Gran Turismo 7 Update 1.71 Arrives With Major Physics Changes & Fanatec FullForce Support

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Whether you consider the new video a 180 or not from his previous one is up to anyones interpretation but I honestly don't think it can be summarised saying "it's just easier now, adapt to it". In fact, he states that, despite the input on the accelerator being now less modular and closer to an off/on switch, the real difficulty for both slower and faster drivers is now to stick to the appropriate racing line because, as cars are generally slower now, time loss by not sticking to the optimal racing lines is much more difficult to make up for.
True, but pre-update the fastest drivers would still have to stick to the optimal racing line AND be more careful with throttle and steering inputs. Post update, 2 of those 3 variables matter a lot less.
 
How can you say anything is good about the new physics when all feel and grip has been replaced with some sort of floaty thing?
I'm not sure what you call the game now but it's not a driving simulator..... I should caveat this by saying I've only tried roadcar races on sport tires, and I use a controller, so maybe race cars on race softs using a wheel does feel better.
I’m on a dd+ 18nm and using psvr2. While imperfect I, have no problem saying this is the best its probably ever been for this wheel. Its fun, throttle and brake are dynamic, weight transfer makes sense. Grip is influenced, as it should be, by both. Car’s felt much more floaty and artificially challenging before. Also, I’m pretty much exclusively on bone stock road car’s now. Also have done a couple power pack practices. Not a lot of time to play lately, but I do hop in for about 30-45 min, every other day, on average. Its easier now to hop from an actual car into the game and not really think much about it. I feel for the first time I can have people over, who aren’t gamer’s, slap the VR on their heads, plop them in the rig, and say, don’t think, just drive. Which sounds like a pretty good random litmus test.

Is there room for some polish and improvement. Sure, there always is. Best in as long as I’ve had psvr2. Yep. Really hoping they can fix whatever is off about the controller, without screwing up my wheel..again.. The post 1.49 hangover made the game completely unenjoyable for months.

I kinda think people should start listing their peripheral as it seems to make a huge difference as to where they come down on all of this. Logitech, Fanatec, controllers etc. We are definitely not having similar experiences. But yeah, the DD+ is a ton of fun atm.
 
I’m on a dd+ 18nm and using psvr2. While imperfect I, have no problem saying this is the best its probably ever been for this wheel. Its fun, throttle and brake are dynamic, weight transfer makes sense. Grip is influenced, as it should be, by both. Car’s felt much more floaty and artificially challenging before. Also, I’m pretty much exclusively on bone stock road car’s now. Also have done a couple power pack practices. Not a lot of time to play lately, but I do hop in for about 30-45 min, every other day, on average. Its easier now to hop from an actual car into the game and not really think much about it. I feel for the first time I can have people over, who aren’t gamer’s, slap the VR on their heads, plop them in the rig, and say, don’t think, just drive. Which sounds like a pretty good random litmus test.

Is there room for some polish and improvement. Sure, there always is. Best in as long as I’ve had psvr2. Yep. Really hoping they can fix whatever is off about the controller, without screwing up my wheel..again.. The post 1.49 hangover made the game completely unenjoyable for months.

I kinda think people should start listing their peripheral as it seems to make a huge difference as to where they come down on all of this. Logitech, Fanatec, controllers etc. We are definitely not having similar experiences. But yeah, the DD+ is a ton of fun atm.
Sounds like they've simply evolved it beyond controller use. Unfortunately for me it means I doubt I will be able to play it again :-(
 
Sounds like they've simply evolved it beyond controller use. Unfortunately for me it means I doubt I will be able to play it again :-(
The range of reactions is fascinating. Half the comments on that Digit video posted earlier are from disgruntled wheel users claiming the update was clearly designed to help controller users be more competitive by making it more arcade than sim.

This isn't aimed at you @Old_Richard but a general comment: I wish people would take more time to explore the physics in different setups and with an open mind, without wasting their time trying to infer some ulterior motive on PD's part.
 
I don't spend nearly as much time with GT7 as I used to, but I still feel the urge to weigh in on the update.

I drive on a Thrustmaster T300RS and mainly drive road cars in the game, and my impression on the new physics echo what has already been said many times in this thread: road cars feel better, but race cars feel worse.

The main attraction of the new physics is how gradually tyres let go when at their limits. This especially benefits cars that like a little bit of slip angle in corners, and tricky cars that were almost impossible to drive at speed previously. The ɛ̃fini RX-7 no longer crumbles like a house of cards when trial braking now, and the 917K and Eunos Roadster are just two of many examples of cars that are not only drivable now, but actually fun! The force feedback on a steering wheel feels more tactile somehow, and tyre rubbing noise feels much more informative and important than previously.

The Fully Customisable Suspension finally lives up to its name now, allowing us to set open diffs seperately for acceleration and deceleration! Whoo! :dunce:

As for the parts lf the update that aren't as good, I really dislike how brutal rumble strips have become, even on a flat, dry track. Mounting a rumble strip at the apex of a turn seemingly hooks onto the inside wheels of a car and rotates it with great force, almost like how I'd imagine a gutter run is supposed to feel like. I am in no position to say whether this is more or less realistic, but on a purely subjective front, this really takes a lot of the fun out of driving. Even Sophy AI, the shockingly consistent and very fast AI, often lose control of their cars over kerbs now.

Race cars, in particular Gr.3 and above, feels... yuck. Perhaps this isn't a result of the physics change and more so the result of the default suspension and/or aero changes made to these race cars, but every Gr.3 car I drove felt rife with understeer on corner exit, their front tyres (the front inside tyres in particular) screaming in despair as though there is just no weight pressing over them whatsoever.

I think what needs addressing most urgently right now is how weird it feels to drive on a pad. I only drive on a pad when I want to quickly obtain the Daily Workout Marathon gift at Route X on days I can't be bothered to set up my rig, and cars now wobble so badly when returning their steering wheels to the centre now that I don't even want to do that anymore.

Overall, I'd say the update was a huge step in the right direction, with its flaws most likely being easy to fix. I feel for everyone who has to redo entire garages worth of tuned cars, but the fact that most cars have had a significant PP drop means that the World Circuit events feel less "cheaty" now, as we're now able to more closely match the performance of the opponents' cars.
 
Since the update,some of the curbs are brutal
full
 
I was able to test the latest update, here are my thoughts.

- Caterham: Fun to drive, sounds great. But very unstable when accelerating. No idea if that is realistic.

- Toyotas: Interesting cars. I had never heard of them before. Its a pity the upgraded engines/turbos never sound as violent as they could/should in my opinion.

- Ioniq 6N: Not a fan (of EVs with fake ICE sounds) but it still is fun to drive. I do wonder though why the PP rating is much worse than the 5N. Isnt it basically the same thing with a different chassis? The acceleration is much worse than the 5N? Dont understand why.

- Physics: Im not a hardcore Gr.3 driver/online racer. I enjoy all cars. And so far the physics feel good to me. Havent tried many racing cars yet.

  • Drifting is easier and so much fun. When lap time does not matter i tend to power slide every corner 😄
  • Heavy cars actually do feel heavy due to strong force feedback.
  • Some cars are unstable under heavy braking (911 GT3 RS): I lost control so many times. Maybe its just me…
  • RR cars are more difficult to drive now (70s Carrera RS, Alpine A110)

- I believe the „old“ LMP1 cars are now faster than the new Hypercars (which is realistic i believe)

I wish they would have adjusted some more performance specs. Just one example: It still feels odd that the Plymouth Superbird is so „slow“ and the Chevelle SS is much faster (although they have very similar specs). Yes, it has a rear wing, but wasnt it made for high speeds?

- The A45 excessive front wheel spin anymore in corners seems to be reduced
 
Feels good to me on DD Extreme and controller 🤷🏻‍♂️ I've been using controller mostly now cause I'm lazy. Did that Bathurst race with the Gr3 cars, which I don't usually drive, and it felt good to me.
 
The range of reactions is fascinating. Half the comments on that Digit video posted earlier are from disgruntled wheel users claiming the update was clearly designed to help controller users be more competitive by making it more arcade than sim.

This isn't aimed at you @Old_Richard but a general comment: I wish people would take more time to explore the physics in different setups and with an open mind, without wasting their time trying to infer some ulterior motive on PD's part.
In that case I just don't like it. People may be getting used to the new physics but it's rubbish compared to the old physics engine.
I guess if I was to play it for a while I'd forget how good the game used to be, but I can't be bothered.
 
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I like the physics change so far to be honest. I really disliked how the physics for most of GT7 were much more torquey than GT Sport, and the cars I've driven so far with the new physics (Roadster Touring Car, M4 '14, LFA, Civic Touring Car) have been fun and still require a lot of finesse through the mid-corner with the exception of the Roadster.

Personally much prefer understeer on exit than snap oversteer when getting it wrong especially when the FFB lacks feel compared to other games.
 
I saw a message about a broken ghost. there is a lead of 0.1, but the ghost appears behind when the sector is reset. is anyone else suffering because of this?)

Tidgney describes passing turn number 7 at Watkins Glen. I totally agree. Going through some turns on gr 3 cars is quite depressing
IMG_5395.webp
 
I'm on controller and hustling my T/A spec 5.2 -swapped Boss 429 is great fun. I agree, the car does have more grip and with the suspension programming, it's way more forgiving over curbs. Doesn't ping pong like pre-1.71. I'm happy.
 
I've come to grips with almost all the changes. The last thing I'm trying to figure out is fuel mileage. Pre update a bone stock gr3 vette could run a full 8 racing laps at the full 24 hours nurburgring.

Now no matter what tweaks I make to aero for drag or gearing/gear ratios I cannot get more than 7 laps.

Anyone have any tips on what I might be able to adjust to get back to 8 laps from 7?

I'm just surprised that overall mileage was so impacted that it took a full lap away.
 
Hopefully, the development of Spec IV won't make them forget about a major "Self-centering / Yaw" issue that cars have with controllers, and that they release a hotfix this month to fix it.

Well explained here by Fossil Fueled at 5:55 :


Thank you for sharing this. It's the biggest I have with the newest physics update and has made a lot of previously great cars not very much fun, for example the F430 Scuderia.
 
Hopefully, the development of Spec IV won't make them forget about a major "Self-centering / Yaw" issue that cars have with controllers, and that they release a hotfix this month to fix it.

Well explained here by Fossil Fueled at 5:55 :


It's amazing that there is always a little minority of people whining and crying every time we get a new psychics update, and these people refuse to adapt to what essentially everyone of us have received, and is also essentially the same for everyone of us. There is no issue with the new psychics update folks. The real issue, are you, you guys that refuse to adapt to it, period.
Adapt, adapt, and adapt. If you keep adapting and practicing, eventually it will come to you.
They should not dial anything back, or fixing anything, because that doesn't make sense at all. We all have it like this now, and we should all be capable of adapting to it.
Real life racing drivers go through the same thing. Some racing drivers adapt better than others. Some racing drivers driving style also makes a difference. It all makes perfectly sense right?
All that said, I do acknowledge what some of you struggle with, I do believe we all do.
Adapting is the real key. 👍🍻
 
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It's amazing that there is always a little minority of people whining and crying every time we get a new psychics update, and these people refuse to adapt to what essentially everyone of us have received, and is also essentially the same for everyone of us. There is no issue with the new psychics update folks. The real issue, are you, you guys that refuse to adapt to it, period.
Adapt, adapt, and adapt. If you keep adapting and practicing, eventually it will come to you.
They should not dial anything back, or fixing anything, because that doesn't make sense at all. We all have it like this now, and we should all be capable of adapting to it.
Real life racing drivers go through the same thing. Some racing drivers adapt better than others. Some racing drivers driving style also makes a difference. It all makes perfectly sense right?
All that said, I do acknowledge what some of you struggle with, I do believe we all do.
Adapting is the real key, and now I will keep playing and fun, and hope all of you have fun playing to 👍🍻
This issue isn't about physics but about some sort of a hidden driving assist that cannot be deactivated.

Please read better, and adapt your mind to divergent opinions.
 
This issue isn't about physics but about some sort of a hidden driving assist that cannot be deactivated.

Please read better, and adapt your mind to divergent opinions.
If it's not about the physics, then there is no issue. Then it is just guessing play. And my point is still legit.
Turn your own words 180° please.
Adapt yourself to accept other people's remarks and viewpoints to divergent your manners.
And about the hidden assist, it might be true, it might be, that it is part of the new physics, it might be some sense or recognize something when diving some of the cars, but personally, I really don't. Might be how I tend to play, might be my driving style.
If it is truly a bug, then yes of course, it has to be fixed. But if PDi don't recognize it as a bug, then you guys still need to adapt.
 
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It could be physics, it could be the AI, it could be larger grids, it could be features we don't even know they want to implement...
Youre probably right about that. The fact sophy doesnt exist on ps4 makes it very likely youre correct.
 
If it's not about the psychics, then there is no issue. Then it is just guessing play. And my point is still legit.
Turn your own words 180° please.
Adapt yourself to accept other people's remarks and viewpoints to divergent your manners.
And about the hidden assist, it might be true, it might be, that it is part of the new psychics, it might be some sense or recognize something when diving some of the cars, but personally, I really don't. Might be how I tend to play, might be my driving style.
If it is truly a bug, then yes of course, it has to be fixed. But if PDi don't recognize it as a bug, then you guys still need to adapt.
Physics. Psychics are mind readers. Also you carry a lot of water for a game company that doesn't even know you exist let alone that you're defending their decision making.

Maybe chillax a bit bro and stop thinking you're the only person who can be right
 
New physics feel like a noticeable Downgrade to me.

I spent 3 hours driving a range of road and race cars (stock) on a variety of tracks. I’m using a T300rs
  • road cars more progressive but too much so, too much grip even at silly slip angles where you would absolutely loose the back in real life. For example I owned an s2000 for 11 years and an f87 m2 comp for 1 year so far, and both cars are far too grippy overall, and tend to understeer compared to their real life handling
  • I’m comparing this based on S2 tires compared to S2 prior to update and decent road and track tires (semi slicks) in real life like Bridgestone Potenzas or Nitto Nt1 semis. S2 feels way grippier than before and grippier than the stickiest semis I ever drove on. Reason I’m commenting on S2 it’s the time trial tire, so PD hopefully tunes against it internally
  • race cars : gr3 have an insane amount of traction, can’t even spin the wheels in first gear around hair pins unless you really try. Only had to TCS=1 in gr2 or other race cars with 700hp+
  • power difference: compared to prior update my speeds on long straights have reduced by 7-10km. Only measured this on the ring in the steep climbing section. The difference is also expressed in a reduced PP figure for most (all?) cars. It’s a slight bummer because ring leaderboards are changed by this. I’m not sure if power was lowered or what exactly caused the performance drop. Anybody know?

I realise I’m not some driving god but based on my own experience of what feels right, the new physics have moved away from that. There is simply too much grip, tire for tire it drives on rails.
And I’m really pissed of that the s2000 ap1 really doesn’t feel real anymore. It used to dance around corners, now it just grips.
 
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mef
  • road cars more progressive but too much so, too much grip even at silly slip angles where you would absolutely loose the back in real life. For example I owned an s2000 for 11 years and an f87 m2 comp for 1 year so far, and both cars are far too grippy overall, and tend to understeer compared to their real life handling

I have the exact same feeling with road cars.

I tried with a 350z that I have been drifting IRL and the car just has too much grip, even with comfort hards on it.

Before the update I was using Sports hards, and although I still couldn't get the feeling I was looking for, it was so much closer to a real feel than after this update.

IRL I have drifted this car in wet and dry with tire pressures ranging from 65psi all the way down to 25psi, and GT7 no longer has any feeling that can match anywhere near those feelings.

The progression as you start to slide 8nto the slip angle is better but then you can't sustain the drift the same way you would IRL.

AC on PC though, I have the car absolutely bang on and is how I train for drift days.

In GT7, now there is just too much grip to get the car sideways... And then once you are in a drift the tires are too grippy to keep the power on and keep them spinning, it just either wants to constantly straighten out or lose power.

It also really doesn't help at all that the LSD only goes to 30 for initial lock now instead of at least 60 that it used to go to, I would much prefer it to have the option to go to 100 to simulate a welded diff.
 
Unfortunately the Circuit Experience events once again became harder for average/sub-average gamers post-physics update. I can barely get Silver on some events with the Gold times being mostly out of reach from my strongest efforts. I did however improve my Tokyo Expressway custom racing multiplier from 300% to 316%... after that I couldn't do anything to improve. But hey, I improved!
 
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mef
New physics feel like a noticeable Downgrade to me.

I spent 3 hours driving a range of road and race cars (stock) on a variety of tracks. I’m using a T300rs
  • road cars more progressive but too much so, too much grip even at silly slip angles where you would absolutely loose the back in real life. For example I owned an s2000 for 11 years and an f87 m2 comp for 1 year so far, and both cars are far too grippy overall, and tend to understeer compared to their real life handling
  • I’m comparing this based on S2 tires compared to S2 prior to update and decent road and track tires (semi slicks) in real life like Bridgestone Potenzas or Nitto Nt1 semis. S2 feels way grippier than before and grippier than the stickiest semis I ever drove on. Reason I’m commenting on S2 it’s the time trial tire, so PD hopefully tunes against it internally
  • race cars : gr3 have an insane amount of traction, can’t even spin the wheels in first gear around hair pins unless you really try. Only had to TCS=1 in gr2 or other race cars with 700hp+
  • power difference: compared to prior update my speeds on long straights have reduced by 7-10km. Only measured this on the ring in the steep climbing section. The difference is also expressed in a reduced PP figure for most (all?) cars. It’s a slight bummer because ring leaderboards are changed by this. I’m not sure if power was lowered or what exactly caused the performance drop. Anybody know?

I realise I’m not some driving god but based on my own experience of what feels right, the new physics have moved away from that. There is simply too much grip, tire for tire it drives on rails.
And I’m really pissed of that the s2000 ap1 really doesn’t feel real anymore. It used to dance around corners, now it just grips.
I haven't tried the new update yet, won't return to my PS5 until late September, but still gonna comment on the physics. I sometimes often lost grip driving different race cars on the $550k Le Mans event. Sometimes/often regardless if the track is completely dry or slightly moist, it was too easy to spin out in many turns, this for me seemed too unrealistic compared to IRL but not just endurance racing. I would have to wait a while until I suspect that PDI went too far to make grip better for most or all race cars using RH. Same goes for road cars using RH. I've been watching hundreds of hours of different classes of endurance racing & it's not often that grip slips on dry surface or even wet but not like if it is pouring down water which obviously both happens in GT7 & the real world.
Dams on the surface are entirely different hopefully also in GT7.
 
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I haven't tried the new update yet, won't return to my PS5 until late September, but still gonna comment on the physics. I sometimes often lost grip driving different race cars on the $550k Le Mans event. Sometimes/often regardless if the track is completely dry or slightly moist, it was too easy to spin out in many turns, this for me seemed too unrealistic compared to IRL but not just endurance racing. I would have to wait a while until I suspect that PDI went too far to make grip better for most or all race cars using RH. Same goes for road cars using RH. I've been watching hundreds of hours of different classes of endurance racing & it's not often that grip slips on dry surface or even wet but not like if it is pouring down water which obviously both happens in GT7 & the real world.
Dams on the surface are entirely different hopefully also in GT7.
It sounds like what you are saying grip levels are rarely exceeded in race cars IRL which is a pretty weird, as in wrong, statement. The job of a race driver is to drive the car at the limit of traction on the entirety of a track, and in the process of finding the limit may make mistakes sometimes, resulting in wheel spin or understeer/oversteer which is a loss of traction at either of the axles.
Finding the limit happens all the time during cornering and as the Race/weather/track develops and any minor corrections or slips aren’t easily visible on cameras, because drivers are expert to correct before a minor slip becomes a visible big one.
Anyhow, I don’t mean to lecture but real cars at any level of racing break traction when driven by professionals. And in gt7 for reasons not clear PD decided to give all cars a lot more grip, beyond what’s realistic imo.
Anybody interested in how traction works should read up “traction circle” and “slip angle” or look up Skip barbers racing books. Traction circle explains the BS in the new physics about understeer where full lock still results in too much traction on the front axle, in reality there should be almost 0 traction and this is a very fundamental and very telling aspect of how new physics are arcade physics, not real physics at all. I’m feeling similar fake traction behaviour on the rear axle when oversteer happens, it feels like there is an invisible band pulling the back of the car towards neutral steer.
I think I’m going to stop playing, the game is pretty much ruined for me.

If PD wanted to make the game more pad friendly they should have offered these updates as opt-in assists, not changes to the physics engine that feel like ESP ON
 
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