Gran Turismo 7 Custom Race thread

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Sometimes I just enjoy doing a relaxed lap around my favorite track with nice weather in a beautiful classic car.....and getting paid almost 150k🙂

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What did you do to that safety car? Gearbox?
Yes, gearbox. I use this for quite some time now. N24 is my favorite track and I just love to drive cars there for testing and just for fun. I thought why shouldn't I just get paid a little bit for all that driving? So instead of using time trial mode I use custom race. Another advantage of this is that it gives me much more variety for weather conditions.
 
I got another wet SUPER WET Redbull Ring during my 1994 season. I rolled Tyrrell for this year, after two seasons with Minardi.

The full replay is below, but fast forward to the last 6 laps to see the good stuff. A.I. Senna had a few bad races, and since I use the fastest first method for starts, he needed a good race to get back to the front of the field. Larrousse and Lotus both managed to work their way up from back markers to the front of the field.

Senna managed to keep it clean in the early laps, and when I caught him, he didn't give up. It came down to the last few corners.


 
I got another wet SUPER WET Redbull Ring during my 1994 season. I rolled Tyrrell for this year, after two seasons with Minardi.

The full replay is below, but fast forward to the last 6 laps to see the good stuff. A.I. Senna had a few bad races, and since I use the fastest first method for starts, he needed a good race to get back to the front of the field. Larrousse and Lotus both managed to work their way up from back markers to the front of the field.

Senna managed to keep it clean in the early laps, and when I caught him, he didn't give up. It came down to the last few corners.



Would you share a screenshot of all your grid? I'm curious to see the differences in power and weight.
 
I got another wet SUPER WET Redbull Ring during my 1994 season. I rolled Tyrrell for this year, after two seasons with Minardi.

The full replay is below, but fast forward to the last 6 laps to see the good stuff. A.I. Senna had a few bad races, and since I use the fastest first method for starts, he needed a good race to get back to the front of the field. Larrousse and Lotus both managed to work their way up from back markers to the front of the field.

Senna managed to keep it clean in the early laps, and when I caught him, he didn't give up. It came down to the last few corners.



You have inspired me to start a 90's F1 season, my question is do I have to buy the A or the B version in order to use your liveries? I have over 5 million credits so far and need another 15 million for a field of 20. Thanks in advance.
 
Would you share a screenshot of all your grid? I'm curious to see the differences in power and weight.

You have inspired me to start a 90's F1 season, my question is do I have to buy the A or the B version in order to use your liveries? I have over 5 million credits so far and need another 15 million for a field of 20. Thanks in advance.
The top row and the first four cars on the bottom row are what I use for a 1990 series. That requires no F3500B so you can run this in Reggie or Sophy. Sophy is MUCH more challenging on most tracks. The big detractor for Sophy is that lack of a standing start and the track selection.
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As I mentioned, I look up the power figures for the real world cars and use that (or something close to that number)

For 1990 I use (from left to right in the photo) Benetton, McLaren, Leyton House, Williams, Footwork, Brabham, Lotus, Larrousse, Ferrari, and Ligier.

That McLaren is used for 1990 and 1991, because it's essentially the same with the exception of the power, so I have 2 tunes for it. 1990 gets 712 and 1991 gets 750. I gave it a little extra power because McLaren still used a 6 speed manual in real life and Ferrari had a semi automatic. So, everything for 1990 uses the semi-racing transmission, except for Ferrari.

I WISH they would just add the F3500B to Sophy. I've done the work around and the F3500B works just fine. Let's face it, it's pretty much just a visual difference, especially after an engine swap.

(Note - I just noticed I have the wrong weight for the Ligier. It should also be 1113)
 
The Passion of Dr. Wankel

Surprisingly well balanced, but its still needing a few more tweaks. If not for this stupid tyre bug in the 787b it would be even better, but it’s acceptable as it is. Despite having the best power in this BoP, the RE Amemiya cars are still the slower cars in AI’s hands…I’ll try to figure out whats the problem.

I’ll just add another FC RX-7 with a different bodywork than the one already present. None of the racing modified cars has the same bodywork to represent a different version of it, inspired in the old racing modifications from GT1 and GT2.

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Would you share a screenshot of all your grid? I'm curious to see the differences in power and weight.
I want to follow up with this, since I have started my 1995 season. For '95, they reduce engine capacity and set a new minimum weight (with driver) of 1312kg. So, I've adjust the 1995 cars accordingly (the top row and the four cars on the left of the bottom row)

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And Monza 1995 for comparison.
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I want to follow up with this, since I have started my 1995 season. For '95, they reduce engine capacity and set a new minimum weight (with driver) of 1312kg. So, I've adjust the 1995 cars accordingly (the top row and the four cars on the left of the bottom row)

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And Monza 1995 for comparison.
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Very interested in 1995 and especially 1996 and onwards. Please share as many details as you like. :-)
 
Very interested in 1995 and especially 1996 and onwards. Please share as many details as you like. :-)
I'm also building a career of sorts. Hopefully I can spit out a web app for everyone. It will still require manual inputs, but oh well. It should be easier than excel.

I have rules for team selection for the career. You have to start with a lower ranked team in year 1 (I have set the teams yet). Then, in subsequent years, the career rules take over.

Rule 1 - You must be the leading points scorer on your team to keep your ride. If you are #2, you are automatically dumped. # 1 can choose to stay or go.
Rule 2 - You can only move to a team whom you have single handedly outscored by 150%.

Because things are unpredictable, that second rule ends up working pretty cool so far. I finished second in 1994 to Senna (who finally won in my series). Top scoring teams were Williams, McLaren, Larrousse, and Tyrrell (My team for 94). I was all prepped to stick with Tyrrell for 1995...
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But then I created that new system. Benetton and Ferrari had terrible years, so they were both open to me, and I chose Ferrari for 1995.

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I love excel! :D
What I need is direction what to do with tunes. Not just approximately but exactly as i am useless there.
And inspiration how i can structure a season.
Of course you already shared a bunch of that.
 
I love excel! :D
What I need is direction what to do with tunes. Not just approximately but exactly as i am useless there.
And inspiration how i can structure a season.
Of course you already shared a bunch of that.
LOL, SUPER easy. You can use Wikipedia for the power figures. Wikipedia has all the season information, including the cars. You can look up the power specs. They are all between 630 and 700hp. Weights are all 1312 for 1995, so I use the ballast from the tuning shop. You will have to check the rules for the other years. In any case, it's just the power adjuster and the ballast.

I get into playing with the anti-roll bars, but you don't need that.

Really, the most difficult part is getting the credits together for the base car. You don't NEED the engine swaps, even though I do that in many cases.

I'm also working with Claude to get it out of excel (work in progress)
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Gave me a little stroke here, but i guess you're speaking in pounds, not kilos. :eek: :lol:
OMG Sorry, yes. 1312 pounds 595 KG

It confuses me, especially when adding ballast because 1 click is a kilogram
This is so frustating. The most joy this game can give is hidden behind hours and hour and hours of grinding on Sardegna.
It's true. Not only that, but those mega value cars make no sense. I don't believe that one 917 or 250 GTO is the equivalent amount of fun as two years of F1 cars (10 teams = 10 cars per season, so 10 million for a season). Then add in the cost of the engine swaps if you choose that route.

I'm one of the fortunate ones that can gain credits fast through the challenges, etc, but I know this is not the case for everyone.

I understand that they have to make a buck, but I think they've misunderstood the data. If 2 million credits were $2USD instead of $20USD, people might actually cough up some money. A field of F1 cars would cost you $100USD if you bought all the credits needed for a full field.

Then again, maybe their data shows that there are many fools out there who like to part with their money.
 
I'm building a "qualifying" method into my season tracker. It's weighted toward higher positioned teams, and higher positioned drivers in the season standings. You set a team weighting at the beginning of the year, and as the year progresses and the races play out, the weighting changes.

The better your team and drivers perform, the more likely they are to start at the front of the grid. This rewards individual drivers, but also balances them against their team performance. So, let's say you are awesome, but your team mate is terrible, that will cause you to start lower on the grid. This should lead to interesting outcomes.

The image below shows how pole position is not guaranteed. Schumacher is the #1 driver in the #1 team, but Herbert out qualified him for this particular race. Blundell is in a mid pack McLaren, but he is the lead driver in points, and he scored a pole.

Nothing is guaranteed. Luca Badoer started last at Lago Maggiore, and finished 8th! The Footwork guys are a menace! They're constantly getting into the mix in the midpack.

I'll release this for everyone when I get it more ready for public use.


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Update

I've decided to go whole hog and I am building a race manager simulation with Claude. I'll share it when it's ready.

It will track a season that you can fully edit (venues, driver names, team names, even points). OR, you can toggle on "career" and you'll get emails from your manager, sponsors, team mate, etc, and it carries memories from year to year. It's behavior is driven by your performance.

It might prompt PD to implement this in game properly.
 
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Sounds like you having tons of fun man! Nice work
I hooked it up to Claude AI with a Claude API. Now it drives the qualifying/start positions based on team and driver standings.

Season titles, driver names, tracks, calendar, everything is editable BUT it reads the name of the season and understands the context from there.

So, right now, I am in F1-1995 so that is the context for the season. I get emails between rounds that give me updates on what's happening in the paddock,. including paddock gossip, messages from AI Jean Alesi, and I get nasty messages from the boss when I screw up. Relationships persist across seasons (if I choose to use the career option).

If I were to name a season something like 1990's Le Mans GT series, the context and messages would change to suit. Of course, you have to feed it all the information, like driver names, team names, venue names, etc, but it's a few minutes of set up that make it really immersive. I've forgotten a few times that the game has no knowledge of this app.

This is WAY more interesting than the talking heads at the cafe. I'll share it when it's ready (somehow), but know that every user has to go get their own Anthropic key which is $5. This uses a super lightweight version of Claude so that $5 should, theoretically, never run out.
 
App update: I need to test other series with it, but I think this might be ready for a small beta test. I wonder if any admins are interested?
 
This is so frustating. The most joy this game can give is hidden behind hours and hour and hours of grinding on Sardegna.
You can search GT7 AFK Daytona on Youtube. There are lots of instruction videos about it. Make credits while you watch Netflix or do chores around the house. Can buy all the cars you want. The Honda Beat is currently available in the Used Car lot right now, it just showed up today.
 
With the new old RX-7 added back to the series, I just HAD to run it against Sophy. It's just such a shame that Sophy Custom Race support has seemingly stopped; it's easily the lifeblood of the Single–Player experience for me.

The '91 FD is such a feisty fella, and on its default CS tyres, it slots in surprisingly well into my favourite performance bracket of sports cars, alongside stuff like the S2K and 901 Carrera. All cars are mostly stock with aero parts for looks.



Also tried bringing the A-Spec LM to Le Mans. I'm horrible at this circuit, but the racing was incredible. Loaded up my race modded grid of RX cars. Just a shame Sophy can't drive the RX-Vision here; I have a feeling it'd have been strong here.

 
I finished up my 1995 season and I WON!! Both the driver and team championship. Along the way, I had the wettest race I have ever had in this game. Great fun.
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I've mentioned a few times that I'm making a tool to track seasons that I've built AI into (optional). It's almost ready for release to you guys. It REALLY changes how the custom races feel, and it's UNCANNY what happens. I have no connection to the game whatsoever (although I am hoping to grab dashboard data and use that to make the AI interactions better). Schumacher and Herbert needed to push to win the constructor title. At Autopolis (above) Herbert was tough to beat, and I threw it at the barriers. At Yamagiwa, Schumacher started midfield and pushed to the front, taking the lead with 2 laps to go, as I got tangled with other cars and absolutely burned through two sets of tires on my way to fourth.

My AI interactions with the team were interesting. They seemed so unappreciative 😒

In the gap between season, emails are fired at me with offers. Ferrari wanted me back to partner with Schumacher. McLaren wanted me as well, but Footwork made an offer and I was interested in the challenge so, for 1996...

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I've set up my tool with the concept that the player is "The Spirit of Racing" and like the show Quantum leap, you occupy a driver. SO, you can hop from car to car through the season if you like. I track the driver points for all 20 drivers and you (the player) separately. The tool also knows this and you will get messages prompting you to hop in another car for a round to help out that team.

I'm going to rethink my DTM races now, as well as my other favorites, like my 90's LeMans set up, my Abarth setup, etc.

There is some degree of permanence built in as well, so moving from 1996 to 1975 doesn't miss a beat. I want others to try it because I think this is a great way for B-Spec to be, where you can hop in and drive. Also, since PD will likely never give us a proper career, this scratches that itch.
 
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