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That's how it feels to me, playing with a wheel. Before this update it felt awesome and reponsive but now there is a terrible floaty feeling to the whole experience. People have been talking about MR cars mostly but I think it's the whole physicsengine that has changed and basically every car I've tried felt a lot more exiting and alive and responsive before the update than after. The very first car you use in the game, that Honda, felt sharp and responsive and yes it was fun. If you go back now after the update it just floats, understeers and it just feels terrible... Before the update the Chaparral 2D was a blast around Silverstone, really sharp on turn-in, controllable and with a nice feedback trough the wheel. With all aids off you could induce a bit (or a lot) of oversteer with the throttle and due to the sharp steering it was possible to catch it in a nice controllable way. Now it just floats when you turn-in, then the rear feels really planted until it just snaps sideways in an uncontrollable manner. Due to the floaty front there's a very late reaction of the car to your steering input and in most cases you don't catch the slide or you overcorrect and spin out the other way. I really hope there's a way to get the before-update-1.03-physics back because this is terrible. My son and I both feel the same about this and I think it's a big issue. To me it changes the whole experience and not in a good way. When we got GT 6 we were pleasantly surprised by the much improved physicsengine and now with the 1.03changes it just feels floaty, unexiting and not realistic anymore... terrible. I really hope this gets fixed in future updates. If this doesn't get fixed soon I'm considering erasing the whole thing from the PS3 and restarting it from the disc without going online in a bid to get the Original physics back. We'll see.