Gran Turismo 7 Custom Race thread

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I have a split class of Group C/LMGT. And I can sort of see the advantage.

I think you guys have hit on a "sweet spot" (that is essentially a bug). I went to the extreme and put a Red Bull at the front. It ruined the race by being so fast that it ended 2 laps early for me. But, also, I didn't notice a difference in the rest of the field.

In my mixed races/multi make races, they race itself tends to create a rabbit. There's always on car that pulls away from the field. It's rarely a car that starts on pole, but rather one that starts in the top 5, with the power to bring itself to the lead. Those races tend to be the most fun.

So, I think what you guys have found is something close enough to pull the field along with it, but not so much that the field ignores it. I'm thinking it's maybe 10-25pp advantage.

I need more testing.
In the race I did last night, I passed a Porsche for 4th spot and over the course of 8 laps trying to catch 3rd, the Porsche slowly dropped off and fell behind. To me, it wouldn't do that if rubber banding was in effect.
 
In the race I did last night, I passed a Porsche for 4th spot and over the course of 8 laps trying to catch 3rd, the Porsche slowly dropped off and fell behind. To me, it wouldn't do that if rubber banding was in effect.
Disclaimer - I want to be clear that I am not disagreeing with the rabbit idea, I am merely trying to zero in on what it is doing.

What you are describing is normal for me, sometimes. It depends on the car. It could be the difference in how we are setting the cars for Sophy. I have a PP target and I try to keep everything equal, but as we all know, you can hit the same PP target in a myriad of ways. I have some cars that are straight up screamers at the same PP level.

The 787B and Merc C8 are example of the opposite ends. At the same PP level, the Mazda blows the doors off the Merc. The Mazda is ridiculously fast and needs a big nerf. The C8 needs a big boost.

Generally speaking, even though I shoot for balance in my races, I am also trying to maximize the performance of each car while maintaining the PP target (unless a nerf or boost is necessitated). Another example is the Countach. I have one with an engine swap and it's a KILLER at the same PP. This MIGHT be why I get the rabbit behaviour without making a proper rabbit.
 
I hear all of you that use the rabbit, but I need that grid spot. ;)

I'll go along the lines of why I feel there's been what feels like a slight change to SOPHY programming. Yeah, I'm stuck on muscle cars, but I'm just not getting near the front as usual. I've also done a short race with one pit stop and couldn't capitalise on that. Race after race with all the different cars. Ones with better drive out of corners, the ones with better torque, the ones with better top speed, the ones with better gearing for quick acceleration or mid range acceleration. All using the standard 4 speed transmissions.
SOPHY is so good. Better programming after the update. Feels like a hot fix when I wasn't paying attention.

Daytona Road Course seems like the only circuit I can best the programming with its slow top speeds on the banking. Adding some videos just to show I'm not fooling around.

I agree about the similar PP imbalance. Some cars just bolt with near identical power, but I adjust torque and that evens performance. Still waiting for that Boss 429. It would kill all comers with its lowest PP than the rest of the grid. Waiting to see how it performs with a new tune.
 
I hear all of you that use the rabbit, but I need that grid spot. ;)
I'm with you. I don't want a rabbit that completely bolts and is unbeatable. Also, as I 've mentioned, it can change from track to track. The fastest car at Le Mans may not be the Fastest at Interlagos, and I like the unpredictability.

Also, even though pit stop are broken by the boost at the moment, I would rather build a field of cars and tune cars under the assumption that it will be fixed at some point, or I might choose to run with the boost off. Changing the race conditions is easier than rebalancing a field of cars. Not to mention, engine swaps play a role. In my 70's LMGT set up, the BMWs and Porsches both have GR3 engines, and they get much better mileage. On the flip side, I have one engine swapped Countach and it's a straight line screamer, as are the one with the base engine, but they're all thirsty, so they pit early and often. The Panteras are similar.

So, I prefer to avoid a dedicated rabbit. I allow one to emerge from the tunes. And even then, take the F3500 as an example, there's always one that becomes a rabbit. BTW, the easy way to create disparity in the F3500 races is to swap the transmissions. I put the sports transmission in the lower grid cars, like Minard, Ligier, or Arrows.
I'll go along the lines of why I feel there's been what feels like a slight change to SOPHY programming. Yeah, I'm stuck on muscle cars, but I'm just not getting near the front as usual. I've also done a short race with one pit stop and couldn't capitalise on that. Race after race with all the different cars. Ones with better drive out of corners, the ones with better torque, the ones with better top speed, the ones with better gearing for quick acceleration or mid range acceleration. All using the standard 4 speed transmissions.
SOPHY is so good. Better programming after the update. Feels like a hot fix when I wasn't paying attention.
I don't know if you've done the engine swaps, but they make for great racing with the muscle cars. I've brought my field down to only the 429 Mustang, the Z/28, and the Challenger. I mix the field between base engine and engine swaps.
I agree about the similar PP imbalance. Some cars just bolt with near identical power, but I adjust torque and that evens performance. Still waiting for that Boss 429. It would kill all comers with its lowest PP than the rest of the grid. Waiting to see how it performs with a new tune.
Ya, that 429 is great with or without the engine swap.
 
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