I find that weak is not always harder than off. On my last grid at the Nürburgring i have an even harder time getting to first place with boost off that with weak. If you have the time always test out both options.Boost Off (I am still not good enough for Weak)
Turns out I was doing something wrong and my MX-5 Cup cars will actually run on Racing Hard tires, which is much closer to the real world Michelin slicks the MX-5 Cup series uses. Not sure what I did but they kept defaulting back to Comfort Soft when testing - all good now though and lap times are instantly much closer to real world, though I may have to tweak the setups a little.
Car: Mazda Roadster NR-A (ND) '22
Engine capacity : limited to 181hp
Minimum weight : raised to 2474lbs (as close as GT7 allows to the real world 2475lbs)
Minimum ride height : 102mm
Tires : Racing Hard
Other : Racing Suspension, Brakes, Gearbox.
RS500 really that many HP and that low kg? Seems out of relation to the others.Here we go.
- RS 500(390BHP/1035kg/301kph)
- M3 SE(320BHP/983kg/293kph)
- M3(300BHP/983kg/293kph)
- Supra(370BHP/1235kg/301kph)
You should see when I set the RS 500 to the real world specs of 540BHP/1185kg & 1100kg, M3 SE to 340BHP/1040kg.RS500 really that many HP and that low kg? Seems out of relation to the others.
Yes, i know that the result may be different, but it adds another bunch of irrealism to it.Do it again with Boost set to weak and see the difference.
With boost off the AI slows down while you're behind. That's why you got the fastest lap time even though you were in a Gr.4 car.Yes, i know that the result may be different, but it adds another bunch of irrealism to it.
It's just not multiclass
With boost off the AI slows down while you're behind. That's why you got the fastest lap time even though you were in a Gr.4 car.
With boost weak the AI speeds up when you're ahead, but drives at a normal pace when you're behind. So it's better suited for multiclass racing.
I will give it a try and see how it feel.Results are what matters, not what the config is called. If you want the multiclass result to be anywhere near realistic you need to use Weak. Boost being off isn’t a more realistic setting.
The whole lot of cars ahead/behind. So all the cars behind you will get a boost with boost set to weak, for example.I will give it a try and see how it feel.
Question: when you say that boost whatever make AI ahead do this or the AI behind do that, do you refer to the immediatly ahead/behind or to the whole lot of cars ahead/behind ?
I'm going to close out my MX-5 Cup experiment with this last post on them, as I feel I have them in a good place now, so I'll point my previous posts to this one.
After some discussion with my race engineer (otherwise known as ChatGPT) and watching many real world IMSA MX-5 Cup videos, such as this and this, I've managed to get the cars setup in a way that's a bit more realistic and feels much more balanced to drive, for myself and for Sophy. I've also managed to get the gear shift points much closer to the real world car. Speeds, gear changes, and lap times are now in the ball park with the recent gen MX-5 Cup cars, and loosely follow their IMSA regulations for weight, horsepower, ride height and tires. (Modify each AI car setup with slight differences in ballast and power reduction, camber, toe and anti roll, for performance variety). I'm not going to pretend these are accurate but they are in the right performance zone and you can now take a full grid of these cars to Sophy tracks and have some really solid racing (and might even make a good base for an online League)
This video below shows the build and base car setup for what I've settled on. Each car will cost $177,800 to build (which is $3,556,000 for the entire grid) plus the small cost to apply Styles (which I recommend from VIKINGMIKE13 for a full grid of 2025 Whelen MX-5 Cup cars styles). Feel free to take it from here and modify anything to what you think works best. Now what to build next... Current V8 Supercars maybe?
Thanks!! I have quite a few of the 22’s so it wouldn’t take much to fill out the whole grid. I can’t remember if I tuned the ones I have or not or put a bunch of parts on. I’ll have to check. I have not played in over a year I think. 😬 Hopefully a PS5 and soppy one day.I think they would still provide a reasonable race with the default AI on PS4, as much as any cars do with the default AI. I did a race at Daytona Road with them, which doesn't have Sophy, and the race was reasonably decent. I'll do another later, without using Sophy, and post a video so you can see the difference 👍
The tyre issue you mention is a bug. It's not intentional (I suppose!).I am really having fun with Sophy custom races, but as I am mostly doing some races with road cars, I would love that they add tyre selection beside stock or racing hard.
Mostly driving road cars on stock compound or one better, CS, RH or max.RM and when using some older cars that would fit as opponent with power/weight they finish handiccaped because of stock tyre usually being CM (like Civic '84), I really hope that they would add that option for sophy cars in next updates.
I was still on the PS4 until recently too. You're really not missing much in GT7 on PS5 apart from Sophy, and it's really only the most recent update that made Sophy usable, by allowing it to be used in custom races. It's definitely a game changer now.
Inside the spoiler tag below are two videos (don't want to spam the page with videos), both are 15 minute races at Road Atlanta with the MX-5 Cup cars. The first video is against Regular AI (same as what you will race on PS4), the second video is racing Sophy AI. It's pretty clear how flawed the regular AI is when you compare the races, but if you find you are beating it too easily you could probably start adding weight ballast to your car until you even out with the regular AI. Once you've raced with Sophy it's really hard to want to race regular AI again, but if it's all you know then it's probably not so bad.
Regular AI
Sophy AI