Gran Turismo 7: Latest news and discussion thread

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Something people don't seem to always take into account when complaining about the inclusion/exclusion of certain cars is that GT has to keep a lot of people happy. I'm sure a lot of players are super crazy into the E-sports side of thing and want as many race cars as possible, but this is an entry-level racing title at the end of the day.
Well, there's over 500 cars in the game, so that should be sufficient enough to make anyone thrilled. And we already have enough tracks and license tests/circuit experiences, missions and other sport mode features that should keep most players occupied. I just accept what PD give us instead of complaining, because all it's doing is drawing in negative energy for the game.
 
Throwing my hat into a ring I don't really want to be part of, I think all this wish-listing and moaning about omissions is putting the cart before the horse.

So many vehicles have attained cult status within the GT community over the years precisely BECAUSE they were in the previous games, before crowd-sourcing "ideas" was a thing. This attitude of "why boring/weird car in my game?" just limits any kind of unique experience or unexpected surprise from our beloved franchise.

I do agree that PD have been leaning a bit too heavily into nostalgia with the last two entries, but I also think that getting your nose bent out of shape because a handful of many, many thousands of different cars over history aren't there, is just stupid.
Exactly, that’s the point I guess not a lot of people are considering. The game needs to be alive and it’s own thing and be not just a platform for the most requested cars by the community and nostalgia from previous titles, in that way it loses part of its identity. It’s still a game made by people who also have their own approach to car culture and their own interpretation of what a game revolving around cars should look like (sure this sounds a bit idealistic and all as there’s also deals with manufacturers for example, but that’s just a small part I would and even that isn’t just business I would say in the case of GT).
 
Kaz addressed that in the gtplanet interview. He said if he just keeps adding cars from past games it gets stale quickly. However, he’s been doing just that and still complaints.
Assuming the Civic is an EF, none of the four cars are from past games. None of the previous five were either. You have to go back to the Evo VIII in 1.52 to find one: one of the last 12 cars including this upcoming update. Most updates have more all-new than returning (even if we include closely related cars as returning) with only four updates bucking that trend.


However, it was "only", and "old cars" not "cars from past games". He said "if you do only that [add old cars], it will probably end" and "if all you want is old cars that's fine, but that will never last".

Over the last year (the interview is now two years old), we've had one update - 1.43 - which hasn't included a Brand Central-exclusive (therefore 2010 and on) car. In fact I think that's the only one full-stop, although the two in 1.29 were the ItalDesign VGT twins. Every other update has had something new as well as the old cars, therefore not being "only" old cars added.
 
Assuming the Civic is an EF, none of the four cars are from past games. None of the previous five were either. You have to go back to the Evo VIII in 1.52 to find one: one of the last 12 cars including this upcoming update. Most updates have more all-new than returning (even if we include closely related cars as returning) with only four updates bucking that trend.


However, it was "only", and "old cars" not "cars from past games". He said "if you do only that [add old cars], it will probably end" and "if all you want is old cars that's fine, but that will never last".

Over the last year (the interview is now two years old), we've had one update - 1.43 - which hasn't included a Brand Central-exclusive (therefore 2010 and on) car. In fact I think that's the only one full-stop, although the two in 1.29 were the ItalDesign VGT twins. Every other update has had something new as well as the old cars, therefore not being "only" old cars added.
Oh, for sure. Part of me saying he’s doing just that, is me relating “old cars” as past cars. Also, indeed throughtout the life of this game we’ve gotten cars(and versions as you pointed out) from past games. I understand new cars can be new cars in year model and new to the franchise cars.

This was mainly about the joking post above mentioning maybe PD are slowly despising the GT community(and the quoted comment to that post). I’m not sure Kaz is thinking, “Screw y'all… since the haters wanna hate, everyone gonna suffer! Have these 1.5L cars while I keep the Lotus deal, that we shook hands on two years ago, marinate in my pockets!”.
 
I hope one day there is an update that makes the Used and Legend Car dealerships have all cars available in their lineup where it's just like Brand Central, with an option to buy them new and on demand (e.g. with zero mileage and being able to select the car's default colors/liveries), with an option to buy them used like with the current systems.

That way the difference between the dealerships in the game would be down to the era of cars represented: Brand Central for modern cars from within 2001-present, Used Cars for older, but more common vehicles, and Legend Cars for the iconic and famous classics.
This. So much this. Then, SNAIL could repeal/revoke/cancel the below silly, asinine rule/policy to compensate, so as not to exclude players new to the game and/or SNAIL and, those cars wouldn't be near as likely to get relegated back to the dust bin after one damn week of running them, or not get picked at all, because they'll only get run for 1 week.

So yeah, PD, how about some QoL love for one of the longest running, if not the longest running, online racing leagues using Gran Turismo. While you're considering that, might as well continue with some QoL for the VR2 player corps and add some more pages of race data in the MFD. 🙏
Pray Sound Of Music GIF by The Rodgers & Hammerstein Organization
like a prayer yes GIF


Vehicles eligible for selection for Sunday night racing are as follows:
Note: UCD and LCD cars that are under the credit cap and currently available for purchase may be chosen for use. When they are chosen for use, an eligible car from Brand Central must also be chosen to use as a back-up car in the event that the UCD or LCD car becomes unavailable for purchase prior to race day. If the LCD or UCD car should become unavailable for purchase before the time that the drivers list is updated for racing, the back-up car will be switched in and used.

/rant
 
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This. So much this. Then, SNAIL could repeal/revoke/cancel the below silly, asinine rule/policy to compensate, so as not to exclude players new to the game and/or SNAIL and, those cars wouldn't be near as likely to get relegated back to the dust bin after one damn week of running them, or not get picked at all, because they'll only get run for 1 week.

So yeah, PD, how about some QoL love for one of the longest running, if not the longest running, online racing leagues using Gran Turismo. While you're considering that, might as well continue with some QoL for the VR2 player corps and add some more pages of race data in the MFD. 🙏
Pray Sound Of Music GIF by The Rodgers & Hammerstein Organization
like a prayer yes GIF




/rant
This would be a great move on PD's part! It would expand our available selection of cars for the league races. There's a lot of great cars being automatically removed once they're out of circulation or overlooked altogether.
 
This. So much this. Then, SNAIL could repeal/revoke/cancel the below silly, asinine rule/policy to compensate, so as not to exclude players new to the game and/or SNAIL and, those cars wouldn't be near as likely to get relegated back to the dust bin after one damn week of running them, or not get picked at all, because they'll only get run for 1 week.

So yeah, PD, how about some QoL love for one of the longest running, if not the longest running, online racing leagues using Gran Turismo. While you're considering that, might as well continue with some QoL for the VR2 player corps and add some more pages of race data in the MFD. 🙏
Pray Sound Of Music GIF by The Rodgers & Hammerstein Organization
like a prayer yes GIF




/rant
+1 totally agree. Plus, they keep adding awesome cars to the game only to be hidden behind the UCD and LCD rotation.
Every single car should be buyable from Brand Central and UCD and LCD should be a rotation of used cars with mileage at a lower price.
 
This. So much this. Then, SNAIL could repeal/revoke/cancel the below silly, asinine rule/policy to compensate, so as not to exclude players new to the game and/or SNAIL and, those cars wouldn't be near as likely to get relegated back to the dust bin after one damn week of running them, or not get picked at all, because they'll only get run for 1 week.

So yeah, PD, how about some QoL love for one of the longest running, if not the longest running, online racing leagues using Gran Turismo. While you're considering that, might as well continue with some QoL for the VR2 player corps and add some more pages of race data in the MFD. 🙏
Pray Sound Of Music GIF by The Rodgers & Hammerstein Organization
like a prayer yes GIF




/rant
PD needs to fix this. We recently had an event using 50's race cars, all in the 6 to 20m range. I didn't have the credits needed during the weeks leading up to the event. Had credits a week before the event but all the required cars had been removed at that point.
 
I hope one day there is an update that makes the Used and Legend Car dealerships have all cars available in their lineup where it's just like Brand Central, with an option to buy them new and on demand (e.g. with zero mileage and being able to select the car's default colors/liveries), with an option to buy them used like with the current systems.
GT6 has all the cars available in the dealerships...
 
PD needs to fix this. We recently had an event using 50's race cars, all in the 6 to 20m range. I didn't have the credits needed during the weeks leading up to the event. Had credits a week before the event but all the required cars had been removed at that point.
If they actually decoupled the single-player economy & car collecting from the multiplayer lobbies, that would be a huge step forward. There isn't any reason I can think of for why players shouldn't have access to at least factory cars from the BCD/UCD/LCD in multiplayer.

This sort of hybrid design that they have going on is just kinda... meh.
 
GT6 has all the cars available in the dealerships...
Which was convenient, but also took away some of the fun factor. I like that there's a rotation in the used car dealership and that there's an element of surprise when you open it.

Inconvenient when you just want a certain car in a certain colour, sure. But more fun than having everything available all the time.

Perhaps in a future GT title you could start the game in, say, the 1950's and buy the cars available back then as new and then as the game progresses you move on to the 1960's, 1970's etc and during this transition cars would move from brand central to the used car dealership and then with time some would eventually go to the legendary dealership...

And if you want to go back in time, you could buy a DeLorean? 😁
 
Perhaps in a future GT title you could start the game in, say, the 1950's and buy the cars available back then as new and then as the game progresses you move on to the 1960's, 1970's etc and during this transition cars would move from brand central to the used car dealership and then with time some would eventually go to the legendary dealership...
Wow, that is actually a very interesting idea, great way to teach car and racing history. With period-correct racing suits and tracks and all that. You can not only learn about cars, but also how tracks, safety, rules, technology evolved over the years. Maybe the game can also teach you about famous car people and drivers amongst different series, make you race against Moss, Fangio, Mouton, etc. That sounds like such an amazing way to make a career in a racing game, and it makes so much sense for GT, which can finally make use of that Museum section.
 
Variety is good, as it means there's a higher chance for there to be something for everyone. That makes sense for the amount of cars we typically get per update now.

However it's also fun to occasionally have an update with a set/main theme. Thinking back to when we had 3 Group C cars paired with Le Mans in a GT Sport update, although there were also other cars too.

Maybe the upcoming update is a bit like that on a smaller scale, if say there was a new F1 circuit to be paired with the F3500-A. The previous circuit Eiger Nordwand was half a year ago, but I guess we'll find out in a few days if there's something new.
The Subaru 22B Rally Car returned with Eiger Nordwand as a tribute to GT HD, which had the same model complete with an interior, but for some reason never made it to GT5 or GT6.
 
The Subaru 22B Rally Car returned with Eiger Nordwand as a tribute to GT HD, which had the same model complete with an interior, but for some reason never made it to GT5 or GT6.
Isn’t the one we got in GT7 technically new? I thought I read on here somewhere that it was the 99 that was in previous GTs and not the 98 like we have now?
 
Which was convenient, but also took away some of the fun factor. I like that there's a rotation in the used car dealership and that there's an element of surprise when you open it.

Inconvenient when you just want a certain car in a certain colour, sure. But more fun than having everything available all the time.
A compromise might be similar to GT4’s used cars where pretty much 90% of them are available at all times, and just the colours rotate, and then those remaining 10% are the more unusual and rare cars that only appear every now and then.
 
Isn’t the one we got in GT7 technically new?
Yeah, there's all sorts going on with that post.

It's not a 22B - that's a road car - but a WRC99, it wasn't in GTHD at all as it ended up being cut despite being in some preview media, the same car did appear in GT5 and GT6 as a Standard/Simplified car (and actually from GT2-6, except HD/5P), and yes the GT7 car is the WRC98.
 
Wow, that is actually a very interesting idea, great way to teach car and racing history. With period-correct racing suits and tracks and all that. You can not only learn about cars, but also how tracks, safety, rules, technology evolved over the years. Maybe the game can also teach you about famous car people and drivers amongst different series, make you race against Moss, Fangio, Mouton, etc. That sounds like such an amazing way to make a career in a racing game, and it makes so much sense for GT, which can finally make use of that Museum section.
Reminds me of the old EA Tiger Woods PGA Golf game. You'd have to play through the eras with period accurate equipment, and beat each of the greats. Learned more about the history of golf from that game than anywhere else, and definitely grew my interest in the sport.
 
Yeah, there's all sorts going on with that post.

It's not a 22B - that's a road car - but a WRC99, it wasn't in GTHD at all as it ended up being cut despite being in some preview media, the same car did appear in GT5 and GT6 as a Standard/Simplified car (and actually from GT2-6, except HD/5P), and yes the GT7 car is the WRC98.

I wonder if PD fully modeled an incorrect model or a replica, and then realised that it was incorrect, but was too late to rectify it.
 
Which was convenient, but also took away some of the fun factor. I like that there's a rotation in the used car dealership and that there's an element of surprise when you open it.

Inconvenient when you just want a certain car in a certain colour, sure. But more fun than having everything available all the time.
Just that, now the UCD and LCD mechanics are just proven to be a FOMO stuff, maybe it's an outdated GT feature that people wanted that actually doesn't work now.
Perhaps in a future GT title you could start the game in, say, the 1950's and buy the cars available back then as new and then as the game progresses you move on to the 1960's, 1970's etc and during this transition cars would move from brand central to the used car dealership and then with time some would eventually go to the legendary dealership...
Sounds like NFS Porsche Unleashed's Evolution mode, but applied to all kind of cars rather than strictly Porsche. Neat idea to have the dealership changing from each era.
Wow, that is actually a very interesting idea, great way to teach car and racing history. With period-correct racing suits and tracks and all that. You can not only learn about cars, but also how tracks, safety, rules, technology evolved over the years. Maybe the game can also teach you about famous car people and drivers amongst different series, make you race against Moss, Fangio, Mouton, etc. That sounds like such an amazing way to make a career in a racing game, and it makes so much sense for GT, which can finally make use of that Museum section.
Maybe GT's job/role is to explain why the cars/vehicles are great, where those that explain why the drivers are great are done by their discipline-based games like F1 24's Challenge Career.
Isn’t the one we got in GT7 technically new? I thought I read on here somewhere that it was the 99 that was in previous GTs and not the 98 like we have now?
Yeah, GT7 one is Colin McRae's (555 livery), the previous GT one was Richard Burns' (Subaru WRC livery).
 
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Just that, now the UCD and LCD mechanics are just proven to be a FOMO stuff, maybe it's an outdated GT feature that people wanted that actually doesn't work now.
I don't know what proof you're referring to, but I think what's happening is that different players prefer different things in the games they play. Some players enjoy browsing the UCD, others would prefer to have everything available at all time in the brand central. I don't know how the current system would be "outdated" or "not working" just because some players would prefer something else.
 
Probably just me here (and fair enough when it inevitably is) but I’ve always assumed FOMO to be something on the lines of “once it’s gone, it’s gone” as if you miss it, then you have lost the chance.

The UCD & LCD mechanics to me fall under what I call FOTMO or Fear of Temporarily Missing Out. You lose out the chance for a car then but you know at some point sooner rather than later you will have another opportunity to acquire that car you desperately need.
 
The problem with GT7's used car dealership is that it rotates in real time instead of just swapping out every time you play a few races. It's a much less interesting feature when I don't get to stop and check in during breaks in career mode.

If I wanted Animal Crossing progression, I'd play Animal Crossing.
 
Probably just me here (and fair enough when it inevitably is) but I’ve always assumed FOMO to be something on the lines of “once it’s gone, it’s gone” as if you miss it, then you have lost the chance.
Nope, you're right... enough. It's closer to say that if you miss it you don't know if you'll ever have the chance again.

As I stated somewhere up-thread, aside from Invitations (which still suuuuuuuuck) there is nothing in GT7 that is time-gated in this manner. UCD/LCD cars go but they'll come back in a mostly predictable time frame - and sometimes sooner as Special Picks. The one-in-five Weekly Challenges races created for a week can be recreated in Custom Race. No rewards are only available in a specific window, no cars are locked behind a "do this series of races we'll only make available for a month, in the next month" gate, the formerly rare Special Parts and Engines are now available for money, and there is nothing you'll miss out on by not playing at a specific time and never be able to get again.

Invitations are the exception because you never know when you'll get them and you never know what brand they're for. The fact that some Extra Menus require Invitation cars is additional suck.
 
Invitations are the exception because you never know when you'll get them and you never know what brand they're for. The fact that some Extra Menus require Invitation cars is additional suck.
I class invitations as you get them when the game decides and that could be ages away or tomorrow…
 
I class invitations as you get them when the game decides and that could be ages away or tomorrow…
They really are the last remaining unfriendly piece of it all, and as I lightly raged in my article about it, there's so, so many inspired-by-reality or just more imaginative ways of doing it.

Hopefully they'll do something about it like they did with engines/parts - like make them all available at CL50, or buyable, or specific Six-Star (Invitation) Tickets - even if they don't do a root-and-branch change like any of the things I thought up in two minutes.
 
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