Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
  • 48,361 comments
  • 6,854,295 views
There is a PD mention in the announcement here: https://www.shm-afeela.com/en/news/2025-01-06/?utm_source=xg&utm_medium=social&utm_campaign=CES2025

There's also images of Afeela in new colors not yet available in the concept model in-game. Whether this will be a separate car or retroactively added to the existing prototype though...
View attachment 1419063
Imagine going back in time to the vacuum cleaner era and telling people PD got hired to help make engine notes for a real car.

Nobody would believe it!
 
I can only speak for myself and GT7.

I think GT7 as a base is just fundamentally broken. On the single–player side, almost all races are structured with the awful "chase the rabbit" style, meaning that the AI cars on tracks are not opponents, but obstacles who sometimes go so unexpectedly slowly that they become outright hazards to share a track with. It also does not help when the AI cars' performance were set many, many updates ago, so with a slow "PP inflation" over the updates, 600PP has gotten slower and slower for the players (in general), yet the opponents in 600PP races stay at the same pace since they were introduced. It also doesn't help matters that an infamous few rabbits clearly go over the PP limit of the events in which they serve as opponents (Giulia at the Nürburgring, C8 at Bathurst), further solidifying the view that everyone else in the field is just an obstacle to get past as quickly as possible before the rabbit gains too much of a gap. In a real race, some of the top content creators speak about "race IQ" and "waiting for the right opportunity to pass", but here in GT7, you're basically forced to make moves as an when you can, even on corners that one wouldn't normally think to pass others at, such as Eau Rouge of Spa or the mountain section of Bathurst for example. With how often physics and PP calculations change, there is no incentive to tune a car either, because it could be rendered undrivable in the next update for all we know.

In short, the entire single–player campaign feels like a chore at best and a total farce at worst. None of the events added in updates interest me because of this. The only races I find myself returning to are the chili pepper races occasionally. With Sophy being forced into this chase the rabbit style race, I don't think it will ever revitalise the single–player experience for me, no matter how sophisticated it becomes.

And all this is even before we touch upon the lopsided economy of GT7, wherein it can take more than 13 hours of active grinding on the game's most efficient and repeatable methods to just buy ONE car. With no other races even holding a candle to "the big 4" in terms of Credit to time ratio, everything else simply feels like a waste of time if you're trying to earn and save up for a really expensive car. Even if you already have all the cars in the game, no one knows what the next update will bring, so you always, always need to have extra credits to spare.

I honestly don't even want to touch Sport Mode races. I think PD has silently given up on implementing a serviceable penalty system ever since GT Sport, and I keep coming across nonsensical and unjust penalties dished out to innocent parties. Driving standards, especially below DR A, have been genuinely painful to even watch, let alone be a part of. You don't even have to go that far to find recurring evidence of this: GTPlanet's Chaz often does Weekly Race videos, and sometimes all the honking and crashing genuinely upsets me.



Why would I willingly subject myself to this? If PD/Sony don't give us a way to report blatant rammers and ban them, then that by extension is their conscious decision of, "We will allow this behaviour on Sport Mode", which will then drive away the more considerate and mature people. If even someone as professional, presentable, and ostensibly a fan of the series as a GTP staff gets the urge to rage–quit, why would someone looking to have fun ever approach it?

Lobbies with friends are generally where I have most of my fun in GT7, but even then, the peer–to–peer lobby netcode, especially between PS4 and PS5 users, is appalling, oftentimes to the point where I don't dare to go for moves, and instead just sit behind and wait for a mistake.

"Sports can be repeated over and over." But none of the "racing" in GT7 even remotely resembles the real sport or a sport at all.

Honestly, some of the most engrossing time with the game I've had are with the sandbox elements of the game, such as spending days, weeks, months on a livery, making the decals, agonising over the design, just... looking at it, and then shooting the finished product. In other words, I find that I have to make my own fun in GT7, instead of the game itself being fun.

GT7 will be my last GT game because so much of what I've written above feels so deliberate and by design, and as a few others before me have pointed out, I too don't forsee the next GT title changing up the status quo that much.

I would never play a game, when I dislike it that much as you do...
This whole entry reads as if you don't enjoy playing the game at all...so why don't you spend your precious time with something you enjoy and like..?
 
I can only speak for myself and GT7.

I think GT7 as a base is just fundamentally broken. On the single–player side, almost all races are structured with the awful "chase the rabbit" style, meaning that the AI cars on tracks are not opponents, but obstacles who sometimes go so unexpectedly slowly that they become outright hazards to share a track with. It also does not help when the AI cars' performance were set many, many updates ago, so with a slow "PP inflation" over the updates, 600PP has gotten slower and slower for the players (in general), yet the opponents in 600PP races stay at the same pace since they were introduced. It also doesn't help matters that an infamous few rabbits clearly go over the PP limit of the events in which they serve as opponents (Giulia at the Nürburgring, C8 at Bathurst), further solidifying the view that everyone else in the field is just an obstacle to get past as quickly as possible before the rabbit gains too much of a gap. In a real race, some of the top content creators speak about "race IQ" and "waiting for the right opportunity to pass", but here in GT7, you're basically forced to make moves as an when you can, even on corners that one wouldn't normally think to pass others at, such as Eau Rouge of Spa or the mountain section of Bathurst for example. With how often physics and PP calculations change, there is no incentive to tune a car either, because it could be rendered undrivable in the next update for all we know.

In short, the entire single–player campaign feels like a chore at best and a total farce at worst. None of the events added in updates interest me because of this. The only races I find myself returning to are the chili pepper races occasionally. With Sophy being forced into this chase the rabbit style race, I don't think it will ever revitalise the single–player experience for me, no matter how sophisticated it becomes.

And all this is even before we touch upon the lopsided economy of GT7, wherein it can take more than 13 hours of active grinding on the game's most efficient and repeatable methods to just buy ONE car. With no other races even holding a candle to "the big 4" in terms of Credit to time ratio, everything else simply feels like a waste of time if you're trying to earn and save up for a really expensive car. Even if you already have all the cars in the game, no one knows what the next update will bring, so you always, always need to have extra credits to spare.

I honestly don't even want to touch Sport Mode races. I think PD has silently given up on implementing a serviceable penalty system ever since GT Sport, and I keep coming across nonsensical and unjust penalties dished out to innocent parties. Driving standards, especially below DR A, have been genuinely painful to even watch, let alone be a part of. You don't even have to go that far to find recurring evidence of this: GTPlanet's Chaz often does Weekly Race videos, and sometimes all the honking and crashing genuinely upsets me.



Why would I willingly subject myself to this? If PD/Sony don't give us a way to report blatant rammers and ban them, then that by extension is their conscious decision of, "We will allow this behaviour on Sport Mode", which will then drive away the more considerate and mature people. If even someone as professional, presentable, and ostensibly a fan of the series as a GTP staff gets the urge to rage–quit, why would someone looking to have fun ever approach it?

Lobbies with friends are generally where I have most of my fun in GT7, but even then, the peer–to–peer lobby netcode, especially between PS4 and PS5 users, is appalling, oftentimes to the point where I don't dare to go for moves, and instead just sit behind and wait for a mistake.

"Sports can be repeated over and over." But none of the "racing" in GT7 even remotely resembles the real sport or a sport at all.

Honestly, some of the most engrossing time with the game I've had are with the sandbox elements of the game, such as spending days, weeks, months on a livery, making the decals, agonising over the design, just... looking at it, and then shooting the finished product. In other words, I find that I have to make my own fun in GT7, instead of the game itself being fun.

GT7 will be my last GT game because so much of what I've written above feels so deliberate and by design, and as a few others before me have pointed out, I too don't forsee the next GT title changing up the status quo that much.

How much have you played online?
 
I would never play a game, when I dislike it that much as you do...
This whole entry reads as if you don't enjoy playing the game at all...so why don't you spend your precious time with something you enjoy and like..?
You hit the nail on the head. GT7 feels like a job to me.

I have an obligation to keep the Car of the Week thread running and host its lobbies. I don't think I'd be playing the game otherwise.

Edit to address @NAXEHT : I took Sport Mode very seriously for about 2 years back in GTS where I got to DR A. I only did one Sport Mode race in GT7 for the trophy. I admit all of my exposure to GT7 Sport Mode comes from YouTube, but it really doesn't look good to me, hence why I've never wanted to hop back into it.
 
Last edited:
Same. I’ve gone back to my single player experience after Sport. I also did one race at Spa in my Gr.4 Supra using PSVR2 and that was enough. Just didn’t want to get back into the negative results I experienced in GT Sport. No matter how good my mostly good(and fun) experiences were. GT7 gives me the tools we should have had since the first game.
 
I think GT7 as a base is just fundamentally broken. On the single–player side, almost all races are structured with the awful "chase the rabbit" style, meaning that the AI cars on tracks are not opponents, but obstacles who sometimes go so unexpectedly slowly that they become outright hazards to share a track with.
The "chase the rabbit" has been around since the very first GT, albeit there was a time you could qualify for the single player races ( think GT2) but that was eliminated in the next version.
 
The "chase the rabbit" has been around since the very first GT, albeit there was a time you could qualify for the single player races ( think GT2) but that was eliminated in the next version.
Qualifying was retained as a feature in the Championships up until GT4.
 
GT4 is where "chase the rabbit" rolling starts began for GT if I'm not mistaken. It just feels like people easily overlook that because there were only 5 opponent cars back then, as oppose to 15 or 19.
 
Last edited:
GT3 had them in endurance races, but yeah, GT4 spread them everywhere.

Edit: After re-checking, Gran Turismo 2 also had "rolling starts" in its endurance races, but there was no in-game lead up to it, so you just launched from the normal grid formation at a set speed.
 
Last edited:
Anyone expecting sophy ai more than a simular way we have now with just Quick races will most likely being dissapointed, it will proably just get added to the remaining tracks the same way. But nothing more for gt7, it will proably not be a full feature until gt8 same with possibly b-spec we seen at the world finals.

I dont expect more than regular updates with 3-5 cars each with a couble of events on average. For the remaining life of gt7, hope i am wrong, but sadly i domt think i am.
 
Last edited:
Its just been announced that the deal between Fanatec and SRO has ended.

Given what occurred last year, one wonders if this will similarly have an effect with GTWS (and any other Sim Racing deals moving forward). And if so, who's replacing them for the World Tour? Thrustmaster or Logitech?
 
Anyone expecting sophy ai more than a simular way we have now with just Quick races will most likely being dissapointed, it will proably just get added to the remaining tracks the same way. But nothing more for gt7, it will proably not be a full feature until gt8 same with possibly b-spec we seen at the world finals.

I dont expect more than regular updates with 3-5 cars each with a couble of events on average. For the remaining life of gt7, hope i am wrong, but sadly i domt think i am.
And I think you won’t be seeing GT8 untill PS6 launch. It gives a plenty of time for GT7 support.

Both of our posts are just pure soeculation.
 
Its just been announced that the deal between Fanatec and SRO has ended.

Given what occurred last year, one wonders if this will similarly have an effect with GTWS (and any other Sim Racing deals moving forward). And if so, who's replacing them for the World Tour? Thrustmaster or Logitech?
I'm doubtful this will affect GTWS/the PD partnership. This reads as a contract that ended in 2024 not being renewed rather than Corsair ripping up a deal that was still in place.

You'd think given Fanatec only released the DD Extreme last year that PD have a longer-term contract with them. Plus, let's be honest, putting the GT logo on your wheel is the number 1 way to sell racing wheels on PlayStation, I don't think Fanatec would give up that up without a very good reason.
 
And I think you won’t be seeing GT8 untill PS6 launch. It gives a plenty of time for GT7 support.

Both of our posts are just pure soeculation.

I think gt8 will release no later than 2027. That would still make a nearly 6 years gap, no gt game has ever took any longer than 6 years to come out, And i dont expect ps6 to be out until 2028,
 
I think gt8 will release no later than 2027. That would still make a nearly 6 years gap, no gt game has ever took any longer than 6 years to come out, And i dont expect ps6 to be out until 2028,
And if every succeeding Gran Turismo game releases every five years, then GT8 will be made to celebrate the series' 30th anniversary.
 
I think gt8 will release no later than 2027. That would still make a nearly 6 years gap, no gt game has ever took any longer than 6 years to come out, And i dont expect ps6 to be out until 2028,
Add in that except for one odd-ball title (GT HD Concept), which wasn't much more than a free tech demo on PS3, no GT has been a launch title, I would agree that GT8 is likely to be a late-life PS5 release rather than a PS6 launch one.
 
In my opinion, it is very likely that, like GT7, Gran Turismo 8 will be released on multiple platforms, including PS5, PS6, and possibly PC. Sony’s trend of bringing its games to PC seems aimed at offsetting the rising development costs.


The expected improvements in GT8 include the integration of Sophy throughout the game and content enhancements. The PS5 should be capable of handling these new features without issues. In terms of graphics, the PS6 could showcase its power with advanced ray tracing applied not only to reflections but also to lighting and shadows overall. Meanwhile, the PS5 could still deliver improved visuals, albeit relying on rasterization techniques.


The rise in development costs has led Microsoft to make its games multiplatform and prompted Sony to release its titles on PC, and occasionally even on Switch and Xbox. It seems unlikely that GT8, or any other game, would be exclusive to the launch of a new Sony console, as the initial user base would not be sufficient to cover development expenses.
 
I'm doubtful this will affect GTWS/the PD partnership. This reads as a contract that ended in 2024 not being renewed rather than Corsair ripping up a deal that was still in place.

You'd think given Fanatec only released the DD Extreme last year that PD have a longer-term contract with them. Plus, let's be honest, putting the GT logo on your wheel is the number 1 way to sell racing wheels on PlayStation, I don't think Fanatec would give up that up without a very good reason.
Thing is if all were fine, why wouldn't they renew? Thrustermaster has GT Branded wheels and yet it isn't the one being used or paraded at the World tour so it's not as if I'm suggesting Fanatec can't still have GT wheels. The question is any Esports related deals being discontinued as well.
 
Last edited:
Thing is if all were fine, why wouldn't they renew?
Most likely because it was costing more than Corsair were willing to pay or saw value in.
Thrustermaster has GT Branded wheels and yet it isn't the one being used or paraded at the World tour so it's not as if I'm suggesting Fanatec can't still have GT wheels. The question is any Esports related deals being discontinued as well.
That will most likely depend on if Corsair sees value in the costs of the sponsorship associated with them, something we are only likely to find out once that deal expires (or a break clause happens).

At the end of the day, it will all be down to if Corsair sees the cost of any sponsorship driving enough business to Fanatec.
 
Last edited:
The "chase the rabbit" has been around since the very first GT, albeit there was a time you could qualify for the single player races ( think GT2) but that was eliminated in the next version.
Errr, I wouldn't say that. I've played each of the first 4 GTs recently, their A.I. is definitely not the same racing structure that GT5 introduced except maybe GT4's "3 lap battle" driving missions.
 
I can only speak for myself and GT7.

I think GT7 as a base is just fundamentally broken. On the single–player side, almost all races are structured with the awful "chase the rabbit" style, meaning that the AI cars on tracks are not opponents, but obstacles who sometimes go so unexpectedly slowly that they become outright hazards to share a track with. It also does not help when the AI cars' performance were set many, many updates ago, so with a slow "PP inflation" over the updates, 600PP has gotten slower and slower for the players (in general), yet the opponents in 600PP races stay at the same pace since they were introduced. It also doesn't help matters that an infamous few rabbits clearly go over the PP limit of the events in which they serve as opponents (Giulia at the Nürburgring, C8 at Bathurst), further solidifying the view that everyone else in the field is just an obstacle to get past as quickly as possible before the rabbit gains too much of a gap. In a real race, some of the top content creators speak about "race IQ" and "waiting for the right opportunity to pass", but here in GT7, you're basically forced to make moves as an when you can, even on corners that one wouldn't normally think to pass others at, such as Eau Rouge of Spa or the mountain section of Bathurst for example. With how often physics and PP calculations change, there is no incentive to tune a car either, because it could be rendered undrivable in the next update for all we know.

In short, the entire single–player campaign feels like a chore at best and a total farce at worst. None of the events added in updates interest me because of this. The only races I find myself returning to are the chili pepper races occasionally. With Sophy being forced into this chase the rabbit style race, I don't think it will ever revitalise the single–player experience for me, no matter how sophisticated it becomes.

And all this is even before we touch upon the lopsided economy of GT7, wherein it can take more than 13 hours of active grinding on the game's most efficient and repeatable methods to just buy ONE car. With no other races even holding a candle to "the big 4" in terms of Credit to time ratio, everything else simply feels like a waste of time if you're trying to earn and save up for a really expensive car. Even if you already have all the cars in the game, no one knows what the next update will bring, so you always, always need to have extra credits to spare.

I honestly don't even want to touch Sport Mode races. I think PD has silently given up on implementing a serviceable penalty system ever since GT Sport, and I keep coming across nonsensical and unjust penalties dished out to innocent parties. Driving standards, especially below DR A, have been genuinely painful to even watch, let alone be a part of. You don't even have to go that far to find recurring evidence of this: GTPlanet's Chaz often does Weekly Race videos, and sometimes all the honking and crashing genuinely upsets me.



Why would I willingly subject myself to this? If PD/Sony don't give us a way to report blatant rammers and ban them, then that by extension is their conscious decision of, "We will allow this behaviour on Sport Mode", which will then drive away the more considerate and mature people. If even someone as professional, presentable, and ostensibly a fan of the series as a GTP staff gets the urge to rage–quit, why would someone looking to have fun ever approach it?

Lobbies with friends are generally where I have most of my fun in GT7, but even then, the peer–to–peer lobby netcode, especially between PS4 and PS5 users, is appalling, oftentimes to the point where I don't dare to go for moves, and instead just sit behind and wait for a mistake.

"Sports can be repeated over and over." But none of the "racing" in GT7 even remotely resembles the real sport or a sport at all.

Honestly, some of the most engrossing time with the game I've had are with the sandbox elements of the game, such as spending days, weeks, months on a livery, making the decals, agonising over the design, just... looking at it, and then shooting the finished product. In other words, I find that I have to make my own fun in GT7, instead of the game itself being fun.

GT7 will be my last GT game because so much of what I've written above feels so deliberate and by design, and as a few others before me have pointed out, I too don't forsee the next GT title changing up the status quo that much.

Amen! Well written and I couldn't agree more. It has all the elements to be fantastic but all is ruined by design choices and tideous gameplay. I revisit the game from time to time but sheer impossible to keep me engaged. Maybe I've changed, maybe not but GT was a hot lap 'simulator' and today it still is 🤷
 
I thought the development on the Sophy A.I. would signify that the next GT title would be more challenging with its career mode tbh.

It would be kinda funny and tragic if all of that effort was made just to make the sophy A.I. do the same "chase the rabbit" instead.
----
On another note, one other keypoint that is missing with GT7's career mode is that the linearity of it plus the live-service implementation of old features like the used car dealership kinda kills the replay-ability. I'm not sure I'll have the same enjoyment replaying this game in the future compared to what I experienced in the first 4 GTs.

Becuase the earlier GT titles gave you some freedom in what you choosed to do, there was potential for multiple different game progressing paths to take. Which makes me want to keep coming back, like what I'm doing at the moment with just Gran Turismo 1 and prior to that with Gran Turismo 4.

With starting a new playthrough in GT7, you can't immediately pick to either do the licenses first or ignore it to just pick a first car and get to racing. The game chooses that for you, that and the UCD would stay the same during the whole campaign. Which makes things even more limited.
 
On another note, one other keypoint that is missing with GT7's career mode is that the linearity of it plus the live-service implementation of old features like the used car dealership kinda kills the replay-ability. I'm not sure I'll have the same enjoyment replaying this game in the future compared to what I experienced in the first 4 GTs.
This is something that does worry me, more from a preservation standpoint than the career discussion though.

I'd like to think, in 202X when they turn the servers off, they either make everything available in the dealerships (which would make it more replayable) or at the very least make a fixed rotation based on system date or something. But the precedent is the GT Sport Mileage Exchange cars, which are just straight up unobtainable now - which makes me worry that they might lock out the ~20% or whatever the percentage is of cars that aren't in Brand Central when the time comes.
 
I'd like to think, in 202X when they turn the servers off, they either make everything available in the dealerships (which would make it more replayable) or at the very least make a fixed rotation based on system date or something. But the precedent is the GT Sport Mileage Exchange cars, which are just straight up unobtainable now - which makes me worry that they might lock out the ~20% or whatever the percentage is of cars that aren't in Brand Central when the time comes.
It's a sad thought to me, not being able to access the used car dealerships or legends cars once the servers are taken down. That means not having access to some of the most iconic cars in the GT franchise and in actual car history.

I mean, I have all of the UCD cars and Legends cars, so I can drive them anytime I want. But for newcomers, they're kinda screwed there.

What I would hope is that the legends and UCD are patched so they can be used offline and refresh by in-game days like in the old GTs.
 
I forgot how that works, but aren't the Exchange cars grouped with paint chips? It's like a separate thing from UCD rotation. I mean, PD put the Mileage Cars/GR.3-BlGr.B Road Cars in Brand Central.
Maybe PD place the UCD cars in Brand Central and keep the LCD cars as an offline rotation(?). Maybe.
 
Back