- 2,621
- Upstate SC, USA
- GTP_crowhop
Agree. This is something that "sounds" so cool that it couldn't be anything but great. But in practice, it isn't great at all. From what I saw it was actually a bad thing. The time spend coding the Drivatars should have been spent coding good AI.I have seen tons of people saying that GT6 needs the AI/Drivatars from FM5. Trust me, they may look good and seem like they actually put up a fight, but that is no where near what they actually do. Yes, they put up a fight, if you consider a fight trying to ram you off the road, spin you out, wedge you against the wall, brake and continue to brake after they have you trapped behind them, plow into the rear end of your car mid-turn, etc... The drivatars in FM5 seem to have no idea that there are other cars on track with them (some don't even realize there is a track). GT6's AI gives the impression that they know what a race is and how they are done. They at least attempt to avoid hitting you (at least for me).
But, again, it sounds like such a great idea. Perhaps it will get tweaked over time.