Gran Turismo 2 Hybrids - Feel free to show yours

Discussion in 'Hybriding' started by Zero McDol, Sep 14, 2016.

  1. Zero McDol

    Zero McDol

    Messages:
    85
    Just showing a few of mine. If anyone wants to showcase their hybrids in GT2, feel free to post :tup:.

    Also, if this violates the TOS, please close this thread.









     
    Last edited: Mar 28, 2017
    Kingofweasles likes this.
  2. Kingofweasles

    Kingofweasles

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    1,343
    Location:
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    Nice stuff. I always liked more "Realistic" hybrids, though it's a shame you can't make certain cars that scream out for an RM in GT2 visually match their performance figures...
     
  3. Zero McDol

    Zero McDol

    Messages:
    85
    Ty and yes I agree.
     
  4. Zero McDol

    Zero McDol

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    85








     
    Last edited: Mar 28, 2017
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  5. Zero McDol

    Zero McDol

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    85
    Forgot to mention. I'll stick with 10 videos at a time only, and will change them periodically.
     
  6. Zero McDol

    Zero McDol

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    85
    I was goofing around with the N/A tune code found a nice gameshark code for N/A tuning stage 2 that will also increase the rev limit of any motor quite a lot (power till vary):

    801cd586 0c02

    Edit: Use this code for tubro engines, you get the revs without the side effects

    801cd586 0c12

    This is using the stock AE86 motor that I also gave a Supra turbo:

     
    Last edited: Mar 26, 2017
  7. submaniac93

    submaniac93

    Messages:
    995
    Location:
    France
    @Zero McDol
    Use these values for control over the RPMs when using the N/A tune modifier
    Note that these values are all tested on a Evo 6 RS which by default revs to 6500 rpm and is 305hp stock. Power increases very between cars but should always be more or less of a % increase. Meaning a 300hp car will go up to ~the same as written here, but a 95hp will go up a lot less.
    RPM increases will most likely alway be the same as those written here. Although sometimes they will not work and you'll have a very weird powerband (usually losing a lot of power seemingly) and stock RPM.

    Example to make it clearer:
    Lancer EVO 6 RS 305hp 6500rpm
    -> $25D5 = 270hp 5000rpm (decrease in hp, and -1500rpm)

    Random car 500hp 8500rpm
    -> $25D5 = ~400hp 7000rpm

    Have fun~
    $C822 ~Stock RPM 321hp
    $8FF3 Stock RPM 387hp
    $2103 Stock RPM 395hp Single Turbo like
    $03E7 Stock RPM 598hp
    $0AAA ~Stock RPM 1535hp
    $25D5 5 000 RPM 270hp
    $DCDF 5 750 RPM 332hp
    $9316 7 000 RPM 323hp
    $0248 7 000 RPM 370hp
    $00EE 7 000 rpm 401hp
    $37F1 7 000 RPM 429hp
    $8B11 7 000 RPM 546hp
    $2015 7 500 RPM 433hp
    $5555 7 500 RPM 528hp
    $278B 7 750 RPM 353hp
    $4EBC 7 750 RPM 394hp
    $8888 8 000 RPM 214hp
    $0333 8 500 RPM 771hp
    $0464 8 500 RPM 762hp
    $DDD5 9 000 RPM 262hp
    $5FF7 9 000 RPM 541hp
    $56CE 9 500 RPM 425hp
    $0D05 9 500 RPM 556hp
    $4DA4 9 500 RPM 633hp
    $0AB1 9 750 RPM 574hp
    $085B 10 000 RPM 882hp
    $7A02 10 750 RPM 657hp
    $08AE 13 000 RPM 919hp
    $6C06 14 000 RPM low torque 625hp
    $292F 15 000 RPM linear 677hp
    $0621
    $026D
    $02A8
    $0443
    .Evo 6 RS 6500RPM 305hp

    Also, $00EE was the first value I found with the code, and it's great :)

    EDIT: I forgot to mention, these I made for PAL, but hopefully they should work on NTSC. You'll have to tell me :p
     
  8. Zero McDol

    Zero McDol

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    85
    +submaniac93 Very nice! Much appreciated, I was just using random numbers on the N/A code haha. I'll be sure and try them out and they should work just fine :), only the first 8 numbers matter for the gameshark.
     
  9. Zero McDol

    Zero McDol

    Messages:
    85
    As I suspected, only the first 8 digits of the gameshark code matter. Thx again submaniac93 the code works great :tup::D
     
  10. submaniac93

    submaniac93

    Messages:
    995
    Location:
    France
    Great ^^ You're welcome! :D