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- Deni323ci
All I want for Christmas is youuuuu SOPHY!NOT that bloody Mariah Carey song!!
All I want for Christmas is youuuuu SOPHY!NOT that bloody Mariah Carey song!!
At the same time as the full layout. February 2023 going by the trailer archives.Speaking of content, when did Grand Valley South get added and how have I never noticed it?
Yes. 2024 we only got one track => Eiger Nordwand. The previous track we got goes back to november 2023.At the same time as the full layout. February 2023 going by the trailer archives.
...Wow was it really that long ago?
So sorry i disturbed you.It's a demo for Gran Turismo 7 - the possibility of there being content for it that doesn't come to GT7 might be so far below 0 it contains ancient brain-eating worms. Like glacier water. This analogy makes no sense. Sorry.
I have the same feeling. I finally want endurance races in the game. When are we going to get more missions? Those weekly special events are fantastic but i wish they would make them available in the main game.I really wish they would share their plans for the future. Is GT7 something they are going to build upon indefinitely or are they working on something new within the next few years? The game's 3 year anniversary is coming up and I think it's about time they give us something to look forward to in the series more than just some chase the rabbit events and some cars every month-ish. Maybe that demo will be a catalyst for interviews where the series' future can be asked about.
This would make sense to me IMO. But the likelihood is probably 0%I'm basically 100% with you.
What I am gonna say though that if I was in charge of the demo and was maybe sitting on some unreleased content I'd put it right in there to:
A: Generate a lot of buzz around my demo and getting your base excited is a good way to do that.
and
B: Put out some impressive PR afterwards like how many million downloads your demo got.
I don't think it's gonna happen mind you, but there is some logic behind that line of thought.
In the end you’ll end up chasing rabbits anyway. Something else to look forward to will only provide a temporary distraction from that.I really wish they would share their plans for the future. Is GT7 something they are going to build upon indefinitely or are they working on something new within the next few years? The game's 3 year anniversary is coming up and I think it's about time they give us something to look forward to in the series more than just some chase the rabbit events and some cars every month-ish. Maybe that demo will be a catalyst for interviews where the series' future can be asked about.
I think PD will implement this stuff in GT8 just to convince people to buy the new GT game. Sophy is a good example of that. The AI will defenitely be improved in the next game.Little bit of a rant but man. As a single player experience, GT7 is a deeply unserious game. Starting you at the back with massive gaps between each car, it’s legitimately disrespectful to the player’s time and an insult to be considered as good for a racing game from PD’s side.
I struggle to imagine that the designers genuinely think this is good, so I’m left with it being intentionally like this with no care on replicating actual racing.
Design work this poor would be laughed out of any other SIE studio. Whoever’s making these calls needs a boot up the bum to actually do quality work.
I’m sure they’re capable of it but simply choose not to - and that is not acceptable. This stretches back to even GT6, GT5 to an extent. At least with GT1-4, the cars were much closer together at the start.
The complete disrespect of the player’s time genuinely makes me angry. It’s no fun to play time trial with mobile chicanes with the top 3 being actually decently quick (sometimes) but rubber banded to all hell so you can actually catch up.
How is this acceptable from a AAA studio? It wouldn’t even pass for indie teams. The core of this game is golden, surrounded by a rotting carcass of a single player mode.
To the PD design team - I mean no ill will, nothing personal, but professionally, get your **** together and make a competent single player mode. If I can, then you certainly can.
****, I will literally work for free if I could just to give this game a single player it deserves. I want a good single player so badly and I know it can’t just be me who feels the same.
Come on guys. Play some custom races with a grid start and a mixed starting position. Then put together a good single player.
I genuinely hope I can one day work at PD’s design team or that they hire someone capable of making a good career - or the current team get their heads out of the sand, because sadly, as it is, I don’t see it getting better single player wise. It’s been like this for years and the special events are mostly more of the same.
I love this series but the single player is just not good.
And if this is Kaz’s decision and he sees no problem with it, mate, it might be time to retire from designing the career. This isn’t it.
Long old post, but needed to get that out. Just disappointed and sad.
I don't necessarily agree with your point. If Kaz wants this game to be an eSports game and attract new players then he is not doing a very good job imo. I didn't touch the online for months if not a year at this point. There is little to none improvement in the online aspect. Still the same model with 3 daily races and some TT's. A penalty system that fails.The reasoning that the single player racing is bad is that PD had no intention in making it good in the first place, because most of Kaz's interest all along was the online racing component. He wanted Gran Turismo to become an online, eSports experience above all else.
It was why starting from GT5 that the offline single player component would start suffering while the online became the most appealing part about the game. Technically his desire for online racing fun can be seen further back from that with the GT4 online demo.
Of course I don't like that direction, I would prefer that we had both worlds with equal focus, but that's the reality I'm living in.
I’m actually wondering if it’s not simply the case that PD’s devs just really suck at making their AI drive well, and the single player racing, as is, is the compromise they came up with.The reasoning that the single player racing is bad is that PD had no intention in making it good in the first place, because most of Kaz's interest all along was the online racing component. He wanted Gran Turismo to become an online, eSports experience above all else.
It was why starting from GT5 that the offline single player component would start suffering while the online became the most appealing part about the game. Technically his desire for online racing fun can be seen further back from that with the GT4 online demo.
Of course I don't like that direction, I would prefer that we had both worlds with equal focus, but that's the reality I'm living in.
I do wish they kept the fastest version of it as a 4th difficulty setting, just because I would want to see the potential of the cars and the lines it chooses.Sophy isn't specifically about being faster
This makes sense to me for the previous games where there were no difficulty options for career mode events specifically, only arcade mode.I believe it's been stated before that the purpose of chase the rabbit is so that anyone, of any skill level, will be actually racing against other cars at some point during any given race assuming relatively similar machinery; higher-skilled players will need to carve through the field before sodding off into the distance, lower-skilled players will end up somewhere in the pack.
This is why I think my theory, that PD simply can’t program an AI worth a damn, might have a bit of weight.This makes sense to me for the previous games where there were no difficulty options for career mode events specifically, only arcade mode.
But GT7 does have difficulty options for career mode now, with exception of the pepper events, licence tests and mission challenges.
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I could be wrong but I think this is the first time in the series that this feature exists, so maybe they might move away from that chase-the-rabbit difficulty formula in the future.
Maybe.
I'd be very surprised if it came out before the GTWS final in Amsterdam, as it's likely that the full announcement will be at the event.MFGT has been rated in Taiwan.
Guessing next week it is then?
And it is, for the most part, meaningless. Except where it isn't - which includes, very notably, one of the Missions that it's not even supposed to affect and the wrong way round..But GT7 does have difficulty options for career mode now, with exception of the pepper events, licence tests and mission challenges.
B-Spec would be something i very much like in the game. But since there is no endurance races in GT7, i don't think it would serve a good purpose. Also B-Spec returning to series seems unlikely at this point.I do kinda think that if PD didn't care about single player, they wouldn't be developing this new A.I. technology at all.
It serves no purpose as far as multiplayer is concerned, unless they have an online B-Spec integration in the future.
If you use a starting grid with the option for qualification, a lower skilled player can also race other cars and end up in the pack aswell. At least with this method you give players the option to improve instead of always having to start at the back.I believe it's been stated before that the purpose of chase the rabbit is so that anyone, of any skill level, will be actually racing against other cars at some point during any given race assuming relatively similar machinery; higher-skilled players will need to carve through the field before sodding off into the distance, lower-skilled players will end up somewhere in the pack.
Sophy isn't specifically about being faster, but a more human-like opponent. It just started out as being faster as well, simply because it's easier to make a fast AI slower than it is to make a dumb one smarter and it's easier to test against highly consistent, fast humans.
Quite, but for whatever reason there's not been pre-race qualification in a Gran Turismo game in 20 years...If you use a starting grid with the option for qualification, a lower skilled player can also race other cars and end up in the pack aswell. At least with this method you give players the option to improve instead of always having to start at the back.
Improving on the qualification you mean?If you use a starting grid with the option for qualification, a lower skilled player can also race other cars and end up in the pack aswell. At least with this method you give players the option to improve instead of always having to start at the back.
There are a few of them, 8 or so?the absence of the basic premise of Championships being 'all-in'.
I feel you missed the rest of the post?There are a few of them, 8 or so?
World Circuits and then below the 3 regions is a list of events of strung together races.
Yes, improving in qualification, but also in the race itself. I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.Improving on the qualification you mean?
Otherwise you could also improve during the race (of which there is evidently more when you start way back).
I dont recall how many of the other racing games are doing that, but I think in the current NFS you are either placed randomly, or always at the same spot per event.
In Grid Legends I am sure there was also no qualifications option.
And then some other games will always put you in the back because of reverse finish to starting grid order.
In my opinion this fixation on "I dont like chasing" is lost time, and starting at the front doesnt feel like racing but running away when you have a car inside the regulations, it generally will only be racing when you put sever handicaps on.
You improve as much as if they were driving at 100% when you "handicap your car" to 80%.I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.
Maybe I did?I feel you missed the rest of the post?
They're not all-in though, hence my comment.But I still dont see where I did, these few events just "down there" that I mentioned are very short all-in championships with a point distribution per finishing position.
They are not many races per serious and only a handful, which is the problem I do see.
I get, this is the thing I was not aware of.You can restart any race without going back to Race 1 of the series, which is dumb.
Well.. No because the statement why you always start at the back is because "lower skilled players" could race other cars with the similar machinery. So why would that player also put himself in a disavantage to improve himself? Doesn't make sense i think.You improve as much as if they were driving at 100% when you "handicap your car" to 80%.
It is all the same, perspectively.