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Yes, a lot of racing modifications apply to standard models.Can the racing modification be applied to standard models?
Yes, a lot of racing modifications apply to standard models.Can the racing modification be applied to standard models?
High Speed Ring and Eiger Nordwand have a sunrise to sunset cycle. Actual night time isn't possible because headlights don't work, but I'll get the time set up well for the Endurance. SSR5 endurance will in fact will be called Special Stage Route 5 All Night.I hope, if these Endurances are modded in, if possible, could have day-to-night time lapse. I recall having seen that you added a time-lapse to High Speed Ring and Eiger Nordwand.
Of course, it's just me. You don't need to add them if you don't feel like it. Edit: Would the Special Stage Route 5 have a good ol' retro name like "SSR5 All-Night"?
Oh nice, a nod to not only the SSR11 All Night, but also the SSR5 All Night from GT2 (where SSR11 was absent from the game). However, the thing is, GT2's SSR5 All Night had race cars in it. While you have said it'll be for slower cars, are you going to have it with race cars instead, as a nod to the GT2 equivalent?High Speed Ring and Eiger Nordwand have a sunrise to sunset cycle. Actual night time isn't possible because headlights don't work, but I'll get the time set up well for the Endurance. SSR5 endurance will in fact will be called Special Stage Route 5 All Night.
It'll use tuned road cars at around 450 PP. The point of adding more Endurances is to have lower end cars and shorter lengths as an introduction to this form of racing. There are enough race car Endurances, in my opinion.Oh nice, a nod to not only the SSR11 All Night, but also the SSR5 All Night from GT2 (where SSR11 was absent from the game). However, the thing is, GT2's SSR5 All Night had race cars in it. While you have said it'll be for slower cars, are you going to have it with race cars instead, as a nod to the GT2 equivalent?
Polyphony really screwed up the gear shifts in Gran Turismo 5. This shouldn't be that big of a problem as I should just be able to change the flywheel inertia and engine braking stats in the SpecDB to bring back the correct behaviour, but the cars in GT5 shift faster and faster with each higher gear, so even if I make a car shift realistically from 1st to 2nd, by the time it's shifting from 4th to 5th, it's back to shifting fast. With that being said, I made them shift slower and it is definitely better than vanilla GT5, but it's not quite like GT4.One of the downsides with GT5 and 6 is the instant shifts. Wish there was a way to mod it to be like in GT4, unless you already can.
Well, something is something, and the change is appreciated.Polyphony really screwed up the gear shifts in Gran Turismo 5. This shouldn't be that big of a problem as I should just be able to change the flywheel inertia and engine braking stats in the SpecDB to bring back the correct behaviour, but the cars in GT5 shift faster and faster with each higher gear, so even if I make a car shift realistically from 1st to 2nd, by the time it's shifting from 4th to 5th, it's back to shifting fast. With that being said, I made them shift slower and it is definitely better than vanilla GT5, but it's not quite like GT4.
They don't give a DQ or penalties in the AMG Driving Academy, but crashing does give damage, so you shouldn't be hitting cars or walls either way. Red Bull X doesn't have damage, or any fail condition.That is... wow!! Pure and True amazement!!
"Face your fears and conquer the Eiger!" This is a perfect race theme considering I'm afraid of big mountains, especially the Eiger, especially in unclement weather! 👍 Was it based on when I told you about my fears of the track? 😅
Update: The fact that bumping into other cars or going offroad in the AMG Driving Academy won't give out a DQ or penalties is relieving and extremely well thought. I hope the Redbull X events you added to the mod are also a bit like that!
So far so good for GT5 evolution mods as it added three new Endurance races.Hello, which file corresponds to the American version? I have downloaded the one that weighs 147 MB through MediaFire, but I need another compressed file that weighs more than 400 MB and I can’t find it. Can you help me? Thank you.
Yep. On Vettel X challenge in Vanila Version, i always got DQ anytime i went slightly off track or spinning out 180 degrees on X2010.That is... wow!! Pure and True amazement!!
"Face your fears and conquer the Eiger!" This is a perfect race theme considering I'm afraid of big mountains, especially the Eiger, especially in unclement weather! 👍 Was it based on when I told you about my fears of the track? 😅
Update: The fact that bumping into other cars or going offroad in the AMG Driving Academy won't give out a DQ or penalties is relieving and extremely well thought. I hope the Redbull X events you added to the mod are also a bit like that!
Yes, custom car models aren't possible in GT5 (or 6) yet, so the only way is to reuse models already in the game.Sorry for the confusion, but regarding the new race modifications, are many of them gonna be identical to the actual race cars in the game?
I see. I wonder if the specs will be different though (internally that is).Yes, custom car models aren't possible in GT5 (or 6) yet, so the only way is to reuse models already in the game.
All of them will become a race car that's already in the game, with the exact same specs.Sorry for the confusion, but regarding the new race modifications, are many of them gonna be identical to the actual race cars in the game?
Yes, but it would require a disproportionate amount of work just to add Coffee Breaks, it's not worth it.Is it possible to bring Coffee Break back?
I thought race mods on those cars are separate from the ones that are already included on the garage....All of them will become a race car that's already in the game, with the exact same specs.
I don't understand what you mean by "already included on the garage". They become completely different models once race modded.I thought race mods on those cars are separate from the ones that are already included on the garage....
It is possible, but I won't ship a 1 GB cutscene with the mod, and that's a very personal preference, I know some people prefer the US/EU intro.This is an irrelevant change, but would it be possible to change the game's intro to the one from the Japanese version? (the one with "Moon Over the Castle")
No, there's no way for me to know if the car got damaged in the race, and even if I did, it would require a solid amount of coding that I'm not well versed on.Hi. Could you add a system that penalizes us for damaging the car at the end of the race? It would be great if we lost credits to repair the damage to the car's bodywork. Thanks.
I think it could be an interesting choice.Is it possible to put all vehicles in the same category, without separating them by premium and standard?
Yes. On Gran Turismo 3, the dream car championship was 7-Race championship on both Amateur and Professional leagues. On Amateur, 5 laps per race (7 laps on final race), whilst on Professional, 15 laps on each of the 7 rounds.given how you're going for a more gt3 style for this mod with the tight economy, have you thought about bringing the lm cars back to their glory days? cars like the s2000, rx-7, fto, impreza and altezza were legends in gt3, and then got nerfed massively in gt4. i think it'd be a really nice homage to gt3, and give the mod a little more personality. and hey - more possible opponents for the gt5 dream car championship, which again would be a nice nod towards gt3!