Gran Turismo 7: Latest news and discussion thread

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I'm really hoping the Spec 4 Update comes with some much needed Open Lobby stability (constant lag spikes when players enter/exit the pits/track), dedicated servers, lobby host migration, server-side elements (cones, barriers, etc) as currently everything is client-side, more lobby filters for vehicle type and drivetrain (FWD, AWD, RWD).

All I ever do in GT7 is drift with my team and the only way to avoid lag spikes is to either drift in a private lobby where we know entry etiquette, ie, spectate first to see if a run is over before entry, or to host a public lobby but run races that last about 10min to avoid people from spamming the pits.

But honestly ever since PD embraced eSports they've hung the rest of us out to dry, so I'm not too optimistic but we'll see what the update brings.
 
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Well this aged phenomenally.
I might also have mention the wordings of Spec IV to Kaz on X/twitter, in a long thread of suggestions of cars&tracks&etc. features, but my specific suggestions were mostly very different from the contours & indications we're now seeing we'll get before Christmas, but it seems to be popular even before we get the goods to play with...!!! It might be related to the surveys sent to many GT7 players, but not me. But I sometimes ask Kaz directly even if the answer often [but not always] is no. :-)
 
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It really does suck that PSVR2 doesn't seem like a priority anymore. Obviously they have to update it to work with the new cars and environments, but if GT8 doesn't have VR support, I might dip to iRacing--unless it's some arcade nonsense, I don't want to play a simulator on a flat-screen anymore, and PD's implementation of VR using the PS5 is so seamless and easy-to-use, I would hate to lose that in favor of iRacing and their 900 menus of setting things up so they work properly.
 
I've tried to make sense of the new PP values and from what I can tell, they changed the calculation in a way that results in a bigger impact of weight. i.e. heavier cars have lower PP. However, the effect on laptimes is negligible, which means that these heavy cars with lower PP benefit now in races where PP is limited.

They also seem to have decreased the impact of top speed in the calculation, which becomes apparent especially in muscle cars where default gearing is often way too short, and it used to change the PP value quite a lot when adding a custom gearbox. This effect is almost gone now, so muscle cars especially are hugely undervalued in terms of PP.

Effectively, they seem to have made the PP value much more of a handling score than indicative of laptime.
But haven't lighter, more agile cars always had a PP advantage? Handling is the most indicative of lap times at most tracks.
 
Lately Polyphony has updated their job listings, and many are quick to assume that a potential GT8 is in active development because of this, but there haven't been any signs of indication of it.

I think it has largely been the same for a number of years, the good thing is the positions are still open so doesn't seem to be hugely limited them positions. GT8 or whatever their next game will be called has probably been in active development for a good number of years now and if you take into account the content that will likely transfer over, even longer than that.

PDI, I think in general have been more largely a 3D modelling team and like an indie game developer in comparison so getting more engineers will help speed up progress.

I was reading through some of their staff interviews last month out of boredom. There are some interesting developer insights especially from the new staff, gives you a perspective of timeline of events and progress they are making like being able to do things faster and looks like they will be making improvements in how they can build their next GT game. They even have teddies there!

They check social media frequently so if you are reading GT people, Konnichiwa. It would be great to have opportunity to provide direct feedback on your next game and if you want to scan a rare Mégane, please do get in touch. I was happy to see a Mégane being the chosen one in the Shuffle Races reveal.

 
So, uh, how worried should we be that PlayStation seems to be actively in the process of lighting itself on fire, 2013 Xbox style?

Constantly closing studios, terminating third party partnerships, the disc drive decision, the GaaS situation, everyone seemingly even tiring of their singleplayer output... Not to mention yet-to-be-announced issues like the price the PS6 will have to come in at. It's like they've decided to collect all of the bad PR possible.

How much of an effect do we think the general souring of feeling towards PlayStation will have on Spec IV and/or GT8?
 
So, uh, how worried should we be that PlayStation seems to be actively in the process of lighting itself on fire, 2013 Xbox style?

Constantly closing studios, terminating third party partnerships, the disc drive decision, the GaaS situation, everyone seemingly even tiring of their singleplayer output... Not to mention yet-to-be-announced issues like the price the PS6 will have to come in at. It's like they've decided to collect all of the bad PR possible.

How much of an effect do we think the general souring of feeling towards PlayStation will have on Spec IV and/or GT8?
I think if the game was unprofitable in any way then we'd have long seen that come to light, so I don't expect any concerns in that regard.

I do think they've extended the life of GT7 to ensure GT8 is a system seller for the PS6 though - they're obviously going to be aware the price is going to be a sore spot for a lot of people and so are going to need as much high quality content as they can to get people to move over.
 
It's only really a thing in internet circles and will all be forgotten in November. The marketing partnership with GTA will sell a crapload of consoles (as seen with the Pro already selling out in a lot of regions, the new controllers selling out in minutes, etc). The game itself will sell tens of millions of DIGITAL copies (so much for the boycotts :lol:).

As for GT, I'm not sure how it would have any effect on a free update like Spec IV. Will people refuse to update their games because they are mad at PD's parent company? Hopefully GT8 is one of those evil crossgen games or a late PS5 exclusive so its sales won't be harmed by the small install base of a $1000 PS6.
 
One thing that worries me is Sony's track record with GAAS. And let's be honest - there are basically only failures.

My concern is that, at some point, Sony starts looking internally at its existing franchises and asking how they can be monetized more aggressively. Gran Turismo would be a very obvious target. In many ways, it already has the foundations of a live-service game, and it wouldn't take much to push it much further in that direction.

The only reason it hasn't happened yet, in my view, is that Sony has traditionally given Polyphony Digital a lot of freedom to make the game they want to make. If that ever changes, and corporate pressure starts outweighing Polyphony's independence, I'd be concerned about the direction the series could take.

Gran Turismo lends itself almost perfectly to becoming a heavily monetized service. The fact that it isn't is probably less about the business opportunity not being there and more about Polyphony being allowed to follow its own vision.
 
So, uh, how worried should we be that PlayStation seems to be actively in the process of lighting itself on fire, 2013 Xbox style?

Constantly closing studios, terminating third party partnerships, the disc drive decision, the GaaS situation, everyone seemingly even tiring of their singleplayer output... Not to mention yet-to-be-announced issues like the price the PS6 will have to come in at. It's like they've decided to collect all of the bad PR possible.

How much of an effect do we think the general souring of feeling towards PlayStation will have on Spec IV and/or GT8?
I think if the game was unprofitable in any way then we'd have long seen that come to light, so I don't expect any concerns in that regard.

I do think they've extended the life of GT7 to ensure GT8 is a system seller for the PS6 though - they're obviously going to be aware the price is going to be a sore spot for a lot of people and so are going to need as much high quality content as they can to get people to move over.
I mean if you've sold 100+ million copies of GT, I'm pretty sure they'll be fine. Yeah GT7 didn't have the greatest launch and the monetization isn't great, but I doubt Sony would do something catastrophic to PD and GT as a whole, especially if GT is already Sony's best selling franchise.
 
One thing that worries me is Sony's track record with GAAS. And let's be honest - there are basically only failures.

My concern is that, at some point, Sony starts looking internally at its existing franchises and asking how they can be monetized more aggressively. Gran Turismo would be a very obvious target. In many ways, it already has the foundations of a live-service game, and it wouldn't take much to push it much further in that direction.

The only reason it hasn't happened yet, in my view, is that Sony has traditionally given Polyphony Digital a lot of freedom to make the game they want to make. If that ever changes, and corporate pressure starts outweighing Polyphony's independence, I'd be concerned about the direction the series could take.

Gran Turismo lends itself almost perfectly to becoming a heavily monetized service. The fact that it isn't is probably less about the business opportunity not being there and more about Polyphony being allowed to follow its own vision.
The more Sony/PD do the monetizing factor [which means things in the game that are impossible without paying extra or takes extremely long time to grind or only the fastest 0.1% of players would win the prize] then controversy will increase & popularity will decrease so Sony probably know it's a bad option long term & median term.
 
One thing that worries me is Sony's track record with GAAS. And let's be honest - there are basically only failures.

My concern is that, at some point, Sony starts looking internally at its existing franchises and asking how they can be monetized more aggressively. Gran Turismo would be a very obvious target. In many ways, it already has the foundations of a live-service game, and it wouldn't take much to push it much further in that direction.

The only reason it hasn't happened yet, in my view, is that Sony has traditionally given Polyphony Digital a lot of freedom to make the game they want to make. If that ever changes, and corporate pressure starts outweighing Polyphony's independence, I'd be concerned about the direction the series could take.

Gran Turismo lends itself almost perfectly to becoming a heavily monetized service. The fact that it isn't is probably less about the business opportunity not being there and more about Polyphony being allowed to follow its own vision.
If PD loses control of Gran Turismo, the franchise will die. I hope the Sony execs get this because it's the whole reason why we are still talking about and playing the game now. All sorts of things have occured over the almost 30 year lifespan of GT but the philosophy has always remained the same. Sometimes it IS worth sticking to your guns.
 
I think a lot of people have already seen just how much DLSS 5 can make games look more realistic. But what do you guys think—could we actually see this technology in GT8 on the PS6? 👀

Imagine how insane Gran Turismo could look with DLSS 5.

These are some DLSS 5 screenshots I found online of Assetto Corsa and Forza Horizon. It looks so incredibly realistic that you can barely tell it apart from a real photo.

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One thing that worries me is Sony's track record with GAAS. And let's be honest - there are basically only failures.

My concern is that, at some point, Sony starts looking internally at its existing franchises and asking how they can be monetized more aggressively. Gran Turismo would be a very obvious target. In many ways, it already has the foundations of a live-service game, and it wouldn't take much to push it much further in that direction.

The only reason it hasn't happened yet, in my view, is that Sony has traditionally given Polyphony Digital a lot of freedom to make the game they want to make. If that ever changes, and corporate pressure starts outweighing Polyphony's independence, I'd be concerned about the direction the series could take.

Gran Turismo lends itself almost perfectly to becoming a heavily monetized service. The fact that it isn't is probably less about the business opportunity not being there and more about Polyphony being allowed to follow its own vision.

Yeah I agree, I think they tried at the beginning with the MXT but fortunately it got pushed back, I could be wrong but I remember during GT6 days that Kaz told in an interview that he disliked MTX/Paid DLC, and that is why the only DLC's with cost after GT5 are more separate modules not impacting the core of the game (cars and tracks behind paywall).

I also remember that Kaz has a high position on PS board (at least in Japan) so thsr could explain why PD enjoy of certain independence compared to other developers in PS studios (and hopefully that independence from global PD Studios can work for a long time)
 
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I think a lot of people have already seen just how much DLSS 5 can make games look more realistic. But what do you guys think—could we actually see this technology in GT8 on the PS6? 👀

Imagine how insane Gran Turismo could look with DLSS 5.

These are some DLSS 5 screenshots I found online of Assetto Corsa and Forza Horizon. It looks so incredibly realistic that you can barely tell it apart from a real photo.

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No because DLSS is a Nvidia product and the PS6 will almost certainly be using an AMD processor.
 
I think a lot of people have already seen just how much DLSS 5 can make games look more realistic. But what do you guys think—could we actually see this technology in GT8 on the PS6? 👀

Imagine how insane Gran Turismo could look with DLSS 5.

These are some DLSS 5 screenshots I found online of Assetto Corsa and Forza Horizon. It looks so incredibly realistic that you can barely tell it apart from a real photo.

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I'd much rather have PD's actual artistic intent shine through instead of it looking however Nvidia have trained everything to look.
 
I think a lot of people have already seen just how much DLSS 5 can make games look more realistic. But what do you guys think—could we actually see this technology in GT8 on the PS6? 👀

Imagine how insane Gran Turismo could look with DLSS 5.

These are some DLSS 5 screenshots I found online of Assetto Corsa and Forza Horizon. It looks so incredibly realistic that you can barely tell it apart from a real photo.

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I couldn't think of anything worse. Games being packaged with this by default will significantly mark the death of games as an artistic medium.
 
And it would also be bad for gt8 for whenever PD makes the game. I agree with you @Nebu72. I've missed so much the past 2 years it's not even funny. Won't know where to start whenever I get my PlayStation back.
 
PSSR on the Pro, which was developed alongside AMD's FSR, already does a very good job upscaling the resolution of the graphics without losing or overriding the artistic design. I'd be more excited at seeing the next few evolutions of that technology, which I expect will be included as standard on the base PS6.
 
PSSR on the Pro, which was developed alongside AMD's FSR, already does a very good job upscaling the resolution of the graphics without losing or overriding the artistic design. I'd be more excited at seeing the next few evolutions of that technology, which I expect will be included as standard on the base PS6.
yep there will be FSR 5 on RDNA 5 (UDNA) which PS6 and PS6 handheld will get , plus there will be AMD FSR Multi-Frame Generation
 
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It’s already known that the PlayStation 6 will feature an evolution of FSR Diamond technology—customized for Sony as "Project Amethyst" (https://wccftech.com/roundup/amd-fs...-need-to-know-next-gen-tech-for-pcs-consoles/). On paper, it has all the right tools to match what DLSS 5 achieves.

However, DLSS 5 essentially replaces the base game's lighting with an AI-generated interpretation based on prior training. On the flip side, Polyphony has spent years meticulously perfecting a complex HDR and tone-mapping pipeline to chase a "refined hyper-reality" that goes way beyond a 1:1 copy of the physical world. In Yamauchi's own words: "the reality that can be felt by humans may not necessarily be felt from something real."

Because of this, I find it hard to imagine Polyphony handing over their lighting to an external AI system that "invents" the scene using far less context than their proprietary engine naturally possesses.

It would be a completely different story if they could leverage a high-precision rendering pipeline to train a proprietary dataset—essentially feeding their own custom DLSS 5-style model. That way, they could hit their desired look at a fraction of the computational cost, freeing up vital headroom to target the 240 fps ideal that Polyphony has talked about in the past.

Either way, Project Amethyst is heavily focused on upgrading ray tracing and ray reconstruction for path tracing. That'll almost certainly form the backbone of a PS6-bound GT8, delivering a massive generational leap—even if we're rapidly approaching the point of diminishing returns.
 
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It’s already known that the PlayStation 6 will feature an evolution of FSR Diamond technology—customized for Sony as "Project Amethyst" (https://wccftech.com/roundup/amd-fs...-need-to-know-next-gen-tech-for-pcs-consoles/). On paper, it has all the right tools to match what DLSS 5 achieves.

However, DLSS 5 essentially replaces the base game's lighting with an AI-generated interpretation based on prior training. On the flip side, Polyphony has spent years meticulously perfecting a complex HDR and tone-mapping pipeline to chase a "refined hyper-reality" that goes way beyond a 1:1 copy of the physical world. In Yamauchi's own words: "the reality that can be felt by humans may not necessarily be felt from something real."

Because of this, I find it hard to imagine Polyphony handing over their lighting to an external AI system that "invents" the scene using far less context than their proprietary engine naturally possesses.
I wouldn't jump to that conclusion so quickly; it's for the same sort of reason that we ended up with cars that sounded like vacuum cleaners.
 
GT is probably a thorn in PlayStations side because it is very unconventional. It doesn't generate a ton of additional funds through MTX, but it keeps players on the Playstation for longer periods of time. The GaaS works for racing games because of the audience that would continue to enjoy the existing content while more is being added, the only downside is that people aren't spending money on the specific game, unless DLC is added. Then there's a balance of too much DLC vs just a good core game.
 
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