Last year, Polyphony Digital announced a public effort to recruit new sound engineers to work on improving Gran Turismo’s audio. They later reported being swamped with a “large number of applications”, and some major hiring decisions have apparently been made.
Mike would have a near-perfect resumé for the position, citing over 18 years of professional audio experience, over 13 years of which are in the game industry. Most importantly, he was a Sound Designer for Turn 10 Studios, acting as the Audio Lead for Forza Motorsport 1-4.
As most of our readers know, the Forza series is generally highly praised for its engine sounds, and Mr. Caviezel was recognized for his work in Forza 4 with nominations for the 2012 G.A.N.G Awards (Best Sound Design) and 2012 TEC Awards (Interactive Achievement in Audio).
After leaving Turn 10, he became an “Audio Production Director” for Microsoft, then formed his own audio company, Spancy Music & Sound, in May of last year. According to his LinkedIn profile, he officially became a Polyphony Digital employee in April 2015.
To learn more about Mike’s areas expertise, check out this 38-minute tech-talk on “Creating and Implementing Vehicle Sounds for Games”, which he gave at the Game Connection developer conference last year. Here’s another interesting video from his time at Microsoft, where he demonstrates the creation of gory sounds by hacking away at pieces of fruit.