Grid Autosport (General Discussion)

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Anyway, I am weary and annoyed of all this influx of casual racing games each year. The only reason I am still gaming is because Forza is around. Even GT doesn't do it for me no moh.

Oh well, it's been a great journey, these past 25 years or so. Won't be looking back on it much though. Might find a new hobby.

*que violin please*

Casual? Are you seriously calling all arcade racers casual? Unless we have a different definition for casual that is not true in the slightest, it's a different skill set than core driving sims, doesn't make it 'casual'.
 
Well... I guess video games publishers did focus group testing or whatever and found that the console crowd overlaps more with people who play arcade racers, whereas the sim-crowd tends to be on the PC.

Not too surprising, given that there's virtually no restricition to peripheral hardware with a PC and such. I mean, it's not like sim racing is dead. There's just very little of it on consoles, likely due to the demographic consoles cater to.
 
Well... I guess video games publishers did focus group testing or whatever and found that the console crowd overlaps more with people who play arcade racers, whereas the sim-crowd tends to be on the PC.

Not too surprising, given that there's virtually no restricition to peripheral hardware with a PC and such. I mean, it's not like sim racing is dead. There's just very little of it on consoles, likely due to the demographic consoles cater to.

And people need to understand this instead of demand every racing game be a sim.
 
I'm fond of arcade racers about as much as simulations, but I don't think PC is the only proper place for realistic experiences. Appreciation for realistic physics isn't mutually inclusive with the preference for a wheel, desire for top-notch graphics, or even a preference for typical simulation-style motorsports gameplay.

I think more console racers should model vehicle handling more concretely, if not totally accurate as a full-on simulation. Balancing a car on the edge of believable oversteer, or rowing through the gears because sharp corners actually demand braking and downshifting, make any type of racing experience more thrilling, even if you're soaring over impossible jumps or knocking out cop cars or whatever.
 
That's assuming that the majority of players want demanding gameplay.

Judging by other generes... They probably don't. "Demanding" or "challenging" aren't terms that are heard very often when it comes to video games anymore, imho. Aside from competitive multiplayer, maybe.
 
That's assuming that the majority of players want demanding gameplay.

Judging by other generes... They probably don't. "Demanding" or "challenging" aren't terms that are heard very often when it comes to video games anymore, imho. Aside from competitive multiplayer, maybe.

From what I've seen, First-Person Shooters seems to be the only consistant genre where you'll see such terms (though I suspect as you pointed out, that might be more towards the Multiplayer then single campaign).
 
Casual? Are you seriously calling all arcade racers casual? Unless we have a different definition for casual that is not true in the slightest, it's a different skill set than core driving sims, doesn't make it 'casual'.
Unfortunately you are wrong. People who play arcade racing games are always Casual.
 
Unfortunately you are wrong. People who play arcade racing games are always Casual.
bender-laughing.gif


I play arcade racers all the time, and I'm pretty sure my membership here is enough to not make me a "casual".
 
Well, I guess some people are allergic to anything that could be labeled as an arcade racer. I mean, I can relate to that. If it has "Sing Star" written on it, I won't touch it.

Partially out of consideration for my surroundings, but still.
 
I think some people forget gaming probably wouldn't be as big an industry as it is without the so called 'arcade' games back in the day.
 
I hated Grid 2, you couldn't turn off the damn assists.

This better be good.
 
That's assuming that the majority of players want demanding gameplay.

Judging by other generes... They probably don't.
Fair enough, it's not something I think all racing games should adopt. But for me, it's why The Run stood out among all other recent NFS titles, for example. The driving was much more compelling than Burnout-style physics.
"Demanding" or "challenging" aren't terms that are heard very often when it comes to video games anymore, imho. Aside from competitive multiplayer, maybe.
This is why I've stuck with "kiddie" Nintendo for this new generation of consoles. Beneath the cheery exteriors of their games lies some of the most demanding and challenging singleplayer experiences you can get today. Playing New Super Luigi U is an endless cycle between cussing and humming along to the music.
 
Something I really like about Grid Autosport is that there will be two cockpit views. The one I'm excited about is the one without the steering wheel. The main reason I don't use cockpit view in any game is that since I use a wheel I end up seeing two wheels. I really look forward to using that view. It surprises me that it's such a simple idea and yet this is the first time I've seen it implemented. I never even thought of doing that.
 
Something I really like about Grid Autosport is that there will be two cockpit views. The one I'm excited about is the one without the steering wheel. The main reason I don't use cockpit view in any game is that since I use a wheel I end up seeing two wheels. I really look forward to using that view. It surprises me that it's such a simple idea and yet this is the first time I've seen it implemented. I never even thought of doing that.

Absolutely! This! It's the reason I hate cockpit views in Forza, GT, Race Pro, etc.
 
That's assuming that the majority of players want demanding gameplay.
You can have challenging gameplay without needing a hardcore physics model.

Compare McRAE 2.0 with DIRT 3. Both have similar levels of physics modelling (allowing for the decade or so between them), but McRAE 2.0 is much more challenging because of the stage design. Some of the Michigan stages in DIRT 3 are on par with it, but McRAE 2.0 is consistently the stronger of the two.

It's probably going to be harder with GRID AUTOSPORT, since it's circuit racing and many of the circuits are taken from real life, but with some strong AI that you can actually race and races that go the full distance - rather than racing to the first corner and then cruising to the end - the game can be fun and challenging without needing to overhaul its physics.
 
I'm fond of arcade racers about as much as simulations, but I don't think PC is the only proper place for realistic experiences. Appreciation for realistic physics isn't mutually inclusive with the preference for a wheel, desire for top-notch graphics, or even a preference for typical simulation-style motorsports gameplay.

I think more console racers should model vehicle handling more concretely, if not totally accurate as a full-on simulation. Balancing a car on the edge of believable oversteer, or rowing through the gears because sharp corners actually demand braking and downshifting, make any type of racing experience more thrilling, even if you're soaring over impossible jumps or knocking out cop cars or whatever.

^^THIS 👍

Now why developers fail to understand this is beyond me. A driving game with simplified physics can keep you busy for so long. Just my opinion, not fact.

That's assuming that the majority of players want demanding gameplay.

Judging by other generes... They probably don't. "Demanding" or "challenging" aren't terms that are heard very often when it comes to video games anymore, imho. Aside from competitive multiplayer, maybe.

The demanding and challenging factor can always be toned down with assists and whatnot. Why won't devs accept this??

PC gamers do own consoles and they cherish them.

Gaming as of late, has gotten pretty non-serious and fun-oriented. If I want fun and cartoony physics, I'll just watch a good animated movie.. or a Hollywood action movie.

I think some people forget gaming probably wouldn't be as big an industry as it is without the so called 'arcade' games back in the day.

Yeah, that's quite true actually. No question bout' it. I miss the 90s era though. Some seriously good realism-oriented games back then.

Something I really like about Grid Autosport is that there will be two cockpit views. The one I'm excited about is the one without the steering wheel. The main reason I don't use cockpit view in any game is that since I use a wheel I end up seeing two wheels. I really look forward to using that view. It surprises me that it's such a simple idea and yet this is the first time I've seen it implemented. I never even thought of doing that.

Exactly. If I owned a wheel, I would actually find a way to scrap cockpit view from the game altogether! Furthermore, if I were on a dev team myself, I'd make it a point to hammer the creative director over the head with a giant rubber hammer to remind him, to get the stupid wheel animation right!

Bumper view all the way baby!

Absolutely! This! It's the reason I hate cockpit views in Forza, GT, Race Pro, etc.

Yeah.. they just don't work that good. Sure, the detail is eye-pleasing. The sounds are brilliant (Forza). The camera movement does justice.. but then there's that dull/numb/dead wheel animation that you just can't seem to ignore.. kills the experience IMO.

Fair enough, it's not something I think all racing games should adopt. But for me, it's why The Run stood out among all other recent NFS titles, for example. The driving was much more compelling than Burnout-style physics.

This is why I've stuck with "kiddie" Nintendo for this new generation of consoles. Beneath the cheery exteriors of their games lies some of the most demanding and challenging singleplayer experiences you can get today. Playing New Super Luigi U is an endless cycle between cussing and humming along to the music.

Exactly! Not all racing games have to have it. Just a select few. Just Forza and GT is just too limited. We really should get more to choose from as 'sim consumers'. Really serious stuff that goes beyond Forza or GT. Assists can ALWAYS be added to make the experience accessible for everybody.

You can have challenging gameplay without needing a hardcore physics model.

Compare McRAE 2.0 with DIRT 3. Both have similar levels of physics modelling (allowing for the decade or so between them), but McRAE 2.0 is much more challenging because of the stage design. Some of the Michigan stages in DIRT 3 are on par with it, but McRAE 2.0 is consistently the stronger of the two.

It's probably going to be harder with GRID AUTOSPORT, since it's circuit racing and many of the circuits are taken from real life, but with some strong AI that you can actually race and races that go the full distance - rather than racing to the first corner and then cruising to the end - the game can be fun and challenging without needing to overhaul its physics.

Hmm, I guess. Man.. I miss the McRAE days. GOOD times.

Is it just me, or is the niche for console simmers deflating steadily each year?
 
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If Codemasters can't get the licenses to full racing series, then here's hoping they can at least get the base models for the BTCC cars and, ideally, V8 Supercars.
 
There is nothing wrong with simplified/less realistic physics models so long as they're a) fun and b) predictable and easy to learn. Nothing worse than a simple/unrealistic physics model that is a chore to drive for whatever reason but as long as it is ok, you can have great fun.
 
There is nothing wrong with simplified/less realistic physics models so long as they're a) fun and b) predictable and easy to learn. Nothing worse than a simple/unrealistic physics model that is a chore to drive for whatever reason but as long as it is ok, you can have great fun.
Ahem ~ Shift 2 ~ ahem...

Got something in my throat...
 
There is nothing wrong with simplified/less realistic physics models so long as they're a) fun and b) predictable and easy to learn. Nothing worse than a simple/unrealistic physics model that is a chore to drive for whatever reason but as long as it is ok, you can have great fun.

Predictable and easy... bleeckkhhh! EeeYuckhh *stomach turns*

!!!!

Ahem ~ Shift 2 ~ ahem...

Got something in my throat...

Ahem... yes... ademm.. cough cough, me too!

Control tweak mates... and track specific tunes is all it takes. If you got the time and patience, well and good. If not, mehh. :cheers:
 
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