Gran Turismo Sport is Now Twice the Game it Was at Launch

No, it has 31 tracks & 83 layouts

I totally see your point, so don't get me wrong but the thing is, you don't drive every layout in the same way, so effectively they are different tracks, especially if you leave aside reverse layouts.

For instance, is it fair to say that Grand Prix and Nordschleife are the 2 layouts of the same track? Not sure.
 
i like to use facts
Sure thing. What is the objective definition of the term "a full game" that you used in your alternative headline? Does Assetto Corsa Competizione meet that definition and if so, why does GT Sport not?
'83 tracks'. No, it has 31 tracks & 83 layouts (even if you like to pretend they're different tracks, i like to use facts, unlike you who just seems to say 'facts are better' without actually speaking factually). There's a difference.
Sure thing. However how you're choosing to define things is... a choice. It isn't objective, and thus is not a fact - and we can examine the rationale behind your choice.


In GT Sport there are 83 different places you can go and drive a car and set a recorded lap time (there is an 84th, but it has no defined layout, and only appears in one place; players cannot select it as a course). I don't really know what better terminology there is than "a track" for "place you can drive a car and set a recorded lap time". Circuit also works, but has the same essential connotations. Course also works, again with the same basic meaning.

These places are at 29 different named locations (I don't know where you're getting 31 from). But a location is just a broad geographical (whether fictional or not) brush. Let's look at Willow Springs as an example. That's a place/location. There's three different tracks on it (two of which the game allows you to drive in reverse) - and they are completely different. Three different groups of people can drive on all three simultaneously without ever interfering with any other group.

By the argument that GT Sport has 29 tracks (again, you say 31 but the fact is that there's 29 track locations), Big Willow, Streets of Willow, and Horse Thief Mile are one track. But we've established that there's three completely unconnected circuits here that you can drive on all at the same time. That would make three tracks.

Here's where "layout" - the term GT Sport uses - falls flat. GT Sport says there's five layouts, but really there's only three - the fact that you can drive the other way around two of the tracks does not actually change how the tracks are laid out. Everything is in the same place; the layout is no different. But you can drive, and set a lap time, on these two additional versions.

Then there's places like Kyoto and the Nurburgring. Each has two circuits that are completely unconnected; two groups can drive both tracks simultaneously without ever meeting. However, each also has a unified layout, with new crossover sections of track that are not part of either of the other circuits - these sections of road surface are unique to that course, but you cannot drive on the 24hr version of the Nurburgring without also driving on sections of the other two tracks.

The "location = track" argument says that Nurburgring GP and Nurburgring Nordschleife are one track, despite sharing no section of road surface, while the "place you can record a lap time = track" argument says that they are two - and the 24hr track is a third.

Let's move to Tokyo. These six tracks look pretty obvious. It's three completely different bits of road, which you drive in opposite (Outer, Inner) directions. Except it isn't; the bulk of each of the three is the same, but the slip roads (or on/off-ramps) are different. Moreover, South Outer skips out an entire section of track that South Inner uses, as well as using different slip roads. The section from the start line to the pits of Outer is broadly the same as the section from the pits to the finish line of Inner (there's a different access road between the pits and the esses), but otherwise they use different sections of road throughout.

Of course there are tracks where the bulk of the course is shared between two different layouts - Brands Hatch, Red Bull Ring, Blue Moon Bay, Suzuka, Autopolis, Sardegna - and others where there's literally just a corner or two that is different - Fuji, Monza, La Sarthe.

Ultimately GT Sport has the following breakdown:
29 geographical locations (12 post-launch)
37 completely separate individual circuits (15 post-launch)
83 different courses for which it is possible to record a lap time (44 post-launch)
84 places to drive (44 post-launch)

The argument that "it has 31 tracks" (sic) requires you to classify a rally track and three road courses as one track, and three wholly separate road courses as one track, because they are in the same geographical location (Sardegna, Willow Springs respectively). The argument that it has 83 tracks only requires you to classify somewhere you can record a lap time as a track.

If that's your choice, that's your choice. It seems like an extremely arbitrary distinction to make, and not one borne out by facts.

For a nice, fun note, the article doesn't contain any mention of the 83/84 figure. In fact it only mentions the locations and number of post-launch courses. My headline also contains no numbers at all...

'336 cars'. 30 of which are concept cars & 20 of which are pick-up trucks & 4x4's which the mass audience cares very little for in a racing game.
What people care about driving is opinion, not fact. However the facts you have stated there don't add up at all.

Exactly what constitutes a "concept car" is up to you, but even if you limit it exclusively to Vision GT cars only there's 44 - you can cut that to 29, I think, if you exclude all variations (such as Gr.1 and Gr.X Hyundai VGTs, the four SRT Tomahawks, the three AMGs, and so on). Of course the Audi e-tron Vision GT and Bugatti Vision GT are both also actual real cars, but there's a fictional version of both in Gr.X too, so we can keep them in the list.

Aside from those, there's a load of other concept cars. Take the Abarth BAT1, a concept car shown in 1952, or the Plymouth XNR concept from 1960. More recently there's the GR Supra Racing Concept from last year, and we can't forget the Mazda that arrived this week - a 2015 concept car developed into a GT-exclusive model. That would also ask why we've not included the Citroen GT by Citroen, which had a similar genesis (and was almost a real car), on the concept car list - and its two race car variants.

That would then also ask questions about other GT-exclusive race cars that are not present in the real world. Have a look at the Beetle Gr.3, or the Atenza Gr.4 and Gr.3 (the Gr.4 actually has a real-world inspiration, but as that car was diesel and not 4WD, sits on the made-for-GT bench), or the mid-engined RCZ Gr.3, or its Road Car alternative, and the other six Gr.3/Gr.B road cars.

There's a lot of cars you could class as concept cars in GT Sport, but the only way to get a number as low as the one you stated you'd have to exclude everything but the first instance of a Vision GT car - and that number is lower (but should be higher at year-end; there's two more coming).

As for 20 pick-up trucks and 4x4s... there's two, and they're both pick-up trucks (F150 Raptor, Tundra TRD Pro). There weren't even 20 in GT6.

i like to use facts
 
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This thread is thoroughly entertaining for all of the wrong reasons, also, I seriously wouldn't bother arguing with @Famine when all you're bringing to the table are opinions masquerading as facts with some facts that have confirmation bias applied to them.

Famine has all of the legitimate facts at his disposal, just take the L before you start looking stupider.


That would also ask why we've not included the Citroen GT by Citroen, which had a similar genesis (and was almost a real car), on the concept car list - and its two race car variants.

Can't seem to find the source at the moment, but there was a small handful (5 or 6) which were sold or licensed for road use.
 
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Can't seem to find the source at the moment, but there was a small handful (5 or 6) which were sold or licensed for road use.
Citroen planned to make 10, but never did. The one concept actually worked though, albeit with a V8 instead of a hydrogen fuel cell, and it's in Citroen's museum. I keep asking to drive it :lol:
 
Another way to look at it, my launch edition says 60GB install size. GTS is currently 103GB. 1.72 times the game it was at launch :dopey:

They've included the free Scapes add-on too I think, that is really part of the game, just PD thought it would be better to make it optional.
 
Adding to Famine's post, if d25bev didn't know, these are the Gr4 & Gr3 Atenzas inspired variants.
One that raced in the Chinese Touring Car Championship(I'm sure I posted it in the Car Suggestion thread) and the other that raced in Grand Am.
images.jpeg
images (1).jpeg
 
Gran Turismo Sport is actually going to contain more features than any other game in the series to date. Nothing has been dropped, things have only been added. Whether it be the campaign mode, or the offline gameplay, or the open lobbies, everthing has been raised in quality and there is more of it, so there is nothing to worry about. Nothing has been dropped.
https://www.gtplanet.net/kazunori-yamauchi-pre-e3-2017-interview-gt-sport-features-game-series/

Pretty specific right there. He lied about micro transactions too.
By the standards KAZ HIMSELF SET, GT Sport failed.
With these intentions in mind for it before they were scraped, this kinda undermines people's speculations that Sport isn't in the same vein as the numbered games doesn't it? It seems like too much of its own thing to just be a prologue to the upcoming GT.
 
It's just the best bang for the buck - EVER!

Simply amazing, considering I got 'steelbook edition' for €35 just one month after release - due to bad (amazon) rating at the time.
Now at €15 - it's absolutely insane.

I wonder if the average guy has any idea how much work goes into replicating a car as a detailed 3d model. And it's costing you maybe 5 cents per car.
On the other hand, people happily buy die-casts for $5. Or a cup of coffee.

Now imagine you could buy clean opponents for 5c. That would be the nuts.
 
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Sure, without Monza, Spa and Laguna Seca, it was pretty thin on the "real world tracks" side.
Still enough for the casual player who has not already mastered/hated all the circuits.
 
It's just the best bang for the buck - EVER!

Simply amazing, considering I got 'steelbook edition' for €35 just one month after release - due to bad (amazon) rating at the time.
Now at €15 - it's absolutely insane.

I wonder if the average guy has any idea how much work goes into replicating a car as a detailed 3d model. And it's costing you maybe 5 cents per car.
On the other hand, people happily buy die-casts for $5. Or a cup of coffee.

Now imagine you could buy clean opponents for 5c. That would be the nuts.
Ah, the argument comparing the cost of one thing to something completely different to try and prove its worth. :rolleyes: I'm glad you are happy and feel you got value for money, but let's not go down that road, because some ridiculous comparisons can arise.

And for a little bit of fun, let's just say it 5c per car, times 8 million equals $400,000 per car. They are getting compensated quite well per car, and and it works out even better with fewer cars. :rolleyes: They could even pay for a few more people to know them out a bit quicker. ;) :lol:
 
Let's just list em all.

Fictional:

Alsace
Autodrome Lago Maggiore
Blue Moon Bay Speedway
Broad Bean Raceway
Colorado Springs
Dragon Trail
Fishermans Ranch
KYOTO DRIVING PARK
Northern Isle Speedway
Sardegna
Tokyo Expressway

Added:

Sainte-Croix
Special stage Route X


Real world

Autódromo De Interlagos (new to GT)
Brands Hatch
Mount Panorama Motor Racing Circuit
Nürburgring
Suzuka
Willow Springs

Added:

Autopolis (new to GT)
Catalunya (new to GT)
Fuji
Goodwood (new to GT)
Laguna Seca
Red Bull ring
Spa
Tsukaba

Real world locations dominated the additions, although many of the fictional locations got completely new layouts.


All the course stuff from 1.14:

p001 tokyo_expwy_01 L01 tokyo_expwy_01 Tokyo Expressway - Central Outer Loopcity
p001 tokyo_expwy_01 L02 tokyo_expwy_01_inner Tokyo Expressway - Central Inner Loopcity
p003 wilderness_01 L01 wilderness_01 Fishermans Ranch
p003 wilderness_01 L02 r_wilderness_01 Fishermans Ranch II
p004 oval_01 L01 oval_01 Northern Isle Speedway
p004 oval_01 L02 oval_01_infield Northern Isle Speedway Infield
p005 pwy_forest_config L01 pwy_forest_config_L01
p006 oval_02 L01 oval_02 Blue Moon Bay Speedway
p006 oval_02 L02 r_oval_02 r_Blue Moon Bay Speedway
p006 oval_02 L03 oval_02_infield_A Blue Moon Bay Speedway infield A
p006 oval_02 L04 oval_02_infield_B Blue Moon Bay Speedway infield B
p006 oval_02 L05 r_oval_02_infield_A r_Blue Moon Bay Speedway infield A
p006 oval_02 L06 r_oval_02_infield_B r_Blue Moon Bay Speedway infield B
p007 oval_03 L01 oval_03 Oval_03 Broad Bean Raceway
p007 oval_03 L02 r_oval_03 r_Oval_03 Broad Bean Raceway
p008 eifel_01 L01 eifel_01 Alsace - Village
p008 eifel_01 L02 r_eifel_01 Alsace - Village
p011 tokyo_expwy_02 L01 tokyo_expwy_02 Tokyo Expressway - East Outer Loopcity
p011 tokyo_expwy_02 L02 tokyo_expwy_02_inner Tokyo Expressway - East Inner Loopcity
p013 permanent_01 L01 permanent_01 Dragon Trail - Seaside
p013 permanent_01 L02 r_permanent_01 Dragon Trail - Seaside II
p015 permanent_02 L01 permanent_02 Lake Maggiore GP
p015 permanent_02 L02 r_permanent_02 Lake Maggiore GP II
p015 permanent_02 L03 permanent_02_short Lake Maggiore Short
p015 permanent_02 L04 permanent_02_east Lake Maggiore East
p015 permanent_02 L05 permanent_02_west Lake Maggiore West
p015 permanent_02 L06 r_permanent_02_short Lake Maggiore Short II
p015 permanent_02 L07 r_permanent_02_east Lake Maggiore East II
p015 permanent_02 L08 r_permanent_02_west Lake Maggiore West II
p016 permanent_02 L01 r_permanent_02L01
p017 oval_2_L01 r_oval_02_L01
p018 oval_03_L01 r_oval_03_L01
p021 wilderness_02_Layout02 L01 wilderness_02_Layout02 Sardegna Windmills
p021 wilderness_02_Layout02 L02 r_wilderness_02_Layout02 Sardegna Windmills II
p022 wilderness_03_Layout01 L01 wilderness_03_Layout01 Colorado Springs Lake
p022 wilderness_03_Layout01 L02 r_wilderness_03_Layout01 Colorado Springs Lake II
p024 wilderness_04 L03 wilderness_04_A
p024 wilderness_04 L04 r_wilderness_04_A
p024 wilderness_04 L05 wilderness_04_B
p024 wilderness_04 L06 r_wilderness_04_B
p024 wilderness_04 L07 wilderness_04_C
p024 wilderness_04 L08 r_wilderness_04_C
p025 wilderness_05 L03 wilderness_05_B
p025 wilderness_05 L04 wilderness_05_B
p025 wilderness_05 L05 wilderness_05_C
p025 wilderness_05 L06 wilderness_05_C
p025 wilderness_05 L07 wilderness_05_D
p025 wilderness_05 L08 wilderness_05_D
p026 drivingPark_01 L01 drivingPark_01 DrivingPark01
p026 drivingPark_01 L02 drivingPark_02 DrivingPark02
p026 drivingPark_01 L03 drivingPark_03 DrivingPark03
p026 drivingPark_01 L04 r_drivingPark_01 DrivingPark01 II
p026 drivingPark_01 L05 drivingPark_04 DrivingPark 04
p026 drivingPark_01 L06 r_drivingPark_04 DrivingPark 04 II
p027 drivingPark_02 L01 drivingPark_02_L01
p503 test_pwy_tokyo_expwy_02 L01 test_pwy_tokyo_expwy_02_L01
p503 test_pwy_tokyo_expwy_02 L02 test_pwy_tokyo_expwy_02_L02
p504 test_pwy_tokyo_expwy_03 L01 test_pwy_tokyo_expwy_03_L01
p504 test_pwy_tokyo_expwy_03 L02 test_pwy_tokyo_expwy_03_L02
p505 test_pwy_tokyo_expwy_04 L02 test_pwy_tokyo_expwy_04_L02
p509 test_pwy_siz_1 L01 test_pwy_siz_1_L01
p512 test_pwy_wilderness_01 L01 test_pwy_wilderness_01_L01
p512 test_pwy_wilderness_01 L02 test_pwy_wilderness_01_L02
p526 test_pwy_oval2 L01 test_pwy_oval2
p526 test_pwy_oval2 L02 r_test_pwy_oval2
p526 test_pwy_oval2 L03 test_pwy_oval2_L03
p526 test_pwy_oval2 L04 test_pwy_oval2_L04
p526 test_pwy_oval2 L05 r_test_pwy_oval2_L03
p526 test_pwy_oval2 L06 r_test_pwy_oval2_L04
p528 test_pwy_oval4 L01 test_pwy_oval4_L01
p530 test_pwy_permanent_01 L01 sunset test_pwy_permanent_01
p530 test_pwy_permanent_01 L02 sunset test_pwy_permanent_02
p531 test_pwy_permanent_02 L01 test_pwy_permanent_02_L01
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p532 test_pwy_matsuo_01 L01 test_pwy_matsuo_01_L01
p532 test_pwy_matsuo_01 L02 test_pwy_matsuo_01_L02
p533 test_pwy_ichii_01 L01 test_pwy_ichii_01_L01
p533 test_pwy_ichii_01 L02 test_pwy_ichii_01_L02
p534 test_pwy_ichii_02 L01 test_pwy_ichii_02_L01
p534 test_pwy_ichii_02 L02 test_pwy_ichii_02_L02
p541 test_pwy_naito_layout L02 r_test_permanent_02
p541 test_pwy_naito_layout L03 test_permanent_02_short
p541 test_pwy_naito_layout L04 day1_new test_permanent_02_east
p541 test_pwy_naito_layout L04 day2_new test_permanent_02_east
p541 test_pwy_naito_layout L05 day1_new test_permanent_02_west
p541 test_pwy_naito_layout L05 day2_new test_permanent_02_west
p541 test_pwy_naito_layout L06 r_test_permanent_02_short
p541 test_pwy_naito_layout L07 r_test_permanent_02_east
p541 test_pwy_naito_layout L08 r_test_permanent_02_west
p542 test_pwy_naito_layout L01 test_pwy_naito_layoutTest02_L01
p542 test_pwy_naito_layout L02 test_pwy_naito_layoutTest02_L02
p547 test_pwy_asaito_layoutTest13 L01 test_pwy_asaito_layoutTest13_L01
p549 test_pwy_naito_layout L01 test_pwy_naito_layoutTest03_L01
p549 test_pwy_naito_layout L02 test_pwy_naito_layoutTest03_L02
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p562 test_pwy_ferreira01 L01 test_pwy_ferreira01_L01
p562 test_pwy_ferreira01 L02 test_pwy_ferreira01_L02
p564 test_saita_01 L01 test_saita_01_L01
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p565 test_pwy_takano01 L01 test_pwy_takano01_L01
p565 test_pwy_takano01 L02 test_pwy_takano01_L02
p566 test_pwy_tejima01 L01 test_pwy_tejima01_L01
p566 test_pwy_tejima01 L02 test_pwy_tejima01_L02
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p567 test_pwy_matsuo_02 L02 test_pwy_matsuo_02_L02
p568 test_pwy_kai_01 L01 test_pwy_kai_01_L01
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p569 test_pwy_yamamoto_01 L01 test_pwy_yamamoto_L01
p572 test_pwy_onagi_02 L01 test_pwy_onagi2_L01
p572 test_pwy_onagi_02 L02 test_pwy_onagi2_L02
p574 test_pwy_ikegami_01 L01 test_pwy_ikegami_01_L01
p574 test_pwy_ikegami_01 L02 test_pwy_ikegami_01_L02
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p574 test_pwy_ikegami_01 L04 r_test_pwy_ikegami_01_L04
p574 test_pwy_ikegami_01 L05 test_pwy_ikegami_01_L05
p574 test_pwy_ikegami_01 L06 r_test_pwy_ikegami_01_L06
p581 test_pwy_wilderness5_01 L01 test_pwy_wilderness5_01_L01
p581 test_pwy_wilderness5_01 L02 r_test_pwy_wilderness5_01_L02
p581 test_pwy_wilderness5_01 L03 test_pwy_wilderness5_01_L03
p581 test_pwy_wilderness5_01 L04 test_pwy_wilderness5_01_L04
p581 test_pwy_wilderness5_01 L05 test_pwy_wilderness5_01_L05
p581 test_pwy_wilderness5_01 L06 test_pwy_wilderness5_01_L06
p581 test_pwy_wilderness5_01 L07 test_pwy_wilderness5_01_L07
p581 test_pwy_wilderness5_01 L08 test_pwy_wilderness5_01_L08
p582 test_pwy_wilderness5_02 L01 test_pwy_wilderness5_02_L01
p582 test_pwy_wilderness5_02 L02 test_pwy_wilderness5_02_L02
p583 test_pwy_wilderness5_03 L01 test_pwy_wilderness5_03_L01
p583 test_pwy_wilderness5_03 L02 test_pwy_wilderness5_03_L02
p584 test_pwy_ckoga_01 L01 ckoga_Dawn test_pwy_ckoga_01_L01
p587 test_pwy_wilderness5_04 L01 test_pwy_wilderness5_04_L01
p587 test_pwy_wilderness5_04 L02 test_pwy_wilderness5_04_L02
c052 suzuka L01 suzuka Suzuka Circuit
c052 suzuka L02 suzuka_east Suzuka Circuit East Course
c055 tsukuba L01 tsukuba
c058 new_fisco L01 test-fuji new_fisco_L01
c058 new_fisco L02 test-fuji new_fisco_L02
c060 suzuka L01 suzuka_east suzuka_east_L01
c073 spa L01 spa
c078 monza L01 monza Autodromo Nazionale Monza
c078 monza L02 monza_no_chicane Autodromo Nazionale Monza No Chicane
c136 deepforest L01 deepforest
c136 deepforest L02 r_deepforest
c180 nurburgring_nord L01 nurburgring_nord Nurburgring Nordschleife
c180 nurburgring_nord L02 nurburgring_tourist Nurburgring Nordschleife Tourist Layout
c180 nurburgring_nord L03 nurburgring_24h Nurburgring 24h
c180 nurburgring_nord L04 nurburgring_GP Nurburgring GP
c201 mount_panorama L01 mount_panorama Mount Panorama Circuit
c204 brandshatch L01 brandshatch Brands Hatch Grand Prix Circuit
c204 brandshatch L02 brandshatch_indy Brands Hatch Indy Circuit
c207 wls_big_willow L01 wls_big_willow Willow Springs International Raceway: Big Willow
c208 wls_streets L01 wls_streets Willow Springs International Raceway: Streets of Willow Springs
c208 wls_streets L02 r_wls_streets Willow Springs International Raceway: Streets of Willow Springs II
c210 wls_horse_thief_mile L02 r_wls_horse_thief_mile Willow Springs International Raceway: Horse Thief Mile II
c229 redbullring L01 redbullring_L01
c237 interlagos_GP L01 interlagos_GP Autodromo De Interlagos
c239 goodwood_circuit L01 goodwood_circuit_L01
c243 akasaka_short L01 akasaka_short_L01
c247 sarthe L01 sarthe

The latest update has probably got all the courses set to feature in GT7 listed :eek:
 
INTERESTING
I just read somewhere that Kaz said Deep Forest was imported into GTS already, but due to scaling and redesign of low resolution objects up to 4k standard was taking too much resources for them to make it ready to be driven in GTS.

Some people here may already know this fact, but I just learned about it today.

I will put the source here if I can find it.

Sure thing. What is the objective definition of the term "a full game" that you used in your alternative headline? Does Assetto Corsa Competizione meet that definition and if so, why does GT Sport not?

Sure thing. However how you're choosing to define things is... a choice. It isn't objective, and thus is not a fact - and we can examine the rationale behind your choice.


In GT Sport there are 83 different places you can go and drive a car and set a recorded lap time (there is an 84th, but it has no defined layout, and only appears in one place; players cannot select it as a course). I don't really know what better terminology there is than "a track" for "place you can drive a car and set a recorded lap time". Circuit also works, but has the same essential connotations. Course also works, again with the same basic meaning.

These places are at 29 different named locations (I don't know where you're getting 31 from). But a location is just a broad geographical (whether fictional or not) brush. Let's look at Willow Springs as an example. That's a place/location. There's three different tracks on it (two of which the game allows you to drive in reverse) - and they are completely different. Three different groups of people can drive on all three simultaneously without ever interfering with any other group.

By the argument that GT Sport has 29 tracks (again, you say 31 but the fact is that there's 29 track locations), Big Willow, Streets of Willow, and Horse Thief Mile are one track. But we've established that there's three completely unconnected circuits here that you can drive on all at the same time. That would make three tracks.

Here's where "layout" - the term GT Sport uses - falls flat. GT Sport says there's five layouts, but really there's only three - the fact that you can drive the other way around two of the tracks does not actually change how the tracks are laid out. Everything is in the same place; the layout is no different. But you can drive, and set a lap time, on these two additional versions.

Then there's places like Kyoto and the Nurburgring. Each has two circuits that are completely unconnected; two groups can drive both tracks simultaneously without ever meeting. However, each also has a unified layout, with new crossover sections of track that are not part of either of the other circuits - these sections of road surface are unique to that course, but you cannot drive on the 24hr version of the Nurburgring without also driving on sections of the other two tracks.

The "location = track" argument says that Nurburgring GP and Nurburgring Nordschleife are one track, despite sharing no section of road surface, while the "place you can record a lap time = track" argument says that they are two - and the 24hr track is a third.

Let's move to Tokyo. These six tracks look pretty obvious. It's three completely different bits of road, which you drive in opposite (Outer, Inner) directions. Except it isn't; the bulk of each of the three is the same, but the slip roads (or on/off-ramps) are different. Moreover, South Outer skips out an entire section of track that South Inner uses, as well as using different slip roads. The section from the start line to the pits of Outer is broadly the same as the section from the pits to the finish line of Inner (there's a different access road between the pits and the esses), but otherwise they use different sections of road throughout.

Of course there are tracks where the bulk of the course is shared between two different layouts - Brands Hatch, Red Bull Ring, Blue Moon Bay, Suzuka, Autopolis, Sardegna - and others where there's literally just a corner or two that is different - Fuji, Monza, La Sarthe.

Ultimately GT Sport has the following breakdown:
29 geographical locations (12 post-launch)
37 completely separate individual circuits (15 post-launch)
83 different courses for which it is possible to record a lap time (44 post-launch)
84 places to drive (44 post-launch)

The argument that "it has 31 tracks" (sic) requires you to classify a rally track and three road courses as one track, and three wholly separate road courses as one track, because they are in the same geographical location (Sardegna, Willow Springs respectively). The argument that it has 83 tracks only requires you to classify somewhere you can record a lap time as a track.

If that's your choice, that's your choice. It seems like an extremely arbitrary distinction to make, and not one borne out by facts.

For a nice, fun note, the article doesn't contain any mention of the 83/84 figure. In fact it only mentions the locations and number of post-launch courses. My headline also contains no numbers at all...


What people care about driving is opinion, not fact. However the facts you have stated there don't add up at all.

Exactly what constitutes a "concept car" is up to you, but even if you limit it exclusively to Vision GT cars only there's 44 - you can cut that to 29, I think, if you exclude all variations (such as Gr.1 and Gr.X Hyundai VGTs, the four SRT Tomahawks, the three AMGs, and so on). Of course the Audi e-tron Vision GT and Bugatti Vision GT are both also actual real cars, but there's a fictional version of both in Gr.X too, so we can keep them in the list.

Aside from those, there's a load of other concept cars. Take the Abarth BAT1, a concept car shown in 1952, or the Plymouth XNR concept from 1960. More recently there's the GR Supra Racing Concept from last year, and we can't forget the Mazda that arrived this week - a 2015 concept car developed into a GT-exclusive model. That would also ask why we've not included the Citroen GT by Citroen, which had a similar genesis (and was almost a real car), on the concept car list - and its two race car variants.

That would then also ask questions about other GT-exclusive race cars that are not present in the real world. Have a look at the Beetle Gr.3, or the Atenza Gr.4 and Gr.3 (the Gr.4 actually has a real-world inspiration, but as that car was diesel and not 4WD, sits on the made-for-GT bench), or the mid-engined RCZ Gr.3, or its Road Car alternative, and the other six Gr.3/Gr.B road cars.

There's a lot of cars you could class as concept cars in GT Sport, but the only way to get a number as low as the one you stated you'd have to exclude everything but the first instance of a Vision GT car - and that number is lower (but should be higher at year-end; there's two more coming).

As for 20 pick-up trucks and 4x4s... there's two, and they're both pick-up trucks (F150 Raptor, Tundra TRD Pro). There weren't even 20 in GT6.

Too long of a post, sorry I couldn't read everything.

But would I be correct if I say:

A location may have several different tracks.
And each track may have different layout.
So in conclusion, can we just say that GTS has 83 different layouts in total?

Edit:
And for each layout, you may or may not run it in reverse...
 
Yeah but AC has nothing to do with GT franchise though. They're different games on different platforms so I don't see how implying that having a mod for different PC game is the same equivalent as driving the course in its native series.
 
Interesting thread. I’ve been on hiatus from sim racing for awhile after being a diehard GT fan from Gt4 thru Gt6. After diving briefly into AC and PC, I gave GTS a pass, but with GT7 on the horizon I wanted to see what I’ve been missing (if anything).

They key thing that struck me about the 140+ comments so far is that almost all the comments focus on content. I didn’t see any mention of issues with physics, FFB, annoying settings, annoying bugs/glitches. Putting GTS content aside for a minute, the quality framework that GT has always been built on is at the core of what makes GT special (at least to me) and is the assurance I was looking for to look at jumping back in with GT7 (whenever that might be).
 
Did someone say Deep Forest? ;)



No need to wait until GT7 if you have AC & PC :D


it funny how fast people make update and mod for acc but yet pd takes forever to give us a track, I don’t understand why we can’t have deep forest and midfield or even high speed ring, come in pd wake up
 
it funny how fast people make update and mod for acc but yet pd takes forever to give us a track, I don’t understand why we can’t have deep forest and midfield or even high speed ring, come in pd wake up
It's not ACC it's the first AC game ;).... and if PD released Deep Forest in that state people would have a fit. Because ''the trees, the grass, the car sounds'' etc. etc. :sly:
 
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