Gran Turismo 7 Custom Race thread

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It's sad to see the list of little improvements that PD could implement in custom races increasing once again.

We are so so close to the perfect sand box game.

Anyone tried the boost settings, tyres and rubber banding yet?
You mean in custom race ?
I tried without boost and like before the update Sophy is slower as the race progresses. So i guess nothing changed.
Later i will try with low boost.
 
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It's sad to see the list of little improvements that PD could implement in custom races increasing once again.

We are so so close to the perfect sand box game.

Anyone tried the boost settings, tyres and rubber banding yet?
Tyre bug is still there, AI throttle still at 97%. Haven’t checked boost tonight, will do tomorrow if anybody else hasn’t tested themselves.

I did notice that the vibration when you crash into another car on PS5 feels more detailed and direct almost, like it’s more of a buzz rumble than a classic DualShock rumble. I can’t remember exactly what it felt like before, but it feels like it’s different now. I like it.
 
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Like before this update, they've done something. Reggie is actually driving competitively. Seriously. I'm on it and other than the Camaros with their horrible first gear take offs, I was pushing to try and catch the front of the field. The same with my race at CGV with all six of my Hakosukas and classic Trans-Am grid. Good stuff!



I'm definitely going to rebuild the NZ V8 Tourers cars. All I could think about while racing was the V8 Supercars races at Abu Dhabi. Fantastic couple circuits in the game. Now, let's get Albert Park in! ;)
 
Did some DLC races, then ran some of my Custom grids to see if there was Sophy improvements. In my BOP’d group 3 race (with a group 2 rabbit), the racing was much closer across the board. Sophy seemed a tad less dive-bomby as well.

Unrelated, but of note… I really like the FFB changes they made. I’m running an OG DD1, and the wheel feels like it loads up much better with even sharper hits and more nuance. I like it!
 
Ran a quick check to see if Sophy 2.1 was indeed still being used in custom races. And the AI cars still swing over to the right going under the tunnel at Suzuka. In 3.0 they don't. I don't want to complain, but sometimes (a lot actually) I wonder what PD is thinking.

I wonder if there’s slight scripting in the 3.0 races, just like in a lot of the Sophy quick races of past. Doesn’t make a lot of sense to have two different versions of Sophy, unless 3.0 Sophy just means it can drive in wet weather.

Speaking of which, is rain enabled in Sophy custom races?
 
I wonder if there’s slight scripting in the 3.0 races, just like in a lot of the Sophy quick races of past. Doesn’t make a lot of sense to have two different versions of Sophy, unless 3.0 Sophy just means it can drive in wet weather.

Speaking of which, is rain enabled in Sophy custom races?
Nope. Rain isn't enabled in Sophy custom races. I'm really hoping that PD brings Sophy 3.0 over to Custom Races, since I do agree that it'd be really odd to have two different versions of Sophy in the game.

I don't think we still know the difference between Sophy 2.1 and Sophy 3.0 aside from the vague statement from PD claiming that it'll allow for "more realistic tail-to-nose racing action". My best guess is that 3.0 is able to come up with better tyre/fuel strategies compared to 2.1 along with the addition of driving on damp/wet conditions.
 
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FYI, in case people missed it, the F3500 A and F3500 B can swap engines with each other and they can both get the Renault v10 from the Espace.

So all cars can have the 3500A V12
The Renault V10
and the 3500B V8

F1 races will be much better
Hopefully we won’t have to wait too long until sophy can use the f3500b and the two new circuits
 
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Hopefully we won’t have to wait too long until sophy can use the f3500b and the two new circuits
Ya, that was a big disappointment. I don't understand how the F3500b can't simply use the same AI file as the 3500A. It should have been a no brainer.
 
Ya, that was a big disappointment. I don't understand how the F3500b can't simply use the same AI file as the 3500A. It should have been a no brainer.
The car drives differently no? Meaning Sophy would need to be trained for that or else they might struggle.
 
The car drives differently no? Meaning Sophy would need to be trained for that or else they might struggle.
I haven't noticed anything different other than the drivetrain, which is no different than swapping a transmission or adjusting the power/weight.


Has the list of Sophy enabled cars changed at all? I have to check to see if the new Power Pack Skyline is compatible with custom races. If not, I hope they add that soon.
 
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I haven't noticed anything different other than the drivetrain, which is no different than swapping a transmission or adjusting the power/weight.


Has the list of Sophy enabled cars changed at all? I have to check to see if the new Power Pack Skyline is compatible with custom races. If not, I hope they add that soon.
Ah ok, I thought they were different generations of car. And true, if it can handle modified cars then you would think it would be able to handle this.

Maybe different torque delivery? Not sure if Sophy can drive engine-swapped cars. If so then it is a strange omission indeed.
 
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On hindsight I would rather have paid 30 euros for being able to share and download customer races and championships with quali and custom liveries.
 
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