I also noticed the magnetic velcro glue, but the forced 180 bothers me more.It's the velcro on the barriers....
I also noticed the magnetic velcro glue, but the forced 180 bothers me more.It's the velcro on the barriers....
Guess we all have to deal with it or just don't hit the barriers....I also noticed the magnetic velcro glue, but the forced 180 bothers me more.
This issue has been around since Gran Turismo Sport...Plenty of us have noticed and a few even complained/questioned about it...Back to the 180 thing. Is it just me, or is this something others are noticing too?
There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
I believe what that does if I'm thinking of the right thing, is point your car forward if you crash too far off track. I think @Brego is talking about the car ending up in the opposite direction through potentially intentional crash physics, without any hard cuts to being reset back to the track.There’s an option you can adjust in time trial and custom races. Correct crash course or something like that. I’m away now so I can’t check, but I think that’s the option when switched off, will make those physics natural.
It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
This exactly. Thanks.It's the most frustrating part of crashing in this game. I'm fine with losing speed and getting damage, but I'm better off not even trying to save a crash because they're scripted to always point you the other way. Seems it was intended as some kind of punishment, but isn't going off the track and losing control punishment enough? Part of racing is recovering from those mistakes. They're going to happen, you're meant to do what you can to stay safe when it does. GT7 takes all control from you and decides which way you'll end up. It's not fun, it's not realistic, it's more dangerous to the other drivers, and it's an unnecessary punishment. I wish they'd take it out.
Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.Seems to me, this is a Power Pack addition to avoid issues with Sophy getting stuck. By having the cars always end up pointing at the track., it eliminates the AI getting confused on how to get back to the track after a spin.
IMHO, a better solution for the AI would have been to replace it on the track once the player is outside the viewable distance. As it stands, I agree that this magically perfect recovery breaks the immersion.
Hmm.. I didn't notice it before. Either way, it is still a huge benefit to the AI, Sophy or otherwise. That's the only reason I can see it added.I think you misunderstand. This is non-sequitar with what I am talking about. I don't even have powerpack, and according to others, the issue predates sophy by years.
It effectively ends the race much of the time. How is that a benefit in any way?Hmm.. I didn't notice it before. Either way, it is still a huge benefit to the AI, Sophy or otherwise. That's the only reason I can see it added.
Just to be very honest here, crashing is the problem, Sophy doesn’t crash a lot nor do the really fast guys, so barrier physics is masking the bigger issue…run at pace consistently and don’t crash? It’s not rocket scienceIt effectively ends the race much of the time. How is that a benefit in any way?
If the AI end up in a predictable angle to the track, it's easier for them to rejoin. Reduces the chances of them getting stuck if they spin out. Like I said, it has nothing to do with the player, we just happen to use the same physics.It effectively ends the race much of the time. How is that a benefit in any way?
That is not what I am talking about at all.If the AI end up in a predictable angle to the track, it's easier for them to rejoin. Reduces the chances of them getting stuck if they spin out. Like I said, it has nothing to do with the player, we just happen to use the same physics.
Actually it is. I've added your original post.That is not what I am talking about at all.
..and what I am saying is that, yes, this is "shenanigans" and it's likely added to prevent the AI from getting stuck after an accident. You are trying to fight this obviously intentionally created scenario. It would be silly to implement this for players, because we can work out how to regain the track. The AI isn't as clever and a known starting point woudl help it immensely.Am I the only one that notices how often a spin out or collision or contact with a wall/barrier results in the car coming to rest facing exactly 180 degrees the wrong way? I'm calling shenanigans. It's not physics and it's not even an attempt at physics, it is a philosophical decision being forced onto the player. For me it crosses the line from GT7 as simulator, to just another game.
When the tires slide out due to touching the grass or whatever, I'm not fighting to regain control of the vehicle, I'm 100% just trying to prevent the end result of facing 180 the wrong way and seeing limited results.
I'm not talking about the AI. When I am driving MY car, the end result is MY CAR consistently facing 180 the wrong way, requiring usually a 3 point turn. Has absolutely nothing to do with AI.Actually it is. I've added your original post.
..and what I am saying is that, yes, this is "shenanigans" and it's likely added to prevent the AI from getting stuck after an accident. You are trying to fight this obviously intentionally created scenario. It would be silly to implement this for players, because we can work out how to regain the track. The AI isn't as clever and a known starting point woudl help it immensely.
Dude, it's the SAME PHYSICS. There isn't a physics engine for the player, and a separate one for the AI. YOUR car ends up like that because of what was likely implemented to address and AI issue.I'm not talking about the AI. When I am driving MY car, the end result is MY CAR consistently facing 180 the wrong way, requiring usually a 3 point turn. Has absolutely nothing to do with AI.
Is essentially the right answer.Obviously you end up forwards or backwards more often than sideways because that's the direction the tyres are travelling
I have to disagree. If the car were travelling in a strait line -maybe- but a spinout or barrier contact happens when the car is anything but travelling in a strait line with the track. And as for correction, when I am trying to correct, my efforts are 100% going towards achieving any result other than the apparant penalty result, and not usually successful at it. Third, when it happens it feels very unnatural.Is essentially the right answer.
A car is in a stable state going forwards or backwards, and requires far less energy to push in either direction than any other. Every part of the suspension geometry as well as the tyres is designed for longitudinal stability. With no external influence of any kind (like smashing into something, and without sufficient energy to tuck under and flip) even if you let go of the wheel entirely and don't brake, a spinning car will end up not spinning any more and roll forwards or backwards.
As for why it does so in or against the direction of the track, it boils down to you trying to recover it in the intended direction and the significant inertia (and rhythm...) of the car being in that direction. Your inputs will attempt recover it to that plane, and about half the time you'll end up recovering it the wrong way about as the car settles into a stable state - requiring more energy (which has been lost in the process) to point it the right way. You'll likely just remember the times it ended up like that more than the times you recover it correctly if you're convinced it does it like that: confirmation bias.
No idea what the AI has to do with it though.
Which way was the car travelling when you hit the barrier?I have to disagree. If the car were travelling in a strait line -maybe- but a spinout or barrier contact happens when the car is anything but travelling in a strait line with the track. And as for correction, when I am trying to correct, my efforts are 100% going towards achieving any result other than the apparant penalty result, and not usually successful at it. Third, when it happens it feels very unnatural.
If you were correct, then it should just as often come to rest pointing in the right direction. I believe the car should come to rest at an entirely random orientation, because the conditions are essentially random. If I contact the grass on a turn or contact a barrier coming out of one, or get bumped by an AI at an inconvenient spot... These are all different setups, and they all produce the same result.
I'll keep score for awhile, until I have maybe 20 spinouts and results.
Just conjecture based on what we know of Sophy, and what I've seen by forcing it onto track that don't support it. A great example is taking the Unimog to Catalunya. When the Unimogs get the hairpin at the end of the lap, all hell breaks loose.No idea what the AI has to do with it though.
This was 2 years ago, Sophy doesn’t end up in barriers unless they make it part of the model.
I think people don’t realise that Sophy is faster than all of us, it’s them restraining it to make it raceable for us is the actual challenge.