CodeRedR51
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Yes.Does it eliminate the post pit stop rubber banding as well? That's the one I am most worried about. I haven't paid attention to my two class race to see.
Yes.Does it eliminate the post pit stop rubber banding as well? That's the one I am most worried about. I haven't paid attention to my two class race to see.
SWEEET - I didn't realize THIS was what it fixed!Yes.
It's a car you use that is clearly faster than the rest of the field including you.Is it possible for somebody to explain what a rabbit car is?
I only gained 2 positions after my pit stop and that was due to a couple reasons. First, I had clear track on fresh tires so I could run faster laps. Second, the 3rd and 4th place cars stayed out too long and it cost them as they fell to 7th and 8th after their stop. The 5/7/8 cars before the stops jumped them too because they pit not long after me. The only reason they slowed was simply due to tire wear.SWEEET - I didn't realize THIS was what it fixed!
Some cars that will work in your TCR grid are the FK8 and FL5 Civics with the NSX GT500 ‘16 engine. 👍Nothing to special in this post. No race report or anything, but just wanted to show off what I was up to when it came to my custom races these days and how I’m using the cars. I make pretty much every livery from scratch but recently I’ve been trying to get each car I own grouped properly with matching series decals.
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So first up we have Group 3 of course. This class has all the real-world modern GT3, GTE and GT1 cars and also includes the original tuned cars based on real production models like the F-Type for example. Although I usually only have one or two of those cars to represent the more bespoke GT3 cars we’ve seen over the years.
Group 3 is distinguishable by the green number plates and yellow headlight covers. Tire choice in this class is open between all the brands.
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Next up we have Group 4, or the ghetto version of raal-life SRO GT4. This class for now includes the FR and 4WD cars of the game, but I might spin off the 4WD sedans into their own touring car class but keep the Veyron, NSX and Huracan in Gr.4.
This class is distinguishable by the tiny aero and orange number plates. Tire choice is open because the sticker selection is pretty poor.
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For the FWD Gr.4 cars. I’ve spun those off into their own TCR class. I don’t really include any tuned up road cars for this class because they don’t really have a big enough fuel tank to compete at endurance events.
This class is distinguishable by its horizontal touring-style number plates. Tire choice is restricted to Yokohama.
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Next up we have Masters Historic GT, this encompasses all of the game’s older Gr.3 cars from 2000 or earlier. So we have the F1 GTR ‘95, the Group 5 Skyline and the late 90’s GT500 cars. This was a pain to get together but I do have a full grid and even three F1s now lol.
This class is distinguishable by the cars being old as frick and the Masters branding and GT stickers on each side. Headlight covers are also mandatory yellow but the tire choice is open.
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To complement the Masters GT, we have the Masters Historic Prototypes. This subclass of Gr.1 is a spin off for all of the Group C cars in the game. I’m thinking of whether it’s possible to add the late 90s prototype era GT1 cars from Gr.2 into this class as well. Maybe?
This class is distinguishable by the PT stickers and tire choice is open.
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Now finally here’s Gr.1 proper. I’ll probably spin off the VGT cars once I get enough for a full grid. But for now it’s all the modern and concept prototype race cars in the game.
This class has red number plates and tire choice is also open.
Besides those classes. I’m in the process of spinning off the concept cars in Gr.3 into a VGT class. And will probably do the same to Gr.1 down the line. Also in Gr.4 I’m making the Alfa Romeo into a Group A car so it won’t race in Gr.4 anymore once I build all the road cars I need for that series.
Again not a super in-depth post but I just wanted to show off what I was doing and maybe some of you guys are also experimenting with similar things?
I understand now why I didn't notice much difference. I tend to have faster cars at the front of my races by default, so they end up being defacto rabbits.I only gained 2 positions after my pit stop and that was due to a couple reasons. First, I had clear track on fresh tires so I could run faster laps. Second, the 3rd and 4th place cars stayed out too long and it cost them as they fell to 7th and 8th after their stop. The 5/7/8 cars before the stops jumped them too because they pit not long after me. The only reason they slowed was simply due to tire wear.
I like having a single rabbit over faster AI opponents because if there is a chance I can take the lead and/or win the race, the rubber banding will then take effect unfortunately. With a rabbit that is almost always somewhere else on track, out of sight and out of mind, I never have to worry about it. It's worth it to lose one grid spot. I did a race at Red Bull Ring last night and took the lead with ~10 laps to go. Finished 10 seconds ahead of the 2nd place car. Not ideal IMO, but at least none of them did laps 5 seconds faster than me to catch back up.I understand now why I didn't notice much difference. I tend to have faster cars at the front of my races by default, so they end up being defacto rabbits.
1 - They become the game's designated rabbit because they're first from the start.
2 - Since they're already faster cars, they have the "rabbit effect" but they aren't over the top.
For instance, in my DTM race, the lead car is the Alfa and second place is a v8 swapped Merc, both of which are slightly better than the rest of the field. In my F1 race, I've been engine swapping and tuning the power output to be more in line with reality. For instance, I do a v10 swap for Mugen powered cars, and then turn the power down to +/- 700hp.
Morning !
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It seems the car stops accumulating dust around the 6-8h mark. Except perhaps on the flancs where I started to notice a few spots here and there. Difficult to tell because during the night :
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This accumulation of dirt, is it a PS5 only thing?Morning!
It seems the car stops accumulating dust around the 6-8 hour mark, except perhaps on the flanks where I started to notice a few spots here and there. It's difficult to tell because during the night:
Other than the gift cars, we can only see the power and weight for the cars we can choose. We can’t open the settings to view suspension, gearing and parts.Go, Suomi, go! Cool to see the dirt develop (I’ve raced 2hrs max) - excited for your next progress update
Unrelated - any of you powerpackers recreate any events in Custom Race…uou know, for science? I don’t have the DLC, not sure if you’re even allowed to see the fixed tunes, for recreation purposes…
Here's the highlight video! It's a bit long but I went over the settings at the beginning, and the racing is just too good to cut everything out...
This is what I mean. It's the same thing, just more in keeping with the theme of the race.I like having a single rabbit over faster AI opponents because if there is a chance I can take the lead and/or win the race, the rubber banding will then take effect unfortunately. With a rabbit that is almost always somewhere else on track, out of sight and out of mind, I never have to worry about it. It's worth it to lose one grid spot. I did a race at Red Bull Ring last night and took the lead with ~10 laps to go. Finished 10 seconds ahead of the 2nd place car. Not ideal IMO, but at least none of them did laps 5 seconds faster than me to catch back up.
Yes if you're doing multiple classes and running in a lower class, rabbit car isn't necessary.@Voodoovaj I like your idea better for multi class races where you put yourself in a car not in the top class of the grid.
For everything else, as it stands now, I think @CodeRedR51 implementation of the 'rabbit car' is cleaner and easier to handle.
Ya, it's the same thing, just less disruptive to the experience. There's no better or worse way of doing it. It's totally personal.@Voodoovaj I like your idea better for multi class races where you put yourself in a car not in the top class of the grid.
For everything else, as it stands now, I think @CodeRedR51 implementation of the 'rabbit car' is cleaner and easier to handle.
Slipstream you mean? I'm just doing whatever I can to make the racing close. I had damage on limited for that race but have done some with full damage. Not sure I have seen it effect the AI yet. For fuel consumption, I'm taking it out of the picture because the AI cars can't seem to figure pit stops out correctly when you do more than 1x. I have had cars pit with ~5 laps to go, then pit again a couple laps later for no reason.Three questions; is it a thing not to have aero in simulation? Weak damage, don't make cars go to pit for repairs? And why you put fuel consumption in x1?
That's honestly subjective. For the race I posted above, I started 14th so I never saw the pace car. it pulled away and by the time I got to the front of the pack it was long gone. It made 2 pits stops which kept it from lapping the field and as I said, it was out of sight and out of mind. No disruption on my end. And I get a cool photo at the start of the race.Ya, it's the same thing, just less disruptive to the experience.
I couldn't say. I ran something like an hour or two event at Nürb 24 with the new Mitsubishi FTO and I had zero dirt on my car. May be that's a race car thing only.This accumulation of dirt, is it a PS5 only thing?
I ran a one-hour custom race in PS4 and didn't see any dirt.
Definitely not race cars only, did a league race in the '15 MX-5 and the cars were getting dirty by the end. Was only 40 minutes.I couldn't say. I ran something like an hour or two event at Nürb 24 with the new Mitsubishi FTO and I had zero dirt on my car. May be that's a race car thing only.
Here's the highlight video! It's a bit long but I went over the settings at the beginning, and the racing is just too good to cut everything out...
Although I do not own the power pack, I gave it a shot in doing my own version of the 'Nurburging Tourist' race. I drove the 992 GT3RS on SH since majority of the grid used that tire type.Go, Suomi, go! Cool to see the dirt develop (I’ve raced 2hrs max) - excited for your next progress update
Unrelated - any of you powerpackers recreate any events in Custom Race…uou know, for science? I don’t have the DLC, not sure if you’re even allowed to see the fixed tunes, for recreation purposes…