Grid Autosport (General Discussion)

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@anim8r_uk That's interesting what you say. Age ratings and making a car catch fire is connected some way?

That it is more difficult when licensing a car I understand but age rating? I never knew it would/could be so hard to implement those things due to all "rules" that need to be applied.

The never ending hunger for the humans to try to regulate and control everthing :banghead:

So it means for you as well that it can be quiet frustrating sometimes because you are limited within your creative freedom due to all the rules?

Yeah, it can be frustrating as it can potentially limit creativity. But I do also agree with it. You can't be seen to show the driver in danger/getting hurt without it impacting on the age rating. Adding fire when there's a driver in the car and then getting it passed as a 7+ age rating isn't going to work.... I certainly wouldn't want my kids playing a racing game where they can injure/burn/kill the drivers.

While we have great damage modelling, that's why you'll see the 'cockpit' remain intact. Roofs will not crumple to the point where it looks like a driver would get hurt. Yes, crashes are cool.... but no-one wants to see someone get hurt in motorsport.
 
I agree with what you say. There is a degree in when you create a motorsport game what you want that can happen. I think for GRID one can see, yes we want realistic damage etc etc but we never want the driver to get hurt. So it means that a car can catch fire (engine for example) but it will never hurt the driver. If there is an accident in game, the driver will always come out safely and un-hurt.

I think no-one wants to see fatal accidents or very heavy accidents in motorsport and also not in a motorsport game. I assume however that as a company you will have to protect yourself against those who try everything in a game to hurt others
 
Is that something that's set at the beginning when you start developing a new game? Like "we're aiming at a 7+ age rating"? I have no idea what impact on sales a difference in age rating would have...
 
ITC ('90s DTM-esque Italian touring cars) were better IMO. Nothing like cars spitting flames while on two wheels or none at the Nürburgring...

BTCC is okay, though. A close second... ;)

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It shared cars with DTM... but you get the idea.

Pfft. BTCC IS king ;) Nothing comes close, Nurburgring or not.
 
It also comes down the manufacturers. Some still don't like to see the levels of damage that others are ok with. But noone one wants to see their cars on fire......ever.
 
You managed to realize engine fire in TOCA3 on PS one. Also Toca Racedriver had a sequence with heavy fire and even an explosion that killed "McKane". Rating back then was different and less strict?

Sorry for all the questions but I find this interesting how it actually works.
 
You managed to realize engine fire in TOCA3 on PS one. Also Toca Racedriver had a sequence with heavy fire and even an explosion that killed "McKane". Rating back then was different and less strict?

Sorry for all the questions but I find this interesting how it actually works.

If I remember correctly that one had a 12+ rating.
 
You managed to realize engine fire in TOCA3 on PS one. Also Toca Racedriver had a sequence with heavy fire and even an explosion that killed "McKane". Rating back then was different and less strict?

Sorry for all the questions but I find this interesting how it actually works.

Yeah... I mentioned that opening video too :) Graphics have improved somewhat these days, so vehicles look more realistic...therefore, you need to be more careful what you do with them.

While we don't have fire, we do have engine damage and radiator steam etc if you take enough hits. There's tyre blowouts, wheel rim sparks, windows will crack and break. Paint will chip off (matching the colour of the livery), carbon fibre will shatter. There's even tail light/headlight damage FX this time :)

So while there's no fire, there's still a lot going on during a crash/collision. Damage is something we do well, so expect it to get better and better. It's one of the areas I like to push given the type of games we make :)
 
@anim8r_uk I posted this earlier, I think you missed it.

👍👍 on the car list, plenty of variety at least for me. Question though, in a race lobby will we be able to specify and limit entrants to only one class of cars and/or one car, and/or multiple classes?
 
Pfft. BTCC IS king ;) Nothing comes close, Nurburgring or not.
Will agree with that, if we just change it so that '90s ITC/DTM is the queen. Both can be the monarchy of awesome racing series.


Also, @anim8r_uk when is Canadian release date?

Edit: you get away with cracking/breaking Windows and not fire? :odd: Windows breaking is actually far, far more dangerous than fire... Just saying...
 
Will agree with that, if we just change it so that '90s ITC/DTM is the queen. Both can be the monarchy of awesome racing series.


Also, @anim8r_uk when is Canadian release date?

Edit: you get away with cracking/breaking Windows and not fire? :odd: Windows breaking is actually far, far more dangerous than fire... Just saying...

I dunno, I've never heard of a racing driver getting first degree burns from a broken window.
 
I've never heard of a broken window to begin with. Racing cars are usually made with lexan Windows....

I've always wondered why racing games smash the windscreen with crashes when it's not very common in real life but I still can't fathom how a broken window would be more dangerous than fire.
 
I've always wondered why racing games smash the windscreen with crashes when it's not very common in real life but I still can't fathom how a broken window would be more dangerous than fire.
Senna's death, for example, would've been prevented by the presence of any window at all, probably.

Otherwise, though, at any track day I've ever been to, I've never been required to do anything special to avoid fire, but I have been told to keep the windows rolled up to reduce the likelihood of the glass windows shattering...

...the insurance companies will shut down track days if you didn't follow that rule, because of the lacerations etc., and the reduction in structural integrity of broken windows.

Fire is also dangerous, yes, and my initial statement might be exaggerated, but don't discount the danger of glass windows. Windows keep outside out, inside in, and help to retain some structural rigidity in a crash... Which goes back to what @anim8r_uk mentioned - the cockpit area itself shall remain intact and undamaged in the event of a crash, regardless of severity and damage to the remainder of the car.
 
Perhaps but from a game creators perspective you can easily depict a broken window without the player/viewer thinking "Damn, that driver could be seriously injured". They have been for years. If however a game was to depict a Niki Lauda style crash, players are instantly going to think their driver is in serious trouble.
 
@anim8r_uk I posted this earlier, I think you missed it.

Sorry... yeah meant to get back to you on that. In multiplayer, you'll be racing against cars in that class (Cat C touring cars etc). There's no option to specify only one car (all focus grid) and you can't race Cat C touring cars against Cat A Touring cars.
 
Street cars have windows made of glass... no Lexan Windows :p
So, when you say street racing, you actually mean street racing? Not just something like Continental Tire Sports Car Championship...?

Also, when's the Canada release date? I've seen fast enough AI to consider buying it.
 
So, when you say street racing, you actually mean street racing? Not just something like Continental Tire Sports Car Championship...?
Think they mean street circuits. ;)

Although that never stopped the original Grid having touge races at night, with AI Lacettis littering the road... :sly:
 
Street cars are from the 'street discipline'. For example, the Ford Focus. It's not 'Race Spec' as in Touring cars etc. The don't have roll cages (unless built into the stock model) or massive race spec wings etc.

It's NOT street racing as in Fast and Furious, neon lights etc ...lol

Not sure about Canada release date... I'll try to find out. US release is 24th June..... dunno if Canada and US have same release dates though.
 
Yeah, it can be frustrating as it can potentially limit creativity. But I do also agree with it. You can't be seen to show the driver in danger/getting hurt without it impacting on the age rating. Adding fire when there's a driver in the car and then getting it passed as a 7+ age rating isn't going to work.... I certainly wouldn't want my kids playing a racing game where they can injure/burn/kill the drivers.

While we have great damage modelling, that's why you'll see the 'cockpit' remain intact. Roofs will not crumple to the point where it looks like a driver would get hurt. Yes, crashes are cool.... but no-one wants to see someone get hurt in motorsport.

There's no need to show the driver getting hurt is there? I think it should be OK to depict cars catching fire. There are so many games that thrive off violence, case in point: most first and third person shooters, but kids of all ages play them and they do get sold.

Why can't you bump up the rating on the game? Cos' you want the younger audiences playing your games too?

Anyway, for me personally it's a non issue.

@doblocruiser - Absolutely on the money when you say "The never ending hunger for the humans to try to regulate and control everthing"

+1000
 
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