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Under "forms of live service games" it lists micro-transaction as one of the examples of a live service game. I mean, you posted the proof yourself.Are all things that are yellow bananas? Just because it has one factor common to live service games, does not make it a live service game.
You pay full normal retail price at purchase and actual content updates are free. That leans very heavily against the GaaS model.
And your analogy doesn't work, because the definition of a live service game isn't unambiguous. A yellow banana is a yellow banana, and that has nothing to do with anything else yellow or the fact that it's still a banana. Haha.
Here's some quotes from the National Center for Biotechnology Information, a published and peer-reviewed paper cited in the very article you posted:
"those with a long-term iteration strategy of periodic content increments qualify as service games."
"...towards a player-centric model based on updates, recurring revenues and player retention."
https://pmc.ncbi.nlm.nih.gov/articles/PMC9420891/
Whether or not we have to pay for the DLC doesn't matter, regular DLC itself makes a game live service.
Thanks for the break from boring medical research... now, back to it.
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