Gran Turismo 7 on PS5 Pro Reviewed: Worth It?

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I guess, but you would be sacrificing even more image clarity. Not to mention that 120Hz might be only in-game so garage, GT auto ect would still have RT issues. Gonna see for myself soon.
 
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I guess, but you would be sacrificing even more image clarity. Not to mention that 120Hz might be only in-game so garage, GT auto ect would still have RT issues. Gonna see for myself soon.
Not really, because RT is what is causing the remaining instability. Seeing reports that it is very crispy in 120 hz mode
 
Just tried Kyoto (again, one of the worst tracks with PSSR in my opinion), flipped between PSSR on and off, and the image as a whole is definitely sharper. What bothered me the most before were the white lines, but those seem to be on par with PSSR off now. One, maybe an unwanted effect of the sharper image, is that the barriers and fences still shimmer quite a bit, and it sticks out a bit more.

@Butzke
Not sure if it has been the case before, but with framerate mode on and PSSR off, the cutscenes (garage, GT auto ect) are indeed without RT. 120Hz is noticeably less sharp, and if you turn PSSR on, you get the shimmer back.

Man, seeing how clean the game looks without RT on is pretty wild.

EDIT
Basically:

1. In-game, Quality with PSSR is now a bit better.
2. Cutscenes in Performance mode with PSSR off do not have RT (may have been the case before on Pro)
3. 120Hz with PSSR is surprisingly good.
 
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Are you impliying that the new PSSR which has not been officially implemented into GT7 is doing some changes to image clarity? I highly doubt it is doing anything whatsover. Can you share some pictures?
 
Are you impliying that the new PSSR which has not been officially implemented into GT7 is doing some changes to image clarity? I highly doubt it is doing anything whatsover. Can you share some pictures?
A PS5 Pro system update launched today (or very late yesterday for the US) which enables you to force games that have PSSR implemented to use the latest upgraded version. It is an official implementation, though PD and other devs may later issue their own tailored updates with more changes.
 
Quality RT definitely looks sharper. In fact, I barely notice any of the boiling now after trying a couple of tracks last night.

Personally, I always thought PSSR 1 was kind of unplayable, so I kept it off and just accepted the weaker RT details. The cockpit frame rate was also bad because the enhanced RT was tied to PSSR 1, so I left it disabled.

I haven’t tried 120Hz mode yet, but I’m planning to later today. So far though, I’m impressed with the new PSSR. Hopefully PD can still improve performance, because cockpit view still stutters for me when RT is on, even with the new PSSR version.
 
GT7 on the Pro doesn’t really just have quality and performance modes. PSSR can be enabled whether prioritizing graphics/raytracing or framerate, and with or without enabling 120 Hz output.

It does work in other games with both modes as well. It’s most effective in performance modes.


I see, thanks. I tried tdu sc and there is a difference in performance mode but quality seems untouched as its still laggy.

As for the shimmering on alloys wheels I used to see in the autoshop garage main menu gt7, this has considerably been reduced for me.
 
I see, thanks. I tried tdu sc and there is a difference in performance mode but quality seems untouched as its still laggy.

As for the shimmering on alloys wheels I used to see in the autoshop garage main menu gt7, this has considerably been reduced for me.
Pretty sure TDU SC doesn’t support any version of PSSR
 
On Samsung S90C I still see absolutely no difference between

4k, VRR, 120hz, performance mode, PSSR off
4k, VRR, 120hz, ray tracing mode, PSSR on

Except the usual things that got worse with ray tracing mode:
-in garage/GT auto/photomode: flickering and blurry rims, carbon fiber, emblems etc
-in-race: very low quality ghost

Please help me understand what looks better. Where and when, and exactly how to get that graphical improvement.
Are there comparisons videos yet? Digital Foundry soon?

Until then, I'll stick to the first option above. Which is already pretty good.

P.S. Why hasn't PD fixed the problem with ray tracing yet?
 

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With PSSR 1 I had it off as there was a bit more shimmering on closer edges compared to non-PSSR, but PSSR 2 from comparison in memory to PSSR 1, I like it more! Using it at 120hz with VRR in ray tracing mode.

Feels like a bit sharper picture and less aliasing in the distance compared to no PSSR at 120hz with VRR, also at closer range too on things like front bumpers (the F430 is what I noticed it on with PSSR 1) compared to PSSR 1.

There is some extra flicker I think on the ray tracing elements on top of the usual for GT7 but given it's not in-gameplay with the settings I have, I can look past it. With a native implementation that may go away anyhow.

There may be a bit of a lighting glitch with PSSR 2 in the back of the Enzo's rear vents, but I only tested at Barcelona and only saw the breakup in shadow inside the vent when I was moving onto the long right hander after turn 1/2.

Overall - I think I'll be keeping it on PSSR 2! Really nice that it's a plug and play usage over PSSR 1 without an update needed.
 
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It is still very much there, just try and see with the Impreza 2004.
Yeah, on my PS5P I see the shimmering on wheels and I still see the tearing on the bottom of cars during a race. However, I was racing in low light in my room and there wasn’t any skipping. Game play was smooth and the rendering looked sharp. I then watched a couple replays after races and they looked more sharp than I’ve ever noticed before.
 
Is this improvement bigger than the improvement you saw a few days ago when the game update came out? :lol:
Hmm, that's a quiet tricky one, eeeeh, you tryna grab my ... Broooo, chill lol.
I let u decide, pick ur poison , kinda undecided... Tricky ehhhh
 
On Samsung S90C I still see absolutely no difference between

4k, VRR, 120hz, performance mode, PSSR off
4k, VRR, 120hz, ray tracing mode, PSSR on

Except the usual things that got worse with ray tracing mode:
-in garage/GT auto/photomode: flickering and blurry rims, carbon fiber, emblems etc
-in-race: very low quality ghost

Please help me understand what looks better. Where and when, and exactly how to get that graphical improvement.
Are there comparisons videos yet? Digital Foundry soon?

Until then, I'll stick to the first option above. Which is already pretty good.

P.S. Why hasn't PD fixed the problem with ray tracing yet?

Did you turn it on via the PS5 screen settings? (not GT7)
 
Yes, since the console update was today
It's off by default after the update, so there will be some people who get the update and think nothing more to do.
I don't play in 2d myself only VR which hasnt been updated yet. But if its activated on my 2d screen for the menu etc I might have noticed the daily marathon prize spin seemed to move quicker but i am not sure.
 
Pretty sure TDU SC doesn’t support any version of PSSR

I think you are correct, before the patch I just bought the abarth 500 selene edition, in cockpit pit view the first thing I noticed was how blurry the dial was that has the word sport in it, it takes a while to clear up. When i downloaded the patch and put the toggle on, the word sport dial seemed to clear up quicker. I wonder if the toggle does have some sort of a slight effect on non pssr games.. Probably not.
 
Weird. Because I'm still getting those ugly blurry and flickering rims, emblems, carbon surfaces, shift knobs etc...
Not related to PSSR nor any specific Upscale Algorithm.

This is purely down to ... Well most certainly Ray tracing/CrossGen/Whatever Effect, which, errrr, doesn't itch me in the slightest.

Because ... I prefer to focus on the driving part...but yeah, each to his own.

Just tried Kyoto (again, one of the worst tracks with PSSR in my opinion), flipped between PSSR on and off, and the image as a whole is definitely sharper. What bothered me the most before were the white lines, but those seem to be on par with PSSR off now. One, maybe an unwanted effect of the sharper image, is that the barriers and fences still shimmer quite a bit, and it sticks out a bit more.

@Butzke
Not sure if it has been the case before, but with framerate mode on and PSSR off, the cutscenes (garage, GT auto ect) are indeed without RT. 120Hz is noticeably less sharp, and if you turn PSSR on, you get the shimmer back.

Man, seeing how clean the game looks without RT on is pretty wild.

EDIT
Basically:

1. In-game, Quality with PSSR is now a bit better.
2. Cutscenes in Performance mode with PSSR off do not have RT (may have been the case before on Pro)
3. 120Hz with PSSR is surprisingly good.
Excellent summary which perfectly aligns with everything I observed too...
Especially Number 3 on your List is my new Go to mode too.
Great Update and a highly appreciated Motivation Boost 🙌
 
Frame rate still lives in the 95-105 range. Ill stick with 120hz and Priority RT. Looks amazing and delivers a mostly locked in 119fps. Even at this weeks Kyoto Porsche challenge it only drops to 117-115 a few times.
This exact combination is what makes this PSSR2 Update really flex .
Good to see that there are many many ppl all across different Boards which more or less all come to the same conclusion.

As an Audio/Video Enthusiast as well as an Gourmand when it comes to driving , I couldn't be more impressed and genuinely satisfied.
Appreciating the small things let's you celebrate bigger changes.
And most certainly the ones claiming the opposite, it most certainly depends on user error🥸
Good update Sony🤝
PD 👑
 
Frame rate still lives in the 95-105 range. Ill stick with 120hz and Priority RT. Looks amazing and delivers a mostly locked in 119fps. Even at this weeks Kyoto Porsche challenge it only drops to 117-115 a few times.

Just rewatched the digital foundry article on GT7 on PS5 pro and they state as soon as 120hz is selected ray tracing is disabled entirely.
 
Just rewatched the digital foundry article on GT7 on PS5 pro and they state as soon as 120hz is selected ray tracing is disabled entirely.

I use that setting for the improved graphics and lighting. FPS does take a small hit in some situations but not that often.
 
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I use that setting for the improved graphics and lighting. FPS does take a small hit in some situations but not that often.
Lighting should be the same since there's no ray tracing in gameplay in the 120hz mode, but you do get a higher resolution I believe at 120hz mode with favour ray tracing and resolution mode.
 
Lighting should be the same since there's no ray tracing in gameplay in the 120hz mode, but you do get a higher resolution I believe at 120hz mode with favour ray tracing and resolution mode.

In the current weekly challenge Porsche at Kyoto, Im seeing an improved level of reflections from the cars using RT/Resolution, and its at these moments that Im seeing fps drops.

I can be racing with 1 or 2 other cars on screen and fps stays around 115/118, but as soon as the lighting becomes more complex, fps drops closer to 105

Thats in bumper cam. If I use chase cam and the game is generating reflections on my car, along with the other 1 or 2 cars, fps drops to about 95.

Either way, I prefer the visuals using 120hz and rt/resolution and feel it helps me race clean and run my best laps.
 
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The latest Digital Foundry video mentions some improvements for GT7:



(Only watched it on my phone so far and tbh it's hard for me to see any difference there. But I guess it's more noticeable on larger screens.)
 
Even after PSSR 2.0 (not officially implemented by Polyphony) the fizzing on the wheels and reflective surfaces is pretty much the same and looks awful with or without PSSR. I hope that if they ever patch the game that these get fixed. I do now know why it looks so crisp without RT though (it also looks bad with RT OFF but PSSR ON).
 
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Even after PSSR 2.0 (not officially implemented by Polyphony) the fizzing on the wheels and reflective surfaces is pretty much the same and looks awful with or without PSSR. I hope that if they ever patch the game that these get fixed. I do now know why it looks so crisp without RT though (it also looks bad with RT OFF but PSSR ON).
It's PD's crappy denoiser that they haven't improved since launch. Nothing to do with PSSR. And RT stays on in the garage when you leave PSSR on, actually, regardless of the actual RT setting.

Here's hoping they improve the denoiser for GT8.
 

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