Gran Turismo 7 Custom Race thread

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Damn why is the IA so slow driving the new Hypercars ? At Le Mans I am just breezing past them in straights. I have to set boost to 5 or 6 to match their speed. On the hardest setting, boost weak, they lap at around 3min40, which is kinda ridiculous (my best lap at the TT is 3'26, and we do not even have full power there).

It's not like that with Group C cars.
 
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Le Mans is the track where rubberbanding hits the hardest due its long straight lines. You won't be able to enjoy something satisfying there until Sophy can drive the new hypercars. And even then you'll need a rabbit in front.

I did have a good time few years ago with the basic AI when I did a multi-class championship driving in the lower class. But at the time I didn't really realize what was actually happening.

At the moment, we are entirely dependent on the choice Polyphony Digital will make or not to let Sophy learn to drive these cars. And I don't see how we could report this issue to them except by spamming Kaz's X account.
 
They’ve got the data. They see how many of us play. Probably only chance are at Q&A interviews. Wouldn’t be an up against the wall question to ask if one day will SOPHY drive every car in GT7 or a future Gran Turismo game.
 
Hey there, how's the workaround to let Sophy drive cars that are not actually compatible for Sophy? Please let me know as I have a nice grid and Sophy can't use the RX8 on the Nordschleife. Would be appreciated
Make a grid with cars that Sophy can drive, then sell one of the cars. Enter that race with one of the new cars, and the car you sold will be replaced with whatever you are driving.

It doesn't work for all the cars. Also, like you found with the RX8, some of the cars won't work on some of the tracks. It seems like Spa and the Nurb are the two that cause some of the cars problems.
As for tune, for this set up, don't tune. Throw them in raw. I've found that, for Reggie, trying to balance it is work for nothing. It's more fun to just giv'r. Also, difficulty is easier to control because you can judge where you'll finish based on your relative PP differential.
I wanted to add that what I do for Reggie and the GR3 cars is use them mostly stock but I equalize all the downforce to 400-600. That's the default for most of them.

At the moment, we are entirely dependent on the choice Polyphony Digital will make or not to let Sophy learn to drive these cars. And I don't see how we could report this issue to them except by spamming Kaz's X account.
Sophy 2.1 was the last time we saw anything regarding Sophy and GT7, and that was over a year ago. I think it's safe to expect no more additions.

The Suzuki Carry and the Honda One work with Sophy but still lack official support. The F3500B works the same as the F3500A, but the B still has no official support. I haven't tried the cheat with the hypercars, but I would not be surprised to find that they work with Sophy.

Sophy 3 was added for the power pack. Not sure what it does that's improved from 2.1. Qualifying maybe? Either way, I doubt there will be any addition that cannibalizes sales of the power pack. Sad.
 
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