Gran Turismo 7 Update 1.71 Arrives With Major Physics Changes & Fanatec FullForce Support

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the article says the opposite

Sorry for being boring.
You're not boring, you're tiresome. I will never get the people who are getting mad at people having fun. Its perfectly fine that you don't like the physics mate, you do you. But getting all but hurt that you are even accusing a platforum that they are trying to mask the negativity is just pure sadness.

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Heres a poll from Reddit with more positive than negative feedback. People are generally more positively towards the update than negatively. I feel sorry for you that you feel such a strong urge to tell people otherwise.
 
I think you understand perfectly well that there are quite talented YouTubers. If you don't understand this, I'm sorry.

Right. There are YouTubers, who are/have since become racing drivers. There are many that aren’t - and are more entertaining than they are skilled.
 
You're not boring, you're tiresome. I will never get the people who are getting mad at people having fun. Its perfectly fine that you don't like the physics mate, you do you. But getting all but hurt that you are even accusing a platforum that they are trying to mask the negativity is just pure sadness.

bmVNiuY.png


Heres a poll from Reddit with more positive than negative feedback. People are generally more positively towards the update than negatively. I feel sorry for you that you feel such a strong urge to tell people otherwise.
25% of the players didn't like 1.71, I think it's significant.

you say in plain text "hide the negative," thereby acknowledging that it exists.

I'm just for striving for objectivity.

To be fair, my impression changes to likes/dislikes from event to event.
 
You're not boring, you're tiresome. I will never get the people who are getting mad at people having fun. Its perfectly fine that you don't like the physics mate, you do you. But getting all but hurt that you are even accusing a platforum that they are trying to mask the negativity is just pure sadness.

bmVNiuY.png


Heres a poll from Reddit with more positive than negative feedback. People are generally more positively towards the update than negatively. I feel sorry for you that you feel such a strong urge to tell people otherwise.
Since when Reddit is a place where negativity is well received ?
There might be a significant blind spot here. In any case, I wouldn't take these opinions at face value, although they likely reflect some kind of truth.

I also feel like they janked up fuel mileage/tank size for quite a few of the GR.3 cars.
example: bone stock mustang GR.3 pre patch: 8 laps at the nurburgring full circuit with a pit on lap 8 with about .5 of a lap remaining in the tank.
Corvette GR.3: bone stock: 8 laps at the ring full circuit with about .4 of a lap remaining of fuel.

Both of which were used pre patch at the N24 DLC race.

Post Patch:
Neither of these can complete 8 laps from the dealer any more. I can't figure out how to get them going 8 laps on FM 1. I have to go to FM 2 or higher to make up the gap. I've messed with gear ratios, aero, even settings that shouldn't have a measurable impact like making sure I've got the LSD set up right so I'm not burning fuel spinning the tires.
I simply cannot make either of these cars run 8 laps stock. Can't get there modified either but that's besides the point.

If I want to use either of these cars in that DLC race now I've got to mod them to be fast enough that even if I'm pitting 1-2 laps before everyone else I'm faster enough to not lose time overall. That doesn't make for fun racing. All that does is turn the 24 hours into a math problem that 100% has a solution that is easily found. You'll blow past everyone until you stop then they'll pass you and then you blow past everyone. It's not racing it's two completely different races in one. Functionally turns it into Multi-Class where I'm cosplaying as the prototype trying to win against the GT3 field.
I can feel you... I remember having a real hard time trying to put the Corvette Gr.3 on the same level of fuel consumption as the Ferrari 458 or the 911 RSR for my LM custom race. Most of the time the answer was to install a Turbo, increase weigh, and adjust the gearbox so that the cars hit the rev limiter at the end of the straight. On the other hand, a customizable racing gearbox had to be installed in the Corvette (which inherently reduces fuel consumption), and then geared for low engine RPM on the straights.
The problem you have here is that you cannot set your opponent's cars.

--

Now, on a completely different note: the new default setup values for the road cars are causing me problems. The suspension extension and compression values are so high that even installing sports or fully customizable suspension cannot match them.

Here, stock values are :
Compression : 45 / 45
Expansion : 60 / 60

Stock.webp

Setup window for Sport suspensions :
Compression : 25 to 35 / 25 to 35
Expansion : 40 to 50 / 40 to 50

Sport_compression.webp

Sport_expansion.webp

Setup window for Fully Customizable :
Compression : 20 to 40 / 20 to 40
Expansion : 30 to 60 / 30 to 60

Fully_C_compression.webp

Fully_C_expansion.webp

All in all, given the changes made to controller steering, base suspension settings, tire grip levels, and downforce on certain cars, it is very difficult to disentangle physics-related changes from the rest. Consequently, offering constructive feedback on potential adjustments to the physics seems like an impossible task. Debates may dragging on without leading to anything constructive for the devs.
 
25% of the players didn't like 1.71, I think it's significant.
See, you are already start moving the goalposts from 'the critics are 50/50' to 'yes but 25% is also quite significant'. With 75% positive feedback there is really nothing wrong with stating that the first impressions are fine but there are also people with negative emotions.

you say in plain text "hide the negative," thereby acknowledging that it exists.

First of all, it was you who came up with a conspiracy that GTPlanet is removing any negative bias towards the update by changing title/content which is proven to be a false statement.

Second of all, I never said there is no negativity. Of course there is, and there should be. There is nothing wrong with disliking the update. Im just pointing out the false statements you make about the article and the general opinion which is purely based on your single point of view.

I'm just for striving for objectivity.

Oh please, keep telling that yourself lol.

Since when Reddit is a place where negativity is well received ?
There might be a significant blind spot here. In any case, I wouldn't take these opinions at face value, although they likely reflect some kind of truth.

Do you think people on a Reddit sub are more positive than people on an actual Gran Turismo forum? Serious question.
Reddit can be a negative sinkhole lol.
 
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See, you are already start moving the goalposts from 'the critics are 50/50' to 'yes but 25% is also quite significant'. With 75% positive feedback there is really nothing wrong with stating that the first impressions are fine but there are also people with negative emotions.



First of all, it was you who came up with a conspiracy that GTPlanet is removing any negative bias towards the update by changing title/content which is proven to be a false statement.

Second of all, I never said there is no negativity. Of course there is, and there should be. There is nothing wrong with disliking the update. Im just pointing out the false statements you make about the article and the general opinion which is purely based on your single point of view.



Oh please, keep telling that yourself lol.



Do you think people on a Reddit sub are more positive than people on an actual Gran Turismo forum? Serious question.
Reddit can be a negative sinkhole lol.
an article with the title rave reviews against a background of 25% negativity based on a vote that you yourself provided from 750 people and objectively described both the pros and cons of opinion leaders on YouTube. yes yes. Is everything clear with you
 
an article with the title rave reviews against a background of 25% negativity based on a vote that you yourself provided from 750 people and objectively described both the pros and cons of opinion leaders on YouTube. yes yes. Is everything clear with you
What are you going on about?

That's not the title of the article and it never has been - and both of the two people who can know this have told you this already.

The title does not indicate positive or negative, or mixed, or any other qualitative expression of the type of response nor a quantitative expression of the proportions.

1787921141360.webp


The phrase "Big Feelings" means "Quite Strong Opinions".

It also contains both positive and negative comments within its body, at about 50:50.
 
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Since when Reddit is a place where negativity is well received ?
There might be a significant blind spot here. In any case, I wouldn't take these opinions at face value, although they likely reflect some kind of truth.


I can feel you... I remember having a real hard time trying to put the Corvette Gr.3 on the same level of fuel consumption as the Ferrari 458 or the 911 RSR for my LM custom race. Most of the time the answer was to install a Turbo, increase weigh, and adjust the gearbox so that the cars hit the rev limiter at the end of the straight. On the other hand, a customizable racing gearbox had to be installed in the Corvette (which inherently reduces fuel consumption), and then geared for low engine RPM on the straights.
The problem you have here is that you cannot set your opponent's cars.

--

Now, on a completely different note: the new default setup values for the road cars are causing me problems. The suspension extension and compression values are so high that even installing sports or fully customizable suspension cannot match them.

Here, stock values are :
Compression : 45 / 45
Expansion : 60 / 60


Setup window for Sport suspensions :
Compression : 25 to 35 / 25 to 35
Expansion : 40 to 50 / 40 to 50


Setup window for Fully Customizable :
Compression : 20 to 40 / 20 to 40
Expansion : 30 to 60 / 30 to 60


All in all, given the changes made to controller steering, base suspension settings, tire grip levels, and downforce on certain cars, it is very difficult to disentangle physics-related changes from the rest. Consequently, offering constructive feedback on potential adjustments to the physics seems like an impossible task. Debates may dragging on without leading to anything constructive for the devs.
My understanding is that the damper values in the settings are "Damping Ratio %" and that the strength of that damper is likely different between stock/street, and sports/full suspension. We are adjusting a % in that force/ratio calculation.
 
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What are you going on about?

That's not the title of the article and it never has been - and both of the two people who can know this have told you this already.

The title does not indicate positive or negative, or mixed, or any other qualitative expression of the type of response nor a quantitative expression of the proportions.

View attachment 1561361

The phrase "Big Feelings" means "Quite Strong Opinions".

It also contains both positive and negative comments within its body, at about 50:50.
Thank you, thats is clear
 

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Since the update,some of the curbs are brutal.I went and redone the power pack FF race at Willow springs,if you put a wheel slightly onto the brickwork at the edge of the track,its not good.I got pushed wide on a corner and the car was all over the place on the dirt.:lol:.
If I could sort the wobbly thing with some of the road cars it would be good,the gt3 cars on RH that I drove seem fine for me,seem to have more grip coming out of slow corners when you hit the throttle.I dont know if that how its supposed to be,but its fun.
 
So this guy is commenting from russia through some russian translator.. explains many things.
Previously, the translator gave the name mixed reviews, then began to give the name enthusiastic

The country doesn't matter

Earlier in this chat, I gave my feedback that school has become much easier.

cyka occupation/invasion =OOO
here is a forum about gt7
 
Patiently waiting for SuperGTs take, as he has actually raced IRL. After playing around with more road cars on sports and comfort tyres I'm finding that side of things more realistic. I think it's just race tyres which need tweaking a bit and some of the suspension and/or weight transfer physics feel really odd. I've seen videos of people braking so hard it literally makes the car do a forward roll. Madness
 
To be honest im not sure what youre expecting. Do you think the limitations of gt7s physics can be blamed on ps4? You'd be wrong about that. There are sims on pc like lfs and netkar pro with much much better physics than gt7 or a lot of modern Sims as well that will run on 20 yr old laptops.

Great physics dont require the crazy amount of processing power people think they do. The limitation is usually the talent and the goals of the developer. PD has tons of talent but their goal isnt 100% realism. They want to make it as realistic as possible without losing all accessibility.

I agree, ps4 should've been abandoned and gt7 should've stayed ps5 exclusive (it was announced that way) but they got forced to port it to ps4. I dont think that really changed things that much though.
It could be physics, it could be the AI, it could be larger grids, it could be features we don't even know they want to implement...
 
Must admit, I have no issues with the new physics. In fact, I feel like I'm more connected to the cars. They all still behave differently but there aren't huge extremes the way there sometimes seemed to be prior to 1.71.
 
I have started gt7 on a fresh account to check the new physics from start of the game. I am on controller. My two cents:
I think the new physics are better in 80% of the cases. With the old physics, cars could feel unnatural around the limit, in the new physics this feels much better. Overall the new physics feel more balanced and nicer to drive.
Drawbacks with the new physics from my perspective:
  • the feel of cars seems a bit flat, as if the physics are too bland and forgiving
  • there is too little slack now at steering center, which causes cars to be wobbly to any inputs. On dirt this causes cars to dart around which is doubly annoying
  • braking distances are now unnaturally short

So overall, I think the physics are an improvement, but they have overdone it a bit. Increase the slack around center a bit, make the car behaviour a bit less ironclad and decrease stopping power a bit and physics would be great.
 
Going to take me a bit to get the hang of the new shifting for certain cars.

Did the X2019 menu on my alt account today and I would always shift up a gear before accelerating in those things if I was in 1st (very rare) or 2nd gear.
 
Going to take me a bit to get the hang of the new shifting for certain cars.

Did the X2019 menu on my alt account today and I would always shift up a gear before accelerating in those things if I was in 1st (very rare) or 2nd gear.
I've noticed the GT World Series drivers doing this pre-update, though. I presume you have TC off?

I haven't noticed this myself, throttle application without TC is to instinctive for me. I rarely short-shift out of a corner
 
DigitRacing, who was quite critical of the new update, just did an 180 and admitted he was maybe a bit wrong on his first feeling.


the car became more stable at the exit of the turn

you can work with accelerator as on/off

The steering needs to be improved

quotes from his video with Russian auto translation
 
I've noticed the GT World Series drivers doing this pre-update, though. I presume you have TC off?

I haven't noticed this myself, throttle application without TC is to instinctive for me. I rarely short-shift out of a corner
I have TC set to 1 in these cars.
 
Don’t care.

Accelerating from corners feels good, and more realistic than before. Subsequently, it’s a lot more fun. Which is what really matters.H
How can you say anything is good about the new physics when all feel and grip has been replaced with some sort of floaty thing?
I'm not sure what you call the game now but it's not a driving simulator..... I should caveat this by saying I've only tried roadcar races on sport tires, and I use a controller, so maybe race cars on race softs using a wheel does feel better.
 
Not sure he did a 180. He basically says 'it's easier now, that's just the way it is. Adapt to it'.
Whether you consider the new video a 180 or not from his previous one is up to anyones interpretation but I honestly don't think it can be summarised saying "it's just easier now, adapt to it". In fact, he states that, despite the input on the accelerator being now less modular and closer to an off/on switch, the real difficulty for both slower and faster drivers is now to stick to the appropriate racing line because, as cars are generally slower now, time loss by not sticking to the optimal racing lines is much more difficult to make up for.
 
After more driving, you get used to it. But some things still make no sense. Every car understeers too much. And race cars are glued to the ground waaaay too much. And the BOP ruined everything. Don’t know if it has something to do with their new partnerships...

The physics on the grass is dirty (🤓) too.

But the feeling on brake/throttle is better.
Tire temperature would be great to add. I think overheating the tires feels a bit better with a better reaction now than before.

Still don’t think this was needed even more without advising users. So many tuned done for nothing...

Not 100% to throw, not 100% needed, but definitly 100% things for PD to learn...
 
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