Gran Turismo 7: How Trial Mountain Has Changed

Discussion in 'Gran Turismo 7' started by GTPNewsWire, Jun 14, 2020.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. Dylan

    Dylan Premium

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    Look what they did to my boy!
    50BCC36D-CF95-4B75-B30F-F964C28CAA32.jpeg
     
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  3. Tetraturbo

    Tetraturbo

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    I hope they only use this variant for the e-Sports races. I really want the classic Trial Mountain back.
     
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  4. BrunusCL82

    BrunusCL82

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    I dreamed one day that Trial Mountain & Deep Forest were located on the same terrain and, in the future, both would comprise the option of a single route. Anyway, I even made a topic about this outline, in the Suggestions section.

    But I just didn't like the decisions about visual concepts. Some decisions left the arcade racing game look. I think it can be fixed.

    I am uncomfortable with the free margins of the opposite straight and of the other sections of the circuit (curves 5, 7, 10, 11 and 12), because they give the feeling of allowing the collision with the trees.

    Otherwise, what will they do about it? The old invisible wall? Therefore, it would be more elegant to widen the edges and create small run-off areas and low walls, in the visual style of Dragon Trail (short wall), or appealing to a more radical concept, like Maggiore (short wall and fences).

    Without abandoning the classic scenario, a raw and realistic visual of a professional race track would make the new TM more interesting, IHMO.
     
    Last edited: Jun 14, 2020
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  5. Famine

    Famine Administrator

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  6. iFerrari

    iFerrari

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    I don't really mind the changes that much, if they were necessary to bring the track back it's fine. Plus the layout is still pretty much the same so track identity is preserved imo.
     
  7. Sureboss

    Sureboss Premium

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    The chicane at the end used to be great because of the speed of it, it challenged people, there were different lines and massive consequences for getting it wrong. The above just looks like a generic slow chicane, I hope to be proved wrong.

    The extra length of the circuit is inevitable, no issue there.
     
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  8. hejustsits

    hejustsits

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    Given that it would have been impossible to have a 16+ car grid start on the old layout I'm glad they've adapted it. It still looks like it'd be good for hot lapping despite the changes.
     
  9. wowbaggerBR

    wowbaggerBR

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    Aaaaand it remains as unrealistic as it was before.
     
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  10. Cytoria

    Cytoria Premium

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    Although the next-gen sequoias look great, I’ll miss the dark and low foliage with the light rays...

    The best version to me is still the one from GT3 (along with the sunset versions of Deep Forest II and Grand Valley II, which I hope to see back too!)
     
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  11. RickNU

    RickNU

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    Even with the changes, it still looks a beautiful track
     
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  12. alp

    alp

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    Exactly :cheers:. Especially thinking that even Le Mans Circuit De La Sarthe, Nurburgring and Fuji Speedway are not what they used to be. Doesn't make them any less special.
     
  13. Calmlity

    Calmlity

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    But our car will still be able to fly, right?
     
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  14. BrunusCL82

    BrunusCL82

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    They will certainly do the same thing with Deep Forest and Autumn Ring. Some straights and turns must be increased. And I think also with the Grand Valley, but to a lesser extent. I won't think it's bad.
     
    Last edited: Jun 14, 2020
  15. Liquid

    Liquid Premium

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    The thing that annoys me the most is that the map is upside down. The start/finish straight should be at the top.
     
  16. karelpipa

    karelpipa

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    Tilkedroming Trial Mountain's last chicane is a murder on the race track.

    Lets add some DRS zones, shall we?

    Also, i really mind the lenght of the back straight. This track used to be mid speed track. Now it has 2 very long straights :(
     
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  17. Nuschel01

    Nuschel01

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    No issues with length and everything, but the final chicane? Blasphemy! :censored:
     
  18. Normalaatsra

    Normalaatsra

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    The length extension could have possibly been avoided if they moved the pit straight to the back straight? Silverstone did this to their circuit in real life. By doing so, they could also eliminate the forested hump on the straight. A tunnel start like Tokyo Expressway East would make an interesting map design too.

    The iconic final chicane could've been saved and the old pit straight can exist as an alternate club level pit facility like in Silverstone, Motegi, Suzuka, and Spa. Or have it become a small tourist strip mall to fit in the theme of a circuit based on a public winding road. Have that building accessible, fit in a place to park cars, and it would make a great meeting point for online play and maybe a Coffee Break.

    The longer straights would add more time taken to get to the other halve of the circuit. It reminds me of how long St. Croix's C layout straight. Regardless, I'm eager to try this version. And personally, the final chicane changes had it coming.
     
  19. BrunusCL82

    BrunusCL82

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    Could anyone try to make a prediction about Deep Forest and other original circuits of how they would be reimagined in GT7?
     
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  20. karelpipa

    karelpipa

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    I would rather not. They'll get destroyed too. Deep Forest will no longer look like a clenched fist as the trial mountain doesnt look like a sprinting athlete anymore.
     
    Last edited: Jun 15, 2020
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  21. Ramosis

    Ramosis

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    I don't mind about PD changing it. In fact, I would prefer more changes to give a more realistic feel, like adding armco, fences, soft walls, sand traps, run off areas, etc.

    Anyway, if this is the standard for GT7, I think the tracks continue a little sterile, it should had more dirt, animated track side elements. Think off DriveClub. Talking about nostalgia, GT4's track side detail was best in series, PD should look at that.
     
  22. Auditore

    Auditore

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    I wonder what they will do with the seattle circuit.
     
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  23. drifteracacia

    drifteracacia

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    If they do the same with deep forest ^^
     
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  24. HarVee

    HarVee

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    It still looks like a seagull to me.
     
  25. Duphman

    Duphman

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    Is it safe to say the course changes are due to the FIA certification process? I do remember Polyphony stating that their tracks needed to be certified. I could see the FIA having some concerns with the original design.
     
  26. Phaceless_Ph

    Phaceless_Ph

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    That final chicane in an eSports race = unnecessary pile-ups, also an unrealistically short and narrow pitlane is problematic
     
  27. gtone339

    gtone339

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    No more final corner shortcuts then! The whole entire track might fit more cars than the previous iterations due to longer straights.
     
  28. evldave333

    evldave333

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    Totally agree the final chicane would have been used for dark arts, to such an extent that the penalty system wouldnt work for the track. The behaviour of gimps online is directly affecting the evolution of the game in many ways...
     
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  29. Calmlity

    Calmlity

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    I watched the trailer again just now. I think... it is not "Trial Mountain" anymore. I'm not sure I'm upset or not, but the only thing I desperate to feel from the trailer is the cockpit and the graphics, so real. If in GTS I'm accustomed to play on cockpit mode without HUD, GT7 seems like perfecting the atmosphere being inside. Personally I don't want Trial Montain and Deep Forest to be changed even for the aspect of esport, I don't care too much.
    If it's thought to be dangerous, people have to adapt to it. As simple as that. No point they will be returning back if the differences are too far.
     
  30. SlimSlidey

    SlimSlidey

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    Perhaps I'm way off base here. But I'm wondering if the chicane was changed to prevent less reputable players from yeeting across the grass and pile-driving into innocent players. I'd have preferred a ghosting system, but it makes some sense.