RX500
The 500's complete lack of downforce and body rigidity make it by far the most difficult car in this field to drive. While this makes it incredibly formidable at high speed tracks with long straights, it will die miserably around the Nordschleife. Braking distances are a tad long due to lack of tyres. Still, its extreme lightness combined with its unique RMR layout is a treat that has to be experienced to be believed.
FC3S
The FC is set up to be the stiffest car on this grid by far, simply because it still feels wonky in instances of severe compression (Foxhole, Deep Forest's home straight, etc.). This does mean however, that it is the one that is the most direct and immediate in the turns compared to its peers. It has narrow tyres and a lack of chassis rigidity, so watch out.
FD3S
The FD3S is still highly regarded today as one of the best sports cars to ever have been produced, and it takes to being tuned up to this level as though second nature. This is just a intricately balanced and nigh flawless car.
Amemiya µ Boost Up 7
The "Demon Lord of Mountain Passes" eschews common Rotary knowledge by having obscene torque in the low to mid RPM range, necessitating severe short shifting to get the most out of it. However, Sophy AI drives in the game's AT mode, which revs the car near its limit before upshifting, and so I've had to essentially make the Boost Up 7 a 4–speed. It especially struggles on high speed tracks not only due to its powerband, but also because of its built–in downforce. However, on short tracks, the Demon Lord is unbeatable with even sharper handling and shorter stopping distance than the Spirit R, with good torque to follow it up.
SE3P
The RX-8 stands out as an oddball even among its family of oddballs, being the only 4–door sedan in the grid. Unsurprisingly, it's by far the heaviest on the grid. The RX-8's differential feels super weird in the current version of physics we have, and I just can't make any sense of it (and neither can Sophy). Unfortunately, it's just here for the vibes.
RX-Vision
The youngest car in this grid is also the only car here to not need the aid of blowers to achieve big power, with its ridiculously loud 4–Rotor even needing to be nerfed significantly to fit in. This is just the "cheat car" among the grid, having downforce without much drag, a 6–speed gearbox, and a strong chassis. The rear end can get a bit skittish, though.