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The spying machines put this in my youtube feed the other night. Watched it while going to bed. Super Taikyu should give people an idea of why GT is what it is and the sort of cars they've had in it since the beginning. It's a great production based racing series. Also plenty of the Best Motoring drivers in there.
Maybe it's just me but certain sections of Sugo remind me of Autumn Ring. Coincidence? I would say not.. perhaps Sugo inspired the Autumn Ring design way back when before they were doing licensed tracks? Laguna Seca was GT2 and only one I think? I'm sure people will say many corners are like other corners across various tracks, but from my memory playing it and watching the race(s), I think they have a great and similar flow. But they will probably look pretty different so don't freak out people.. "Omg they are adding two tracks that are basically the same thing!"
Sorry for the primitive quality. Paint is the only image editor I have on this PC 🤷♂️
That being said: it seems like Lobby network performance is garbage compared to Sport mode from the handful of times I've tried it. Also done it with just my friend and I driving around for hours. I'm assuming Sport mode is on dedicated servers and Lobby is locally hosted and thus feels much harder to have close racing i.e. vehicle proximity and collision detection.
Second, I imagine the GTP community actively playing it online was small compared to Sport mode now (which is still small relatively speaking I think) and thus only the most dedicated players where self-stewarding is possible. Sport mode is likely any joe shmo looking to pick up a controller and play. Dip in and dip out other than the Driver Rank and Safety Rating. I'd hardly expect people to self-steward except in the highest rank tiers where you actively see regular competitors, get to know them per say, and also it may be broadcasted or whatever.
I will say I haven't really actively played Sport mode for awhile (I did actually do a couple races last weekend; went smoothly) and I don't think I ever really had a problem with the penalty system. But I also don't see how they could make a perfect system that always makes the "right" decision. People are often upset even with humans making the calls. It'd be cool if there was more to Sport mode. The current event system is kinda lame IMO. They should have like multiple active themed (early 90s Group A, 90s F1, Modern GT3, Vintage, Super Taikyu, etc) championships running simultaneously and each championship has a race per week at least. And maybe a championship runs for 8 events over 2 months and then resets with randomly selected tracks or track order. But then IMO they need a bunch more tracks to support that much racing. So many tracks in GT7 I have no interest in.
Anyway, big ramble. Could go on and on but it seems off topic and I need to make dinner.
Maybe it's just me but certain sections of Sugo remind me of Autumn Ring. Coincidence? I would say not.. perhaps Sugo inspired the Autumn Ring design way back when before they were doing licensed tracks? Laguna Seca was GT2 and only one I think? I'm sure people will say many corners are like other corners across various tracks, but from my memory playing it and watching the race(s), I think they have a great and similar flow. But they will probably look pretty different so don't freak out people.. "Omg they are adding two tracks that are basically the same thing!"
Sorry for the primitive quality. Paint is the only image editor I have on this PC 🤷♂️
This sounds pretty great as someone who never played GT5 or 6 online except occasionally with my one other friend who played it and we'd just drive around and talk.It's amazing how quickly we all forget. Until GT Sport, ALL rooms were run totally without any auto stewarding. That's a mere nine years ago. A lifetime maybe for a young teenager, but it seems like yesterday to those of us that have been playing GT (and other racing games) for decades.
It might, given where driving standards have gone in Sport Mode, be very difficult to imagine this, but once upon a time we used to have a MASSIVE user lobby system that was run by hosts. Yes, there were organized leagues, but of course, you had to race at their schedule, in their car and track choices. But the 'casual' lobbies weren't all wreckfest demolition derbies. How was that achieved?
Firstly, you titled your room. Clean, no rules, stock, tuners, Shuffle, whatever. Secondly, back before the horror of Spirt Mode, the de facto standard for clean racing was the GT Planet Online Rules (GTP OLR). And even there, in casual rooms, a bunch of the more league focused rules were ignored.
But the primary contact rules were easy to understand, and revolved around SELF stewarding. The rules usually expected the driver to return position for passing with contact, cutting track, forcing another driver off, etc.. Not a timed ghost penalty. Return position. Easy to understand, easy to serve. Flagrant violators got kicked and the lobby system blocked their re-entry for 24 hours (if the lobby stayed open that long!).
There were rules that governed defense (no weaving, no moving in the braking zone, one defensive move only) that are completely ignored in sport Mode and quite honestly, completely break any degree of realism to the sport of racing! It's like a soccer game that allows players to pick up the ball and throw it in the net... It might be a video game, but it sure as heck ain't soccer!
The real tragedy is that there is a new generation of sim racers that can't even CONCEIVE that a community could police themselves in casual lobbies and provide years of good clean racing. I can only assure you that we did. And I feel sorry for those so lost in the current travesty they can't see themselves doing it again.
That being said: it seems like Lobby network performance is garbage compared to Sport mode from the handful of times I've tried it. Also done it with just my friend and I driving around for hours. I'm assuming Sport mode is on dedicated servers and Lobby is locally hosted and thus feels much harder to have close racing i.e. vehicle proximity and collision detection.
Second, I imagine the GTP community actively playing it online was small compared to Sport mode now (which is still small relatively speaking I think) and thus only the most dedicated players where self-stewarding is possible. Sport mode is likely any joe shmo looking to pick up a controller and play. Dip in and dip out other than the Driver Rank and Safety Rating. I'd hardly expect people to self-steward except in the highest rank tiers where you actively see regular competitors, get to know them per say, and also it may be broadcasted or whatever.
I will say I haven't really actively played Sport mode for awhile (I did actually do a couple races last weekend; went smoothly) and I don't think I ever really had a problem with the penalty system. But I also don't see how they could make a perfect system that always makes the "right" decision. People are often upset even with humans making the calls. It'd be cool if there was more to Sport mode. The current event system is kinda lame IMO. They should have like multiple active themed (early 90s Group A, 90s F1, Modern GT3, Vintage, Super Taikyu, etc) championships running simultaneously and each championship has a race per week at least. And maybe a championship runs for 8 events over 2 months and then resets with randomly selected tracks or track order. But then IMO they need a bunch more tracks to support that much racing. So many tracks in GT7 I have no interest in.
Anyway, big ramble. Could go on and on but it seems off topic and I need to make dinner.