there was one of real life and one of a game? And it was a thread around 3-4 pages long, there were two of them, and we came to the conclusion that one was a GT laguna and one was RL laguna? Well, that so called GT laguna looks a TON like the laguna in that pic above. I will do a search.

edit again: Nope. Sorry. the thread is hereNowhere close though :indiff:

Here is a video of Laguna Seca. That picture seems to be pretty close.

http://www.laguna-seca.com/GeneralInfo/index.cfm/FuseAction/Video.htm
(click on Complete Lap)
 
My friend and I got to play this at E3. They weren't quite done, but the game was still quite impressive. The developers were really cool, and we got to talk to almost everyone on the team, except pretty much the project lead. (We got t-shirts, acquired by winning 4 person races, signed by them too.)

It's graphically just as good as Gran Turismo 4. There is just as much attention to detail, and the Xbox does have a bit more horsepower than the PS2. The gameplay is designed to be a road course simulation, and the road physics feel just as realistic as Gran Turismo. The corkscrew turn on Laguna Seca was just as tricky as ever.

Essentially, this is going to be Gran Turismo for the Xbox, but there are a few differences. Forza is designed to be the most realistic road simulation out there; they won't even have dirt tracks, so no rallies or rally cars. They will have point-to-point races, however. Car damage was visually implemented in the E3 demo, but did not affect car performance. I'm not sure if they will be adding that, but if there is, I'm sure there will be an option to turn it off. The other thing is that Microsoft will be pushing the Xbox Live support on this game a whole lot. Also, there will be Ferraris. (though I guess that's still up in the air for GT4.)

The only downside to Forza is the fact that there's no Logitech Driving Force Pro for Forza. The wheel we had to use at E3 was a distant, distant second in quality compared to the DFP. I don't even remember the name of it, or any other non-logitech wheel we used while there.
 
mushi
My friend and I got to play this at E3. They weren't quite done, but the game was still quite impressive. The developers were really cool, and we got to talk to almost everyone on the team, except pretty much the project lead. (We got t-shirts, acquired by winning 4 person races, signed by them too.)

It's graphically just as good as Gran Turismo 4. There is just as much attention to detail, and the Xbox does have a bit more horsepower than the PS2. The gameplay is designed to be a road course simulation, and the road physics feel just as realistic as Gran Turismo. The corkscrew turn on Laguna Seca was just as tricky as ever.

Essentially, this is going to be Gran Turismo for the Xbox, but there are a few differences. Forza is designed to be the most realistic road simulation out there; they won't even have dirt tracks, so no rallies or rally cars. They will have point-to-point races, however. Car damage was visually implemented in the E3 demo, but did not affect car performance. I'm not sure if they will be adding that, but if there is, I'm sure there will be an option to turn it off. The other thing is that Microsoft will be pushing the Xbox Live support on this game a whole lot. Also, there will be Ferraris. (though I guess that's still up in the air for GT4.)

The only downside to Forza is the fact that there's no Logitech Driving Force Pro for Forza. The wheel we had to use at E3 was a distant, distant second in quality compared to the DFP. I don't even remember the name of it, or any other non-logitech wheel we used while there.

According to a interview with the developers it's possible to choose
fully simulated damage, limited damage, or simply cosmetic damage.

Link: http://www.xbox.com/en-us/forza/themakers2.htm
 
code_kev
You sir, are a tool. You know that? Good. While I have nothing against your opinions, the way you bring them over to us is in a format know as "bull****".

Your parents obviously have eye problems, even my seven year old sister can tell games apart from real life, I pity your parents if they can't do this.

I also hope that you can cure youself of being a total graphics whore, if you don't I may have to post some 1200 by 1024 res shots of GTR (in game, not touched up like 90% of the gt4 screenies), and we can see how good GT4 looks then, yeah?

Thanks
Funny that person like you shows up everytime an Xbox game is rightfully attacked by facts. Even funnier that you never can come up with arguments, and always have start to bash on people instead of sticking to arguments when that happens. ****ing fanboyism with these kids. I don't care what you think about me, just state your own opinion about things if you have one, or just run along to a Xbox board or something.

Also don't bother posting lame GTR pics, I know the game, have the demo, I even have spoken to a developer of the game, and I also know it can't even touch GT3 already in lot's of aspects. One of the dumbest arguments I read for a long time is claiming that a higher screen-resolution pic is automaticly making a game better look and play. That says it all about you. Look. It doesn't matter if a game is in 640x or 1600x resolution, brains, it's about what you do with that resolution, what you do with textures, and what you do with all the graphical tricks available. As I said, pick any PC racer, or PGR2, that has alot of more polygons for carmodels, but still it doesn't look as convincing as GT3/4. It's about lighting, color, how lifelike the car is animated and moving, about scenery etc.

GTR has great sound, great physics, but the lighting model and the external camera's/replays look very very fake. The ground textures, car textures and scenery look like 3 years old ****. When in replay mode it looks like a dinky toy race. Totally unconvicing again. It's not even in the same league. You obviously don't have a clue about what it it takes to make a good game and what not. GTR does some things very good, and it for the diehard realism fans, but even the developer I spoke to had to admit that GT could not be touched in alot of ways.
 
Eagle
From what I recall of the specs for the Xbox and the various data buses going on inside it, I think it's fillrate would be up on the PS2 btw.
Maybe..

1. That theoretical specs-hype is nonsens, and the PS2 power in this very aspect is underestimated. Or...
2. Gamecoders haven't reached the potential of the Xbox yet.

All I know is that GT4 is a game that prove's the specs wrong. PGR2 is jerkiness-heaven@30fps. Were is that power? What is important is that it's not about theoretical performance of individual elements, it's about performance in realtime when everything comes together in a game. When sound, textures, AI and all the other aspects of a game come together in the game, and make the machine's hardware sweat. It seems that the Xbox has some bottlenecks here and there with fillrate-intensive stuff.

You don't have to tell me that in alot of cases and games the Xbox has the upper hand above the PS2 with the higher amount of memory and higher-res textures.Especially in First Person Shooters with bigger maps. But GT4 looks like the kind of game that proves the claims right about the PS2 underused power. The programmable vector units, that act like coprocessors, in an 128 bit RISC environment seem to have a great advantage together with the RDram above the Xbox, if they are rightly used. The problem is, they are too difficult and timeconsuming to be fully used in todays hyped up-rushed game-development time were publishers push with deadlines. You need skilled coders and time to really exploit the machines, not easily portable non-specialised engine's that are too general. PD has become a specialised PS2-company that seems to know how to do the tricks, and really dig into the machin. They made so much money with previous games they don't need to rush. The time they take to develop is paid back into that rare quality that is too seldom seen on the PS2.
 
Dude. You are cool. 👍

You just summed up all of my opinions/thoughts into two great, intelligent posts that actually made sense. Now teh fanboys can go back to the fanboy board over at IGN. :lol:
 
...Where the hell did theoretical specs-hype nonsense come from? These things are facts.

PD are a specialist company that know how to get the most out of the PS2 hardware eh? I agree with that entirely. But then what's to stop the Forza guys pulling off the same stuff?

Look at Doom3. The development team wanted the Xbox and PC versions to be identical. So, they wrote their own 5.1 surround sound drivers for the Xbox that use less CPU, they bypassed DirectX to get a lot of their rendering done. That's a team who's working above and beyond the bounds of the system they've been given. PD does the same, the Forza guys could do the same if they really applied themselves to it, and in this or future releases they may. But it doesn't change the fact that the entire basis for your attack on Forza was related to graphics, and that's not what makes a game fun. So you can call me a fanboy all you want - and I am, but of Sony - but facts are facts, they're not speculation and nonsense like you seemingly suggested, they're real, they're documented, they're verifiable.
 
Looks like eden has been linked to some PS2 fanboy sites from 2001.

eden, we have heard all this crap before, and it's been proven wrong many MANY times.

*pats eden on the head*

There there eden, I'm sure some one will back you up in the sad hope that the ps2 does have "hidden uber power". I love it how people like you try to argue that more power isn't more power, and how the the ps2 can match it with a cpu less then half the speed, with software graphics, and about half as much ram...comedy.

I guess I'll start arguing that a sega saturn has more power then an xbox now because it was harder to make games for.
 
Hajaz
TriplePlay
That pic above reminded me of something:......you know that picture a while back where there was one of real life and one of a game? And it was a thread around 3-4 pages long, there were two of them, and we came to the conclusion that one was a GT laguna and one was RL laguna? Well, that so called GT laguna looks a TON like the laguna in that pic above. I will do a search.

edit again: Nope. Sorry. the thread is hereNowhere close though :indiff:
erahk64
Here is a video of Laguna Seca. That picture seems to be pretty close.

http://www.laguna-seca.com/GeneralInfo/index.cfm/FuseAction/Video.htm
(click on Complete Lap)

I found a video with higher resolution of Laguna Seca.
It's filmed inside the car so it's not
possible to see as much of the track as in the video mentioned above.

http://www.bombaydigital.com/boxster/tracks
(click on Laguna Seca (aka Mazda Raceway), Monterey, CA, 2.258-mile course)
 
GT Obsession
I saw the Forza Motorsports (XBox's GT4 killer) video today and it looks quite impressive. I have been a GT fan since the first entry in the series. Do you think that Forza poses any threats to GT4? I'm worried that Forza will be the top name instead of GT.

impossible, GT4 will be to real and fun to be topped by forza.
 
Eagle
...Where the hell did theoretical specs-hype nonsense come from? These things are facts.

PD are a specialist company that know how to get the most out of the PS2 hardware eh? I agree with that entirely. But then what's to stop the Forza guys pulling off the same stuff?

Look at Doom3. The development team wanted the Xbox and PC versions to be identical. So, they wrote their own 5.1 surround sound drivers for the Xbox that use less CPU, they bypassed DirectX to get a lot of their rendering done. That's a team who's working above and beyond the bounds of the system they've been given. PD does the same, the Forza guys could do the same if they really applied themselves to it, and in this or future releases they may. But it doesn't change the fact that the entire basis for your attack on Forza was related to graphics, and that's not what makes a game fun. So you can call me a fanboy all you want - and I am, but of Sony - but facts are facts, they're not speculation and nonsense like you seemingly suggested, they're real, they're documented, they're verifiable.
Eagle is spot on, edenoniphobic, how the hell can you class Forza as a game thats "rightfully attacked by facts", have you played the finnished game yet? Code may be an X-Box fanboy, but you sir a definitely a PS2 one, yes GT4 looks fantastic but thats because it's being pushed harder. The X-Box is younger than the PS2, developers have had less time developing for it and naturally to create a game that pushes 90+% of the machines power on the X-Box will arrive AFTER a game pushing 90+% of the PS2's power. What you have to think though, is that will an X-Box game pshing 90% of the power look better than a PS2 game pushing 90% of the PS2's power, if an equal percentage of that power has gone into the graphics for both games then yes it should look better.
 
This is a bunch of crap!
Developers have had plenty of time to utilize the XBox's capabilities...IT'S A PC IN A COMPACT BOX!
The XBox has a lot more power than the PS2. But, it has to push more -- res, normal-mapping (which is software), dynamic/active lighting, multiple vectoring,etc.
Some of these things the PS2 cannot do. On the other hand, the PS2 can do some things very well that the XBox has trouble with -- volumetric smoke, multi-layer particle mapping, distance focus effects, etc.
The XBox does have one huge advantage -- anti-aliasing.

But none of that really matters. What it comes down to is smart use of artwork and polygonal clipping. Gran Turismo 4 will be very solid looking, I'm sure.
If GT4 was made for XBox, would it look better?
If Forza was made for PS2, would it look worse?

BTW, the guys at id have been using the XBox to play-test Doom3 instead of their PC-based workstations, optimizing for the XBox first which is more difficult than an up-to-date PC with a super fast videocard.
 
The X-Box is not the same to code for as a PC, that is a fact, it's more different than many think. Also the point I was making is that the X-Box using the same percentage of power on the graphics will generally create better graphics than the PS2's. The X-Box dev's have had time, but not as much as the PS2 dev's, they've had about 2 years more which is 2 years more experience on how far different areas can be pushed andhow they can use different methods to provide the best results, an extra 2 years experience goes a long way in programming.
 
You're totally wrong.
--The code difference is a lot LESS than YOU think.
--XBox developers use the exact same techniques as PC developers.
--XBox is a 32-bit system, so, actually, you could say that at the same percentage
of power, the XBox is doing 4 times the work.
--The limits of the XBox (and the PS2) are fully known. MS knew exactly what
they wanted in the XBox, and nVidia built a graphics system to accomodate.
--The developers of Forza may or may not be experienced in this genre.
It will barely matter whether they have experience on the PC or the XBox.

At this age, the XBox has been around long enough. Time to gain experience shouldn't be a factor anymore. And the games that push the limit of the machine don't necessarily come out later in its life. I would have to say that the game that pushed my PS2 harder than any other was GTA: Vice City. Definitely not the best graphics, or best in anything in any category, really (except soundtrack, maybe), but the PS2 barely handled it. And that game came from who is maybe the most experienced devloper, outside of EA, for the PS2...Rockstar. They knew exactly how much crap they could cram in there. Developing for the PS2 probably yields a lot more problems than for the XBox, despite the age difference.
Right now, there is plenty enough experience and time to make an XBox racing game that is the equal to Gran Turismo...but we haven't seen it yet.
 
Has anybody here even THOUGHT of mentioning the fact that most GT4 screens up till now have been PHOTOMODE screenshots? Kind of makes a difference no?

I still believe Forza's graphics have a loooong way to go before being up to GT4's standards, but come on, GT4 is in no way perfection when you see the ugly low res textures cropping up. And you will. Look for door handles, hood scoops, indentations and other aspects and you`ll see what I mean. More polys in the xbox game mean those things are actually modelled in 3d (like the wheels) instead of smoke and mirrors.
 
Forza look's very 'computery'.. GT looks more refined and has a nicer style to it.

I know GT graphics are not perfect and there are blurred textures and whatnot, but overall whilst driving around racetracks it looks fantastic. At the end of the day graphics don't make games and GT has enough graphical candy to keep me more than happy. The most important thing is how the cars handle.. the physics... judging by GT4P the physics are going to be so much better than I ever thought they could be... moving from GT2 to GT3 was such a jump.. I just thought wow... GT3 has perfect physics... then GT:C came along and showed that GT3 physics weren't as good as I first thought... then GT4P came along and blew GT:C out the water physics wise and now I'm gobsmacked at how nice they are :)

Anyway.. Forza may well take the crown for best racing game on Xbox but it wont take GT's overall crown away.. ever.

If you have an Xbox and want to get Forza, get it... it will have quite a few things we can't get on GT4... but not necessarily because PD couldn't achieve it.. PD could easily do things spot on if they wanted. The main reason is probably PS2's power... consider how good GT4 will look and then remind yourselves it's all via only 32MB RAM.. which is used for sound, engine, graphics and everything else... that is hugely impressive.

End of the day I don't see people playing Forza for more than a year (maybe multiplayer for longer). Judging by how many years I've played GT3 and still enjoy it I know for a fact I'm gonna be enjoying GT4 for a very long time. Forza will never ever compare to that. Forza to me is NFS:U trying to be GT... not gonna happen.
 
Good show! Of all the reply posts, I usually only see 5 or 6 people using their heads instead of blindly worshiping games or consoles they are fond of. You are one of the few.
 
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