- 421
- Mount Vernon, WA
- esoterik_ex80
Decided to run another one of my mostly stock car races with Sophy to test out @Voodoovaj 's claim on Sophy driving less in a conga line and swapping positions more. This time, I re–enacted the NSX Trophy race from GT2 with a few more modern cars.
Some of my favourite childhood memories are watching NA NSXes in all their varied colours race with each other, SO GLAD I can relive that in GT7!
The 2017 NC1 NSX has taken a severe power nerf to run with the NA NSXes.
It's hard to say for certain whether Sophy has become more prone to position changes without being able to roll back to 1.59 to test with the same race, but from what I do remember, Sophy cars really struggle to overtake each other unless there's a significant performance gap. With the 1992 and 2002 NSX, the newer car is slightly faster in theory, but not by such a large margin that Sophy can easily overtake with. In fact, I don't recall seeing a single position change with this grid that wasn't of my own doing prior to v1.60. Doing this race in 1.60, most of the 2002 cars made their way past the 1992 cars, and it actually shocked me.
Still, I think the 2002 NSX-R and Dragon Trial Seaside really highlight some of Sophy's worst shortcomings: they drive with automatic shifting and don't take a lot of kerbs. The game shifts the 2002 NSX disgustingly early, leading to it losing a lot of pace. And Sophy is still dangerously and unexpectedly slow at the infamous "Chicane of Death" because they avoid the big kerbs that are "meant" to be cut. Even on Professional difficulty and Boost set to Weak, I went from 7th to 1st in a little over 2 laps in the slower car, and I'm not a very good driver. I would've had a lonely race had I not mucked up the CoD at Lap 4. Although, when I took the giant kerbs of DTS and hopped the car a few times, I can of see why it'd be difficult to program an AI to handle that. Still a bit of a shame, though. I'd really love to see Sophy shift the cars manually for optimal acceleration in future updates; it would be really helpful to learn where each car likes to be shifted.
Unfortunately, Sophy AI still very much has a difficult time overtaking at Tsukuba, even with slower road cars like the NSXes.
What tires were all the vehicles on? Were they all on the same tire? I would assume they are on the default tire, no?
The regular AI, and SOPHY, both have issues with certain corners, no doubt. I can think of at least 5 off the top of my head (and there's many more). As far as SOPHY races go, I tend to stick with 500pp - 700pp (RH tires in most situations) as that seems to be the sweetspot for competitive races, in my experience. Anything above that and things start to get a little muddier.
The new update did seem to improve SOPHY as well. They take more risks, and go off-line more often now. Makes for a more dynamic experience. You do have to watch your mirrors a bit more now, though. They will make lunges and dives where you least expect it...lol