GT 6 physics messed up after 1.03 update ?

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That's how it feels to me, playing with a wheel. Before this update it felt awesome and reponsive but now there is a terrible floaty feeling to the whole experience. People have been talking about MR cars mostly but I think it's the whole physicsengine that has changed and basically every car I've tried felt a lot more exiting and alive and responsive before the update than after. The very first car you use in the game, that Honda, felt sharp and responsive and yes it was fun. If you go back now after the update it just floats, understeers and it just feels terrible... Before the update the Chaparral 2D was a blast around Silverstone, really sharp on turn-in, controllable and with a nice feedback trough the wheel. With all aids off you could induce a bit (or a lot) of oversteer with the throttle and due to the sharp steering it was possible to catch it in a nice controllable way. Now it just floats when you turn-in, then the rear feels really planted until it just snaps sideways in an uncontrollable manner. Due to the floaty front there's a very late reaction of the car to your steering input and in most cases you don't catch the slide or you overcorrect and spin out the other way. I really hope there's a way to get the before-update-1.03-physics back because this is terrible. My son and I both feel the same about this and I think it's a big issue. To me it changes the whole experience and not in a good way. When we got GT 6 we were pleasantly surprised by the much improved physicsengine and now with the 1.03changes it just feels floaty, unexiting and not realistic anymore... terrible. I really hope this gets fixed in future updates. If this doesn't get fixed soon I'm considering erasing the whole thing from the PS3 and restarting it from the disc without going online in a bid to get the Original physics back. We'll see.
 
That's how it feels to me, playing with a wheel. Before this update it felt awesome and reponsive but now there is a terrible floaty feeling to the whole experience. People have been talking about MR cars mostly but I think it's the whole physicsengine that has changed and basically every car I've tried felt a lot more exiting and alive and responsive before the update than after. The very first car you use in the game, that Honda, felt sharp and responsive and yes it was fun. If you go back now after the update it just floats, understeers and it just feels terrible... Before the update the Chaparral 2D was a blast around Silverstone, really sharp on turn-in, controllable and with a nice feedback trough the wheel. With all aids off you could induce a bit (or a lot) of oversteer with the throttle and due to the sharp steering it was possible to catch it in a nice controllable way. Now it just floats when you turn-in, then the rear feels really planted until it just snaps sideways in an uncontrollable manner. Due to the floaty front there's a very late reaction of the car to your steering input and in most cases you don't catch the slide or you overcorrect and spin out the other way. I really hope there's a way to get the before-update-1.03-physics back because this is terrible. My son and I both feel the same about this and I think it's a big issue. To me it changes the whole experience and not in a good way. When we got GT 6 we were pleasantly surprised by the much improved physicsengine and now with the 1.03changes it just feels floaty, unexiting and not realistic anymore... terrible. I really hope this gets fixed in future updates. If this doesn't get fixed soon I'm considering erasing the whole thing from the PS3 and restarting it from the disc without going online in a bid to get the Original physics back. We'll see.
Though I know your not using it, but reading this made me think of someone turning off SRF for the first time without noticing any benefits... this could be a good explanation of the difference for newer players...

I haven't played 1.3 yet, I plan to today with a wheel. I'll grab a car I drive a lot and see if I can pick up on what your explaining.
 
Somethings up for sure, i decided to try my anniversary stratos@willow, the layout with the cones. anyway on pre race screen i saw my times that i made on 20.12.13. so i got to car setting and looked at tyres, the only tires available without purchasing were comfort softs, so i decided to buy comfort hards, anyway 3 laps later i beat my pre 1.03 patch comfort soft times by 2 seconds on comfort hards lol, the car wasnt a handful anymore, you didnt have to be nowhere near as careful....im deeply deeply disappointed...it could be only certain cars that have suffered though, i played with cizeta for a just a short while before 1.03 and that feels the same now but i maybe wrong.


Ive gone so far as to put my spare hardrive in the ps3 and install gt6 with zero updates just so i can check between both versions, problem is it will take me a while to grind and get the cars ppl were calling deathtraps. i did try out the audi too that many ppl were calling a deathtrap,it was either on ch or cs tires more than likely ch and i didnt really have a problem with it.

Its a sad day for me, the only thing that can make me happy again is if this change has made things more realistic as im no expert racer, i'd fully accept these changes with open arms if this is the case.

Edit...
In regards to my pre 1.03 times after thinking about it they were probably made on comfort hards, the reason i think they weren't shown as bought is because I probably quit the game from the track therefore not allowing the game to save me purchasing the ch's.
 
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Seems to be a massive change in car physics and not for the better.

Tried a few different cars and have lost the confidence i had in pushing the car to the limit round corners it just floats then snap spin out hate to say it but feel's like swinging a brick with some cars.

GT500 class cars were great for the driver who likes to push the car to its max now there is no feedback just lack of feel.


Two things i have found

The car feels heavy and just runs off when pre patch you could get the back end out and push through on a corner.
The car lacks any feedback and then the back end just spits you out

Overall i lost the confidence in some cars to push them !
 
physics were changed in response to all the people whining how broken the MR cars were.


People whining about MR cars... i remember my first try of stock X-Bow Street on Norschleife before 1.03... this car felt great! It was tricky to drive, a little to much steering input and it spins out. But steering was very sharp and responsive, when i get used to it, I was very fast around the track! I liked XBow so much, that i managed to win online race against more powerful cars like Ferrari 458. Later i used it in career races :D

Personally i like pre 1.03 MR physics, this accuracy which was required to drive fast in this machines.

Got to try it in stock now, in latest seasonal event it felt a little like cars in GT5 - heavy and grippy. But maybe that was because of suspension tuning...
 
The only reason I can imagine they have done this is that they found the game was probably too difficult or sensitive to play with a controller but now all the precision and sharpness seems to have gone when you play with a wheel.
 
I play with controller, and I don't feel like MR physics was too difficult. It was tricky, but with some effort I was able to control MR cars better and better. <-- like in case of X-Bow Street which i described above.
 
Would surprise me that they spend years tweaking the physics engine, and then throw the whole weight transfer feel overboard with a patch all of a sudden, but this has happened before with racing games (mostly in a positive sense though).
 
Seems to be a massive change in car physics and not for the better.

Tried a few different cars and have lost the confidence i had in pushing the car to the limit round corners it just floats then snap spin out hate to say it but feel's like swinging a brick with some cars.

GT500 class cars were great for the driver who likes to push the car to its max now there is no feedback just lack of feel.


Two things i have found

The car feels heavy and just runs off when pre patch you could get the back end out and push through on a corner.
The car lacks any feedback and then the back end just spits you out

Overall i lost the confidence in some cars to push them !

Interesting findings.

I just tried XBOW Street, and as you said, it feels much heavier now. And indeed there's less feedback on what is actually going on with car, it just rolls around the track, occasionally swinging its tail... I find it nowhere as responsive and sensitive as it was before 1.03 patch. It feels dull now.
 
I loaded 1.03 a few days back, I initially didnt play for a few days as I lost my login bonus. However I did eventually, but I too feel that my MR cars aren't driving the way they use to.
I could nail willow springs in the s license event with a 458 or enzo no mods. I now struggle to maintain 3rd or 4th
 
If you play with a different car you haven't used a lot and in different changeable conditions you first think, Mmm this thing understeers like #### and needs a set up tweak or more grippy tires for the conditions until you notice you can't get rid of that floaty feeling when you turn in no matter what you try. Then you select a car that you remember was great to drive earlier and you come to the shocking conclusion : The same lack of feel, the same floaty front and a generally less precise and accurate drivingexperience, easier maybe but dull and unrewarding to the point it gets boring pretty fast, after a few corners, I'm afraid.
 
Before 1.03, for about 2500 of kilometters i was developing a setup for R8 LMS Ultra. I came to decent results. The setup was great, my R8 was really fast. Just before patch 1.03 came out, i was little tired of this car, so I abandoned it and didn't actually drive it after patch.

I just tried it again, and guess what? PD has broken my setup by changing MR physics:banghead::banghead::banghead: My beloved R8 LMS drives now like there's some huge controller input lag!!!! it actually turns dozen of miliseconds after i move analogue sticks! where is great responsiveness of this car?!
:O

PD, what have you done? Bring back old physics! :(
 
I have noticed more understeer in general. And increased front tyre wear to match. Because of it it is not so easy to "pass on the outside". Not terrible though, you just gotta adjust your driving…. much like you do when you have done 10 races with the RB Jr and then switch to a normal car….
 
It's not about my driving style. It looks like now i have to redo my setup for R8 LMS Ultra. It's just unusable with this new physics...it's terrible, why PD? Why? :guilty: Old GT6 was much better, i can see it clearly now.👎
 
I did not drive in GT6 for over a week before 1.03 due to a road trip so I had a hard time comparing the before and after feel of the cars. However, I do drive a MR car in RL and the GT6 physics for the MR cars was ridiculous. They were no where near realistic and something had to be done to fix them. It is unfortunate that the fix seems to have messed up the feel of a lot of the cars.
 
So PD got the physics wrong the first time, as the R8 LMS Ultra threads on there would tell you, but yet now PD has got the physics wrong again according to some posters saying MR's are now more understeery?

As far as I feel about it, MR cars, especially the demon's child that is the R8 LMS Ultra feel more stable, but you can also take that as understeer in general. I have no qualms about it so far, but to those that like the oversteer aspects of MR cars I can understand the frustration.
 
Why oh Why must they alienate us with changes and changes and more changes. When I get in my RL car tomorrow morning I expect it to drive the same way it did today, yesterday, the day before, the month before, and like it did 5 years ago. I get that time and use affect my ride a tiny bit, but when i notice huge changes i think to myself...hmm maybe i should check my brakes, tire pressure, oil level, ect whatever I have diagnosed from straight feel and sound. After an update, when I jump on the game, I can't stand that I get into a beloved car that is tuned and ready to rock, only to find out that I have to completely re-tune and re-learn the car. That is the opposite of reality. This is why I am still on 1.02 for GT5 and after realizing GT6's updates are more of the same BS I will be keeping 1.02 for the foreseeable future. Bye bye online fun, thanks PD for releasing an unfinished shell of a game.
 
Maybe it's just me but the HSV-010 feels different post 1.03 as well, and I played on the DS3.
 
Maybe it's just me but the HSV-010 feels different post 1.03 as well, and I played on the DS3.

Yeah, I noticed my HSV-010 have more grip on racing hard tires. It feels weird to takeovering the leaders after 2 laps at every tracks on GT500 Championship.. Is it bad to winning?
 
Yeah, I noticed my HSV-010 have more grip on racing hard tires. It feels weird to takeovering the leaders after 2 laps at every tracks on GT500 Championship.. Is it bad to winning?

Not bad to win, but I personally found the HSV more fun to drive pre-1.03 patch. =D
 
Well, I feel like Captain Oblivious, but I haven't noticed a huge (negative) change :)

Part of this might be due to the fact that I haven't driven the same cars I used to drive in 1.02 yet.
I did some TTs and a few races in 1.03 and still found them a lot of fun.

The only thing I noticed is that I liked the new balance in the M4, which seemed to understeer less than it did previously.
 
So making the physics little by little more realistic is a bad thing? No matter what PD do people complain.

I understand what you mean but the fact that they seemed to have it so perfect and then the changed screwed us all up. I was so confused as to what was happening before seeing this page.
 
So making the physics little by little more realistic is a bad thing? No matter what PD do people complain.
Making the first of (if GT5 was any indication) many physics engine changes with very little documentation explaining what was done so people can adjust is a bad thing. See how many racing leagues were disrupted over the course of GT5 because of them constantly making changes to it; especially the really big one late in the game (2.03?) where they made offline physics nearly identical to online ones after 2 years of them being different.
 
I tried the patch a day after it came out and I went straight back to Assetto Corsa. All pd seem to have done is instead of changing the characteristics and setup of cars that were broken they
changed all cars. :confused:

edit: I may have only tried a few cars I may try more later, but after hearing about ffb issues I may not find it as much fun anymore.
 
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physics were changed in response to all the people whining how broken the MR cars were.
Yes so out of the couple of million with the game they changed it because of about 50 people on here saying its "broken" which imo it was?

Because PD are well known for listening to their fans and having excellent communication aren't they:rolleyes:

So how come they haven't listened to people complaining about sounds etc and changed that?

Maybe you should taste your own medicine, "why are you whining now" , "you can't drive" , "deal with it" ,"my brothers girlfriends sisters friend who drove a car on a track said it's more real now"etc etc!

Nice isn't it!
 
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