Gran Turismo 7 Custom Race thread

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After reading Voodoovaj's post about boost off I tried by curiosity,I always played with boost weak and 95% ECU.

I think that it's the "best" we can get at least with Reggie.

My grid was gr 4 ff cars, tcr like grid, stock minimum aero,the cars go between 645pp to 630pp then on my car I reduce the ECU to 95% and add 100kg in ballast and the result is great.

Great races with possibility to play with pit strategy and the AI as a "regular" pace and once you're ahead you're ahead no tricks, only downside is a overcut strategy or if you can't keep under 15s of the lead.

Some tracks need more or less ballast or power nerfs but for an all rounder way it's good.

Wish that it was easier to enjoy that part of the game but it is what it is.
How long was your race? Similarly, I’d abandoned Boost Off a long time ago, but that was back when they would consistently start dogging it after roughly the halfway mark of longer races (40min+?).

What happens when you’re more than 15sec off the lead? What about the overcut issue? These might be solvable with the ‘rabbit’ technique.

Thanks for testing/reporting!
 
How long was your race? Similarly, I’d abandoned Boost Off a long time ago, but that was back when they would consistently start dogging it after roughly the halfway mark of longer races (40min+?).

What happens when you’re more than 15sec off the lead? What about the overcut issue? These might be solvable with the ‘rabbit’ technique.

Thanks for testing/reporting!
My races were between 20 to 30 min, the 15s issue it's a slow down from the lead car, so you can catch up, and the overcut/undercut it's basically the same, you pit the ia takes the lead and slows down and when they do their pitsop you retake the lead with a much larger gap.
A rabbit will always be a good idea but I don't know it feels out of place fighting for p2.
 
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I don't have enough time to test all variables, I still want to play for fun.
There's a lot of things I don't know too, like putting fuel management to 3 or 4 does it compensate for the throttle bug of the ai? If yes it makes the setup much simpler. Does the bop option make for a better experience all around or the "hand made " balanced grid is better?
At what point does the rubberband kicks in for boost off or weak? Like precisely how many seconds.
If I was 10 years younger I would try it all but now a can't. That's why I love this thread you guys are great.
 
I don't have enough time to test all variables, I still want to play for fun.
There's a lot of things I don't know too, like putting fuel management to 3 or 4 does it compensate for the throttle bug of the ai? If yes it makes the setup much simpler. Does the bop option make for a better experience all around or the "hand made " balanced grid is better?
At what point does the rubberband kicks in for boost off or weak? Like precisely how many seconds.
If I was 10 years younger I would try it all but now a can't. That's why I love this thread you guys are great.
The fuel map idea is a very good simple way of doing it. However with fuel consumption enabled, the car is heavier. So it's really about what you're looking for. That is a great idea though.
 
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