Gran Turismo 7 Custom Race thread

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Started to build out my LeMans grid and got slapped in the face with the Lambo and Nissan GT-R '18 not being compatible with Sophy. 🥲

Sigh

Guess I will use the R8 LMS and the Honda NSX Gr3...
Let us know how that NSX gr3 does with sophy. I’ve done 2 1hr races and it’s always the first one to pit and ends up at the back of the grid. I checked the replays and the tires are still good and not low on fuel. Seems like a needless pit stop.
 
Let us know how that NSX gr3 does with sophy. I’ve done 2 1hr races and it’s always the first one to pit and ends up at the back of the grid. I checked the replays and the tires are still good and not low on fuel. Seems like a needless pit stop.
I did a 5 lap test race last night just to see what the AI cars were running for lap times so I could determine how many laps I needed for a 144 minute race (2.4 hours) and the NSX was in a nice little battle with the Mustang, McLaren and BMW for a bit. The Audi dropped way back, so will have to boost it's BOP I think. But I won't know how the NSX does on pit stops until the actual race. It could end up going well, or very bad. We'll find out.

I have seen the AI cars do weird pit things in the past if you use the race timer instead of a hard lap count.
 
The NSX engine fore the FL5 helps me utilise it for a Championship. Tuned body and suspension like the Mazda3. Left the standard Final drive for the transmission, just lowered the top speed to 296 km/h. That has the grid at 19 with all available cars. Cars are manually tuned to their BOP.
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The Elantra TC will round it out to 20. Wonder if it will have alternate liveries as it doesn’t show numbers on the side.
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Ran the 5th round of the GT4 series last night, and it was so-so. Spa is not a great track for Sophy which made it fairly easy for me to pick them off one by one. Because the 2nd place Mustang held up the rest of the field, the lead BMW got away and I only just caught up right at the finish.

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Doing more prep for the 2.4 LeMans race. Still need to do the liveries for the Audi and Honda, get setups done for all of the GT3 cars, and then when I finish the GT4 series I will start converting some of those cars for the endurance.



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Just did a custom race tweaking my Best Motoring grid and noticed they're using the tyres I entered them with rather than reverting to standard for the car.
Did they fix this and none of us noticed because we just assumed? :laughing:
 
Just did a custom race tweaking my Best Motoring grid and noticed they're using the tyres I entered them with rather than reverting to standard for the car.
As in, racing hards?
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Apologies for the quality. But I entered on SM, the white Evo should be CS and the red one SH.
 
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Just did a quick check. Assigned A.I. to the M3. I have RH for it, but fitted the standard CS to it.
View attachment 1505464

Next race I fitted SM to the AI M3. Still reverted to CS.
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3rd test. Fitted RM to the M3. Reverted to RH.
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so is it “the softer between default and RH, if racing tires equipped”? I think I recall some of the fastest cars defaulting to and prioritizing RM/RS over a tunesheet-equipped RH.

@km666 it looks like you have SM on yours, one defaulted to its natural SH, and the two Evos have racing tires equipped to the tunesheet.
 
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so is it “the softer between default and RH, if racing tires equipped”? I think I recall some of the fastest cars defaulting to and prioritizing RM/RS over a tunesheet-equipped RH.

@km666 it looks like you have SM on yours, one defaulted to its natural SH, and the two Evos have racing tires equipped to the tunesheet.
The harder compound. Fitted RS to an AI 787B and it’s using the RM. After it rains, it will choose the softer compound.
 
The harder compound. Fitted RS to an AI 787B and it’s using the RM. After it rains, it will choose the softer compound.
Ah, but I believe that is because its default tire is RM. Your equipping a racing tire (as opposed to simply equipping RH) has it evaluate its default against RH, and the default RM choice wins as it is softer.
 
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Ah, but I believe that is because its default tire is RM. Your equipping a racing tire (as opposed to simply equipping RH) has it evaluate its default against RH, and the default RM choice wins as it is softer.
The RH remains when fitted instead of the default RM. It's a caveat before players start buying RH for a car that have RM as the default.

I've had to rebuy a whole grid of LMP and Group C cars early in the game's life. I only buy RH for a car I know I'm not going to assign to AI.
 
The RH remains when fitted instead of the default RM. It's a caveat before players start buying RH for a car that have RM as the default.

I've had to rebuy a whole grid of LMP and Group C cars early in the game's life. I only buy RH for a car I know I'm not going to assign to AI.
It is actually not possible to override a default RM with RH! Maybe this changed since launch? Been this way for at least a year, though. This is why I believe it is a correct conclusion to say:

“AI will use default tires, or if racing tires are equipped, the softer between default and RH,

as even when you equip RS it compares “RH” and “default”, or if you equip CS it will ignore it, of course. I couldn’t think of a shorter way to write the sentence to capture all scenarios, but it feels like a safe ‘rule.’
 
From May and April ‘23 posts #1316.

April ‘23
Here’s a caveat regarding buying cars equipped with RM. for the RS5, it does all the WTC800(I’m about to try WTC700 events) races easily, with the stock RMs. Just detuned to 92% power, nets a PP 798. Excellent Fuel economy. Rear tyres wear more heavily than the fronts.
I’d recommend refrain from purchasing RH. This way, if players to choose to use the other Gr.2 cars, they’ll all be using the default RM.
May ‘23
Correct. The User can run the car with any compound. When assigning that particular to the AI, it will not use the default RM. Unfortunately, it’s been that way since game debut.

A player would have to buy a new car and not buy RH.
April ‘23
What’s really silly is, to work around that, when you initially buy a race car, don’t buy the tyres in the Understeer ”store”. Those are fitted when bought. When we buy tyres in pre-race, they’re not fitted automatically. However, it defeats buying tyres that shouldn’t be fitted, in order to keep the default RM.

Thats why I only bought the IW and W in pre-race and didn’t even purchase the RH.

Okay, here’s one for Custom Race SF23 AI cars. I thought there was a fix. A bit frustrating.

We know, if a car comes standard with treaded tyres and they are fitted with slicks, when setting up a race, that car remains on slicks. If that same car is fitted with any compound treaded tyres, it remains on the stock compound tyres. Nothing has changed.

We know, if a race car has stock slicks(RM, RS) and a RH compound is purchased(not fitted), it switches automatically to the RH compound before the race starts. Unless, that same AI car has pitted to change from wet to slicks, it will choose RS compound(purchased or not).

With the SF23, it comes standard with RS compound. I purchased RH, IW & W. Ran all dry races, the AI car started on the RS. I manually selected the RH for the Honda SF23 and it switched back to the RS before the start. :rolleyes:

So, PD can program AI SF23s to return to softest compound tyres after we buy and fit a harder compounds, but they can’t program the harder compound to remain on the car. Choosing not to program something similar for all other cars.

Edit: Tried with the GR010 cars, which come standard with RM. Bought RH tyres, but did not fit them to the AI car. Ran a dry race, RH were not automatically fitted at the start. This is good…. So far.
 
From May and April ‘23 posts #1316.

April ‘23

May ‘23

April ‘23
Not sure I follow what you’re suggesting with these…perhaps that this functionality HAS changed? If you knew some of these things to be true at the time of commenting, the following has changed, with regard to how the AI uses tires in Custom Race:

We know, if a race car has stock slicks(RM, RS) and a RH compound is purchased(not fitted), it switches automatically to the RH compound before the race starts

Buying RH for a RM- or RS-default car will not force it onto RH in the race. In fact, it seems there is no way to get these cars onto non-default tires!

I can’t really make sense of some of the above (understeer store?), but seems like your examples are consistent with what I’m experiencing / ‘declaring’ - all those race cars in your last example use their default tire despite your trying to give the AI RH.

The AI will use default tires, unless slicks (of any kind) are equipped to the tune, at which point it will wear the softer between RH and its default tire.

This explains why RM-/RS-default cars cannot wear anything but their default (ignoring wet weather ‘rules’), while an RS-equipped road car will show up on RH.

Feel free to point out where I am misunderstanding! Seems to me my bold text holds true for every case, THAT’s the point I am hoping to make, to help establish a concise understanding of the ‘rules’ that govern AI behavior.
 
Not sure I follow what you’re suggesting with these…perhaps that this functionality HAS changed? If you knew some of these things to be true at the time of commenting, the following has changed, with regard to how the AI uses tires in Custom Race:



Buying RH for a RM- or RS-default car will not force it onto RH in the race. In fact, it seems there is no way to get these cars onto non-default tires!

I can’t really make sense of some of the above (understeer store?), but seems like your examples are consistent with what I’m experiencing / ‘declaring’ - all those race cars in your last example use their default tire despite your trying to give the AI RH.

The AI will use default tires, unless slicks (of any kind) are equipped to the tune, at which point it will wear the softer between RH and its default tire.

This explains why RM-/RS-default cars cannot wear anything but their default (ignoring wet weather ‘rules’), while an RS-equipped road car will show up on RH.

Feel free to point out where I am misunderstanding! Seems to me my bold text holds true for every case, THAT’s the point I am hoping to make, to help establish a concise understanding of the ‘rules’ that govern AI behavior.
I was referring to the Tuning Shop “Understeer” Engineering as the store. Buying tyres there fits the tyres automatically. That made an RH the default tyre on a race car that had a standard RM. When we got the Race Shop in the pre-race menu, buying tyres don’t automatically get fitted to a car. I think that’s probably when it changed.
 
Well, I ran the last race of the GT4 series at Brands Hatch and it was fairly boring for the first half of the race. But once everyone's tires started wearing out, it got a bit more interesting. And then I made a series of mistakes and gave the championship away. Started with not paying attention during my pit stop and forgetting to press the "no fuel" button. I caught it right as they started to fuel but had already lost 2-3 seconds and several positions with it. Then on my out lap I went sailing into Sheene Curve too fast and went off. Thankfully kept it out of the sand. Clipped the grass on the exit of the next corner and that allowed a couple cars to get by.

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The Z takes a couple laps to get the tires up to temp and start working effectively, and I just screwed it. Sure I could run the race over, but I think the racing was quite good in the second half of the race, and well, mistakes happen. In the end, Sophy beat me.

Here are the final standings, with Josh Buchan in the Hyundai taking the PRO class championship with 3 wins, and Alex Vogel in the AM class McLaren stealing the championship away in the last race by 2 points. We had a 3-way tie for 5th in PRO which I sorted using the final race results.
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Full race replay up probably next week, have to get Spa uploaded first...
 
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Well, I ran the last race of the GT4 series at Brands Hatch and it was fairly boring for the first half of the race. But once everyone's tires started wearing out, it got a bit more interesting. And then I made a series of mistakes and gave the championship away. Started with not paying attention during my pit stop and forgetting to press the "no fuel" button. I caught it right as they started to fuel but had already lost 2-3 seconds and several positions with it. Then on my out lap I went sailing into Sheene Curve too fast and went off. Thankfully kept it out of the sand. Clipped the grass on the exit of the next corner and that allowed a couple cars to get by.

View attachment 1505632

The Z takes a couple laps to get the tires up to temp and start working effectively, and I just screwed it. Sure I could run the race over, but I think the racing was quite good in the second half of the race, and well, mistakes happen. In the end, Sophy beat me.

Here are the final standings, with Josh Buchan in the Hyundai taking the PRO class championship with 3 wins, and Alex Vogel in the AM class McLaren stealing the championship away in the last race by 2 points. We had a 3-way tie for 5th in PRO which I sorted using the final race results.
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Full race replay up probably next week, have to get Spa uploaded first...

That’s cool. Can’t wait for all GT4 regions to begin.
 
I was referring to the Tuning Shop “Understeer” Engineering as the store. Buying tyres there fits the tyres automatically. That made an RH the default tyre on a race car that had a standard RM. When we got the Race Shop in the pre-race menu, buying tyres don’t automatically get fitted to a car. I think that’s probably when it changed.
I tried this on the McLaren F1 GTR Race Car '97, which comes on RM as standard, but unfortunatley the car will still be on RM at the start of the race. All the other cars in the grid are on RH as default.

I think the rule is as said previously:
The AI will use default tires, unless slicks (of any kind) are equipped to the tune, at which point it will wear the softer between RH and its default tire.
 
So, F3500's I have found some interesting points for both Reggie and Sophy. I think this might be the best racing in the game.

I do no stops. Fuel is 1X and tires are between 1-3x depending on how far you want to go. Pit stops allow you to catch you breath, but I otherwise find them to be disruptive more than anything. Damage is set to heavy. Weak boost of course. Grid starts for Reggie

Set up:
  • To start, I built the F1 cars to be different, although not technically accurate. I have done a V10 and V8 swap, but sometime I leave the V12 and tune down to match the pace of the real car. Generally speaking, I look at the overall ranking of the real world car and adjust the power so it matches in the race.
  • I have done something similar for my field of 2025 cars, where I adjusted the power by 1 step on either the computer or the power limiter. and sometime I add a few KG of weight, based on how the team finished.
  • For some cars, especially at the front of the field, I give them the full race transmission. For the older 90's F1 teams, I give them the semi-racing transmission to emulate the H pattern manual.
  • All of this creates variety in the field that helps them avoid the preset behaviors regarding their positions and makes them all more interesting. This is true of Sophy and Reggie.
  • Cars with a full power V10 and full race transmission are fast and act as natural rabbits. As I have mentioned, a good rabbit pulls the field with it, and these definitely do that.

Sophy races - We all know what Sophy can do. A Sophy race on any track is a good time. Catalunya is probably the easiest. Tokyo is the most difficult.

Reggie races - Surprisingly, these are more challenging than I expected for the most part. The starts are always a 💩 show. Be careful and know that the other will cause big pile ups. Once you get past the first few corners, the field spreads out and the fun begins. Generally speaking, you have to work really hard to get to (or stay at) the front of the field. Of course, if you use a Minardi (set up as stated above) it works because you are nerfed.

One REALLY disruptive behavior with Reggie is that after you follow with a gap of 1-2 seconds, the Reggie in front of you will literally slam on the brakes at the most inopportune time, which can result in a horrible brake check situation, so be on your guard. That said, the races are USUALLY more challenging than I expect.

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My 2.4 hours of LeMans GT based grid is ready to go. Just going to do a couple 3-5 lap races to make sure we are indeed good to go and then I will do a live stream for the race on Monday. I have 3 drivers for each car, and I will use the team name as the "driver name" like @suomi1 did before.

Here's the starting grid, sorted randomly in Google Sheets: (highlight cells, right click -> more cell actions -> randomize range)

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Did a 5 lap test race last night, things are going well. A few tweaks to the BOP but nothing major. M4 GT4 is slow as always.

Good 3-way battle for the lead here with the AI cars.


Really looking forward to the full 24 hour cycle. Sunrise under the Dunlop bridge was amazing.

Edit: Here's the full race replay from Spa
 
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Hey! Didn’t take any replays this weekend but I took a bit of a break from the Group A class I was setting up recently to try out two more new grids that I’m building.

The first here is a complete 20-car Ferrari 296 Challenge grid. I spent most of my play time this weekend buying 20 of these cars plus upgrades… which was probably 650,000 creds each lol. So it took a decent chunk of Saturday.

Also I needed to make 20 liveries and honestly I’m pretty impressed with myself for some of them being creative but still conforming to the template I made.

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Did a 30 minute endurance race at RBR with weather and tire/fuel usage. The rain came halfway through and deposited enough water to make it possible to spin out but didn’t stay long enough to make the AI or me switch to intermediates. So that added a bit of a hazard. Spun out once but ended up taking the win still because the AI’s fuel ran out on the last lap, so I might need to adjust the multiplier a bit lol (Would have been 11th if not so that’s what I counted it as in my head). But I know the timing changes every track. Still a fun race though.

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Second up, I came up with a new class called the Falken Tyres Touring 200. The premise here is pretty interesting. It’s to slot under Group A but features late 90s JDM sports models tuned to 200+ horsepower with wide bodies and full weight reduction. So they’re very grippy and fast cornering machines. But the power isn’t as high as you’d expect. So the overall pace is still somewhat slower than my Group A cars. I’ve got probably 10-12 cars tuned up but only a couple liveries made. But it’s going to be a mix of orignal and retro liveries which I love to make.

Balancing this class is going to be a bit hard because of the huge variety of drivetrains, you’ve got FF, FR and 4WD all at once. Also I’ve been trying to keep it to the “budget” models. So Silvias, Civics, FTOs, 180SX, Integras, Celicas, MR2s… I tried to avoid the RX-7, Supras and GT-Rs because I want to save those more premium models for my 90s GT grid. Also didn’t use any Subarus or Mitsubishis because I want to save those for their own cup.
 
Did a 5 lap test race last night, things are going well. A few tweaks to the BOP but nothing major. M4 GT4 is slow as always.

Good 3-way battle for the lead here with the AI cars.


Really looking forward to the full 24 hour cycle. Sunrise under the Dunlop bridge was amazing.

Edit: Here's the full race replay from Spa

One more lap and you would've had it. Nice you were able to jump those other cars to end up in second though.
 
One more lap and you would've had it. Nice you were able to jump those other cars to end up in second though.
I probably could have pushed a bit harder and taken the win. Sophy really needs some improvements at Spa.


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Live stream for the 2.4 hour LeMans race coming up at 11am PST / 2pm EST. Full 24 hour cycle with GT3 and GT4 cars. I'll be using the offset cockpit view with no HUD. Should be interesting!

Link to my channel if you are interested in swinging by:


Edit: Live Now!

 
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Well, that was pretty awesome. Had a bunch of great battles, made a few mistakes, ended up P2 behind the Aston Martin that just straight up took off once it got in the lead. I didn't have to make a 2nd pit stop, but the AI cars were doing it so to make things fair I came in for some fresh tires. Will definitely be doing this again, but might step it up a notch and do a true LeMans experience and use Prototypes and GT3 cars. We definitely need more Sophy compatible circuits with full 24 hour time cycle.

Edit: Just looked at the replay, and over half of the GT3 cars ran out of fuel near the end of their last lap. :laughing:

Here are the results:

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FYI, I wanted to see if reverting to a standard Body M3 was viable for my DTM series.

It isn't. The Widebody M3, set the same, can lap about 1 second faster around Sardegna compared to the regular one. Something to keep in mind when mixing widebodies with standard bodies. The wider tires do indeed make a significant difference.
 
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