Gran Turismo 7 Physics

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Do you want more detailed and realistic physics on the next GT


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I've noticed that the cars bottom out more frequently and with greater consequences than in the past. You have to be more careful when attacking curbs and ripple strips or you will lose control. It's a small addition but a welcome one.
 
Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.

When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.
 
There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.
I believe what that does if I'm thinking of the right thing, is point your car forward if you crash too far off track. I think @Brego is talking about the car ending up in the opposite direction through potentially intentional crash physics, without any hard cuts to being reset back to the track.
 
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Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.

When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.
 
hi 2022 gt7 to 2025 gt7 spec III

:) xd -2 ch

:gtpflag:

1767103980401.webp
 
It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.
This exactly. Thanks.

It's excessively punitive imo. Most of the time, there is no point in continuing. If the car were landed at an angle sometimes, you might get back on the road with a 6 second loss, but a 3-point turn means... reset. If they are going to punish like that, stop wasting my time and just go directly to restart like the license exams.

Or if thats too harsh, bring out the ambulance and recovery crew, stop the race, haul the driver out and tow the car away. either way, the race is effectively over most of the time.
 
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Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.

When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.

IMHO, a better solution for the AI would have been to replace it on the track once the player is outside the viewable distance. As it stands, I agree that this magically perfect recovery breaks the immersion.
 
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Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.

IMHO, a better solution for the AI would have been to replace it on the track once the player is outside the viewable distance. As it stands, I agree that this magically perfect recovery breaks the immersion.
I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.
 
I've never noticed this be a thing. The direction I end up facing after a spin seems pretty consistent with how I'd expect it to be with no external influence.

Obviously you end up forwards or backwards more often than sideways because that's the direction the tyres are travelling and so is where they will grip up again, but I don't think the game favours that being backwards, at least it's not something I've ever noticed.
 
I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.
Hmm.. I didn't notice it before. Either way, it is still a huge benefit to the AI, Sophy or otherwise. That's the only reason I can see it added.
 
I’ve actually found spec 3 on a dd+(15nm), to be some of the best driving the game has offered. Grip loss has been progressive and most things are catchable/savable, and this is dominately relying on muscle memory from driving, which is great. Why I bought the DD+ in fact. Any time I’ve swapped ends has felt pretty normal and mostly could be blamed on being on the end of a long run and fatigued.

As for the dd+, I play exclusively in VR and believe that lends my brain to being a little more susceptible to the quirks of each car relative to the FFB. Happy to say that after reading this article I hopped on the game and pulled out that convertible porsche from the 60’s. Forget the name. The steering was unique, light but not too much..a little sloppy as some cars are.. You could feel a little of that old car fun vibe in it. Then without touching any settings did the ferrari challenge from this week’s daily’s and that car was completely different. Modern, aggressive, again felt like it was supposed too. While I can’t speak to the accuracy each ffb model was unique and suited to the respective cars. Additionally, they were both significantly more drivable than pre spec3 GT7. You could feel the road, the brakes, all that good stuff. While further refinement and improvement are great, its worth saying again, especially with how unfun the pre-spec3 driving was, how good the ffb/physics implementation is presently. Its got me logging in every day again. Regular cars have a reason to be driven. It’s good stuff!
 
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