I dreamed one day that Trial Mountain & Deep Forest were located on the same terrain and, in the future, both would comprise the option of a single route. Anyway, I even made a topic about this outline, in the Suggestions section.
But I just didn't like the decisions about visual concepts. Some decisions left the arcade racing game look. I think it can be fixed.
I am uncomfortable with the free margins of the opposite straight and of the other sections of the circuit (curves 5, 7, 10, 11 and 12), because they give the feeling of allowing the collision with the trees.
Otherwise, what will they do about it? The old invisible wall? Therefore, it would be more elegant to widen the edges and create small run-off areas and low walls, in the visual style of Dragon Trail (short wall), or appealing to a more radical concept, like Maggiore (short wall and fences).
Without abandoning the classic scenario, a raw and realistic visual of a professional race track would make the new TM more interesting, IHMO.
Last edited: Jun 14, 2020