Gran Turismo 7 Undocumented changes Thread (Update 1.07/1.08)

  • Thread starter RACECAR
  • 50 comments
  • 7,841 views

RACECAR

Keeper of the Undocumented Changes Threads.
Premium
35,647
United States
Addison,Texas
GTP_RACECAR
Gran Turismo 7 Thread Logo.png

View attachment 1122054
Based on the original thread format by @Johnnypenso


For every update released, there is the potential for changes not listed in the initial patch notes. Please report any undocumented changes you find in the current update and I'll update the OP as much as possible to reflect those changes found.


1. It is encouraged that you make an effort in verifying these changes as much as possible, either through videos or images.
2. If you need help from the community to verify something, don't be afraid to ask.
3. It is strongly advised that you be as specific and detailed as possible with the information including a brief description of the bug or improvement before it was fixed/changed (if applicable) and how. If English is not your first language that's ok, just do it to the best of your ability.


THIS IS NOT A DISCUSSION THREAD ABOUT THE OFFICIAL CHANGES Only any changes not listed on the official site are discussed here
THIS IS NOT A DISCUSSION THREAD ABOUT THE PROS AND CONS OF THE UPDATE or anything else other than undocumented changes in the update. Keep those strictly to the appropriate threads:

Thread Icons (Discussion).png
Thread Icons (Bugs & Glitches).png
Thread Icons (News Section).png
Thread Icons (Physics).png



Documented Changes

Update (1.07)​

Main Features Implemented​


1. Options
 - Added a [Broadcast Mode] option to the 'Sound Volume' settings within the 'Global' tab of the Options menu. For details, please refer to the 'Broadcast Mode' Added to the 'Sound Volume' Settings' article.

Other Improvements and Adjustments​

1. Car Settings
 - Fixed an issue wherein an application error would occur when selecting a Setting Sheet from the Quick Menu > [Car Settings] > [Detailed Settings] screen within 'World Circuits' while being in Offline Mode;
 - Fixed an issue wherein copied Setting Sheets would disappear when the Car Settings were opened and closed;
 - Fixed an issue wherein the Ford GT Race Car '18 would only go into 1st gear when a 'Fully Customisable Manual Transmission' or a ’Fully Customisable Sequential Transmission' were installed;
 - Fixed an issue wherein cars would be considered 'within regulation' even though they did not meet the Balance of Performance (BoP) regulation.

2. Lobby
 - Fixed an issue wherein some Assist Settings, such as Auto-Drive, were able to be changed or saved even when 'Limit Driving Options' was set to 'Prohibited.'

3. Missions & Licences
 - Fixed an issue wherein the modified Assist Settings in some events would be saved and would not go back to the default value even after leaving the event.

4. Missions
 - Fixed an issue wherein for some events the wind direction and speed display were set to 0.

5. Licences / Missions / Circuit Experiences
 - Fixed an issue wherein the specified tyres would not be equipped on the vehicle for the following events:

 ■ Licences
 [A-8] Dirt Driving: Beginner ('Dirt' Tyres)
 [IB-5] Dirt Driving: Intermediate ('Dirt' Tyres)
 [IA-3] Dirt Driving: Expert ('Dirt' Tyres)
 [S-5] One Lap Time Attack ('Dirt' Tyres)

 ■ Missions
 The Magic Mountain
  ・Jeep Night Safari ('Dirt' Tyres)

 Beyond the Horizon
  ・Beginner Drifting 1
  ・American Wilderness ('Dirt' Tyres)

 Rolling Stone
  ・Beginner Drifting 2 ('Comfort: Medium' Tyres)

 Gone with the Wind
  ・Divine moves on the Spa
  ・Intermediate Drifting 2 ('Racing: Heavy Wet' Tyres)

 The Sun Also Rises
  ・The White Winged Beast ('Racing: Soft' Tyres)

 ■ Circuit Experiences
 Colorado Springs ('Dirt' Tyres)
 Fishermans Ranch ('Dirt' Tyres)
 Sardegna - Windmills ('Dirt' Tyres)

6. World Circuits
 - Adjusted the rewards for events inside 'World Circuits' according to driving time and difficulty. The adjusted events are as follows:

 World Touring Car 800
  ・24 Heures du Mans Racing Circuit
  ・Monza Circuit

 World Rally Challenge
  ・Alsace Village

 Dirt Champions
  ・Fisherman’s Ranch
  ・Sardegna Windmills
  ・Colorado Springs Lake

 GT Cup Gr.4
  ・High Speed Ring
  ・Brands Hatch GP Circuit

 GT Cup Gr.3
  ・Spa Francorchamps
  ・Suzuka Circuit
  ・Autodrome Lago Maggiore. Full

 Clubman Cup Plus
  ・High Speed Ring
  ・Tsukuba Circuit
  ・Goodwood

 American Clubman Cup 700
  ・Special Stage Route X

 American FR Challenge 550
  ・Blue Moon Bay Speedway
  ・Weathertech Raceway Laguna Seca
  ・Willow Springs Raceway

7. GT Auto
 - Fixed an issue wherein opening the Livery data from [Open Design] > [Design List] of the Livery Editor would make all the applied decals disappear;
 - Fixed an issue wherein the 'Open Designs' and ‘Styles’ of the Livery Editor could not be opened until the game was rebooted if the temporary data were deleted.

8. Garage
 - Fixed an issue wherein on rare occasions an application error would occur when purchasing cars from 'Brand Central', 'Used Cars', and ‘Legendary Cars', or when receiving a car as a prize.

9. Physics Simulation Model
 - Adjusted the model to reduce the grip lost when cars with high downforce are passing over a kerbstone while cornering at its limit.

10. Other
 - Fixed several issues that would occur when there was not enough free space available for temporary data downloaded from the network:
  ・The 'Used Cars' lineup would not be displayed;
  ・The 'News' on the Title Screen would not be displayed;
  ・The 'Styles' could not be applied;

Update (1.08)​

Other Improvements and Adjustments​

- Fixed an issue wherein the lineup of cars would not appear in the Used Cars and Legend Cars dealerships;
 - Fixed an issue wherein in some cases the game would not progress to the World Map, making it impossible to play.
 - Various other issues have been addressed.





Undocumented Changes
  • More detailed 'Notifications' and 'Milestone' notes are now available under 'My Page'.
  • Barriers have been added to the Nürburgring GP (Turn 14) and Daytona Road Course (Bus Stop chicanes) for the daily races.
  • Times for Daily Race C has been reset.
  • Menu transitions have been Sped (Only reported for PS4 Pros)
 
Last edited:
Alright, second update for GT7 now out. You know the drill (and hopefully the rules by now): Only changes not found in the patch notes and no moaning about whatever changes you don't like. Also, please provide as much proof as possible be it screenshots or Photos for absolute confirmation.

Post away.
 
Last edited:
Changes to Fishermans/Sardegna. People are gonna be annoyed lol

Didn't realise what thread I was posting in. Oops.
 
Last edited:
Nope. Still missing .
Can some one check this.
Do Garage selected AI use tires you equiped or do they use stock tires , An easy check is equiping any racing tires on a road car as none come with them stock.
I read this was broken with the original day one .5 patch.
 
Tyre smoke,dirt dust and water spray effect back?Can anyone check?
Unfortunately, no, PD doesn’t understand anything, ridiculous company.
I opened a separate thread to talk about this. Hoping maybe PD will listen.
 
My whole account got erased/reset after this update, got this on my screen
View attachment 1125422
And all my hard earned work is gone, I was in book 38 , licenses, cars.
Now what can I do? I tried the delete save from console and the ps+ online storage and I get same screen and whole new game with NO previous progress
Anyone please tell me something encouraging.
 
Unfortunately, no, PD doesn’t understand anything, ridiculous company.
I opened a separate thread to talk about this. Hoping maybe PD will listen.
Not the thread for that.
- Improved microtransactions revenue.
I get that people are beyond not happy with Microtransactions and the reduced payouts, but you might keeping the skepticism out of here? How hard is it for people to grasp that this ISN'T the thread for that?
My whole account got erased/reset after this update, got this on my screen
View attachment 1125422
And all my hard earned work is gone, I was in book 38 , licenses, cars.
Now what can I do? I tried the delete save from console and the ps+ online storage and I get same screen and whole new game with NO previous progress
Anyone please tell me something encouraging.
That is a issue to report here, not in this thread.


Again, there are links in the first post people. None of these are undocumented changes.
 
Last edited:
I guess reporting the actual payouts is undocumented since the patch only says " adjusted" .
Considering they are different to what they were when the game came out, it fits right into the description of them being "Adjusted" so its technically still an official patch note.
 
No, reporting bugs in this forum does not get to PD quality support, GTPlanet is not the official forum from PD or Sony...
So by default, that makes you posting this problem in this thread not entirely more helpful either. I know its frustrating what happened, but you basically ignored the first post where I specifically state not to post issues like this in this thread (Which is the point being made).
 
So by default, that makes you posting this problem in this thread not entirely more helpful either. I know its frustrating what happened, but you basically ignored the first post where I specifically state not to post issues like this in this thread (Which is the point being made).
Ok I have gotten your point and you are right, I had posted my initial posting to find out if anyone had any ideas
 
The jury's still out (very limited testing), but it seems like 9) may also have fixed uncontrollable/catastrophic oversteer in road cars.
I found it much easier to catch and control slides while offline testing just now.

Edit: Definitely a big improvement, and it also seems to have fixed lift/braking oversteer in MR/RR cars.
 
Last edited:
  • Corrected/more detailed 'Notifications' and 'Milestone' notes are now available under 'My Page'.
  • In Daily Races, extra barriers have been added to the Nürburgring GP (Turn 14) and Daytona Road Course (Bus Stop chicanes), likely to address issues with corner-cutting.
 
Last edited:
Ske
The jury's still out (very limited testing), but it seems like 9) may also have fixed uncontrollable/catastrophic oversteer in road cars.
I found it much easier to catch and control slides while offline testing just now.

Edit: Definitely a big improvement, and it also seems to have fixed lift/braking oversteer in MR/RR cars.
My first impression was that I also found it easier to catch and control slides, especially the backlash when the tyres get grip again seems much smoother! It has become too easy now, almost like in GT Sport.
This "difficulty" was imo just one of the biggest improvements in GT7 :irked::grumpy: and was definitely much more realistic then the GT Sport easy slides.

Hope my first impression is wrong, as I need to test more cars.
 
This "difficulty" was imo just one of the biggest improvements in GT7 :irked::grumpy: and was definitely much more realistic then the GT Sport easy slides.
I think it feels just about right now.
Cars are still a lot looser than in GT Sport, but you don't get the complete and catastrophic loss of grip every time you hit a bump stop anymore. You can actually control slip angle by modulating the throttle now, which was nigh impossible before the patch.
 
The physics is straight up placebo. The S2000 and Rx8 still have snap oversteer which is 100% not realistic and both toss their tail out going over 40 mph , both of these cars are incredibly stable . A car like the MR2 should do this as it is known for having snap overstear.
 
Pardon the double post, but it seems like aero parts now appear when you preview a style/livery in-game:

Gran Turismo® 7_20220319042839.jpg


(I think everyone should know what is this car referring to, by the way...)

EDIT: Day one behavior but only if widebody has not been applied.
 
Last edited:
Which makes that a bug then..
No, because the styles you save consist of parts and the livery of a car. And it's not an undocumented change of this update but has been like that since day one.
 
Last edited:
No, because the styles you save consist of parts and the livery of a car. And it's not an undocumented change of this update but has been like that since day one.
Just did a re-check, it seems that what you said is right, except if the car has widebody installed, to which aero parts are lost when previewed.

EDIT: (have to tweet it in a rush)


My Miata didn't have a widebody installed for the record.
 
Last edited:
except if the car has widebody installed, to which aero parts are lost when previewed.

That I didn't know :D belongs into the bug thread then.
Funny you chose Rachel's 350Z, I spent the past few days trying to find the dragon decal in proper quality with no success :(
 
Last edited:
Back