- 975

- Australia
- R0T4RY99
- R0T4RY
I'm no physics expert, but if you ask my opinion, they got their base physics for RWD production car mostly correct until you reach the mid point of a corner and start applying throttle, and to me the mid point to exit is where RWD car suppose to shine compared to their AWD and FF counterpart.As you have stated, if only some cars suffer, then could it be that the underlying physics platform isn't the real issue? Perhaps it's the modeling of individual cars? Somehow it's not the poor physics chap/team causing havoc, but the various modelers that PD has employed to create 400+ cars?
Tuning actually solved the snap oversteer on RWD cars, all of my tuned RWD cars can keep up with most AWD and FF cars in GT7 now.Maybe GT7 physics are solid, but it's the stock modeling of each car that is the problem? Coming from a different angle. If tuning solves many of the issues -- then is it still the physics platform, or again, how PD has chosen to model the stock settings?
I've yet to see people complaining AWD and FF cars being broken in GT7. I've limited seat time with those two drivetrain in GT7 because RWD is the superior drivetrain IMOI grant you that some cars are bit ragged, mostly FRs, but there are some really planted examples -- the AWDs...and some would argue that the physics are broken from the opposite reason -- they have too much grip.
I can live with a slightly crap FFB, but I can't stand it when I have to guess whether my car is going to snap on throttle application at corner exit or not.As I drive more cars, I'm leaning more and more towards the modeling side...and more importantly, the issue for me is the FFB...it needs to be more communicative to get the most out of current physics -- this is the weak link...subsequently, I think this is why many DD wheel users find the experience positive.
Problems are with all RWD production cars be it powerfull or low powered, they're losing their rear traction way too easily and unpredictably on throttle application.I think the big problems are on high speed corners , expeccially with Powerful car.
On slow corners, with low Power cars the issue isn't that bad.. It happens in the video i posted. Maybe irl you need a bit more throttle, but it is fine... Spin out sudden at high speed,or drift like you did is the real physics problem on the game.
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