I also noticed the magnetic velcro glue, but the forced 180 bothers me more.It's the velcro on the barriers....
I also noticed the magnetic velcro glue, but the forced 180 bothers me more.It's the velcro on the barriers....
Guess we all have to deal with it or just don't hit the barriers....I also noticed the magnetic velcro glue, but the forced 180 bothers me more.
This issue has been around since Gran Turismo Sport...Plenty of us have noticed and a few even complained/questioned about it...Back to the 180 thing. Is it just me, or is this something others are noticing too?
There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
I believe what that does if I'm thinking of the right thing, is point your car forward if you crash too far off track. I think @Brego is talking about the car ending up in the opposite direction through potentially intentional crash physics, without any hard cuts to being reset back to the track.There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.
It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
This exactly. Thanks.It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.
Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.
IMHO, a better solution for the AI would have been to replace it on the track once the player is outside the viewable distance. As it stands, I agree that this magically perfect recovery breaks the immersion.
Hmm.. I didn't notice it before. Either way, it is still a huge benefit to the AI, Sophy or otherwise. That's the only reason I can see it added.I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.