Gran Turismo World Series 2026 Discussion

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Three more pics of the event:
Nations Cup winners; location in the night; a yellow Supra casually parked in front of the theatre… guessing it is Kaz’s? 😄
 

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The atmosphere and enthusiasm of the Italian crowd was infectious and I can see it being a regular stop in future as it looks great for the brand.

The racing was mixed, the overtaking opportunities were limited at the reverse Nurburgring, but during the historic car race there were perhaps way too many and it felt more the luck of the draw than an even match. Always the way with road car races, but I find them so much more interesting visually and have clear favourites I like to see.

It must be hard to get the balance right for exciting viewing and fairness.

Props to Cal, when I saw him I went "no, wait, is that calster25 with the pad? But surely he's not still that young!". I remember him already impressing in races like 5 years ago. Well done to Balding too, always great to see new people from the UK breaking through to represent GT.
 
Congratulations to all the racers who took part, especially Serrano who got me 1m credits for the Manufacturers Cup ;)

Looks like it was a very successful event.👍
 
Three more pics of the event:
Nations Cup winners; location in the night; a yellow Supra casually parked in front of the theatre… guessing it is Kaz’s? 😄
I saw that supra when I arrived but it wasn't Kaz driving, it seems an Italian guy
 
Thoughts on the grass penalty serving exploit? Some pointed it out in the Nations stream chat and it's now subject of this video:
 
...a yellow Supra casually parked in front of the theatre… guessing it is Kaz’s? 😄
It's one of our teammate's personal cars
His in-game name is ExP_Galla, this is his Instagram if you want to see more of his fantastic Supra 🔥
As to how he managed to park directly in front of the theater, even we have no clue how he pulled it off :lol:
 
A behind the scenes picture of all the players together shared by Jak Balding on X. My 2 legends aka Goats together makes this a priceless picture for me (C. Moxon aka Calster 25 & M. Hizal - two of the rightmost in the foreground).

Courteousy - jackbalding25 on X.

2026-05-26 20_49_14-.webp
 
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The atmosphere and enthusiasm of the Italian crowd was infectious and I can see it being a regular stop in future as it looks great for the brand.
Well, next time it must be here in Turin, though. Lingotto (which all of you know from being the background when you purchase Euro cars from the UCD) is now a shopping centre+auditorium, with massive Expo area from 2006 Olympics which would serve well as the location to host races and huge space for a custom car exhibition like the one they did in LA. I was 100% sure that the first Italin stop would be here and it was a "shock" for me to see Milan when it was announced
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo World Series Adds Regional Cup for Singapore Round

The pieces for the Singapore round of the 2026 Gran Turismo World Series all dropped into place last week. Polyphony Digital has confirmed the venue, opened ticket sales, and added a new regional support race to the program at the Sands Theatre inside Marina Bay Sands on Saturday, October 3...
 
Thoughts on the grass penalty serving exploit? Some pointed it out in the Nations stream chat and it's now subject of this video:

What is there to say? It exists, a bunch of people were clearly using it, and they apparently weren't penalizing it. It's pretty much an inevitable result of how penalties work in GT7 and will continue in GTWS until they ban it and in Sport Mode unless they change the system somehow.
 
Thoughts on the grass penalty serving exploit? Some pointed it out in the Nations stream chat and it's now subject of this video:

I've never understood why GT7 forces cars to slow down on–track instead of the sane and easy thing to do: adding the penalty time onto the total race timer, and/or allowing the penalties to be served during pit stops.

The sheer speed difference in speeds after a car serves its penalty and the cars that haven't is just a hazard. Not to mention how there's no real world precedent and therefore commonly accepted etiquette for serving these on–track penalties; should you move off the racing line to allow cars to pass, at the risk of appearing to defend the coming corner? Or stick to your line and leave it to the passing cars pass safely? The fact that cars serving the forced slowdown penalty is ghosted implies that passing cars are supposed to drive through the slow car, but the ghosting system doesn't give a warning as to when it will un–ghost a car. It's a system that just seems to invite trouble for no apparent reason.

If the penalty system didn't force slowdowns on–track, drivers would have no reason to go touch grass. In a competitive setting, players are supposed to find and go for every last advantage, so this issue is entirely self–inflicted by PD. A part of me respects the creativity of the drivers who found this exploit to begin with
Plus, drivers minimising their speed loss by dipping two wheels off the paved surface seems completely trivial in comparison to the issues I described above.
 
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Is this the moment for Polyphony Digital to announce the Marina Bay F1 Street Circuit? Also some of the locations in Singapore for Photo Mode?

Prayers and Fingers Crossed!
 
Is this the moment for Polyphony Digital to announce the Marina Bay F1 Street Circuit? Also some of the locations in Singapore for Photo Mode?

Prayers and Fingers Crossed!
With the recent additions I would not be surprised but there are other Asian tracks I'd rather see first
 
I've never understood why GT7 forces cars to slow down on–track instead of the sane and easy thing to do: adding the penalty time onto the total race timer, and/or allowing the penalties to be served during pit stops.

The sheer speed difference in speeds after a car serves its penalty and the cars that haven't is just a hazard. Not to mention how there's no real world precedent and therefore commonly accepted etiquette for serving these on–track penalties; should you move off the racing line to allow cars to pass, at the risk of appearing to defend the coming corner? Or stick to your line and leave it to the passing cars pass safely? The fact that cars serving the forced slowdown penalty is ghosted implies that passing cars are supposed to drive through the slow car, but the ghosting system doesn't give a warning as to when it will un–ghost a car. It's a system that just seems to invite trouble for no apparent reason.

If the penalty system didn't force slowdowns on–track, drivers would have no reason to go touch grass. In a competitive setting, players are supposed to find and go for every last advantage, so this issue is entirely self–inflicted by PD. A part of me respects the creativity of the drivers who found this exploit to begin with
Plus, drivers minimising their speed loss by dipping two wheels off the paved surface seems completely trivial in comparison to the issues I described above.
I hate time penalties in both real and fictional racing. It removes any possibility of actual on-track racing and turns it into a lame seconds-counting exercise. Plus, as often happens in F1, if someone cheats to pass someone and then just gets a tiny time penalty slapped on, they can cruise away and make up all the time and more easily. For a penalty in a race to be a real penalty, it should be applied as soon as possible.
Real racing should go back to drive-throughs, I guess the MotoGP long lap system is fine too but that's usually a pretty tiny penalty. Sim racing can do better, these are just some small issues to iron out.
 
Real racing should go back to drive-throughs, I guess the MotoGP long lap system is fine too but that's usually a pretty tiny penalty. Sim racing can do better, these are just some small issues to iron out.
I've thought of using unused motorcycle chicanes as penalty serving zones, either in MotoGP LLP or NASCAR road course chicane cutting rule model. There's one at Suzuka (full), Tsukuba, and Interlagos, though that might not work for others.
 
Nope. I heard there's some sort of delay. 🤷‍♂️
How can something without a date be delayed? They had no schedule except "after the next Game Update", which is somewhat open-ended.

They haven't been distributed yet, so nobody has them yet. That's it.
 
How can something without a date be delayed? They had no schedule except "after the next Game Update", which is somewhat open-ended.

They haven't been distributed yet, so nobody has them yet. That's it.
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Oh how I hope they don't screw up the sequel. :lol:
 

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