Gran Turismo 5 vs. Forza 3 - AI comparison Debunked

  • Thread starter Thread starter Abriael
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im gonna have to side with the other guy on this one. ive seen it happen many times. on one of the expert series races, i was in the top 2 spots the entire time with a 385hp car, vs 600+ hp cars. as soon as i lost my #1 spot after 3 laps, the #2 car blew by me and put an 8s lead on me by the next check point, and started shaving off 10 seconds a lap. after some sort of glitch where the whole field pitted, the slowest cars shaved off 30s on their lap times instantly, and the fastest shaved off another 5 or 6s.

ive saved the demo, but i have no way to record it. best i can do is throw the actual save file on megaupload and go that way.


He was claiming that the AI with SLOWER cars will gain on him even when the AI have less than HALF of the HP he does, here YOU have half of the HP that they do, so I am not surprised that they were beating you eventually. Also, it sounds like the bug where the AI don't change their tire types at the start of a new race in a championship series. For example if it rains of track 3, they will have rain tires on at the beginning of track 4 even if it is not raining. This could easily explain what you have experienced. But send me your replay file, and I will record it.
 
I feel like Forza has better AI for many reasons. GT5 AI are perfect and NEVER EVER make a mistake, other than running you off the road and spinning you out. But in terms of following the line perfectly, yes GT5 wins; but racing against these perfect AI is no fun when your B-Spec AI is stupid as can be!

If you think the GT5 AI never makes a mistakes other than bumping on you, either you didn't really play the game, or you didn't really watch the AI. Can't count the times the AI went into the dirt (or against a wall) by itself.
 
He was claiming that the AI with SLOWER cars will gain on him even when the AI have less than HALF of the HP he does, here YOU have half of the HP that they do, so I am not surprised that they were beating you eventually. Also, it sounds like the bug where the AI don't change their tire types at the start of a new race in a championship series. For example if it rains of track 3, they will have rain tires on at the beginning of track 4 even if it is not raining. This could easily explain what you have experienced. But send me your replay file, and I will record it.

it actually wasnt in a champion ship, was just a single 10 lap race. it WAS a rain lap though.

http://www.megaupload.com/?d=DIKV310C

and i know im going to get crap for it already... i know i cut the corner at the last turn.

id still argue its poor AI in either case. way over powered opponents shouldnt be hanging back and sand bagging it, just so your massively under powered car has a chance of winning.
 
it actually wasnt in a champion ship, was just a single 10 lap race. it WAS a rain lap though.

http://www.megaupload.com/?d=DIKV310C

and i know im going to get crap for it already... i know i cut the corner at the last turn.

id still argue its poor AI in either case. way over powered opponents shouldnt be hanging back and sand bagging it, just so your massively under powered car has a chance of winning.

I think the first thing I will check is if they had Racing: Hard or Racing: Rain enabled at the beginning of the race. It's a big problem that I hope will get fixed.
 
I am glad that vid got debunked finally. I am for sure no GT5 apologist but I knew there was something fishy about that. The sad thing is it wont fix the unwarranted damage it has caused. There are so many real problems with this game there is no need to fake stuff like this.

Sure the AI in GT5 is very bad but I don't think I have seen anyone claim GT4's was better so we have some progress at least.

Personally I have only played the first Forza and I liked GT4 better. I may give it a go though because of other issues I have with GT5.
 
I think the first thing I will check is if they had Racing: Hard or Racing: Rain enabled at the beginning of the race. It's a big problem that I hope will get fixed.

i just checked, theyre using racing intermediates at the start. i havnt gotten to the 9th lap yet to check if they switch .
 
I feel like Forza has better AI for many reasons. GT5 AI are perfect and NEVER EVER make a mistake, other than running you off the road and spinning you out. But in terms of following the line perfectly, yes GT5 wins; but racing against these perfect AI is no fun when your B-Spec AI is stupid as can be!

Wrong. If you play B-Spec you'll the AI make mistakes. They even behave differently based on race conditions.

Have any of you actually played B-Spec??

I don't see the AI punting and ramming my B-Spec racer. There is a lot of clever stuff going on with the AI.

One issue with GT5 is the license tests and some races require absurd overtaking moves which of course cause collisions but that's not the AI's fault.
 
I'm laughing quite hard at the hateful messages I'm getting on youtube, there's indeed a lot of people mad that that video got debunked.

It's fun to see how some people really WANT to hate a game.
 
Thanks for the video,

I think what puts alot of people off about the AI is the licences, since they're scripted and not AI events.
 
I don't disagree with the OP's point about the original video being intentionally set up to show GT in a bad light.

And now that's out of the way, I will say - I completed Forza 3 (after quite some time), and I'm more than half way through GT5 (after not much time at all) and based on my experience with both games, I have to say that Forza 3 is the only game where I constantly felt like I was actually 'racing' against other drivers (provided I didn't manipulate the level system in order to monster my opponents).

What annoys me is that in Gran Turismo I truly feel like I am driving, more than in any other game in the genre... but I always feel like I am alone, no matter how many other cars are on track.

If GT5 were a game made for the sole intention of buying cars, tuning them, and test driving them and/or doing time trials in it would be the greatest driving game ever made.
 
What annoys me is that in Gran Turismo I truly feel like I am driving, more than in any other game in the genre... but I always feel like I am alone, no matter how many other cars are on track.

I honestly have to disagree with that. I don't remember even one race in Forza 3 in which i didn't give half a lap to the opposition (which is decent, but not anywhere near competitive).

On the other hand, there are quite a few races in GT5 in which i REALLY have to struggle to get in first at the last corner, and I doubt it's because I'm too good at Forza and too bad at GT5 :D

But hey, if you enjoy it more, more power to you :D
 
Wrong. If you play B-Spec you'll the AI make mistakes. They even behave differently based on race conditions.

Have any of you actually played B-Spec??

I don't see the AI punting and ramming my B-Spec racer. There is a lot of clever stuff going on with the AI.

One issue with GT5 is the license tests and some races require absurd overtaking moves which of course cause collisions but that's not the AI's fault.

Having to divebomb turns and pray you don't slam another car was..... fun? :dopey:
 
I honestly have to disagree with that. I don't remember even one race in Forza 3 in which i didn't give half a lap to the opposition (which is decent, but not anywhere near competitive).

On the other hand, there are quite a few races in GT5 in which i REALLY have to struggle to get in first at the last corner, and I doubt it's because I'm too good at Forza and too bad at GT5 :D

But hey, if you enjoy it more, more power to you :D

Not saying you're lying to back up your own argument (or point?), but we must be playing different games. :D

Seriously, I've played every GT since (blah blah etc - that old chestnut), and in every game the only way I find a race competitive is if I deliberately pick a car that will struggle against the opposition.

I've lost count of the number of times I start a race with what I think will be an equally competitive car, only to saunter into the distance within the first few seconds.

Races are always won by cars I buy and never through my ability. Except, perhaps, in the Opel Speedster trophy on GT4 (we'll say nothing) ;)
 
I am glad that vid got debunked finally. I am for sure no GT5 apologist but I knew there was something fishy about that. The sad thing is it wont fix the unwarranted damage it has caused. There are so many real problems with this game there is no need to fake stuff like this.

Sure the AI in GT5 is very bad but I don't think I have seen anyone claim GT4's was better so we have some progress at least.

Personally I have only played the first Forza and I liked GT4 better. I may give it a go though because of other issues I have with GT5.


To be fair th forza crowd has been taking a lot of unwarranted podding from the gt crowd (example turtle rollover) for years now. I doubt in the big picture that original bid changed much.
 
I'm laughing quite hard at the hateful messages I'm getting on youtube, there's indeed a lot of people mad that that video got debunked.

It's fun to see how some people really WANT to hate a game.

Lol I'm having a good laugh at the failed reviews for this game.. anyways don't let any of the hateful messages get to you.


As for feeling that you are racing alone in GT5... just don't buy a very powerful car, or don't tune it to the max and it'll be a close race. 💡
 
What do you mean by "AI in Forza 3 exhibits much better racecraft than the AI in GT5" I feel like the actual race-craft in GT5 is quite good. For example the video I have posted in this thread show some very good race craft by the AI.

My observations are mostly based on watching my B-Spec driver. A few things I've noticed AI doing in GT5:

* If the AI is on a straight coming up to a corner, and a leading car hits the brakes going into the braking zone, the AI car will quickly follow suit to keep a (way too large) space buffer. It does this even before its braking zone. I would expect the AI to close the distance in the braking zone, to at most a car length, but it often will not do this.

* If the AI is following a leading car through a turn which requires the lead car to slow even slightly (ie: a kink where the lead car lifts or taps the brakes) the AI will often slam the brakes to avoid closing a large distance quickly. This is similar to my last observation as far as the AI code is concerned, I suppose, but it makes closing on a leading car extremely difficult for my B-Spec driver. I watch him follow the 1st place car around the track endlessly in this manner, and manual commands are only occasionally enough to break him out of his funk.

* The AI cuts off passes that have already been made. It's infuriating to watch my B-Spec driver sometimes on tracks like Tsukuba, because he'll pull to the inside of a leading car with a head of steam, get nearly past the other car, then slam the brakes to let the other guy by because the pass wasn't 100% complete before he got to the braking zone. I'm not talking dive bomb passes here, but clean passes made well before the corner.

* Speaking of braking zones, the AI is extremely conservative about them. The typical corner for the AI seems to be: brake early in a straight line -> coast to the turn in point -> coast through the turn -> wait until well past the acceleration point -> nail the throttle. If the AI is feeling flustered, it nails the throttle just hard enough to break the tires loose, and loses a bunch of time recovering.

* It seems the AI doesn't drive different cars differently. It takes the same line with FF/FR/AWD. I have to pay more attention to this to articulate it better; it's just a feeling I've noticed watching my AI car drive a FF hatchback followed by a Miata.

* When driving human vs AI, the AI cars often ignore my car. I know this is what the OP was about, and I don't want to open a can of worms here, but who here hasn't had the AI drive THROUGH their car like it wasn't even there?

I'm sure if I watched more B-Spec I'd have a few more things to add, but that's the gist of my complaints with GT5's driving AI. By comparison to Forza I don't mean to say Forza is excellent. It most definitely is not; I have often wished for more racer-like AI when driving that game, too. But I seem to have many fewer AI incidents with Forza than with GT5. Particularly, Forza doesn't have nearly the problems GT5 does with the silly "chickening out" maneuvers my B-Spec driver does, and it seems to recognize your presence much more readily than GT5 does. I DO get punted by Forza AI cars... especially if they are driven by the "M. Rossi" AI (that jerk!), but it's a much more rare occurrence than in GT5, at least for my driving style.

Perhaps that's a big part of people's perspective on the AI in racing games: their driving style. A dive-bombing car-combat kind of driver may have different interactions with the AI than a "courteous racer" who only makes moves that are realistic, and leaves room for opposing drivers.

In any case, improved AI would DRAMATICALLY increase my enjoyment of GT5, and I guess that's part of my frustration... AI has always been GT's Achilles' Heel, and GT5 is no different. If I were Polyphony, I would spend some big money on an AI programmer and rewrite the entire system. I'd rather have six excellent AI opponents than twelve morons!
 
Not saying you're lying to back up your own argument (or point?), but we must be playing different games. :D

Seriously, I've played every GT since (blah blah etc - that old chestnut), and in every game the only way I find a race competitive is if I deliberately pick a car that will struggle against the opposition.

I've lost count of the number of times I start a race with what I think will be an equally competitive car, only to saunter into the distance within the first few seconds.

Races are always won by cars I buy and never through my ability. Except, perhaps, in the Opel Speedster trophy on GT4 (we'll say nothing) ;)

You said that you are only halfway through GT5, well, wait til you get to the expert/extreme/endurance races, and get a car comparable to the competition (and i don't mean underpowered, i just mean completely overpowered).
There's some real competition there. Something that even Mr. M.Rossi can even get near to top :D
 
* When driving human vs AI, the AI cars often ignore my car. I know this is what the OP was about, and I don't want to open a can of worms here, but who here hasn't had the AI drive THROUGH their car like it wasn't even there?

This happens a TON in forza 3 as well. Mind you, it happens even in my video, look at the red car. I cut the video out of mercy after a few seconds, but he continued trying to punt through me for a good minute after.

And it happens often.

Perhaps that's a big part of people's perspective on the AI in racing games: their driving style. A dive-bombing car-combat kind of driver may have different interactions with the AI than a "courteous racer" who only makes moves that are realistic, and leaves room for opposing drivers.

personally i consider myself a courteous driver, as i normally touch the AI only when i lose grip. Personally I've been punted by Rossi & C more than what I get punted in GT5.
I personally think that the fact that there's no damage drives people to unconsciously drive a little more recklessly in GT5, resulting in a lot of cutting into the AI lines without much consideration for safety.

If there's a good thing of the damage in forza (of which I'm not a fan because it visually looks really bad, but it helps a LOT in this) is that it puts people on their toes and drives them to be extra careful of their surroundings.

Also, people continue to forget that Forza 3's tracks are in general wider (even the ones that are a reproduction of real ones have been intentionally widened), that helps a LOT in avoiding collision.
It kicks the realism of the game in the balls, though. having actually driven at Mugello I can easily say that it's NOTHING like that thing featured in Forza 3 (while having driven at Monza as well, the experience GT5 gave me is quite similar to reality).

In any case, improved AI would DRAMATICALLY increase my enjoyment of GT5, and I guess that's part of my frustration... AI has always been GT's Achilles' Heel, and GT5 is no different. If I were Polyphony, I would spend some big money on an AI programmer and rewrite the entire system. I'd rather have six excellent AI opponents than twelve morons!

Fact is that races with 8 cars on the track have absolutely nothing to do with realistic racing. Even 12 is too few, but it's at least a bit better.

It's not a matter of money, but of memory and hardware resources. I'm always astonished when i hear peole say "they should do this and that" as it was that easy as to drop more bucks in a bucked instead of another.
 
This happens a TON in forza 3 as well. Mind you, it happens even in my video, look at the red car. I cut the video out of mercy after a few seconds, but he continued trying to punt through me for a good minute after.

And it happens often.

I have problems with Forza AI doing this too, but to be totally honest, it's a lot less than I have the problem in GT5. I've watched AI cars wreck themselves trying to not smash me when I screw up a braking zone and become a big target. Not always, and certainly not Rossi, but a good portion of the time. In GT5 (which admittedly I've been playing for much less time) it seems the AI is much more likely to just smash me.

personally i consider myself a courteous driver, as i normally touch the AI only when i lose grip. Personally I've been punted by Rossi & C more than what I get punted in GT5.
I personally think that the fact that there's no damage drives people to unconsciously drive a little more recklessly in GT5, resulting in a lot of cutting into the AI lines without much consideration for safety.

If there's a good thing of the damage in forza (of which I'm not a fan because it visually looks really bad, but it helps a LOT in this) is that it puts people on their toes and drives them to be extra careful of their surroundings.

I try race in racing games like I race in real life, and that is, give racing room and only squeeze those that squeeze me repeatedly. I think you're right about damage affecting behavior. When racing humans in Forza 3 I'm courteous to a fault, and have sometimes caused more problems that way than I would have if I had just raced hard. That's mainly because I don't want to knock someone out of the race and ruin their fun. When racing AI, I try to avoid contact mainly to avoid damage to my own car. In GT5 I have no such qualms, and with its AI constantly smashing me around I do tend to use them as "extra traction" when I finally lose my patience.

Fact is that races with 8 cars on the track have absolutely nothing to do with realistic racing. Even 12 is too few, but it's at least a bit better.

It's not a matter of money, but of memory and hardware resources. I'm always astonished when i hear peole say "they should do this and that" as it was that easy as to drop more bucks in a bucked instead of another.

I agree that a full grid of 20 cars or more would be much preferable to what we have right now, but like you said, clock cycles and memory is at a premium. That said, I think having fewer opponents is much more fun than having a whole grid full of cavemen smashing you around. And I know I'm in the minority here, but I'd even rather have GT3-level graphics with a full grid of really smart drivers than GT5 graphics and the arrangement we have now.
 
I DO get punted by Forza AI cars... especially if they are driven by the "M. Rossi" AI (that jerk!), but it's a much more rare occurrence than in GT5, at least for my driving style.

I remember being punted by Forza AI too. Does GT5 AI punt more for often than Forza? I honestly don't know. It seems about the same.

I think in Forza the races have more evenly matched cars and there are no crazy two lap license tests.

Also, I find that 90% of the time when I get punted it's my fault. Overtaking cleanly is VERY hard. I punt the AI more often than they punt me.

Anyway, racing AI is just practice for racing people online.
 
My observations are mostly based on watching my B-Spec driver. A few things I've noticed AI doing in GT5:

* If the AI is on a straight coming up to a corner, and a leading car hits the brakes going into the braking zone, the AI car will quickly follow suit to keep a (way too large) space buffer. It does this even before its braking zone. I would expect the AI to close the distance in the braking zone, to at most a car length, but it often will not do this.

I have noticed this as well, they seem very skittish when it comes to corners, and braking into corners. I think if they were made to be more aggressive in corners, then the AI would be much better.

* If the AI is following a leading car through a turn which requires the lead car to slow even slightly (ie: a kink where the lead car lifts or taps the brakes) the AI will often slam the brakes to avoid closing a large distance quickly. This is similar to my last observation as far as the AI code is concerned, I suppose, but it makes closing on a leading car extremely difficult for my B-Spec driver. I watch him follow the 1st place car around the track endlessly in this manner, and manual commands are only occasionally enough to break him out of his funk.

I haven't noticed this very much. Perhaps a clip showing this kind of behavior?

* The AI cuts off passes that have already been made. It's infuriating to watch my B-Spec driver sometimes on tracks like Tsukuba, because he'll pull to the inside of a leading car with a head of steam, get nearly past the other car, then slam the brakes to let the other guy by because the pass wasn't 100% complete before he got to the braking zone. I'm not talking dive bomb passes here, but clean passes made well before the corner.

I have noticed this as well, in my latest video in my other thread there is a pretty good example of this. But against human drivers this seems to be less of an issue.

* Speaking of braking zones, the AI is extremely conservative about them. The typical corner for the AI seems to be: brake early in a straight line -> coast to the turn in point -> coast through the turn -> wait until well past the acceleration point -> nail the throttle. If the AI is feeling flustered, it nails the throttle just hard enough to break the tires loose, and loses a bunch of time recovering.

Agreed.

* It seems the AI doesn't drive different cars differently. It takes the same line with FF/FR/AWD. I have to pay more attention to this to articulate it better; it's just a feeling I've noticed watching my AI car drive a FF hatchback followed by a Miata.

I disagree with this, I have seen different drive cars being driven differently. I will have to post video evidence of this later.

* When driving human vs AI, the AI cars often ignore my car. I know this is what the OP was about, and I don't want to open a can of worms here, but who here hasn't had the AI drive THROUGH their car like it wasn't even there?

On very RARE occasions when I do something stupid or extremely unexpected. Like spinning out right in front of them. When racing properly, sticking to the proper lines, I almost NEVER have any contact with the AI, at all. They almost always leave me plenty of room. You can see plenty of evidence of this in my latest video.

I'm sure if I watched more B-Spec I'd have a few more things to add, but that's the gist of my complaints with GT5's driving AI. By comparison to Forza I don't mean to say Forza is excellent. It most definitely is not; I have often wished for more racer-like AI when driving that game, too. But I seem to have many fewer AI incidents with Forza than with GT5. Particularly, Forza doesn't have nearly the problems GT5 does with the silly "chickening out" maneuvers my B-Spec driver does, and it seems to recognize your presence much more readily than GT5 does. I DO get punted by Forza AI cars... especially if they are driven by the "M. Rossi" AI (that jerk!), but it's a much more rare occurrence than in GT5, at least for my driving style.

Perhaps that's a big part of people's perspective on the AI in racing games: their driving style. A dive-bombing car-combat kind of driver may have different interactions with the AI than a "courteous racer" who only makes moves that are realistic, and leaves room for opposing drivers.

Which is the way this game was meant to be played. IMO.

In any case, improved AI would DRAMATICALLY increase my enjoyment of GT5, and I guess that's part of my frustration... AI has always been GT's Achilles' Heel, and GT5 is no different. If I were Polyphony, I would spend some big money on an AI programmer and rewrite the entire system. I'd rather have six excellent AI opponents than twelve morons!

I agree with this as well, if they fixed the one major flaw that I have noticed from the AI, the inability to adjust to an unexpected human move, this game would basically be perfect.
 
How well the AI can get around a stationary vehicle really isn't terribly relevant. What's important is how well they RACE, can they overtake you cleanly and efficiently if they're faster than you, do they know when to concede when you're in position to avoid an accident, if one car is in the way can they get around cleanly and efficiently without losing much speed, are they able to operate in a pack without losing speed and without causing an accident.

Early videos of GT5 showed the AI actually had intelligence to some degree... however how well they get around a stationary obstruction is right down the bottom of the list when measuring how good the AI is in comparison to other games.


I miss the old GTplanet... :-(
 
Despite playing FM3 as much as I did, I can't comment much on the AI.
Almost all of my races in FM3 were spent far in the lead, even with similar cars I could win by 10+seconds in the shorter races. From what I've experienced though, GT drivers just need a little more space, but overall are pretty good with avoiding you if you give them enough room. Forza's AI give in too easy, tap the brakes on a straight while in front of one and they will completely overreact and slow enough to give you an advantage. And even when you didn't trick them into slowing down, they were just too slow.

Forza AI are overcautious, and GT5's are reckless. A mix of both would be preferable.
 
Despite playing FM3 as much as I did, I can't comment much on the AI.
Almost all of my races in FM3 were spent far in the lead, even with similar cars I could win by 10+seconds in the shorter races. From what I've experienced though, GT drivers just need a little more space, but overall are pretty good with avoiding you if you give them enough room. Forza's AI give in too easy, tap the brakes on a straight while in front of one and they will completely overreact and slow enough to give you an advantage. And even when you didn't trick them into slowing down, they were just too slow.

Forza AI are overcautious, and GT5's are reckless. A mix of both would be preferable.


Really? I find GT's AI to be overly cautious as well.
 
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