83% of 15 gives that number. I'd rather not reveal any sources of the information, sorry.Where did you learn about this exact number? 12.45Nm?
83% of 15 gives that number. I'd rather not reveal any sources of the information, sorry.Where did you learn about this exact number? 12.45Nm?
Lol this is one time I wish I was making up numbers97% of numbers on the internet are made up.
(Source: me. Making up some numbers )
Interesting!Just found out that the new Fanatec dd+ extreme is capped at 83% or 12.45nm torque. That's still a great amount of torque, just wish they would remove the cap and let the players use the full 15nm torque like it's advertised as having.... Especially since PD collaborated with Fanatec on this.
It's the actual reference data that is initiated by GT7 and then sent to the wheel base, I don't believe different wheels can change the cap but I can ask about itThe different wheels must have been nerfed differently, I have an F1 Podium, I use it on the low torque setting and only use 40-60% of available force torque, anymore and the wheel gets unrealistically heavy. I don't want a wheel that can easily be ripped from your hands while racing.
It's like they go out of their way to make the wheeled experience worse. I'm starting to wonder if it's intentional, to level the playing field between controllers and wheels.Which is still kind of a bummer. Bumping in game torque ffb from 5 to 6, helped a bit, but im definitely in the hoping full force brings a bit of tire/grip/load feelings back. That first week was incredible.
And thats the thing. We all can turn our wheels down. But you have to spend thousands to turn them up. And then pd comes in acting like someone’s mommy and goes nah..you take this. Thing is..i just want it to be realistic. Its why i upgraded to the extreme. Realistic is fun.The different wheels must have been nerfed differently, I have an F1 Podium, I use it on the low torque setting and only use 40-60% of available force torque, anymore and the wheel gets unrealistically heavy. I don't want a wheel that can easily be ripped from your hands while racing.
That's what really baffles me about the GT series and PD. They associate themselves with accessories that provide a high-end experience but neuter the experience and/or not support it fully.And thats the thing. We all can turn our wheels down. But you have to spend thousands to turn them up. And then pd comes in acting like someone’s mommy and goes nah..you take this. Thing is..i just want it to be realistic. Its why i upgraded to the extreme. Realistic is fun.
12nm torque is still quite nice but yeah I totally understand what you are saying. PD put a cap of 70% on the Logitech G Pro which makes the max torque about 7.8nm. I bought that wheel because i wanted to have at least 10nm torque. I use a drivehub to get it back to the full 11nm and that lets me feel what I paid for... The difference between 7nm torque and 11nm is huge, playing at 7nm makes the wheel feel like a toy.That's what really baffles me about the GT series and PD. They associate themselves with accessories that provide a high-end experience but neuter the experience and/or not support it fully.
I used to push back against the sim-cade narrative and prolly still would (to an extent). But this situation (among others) further shows me why people believe it.
You DEFINITELY should not be worried about clipping.Interesting!
It’s definitely less than it used to be with the feeling of tire directionality, and a little bit of the inside-middle-outside edge of the tire under load sensations taking the biggest hit. Which is still kind of a bummer. Bumping in game torque ffb from 5 to 6, helped a bit, but im definitely in the hoping full force brings a bit of tire/grip/load feelings back. That first week was incredible. Never have i felt that close to being one with a car..except in actual cars..ugh!
Anyway! Appreciate the insight. Its fascinating how dramatic a few newtons can be. To that end, @PirovacBoy noticed that the dynamic range appeared to have been reworked a bit and my question to you is, do you have any ideas as to whether this had an affect on clipping rates? I’ve been content with the in game settings of 6/7, and haven’t experienced the dreaded clips. But im wondering how far its possible to go and still receive a full and clean signal.
I’d love to hear the logic behind the wheel nerf. At no point during that first week did the wheel have enough power to rip from my hands. Let alone, hurt me. We know what we bought, let us use it.
Known issue since the beginning of GT7.Anyone else observed a glitch upon restarting in an event where the FFB will randomly be much higher than it should be? Maybe around +30% if I had to put a number on it.
I did hundreds of retries around the Fuji TT so noticed it occasionally being quite clearly harder to turn vs my other attempts, this is different from the other glitch where the degrees of rotation dont match until you pause and unpause.
Both bugs made the experience more frustrating than it needed to be, it requires muscle memory but the wheel properties changing each time did not help matters.
Are we sure its only -18%? Ive been ratcheting up the ffb in game up to 9 now as the ffb feels so relatively weak comparatively. I actually clipped a curb irl yesterday, then did it in game and it felt so…toyish i barely noticed.12nm torque is still quite nice but yeah I totally understand what you are saying. PD put a cap of 70% on the Logitech G Pro which makes the max torque about 7.8nm. I bought that wheel because i wanted to have at least 10nm torque. I use a drivehub to get it back to the full 11nm and that lets me feel what I paid for... The difference between 7nm torque and 11nm is huge, playing at 7nm makes the wheel feel like a toy.
I don't know how much truth there is to this, but from what I've heard... There is a big difference between 7nm and 11nm but not that big of a difference going from 12nm to 15nm.
That's what really baffles me about the GT series and PD. They associate themselves with accessories that provide a high-end experience but neuter the experience and/or not support it fully.
I used to push back against the sim-cade narrative and prolly still would (to an extent). But this situation (among others) further shows me why people believe it.