Gran Turismo 7 Undocumented Changes Thread (Update 1.26)

  • Thread starter RACECAR
  • 125 comments
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808
Spain
Spain
It seems to me that collisions with the AI car physics has changed. Whereas before, they were like bricks and you could hardly move them, this morning on Road Atlanta I barely tapped one (it seemed) and it spun out and off the track. I haven't tested it enough to know for sure.
Ok, that's some progess.
Next step for the AI is to drive properly and not like noobs. :D
 
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Correct me if I'm wrong, but I'm quite sure that the "LOW FUEL" light switching on in the cockpit of the 787B is rather a new addition 🤔. It was not there at the beginning, I think
 
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jrbabbitt

Premium
1,208
United States
Charleston, SC
jimybee
Well I have seen this issue recently appear in the game, the Brake Zone in the aids menu, since there last two updates the Brake Zone needs to be re-calibrated. All of the current areas of braking are coming up short and using these will cause you to brake very late and almost always slide off track in the turns. It is really noticeable in daily race C, watching lots of players slide off on turns 1, 3, 5.
 
146
Spain
Galicia
Well I have seen this issue recently appear in the game, the Brake Zone in the aids menu, since there last two updates the Brake Zone needs to be re-calibrated. All of the current areas of braking are coming up short and using these will cause you to brake very late and almost always slide off track in the turns. It is really noticeable in daily race C, watching lots of players slide off on turns 1, 3, 5.
At Le Mans, the brake zone at Virage de Mulsanne disappears sometimes. It's a bit random and the weather doesn't affect it. Sometimes the red area disappears and you only got the red letters of "brake" above the speedometer and no the red braking area on the track surface.