GT Sport - Trailers, Videos and Screenshots

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I hadn’t seen that one with the Mazda Gr. 3:


Definitively physics are less tightened than the beta version. You can see that a standard LSD accel settings are messing a lot with the rear end out low or medium speed turns.
Having a very reactive settings range like this , changing frankly the car behaviors will make the game a lot more pleasant to drive for sure , after finding the right setting point for each car. It seems that stock settings are applied regardless to all the cars just like the others GT games .
I hope the beta setting way , mini x maxi springs and ride height to gain eagernes and grip is over now.
 
Is Kaz trolling us? He talks about clean driving, not crashing into others and also avoiding being hit, but the video shows no damage model, old-school bumper arcade car physics, and no other penalties for crashing. :confused:

Maybe you/we are missing the point of that video? We already seen that beta featured "light" damage and we all know "heavy" from GT5/6 - we know how that works and that manufacturers do not allow extensive visual damage to their models...

On the point of particular video - it is targeting part that you should feel as greater punishment in GTSport then "how will the damage (light/heavy) look". It's more about the fact that you will lose positions and cause others to lose them. And lose your SR rating and Driver rating, and cause others to lose them. That should motivate us not to do IT.
And not if our car will receive uglier or less ugly looking damage (on top of heaving light or heavy or no damage, that we already know exist as options).
 
Maybe you/we are missing the point of that video? We already seen that beta featured "light" damage and we all know "heavy" from GT5/6 - we know how that works and that manufacturers do not allow extensive visual damage to their models...
That's a myth that SMS has already debunk multiple times. PD had made the decision to focus on other aspect than visual damage. There is only so many CPU cycle available and they decided that some things are more important.
 
That's a myth that SMS has already debunk multiple times. PD had made the decision to focus on other aspect than visual damage. There is only so many CPU cycle available and they decided that some things are more important.
SMS are not PD. Just because one game says something doesn't mean it works the exact same for another. I don't think damage was shown off yet. But like the person you're replying to said, light damage was already shown to be in the beta.
 
SMS are not PD. Just because one game says something doesn't mean it works the exact same for another. I don't think damage was shown off yet. But like the person you're replying to said, light damage was already shown to be in the beta.
I don't want to sound pessimistic but it's over, no more hope. We just have to deal with bumper cars physics. The game is probably gold by now and TGS showed no significant improved damage.
 
SMS are not PD. Just because one game says something doesn't mean it works the exact same for another.
The point was that a claim that manufacturers block anything but GT levels of visual damage is simply not true, that has nothing to do with either SMS or PD.

How much damage is permitted under licence will vary from manufacturer to manufacturer, but the simple truth is that damage up to and including wheels coming off and body panels being removed is permitted by a number of them.


I don't think damage was shown off yet. But like the person you're replying to said, light damage was already shown to be in the beta.
The light damage in the beta was visually very, very light.

That may be OK for some and not for others, but that choice is one that PD have chosen to take, not one that has been forced on them by manufacturers.

Not to mention that GT has higher percentage of race cars over road cars (63% : 43% race to road) and manufacturers have always been far more accepting of damage on those.
 
The point was that a claim that manufacturers block anything but GT levels of visual damage is simply not true, that has nothing to do with either SMS or PD.

How much damage is permitted under licence will vary from manufacturer to manufacturer, but the simple truth is that damage up to and including wheels coming off and body panels being removed is permitted by a number of them.



The light damage in the beta was visually very, very light.

That may be OK for some and not for others, but that choice is one that PD have chosen to take, not one that has been forced on them by manufacturers.

Not to mention that GT has higher percentage of race cars over road cars and manufacturers have always been far more accepting of damage on those.

You will have a visually very stupid looking game if from some cars "wheels etc." would fall of, and from others it would not.
So you HAVE to unify visual damage across game if you want to avoid that.
Just like they have unified damage across game, regardless if you choose heavy/light/off.
 
You will have a visually very stupid looking game if from some cars "wheels etc." would fall of, and from others it would not.
So you HAVE to unify visual damage across game if you want to avoid that.
Just like they have unified damage across game, regardless if you choose heavy/light/off.
I guess everyone has a preference but a game that allows the tires to fall off (suspension breaking parts of the car) is literally a game that boost realism in terms of "the dangerous part of motorsports".
So the statement of it looking "visually stupid" on some cars an others do not is where I highly disagree.

Yes it can be frustrated, your car would be totalled but at the same time it warns you to drive safely and punish you for "innapropiate driving".

I do not expect this level of realism in GT Sport but I atleast expect a GT5 like damage where front/rear bumpers comes off. Just not the horrible looking "car melting" damage.
 
I guess everyone has a preference but a game that allows the tires to fall off (suspension breaking parts of the car) is literally a game that boost realism in terms of "the dangerous part of motorsports".
So the statement of it looking "visually stupid" on some cars an others do not is where I highly disagree.

Yes it can be frustrated, your car would be totalled but at the same time it warns you to drive safely and punish you for "innapropiate driving".

I do not expect this level of realism in GT Sport but I atleast expect a GT5 like damage where front/rear bumpers comes off. Just not the horrible looking "car melting" damage.


It was and is about Scaff saying some manufacturers do allow and some DO NOT allow visual damage - hence I said "well you have to make game visually unified, not to have some cars with wheel falling od and other not..." ok?

And YES, you can get totally wrecked in GTSport, as well GT's from before - that is heavy damage.

and both: mechanical damage and visual damage are made identical across car across gam,e - otherwise it would be all over the place.
 
You will have a visually very stupid looking game if from some cars "wheels etc." would fall of, and from others it would not.
So you HAVE to unify visual damage across game if you want to avoid that.
Just like they have unified damage across game, regardless if you choose heavy/light/off.
GT5 would like a word with you if you think that you have to have it, as this certainly wasn't unified across the game.

gran-turismo-5-screenshots-race-cars-tokyo-1.jpg


You don't have to have it, however the point was that the lowest level of common acceptable damage for manufacturers is higher than GT currently shows, as such 'because manufacturers' is not the reason for it.
 
I remember a rep at SMS saying that they did have to go to extra lengths to convince manufacturers to allow the level of damage that they wanted to implement - don't know how they convinced them though (wonder if some extra $$$ was involved).

My feelings about damage - I can take it or leave it visually. Mechanically, the last thing I want is to spend 5 laps racing to total my car (but how often does any sim racer wreck that bad). I do like consequential mechanical damage, but visual damage just ruins my GT replays.

Since I got my T300 a couple weeks ago, I have been consumed in Assetto Corsa, and the lack of damage does not bother me one bit (or minimal damage, I should say).
 
GT5 would like a word with you if you think that you have to have it, as this certainly wasn't unified across the game.

gran-turismo-5-screenshots-race-cars-tokyo-1.jpg


You don't have to have it, however the point was that the lowest level of common acceptable damage for manufacturers is higher than GT currently shows, as such 'because manufacturers' is not the reason for it.
Wrc cars have doors that are different to ones that are on road cars. They're 'flimsy' (but strong) and are probably less than half the weight on the road car. The picture you showed is of a rally car. I don't think that's a good example of consistency across the board in terms of damage, visual or mechanical. If road cars in the game had doors being ripped off so 'easily' you can bet on the reaction being negative since it's 'unrealistic'. I get what you are pointing out though. But I think a Focus wrc car without a door is a lot more plausible than a road going Ford Focus.
 
GT5 would like a word with you if you think that you have to have it, as this certainly wasn't unified across the game.

You don't have to have it, however the point was that the lowest level of common acceptable damage for manufacturers is higher than GT currently shows, as such 'because manufacturers' is not the reason for it.

I'm well aware of GT5 uneven and un-unified and stupid looking game design decision (to have it on just a handfull of cars) :D there was even a trophy for that damage.

And behold it was never before GT5 and it won't happen after that one - that is the Point. Or one of them.

Also that made it blatantly obvious that you get permission from some but do not from other manufacturers, and even only for some models of the same manufacturer - as plain to see in that game.

And if you know that there is an established standard for "the lowest level of common acceptable damage for manufacturers", please... citation or link is needed.
 
Mechanical damage was already there in the beta... For fans of extensive "visual" damage - I'm sorry it doesn't work in any game the way you guys would enjoy...
 
Wrc cars have doors that are different to ones that are on road cars. They're 'flimsy' (but strong) and are probably less than half the weight on the road car. The picture you showed is of a rally car. I don't think that's a good example of consistency across the board in terms of damage, visual or mechanical. If road cars in the game had doors being ripped off so 'easily' you can bet on the reaction being negative since it's 'unrealistic'. I get what you are pointing out though. But I think a Focus wrc car without a door is a lot more plausible than a road going Ford Focus.
Do you honestly believe that GT5 had consistent damage across all cars and this is just an example of it being applied differently due to the cars being different?

Just checked the FIA regs in WRC spec cars, and only the door cards/inner panels can be made from a composite (lighter material), the core body shell, doors, handles and locking mechanism has to be the exact same as the homologated production car.

You can remove soundproofing, outer trim and inner trim from them and remove or disable the central locking system, but the core door, its locks and hinges have to be standard.

https://www.fia.com/file/61689/download/17389?token=hVJqMBK-

I'm well aware of GT5 uneven and un-unified and stupid looking game design decision (to have it on just a handfull of cars) :D there was even a trophy for that damage.

And behold it was never before GT5 and it won't happen after that one - that is the Point. Or one of them.
You know exactly how visual damage will be implemented for all cars in GTS?

Visual damage wasn't in any GT title prior to GT5, so previous titles are irrelevant in that regard, so we have two as a bench mark, one did differentiate, the other didn't, that makes a 50/50 split on how PD approach it

Also that made it blatantly obvious that you get permission from some but do not from other manufacturers, and even only for some models of the same manufacturer - as plain to see in that game.
Yes I know it does, I already said that.


And if you know that there is an established standard for "the lowest level of common acceptable damage for manufacturers", please... citation or link is needed.
You are the one who said that PD will only apply a consistent damage model across all vehicles (without a source) and implied that was because of manufacturers. As such the missing citation for this is yours not mine (for both points). However we have plenty of other titles with consistent damage to the car models they use, and its higher than the damage shown in GTS.

Mechanical damage was already there in the beta... For fans of extensive "visual" damage - I'm sorry it doesn't work in any game the way you guys would enjoy...
Now this will be interesting one for you to support.

How do you know what we would enjoy?
 
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Forza works fine IMO.

in Forza 7 they almost completely removed the visuals damage XD. however it was told reporters that there will be damage in the final game and they have visually updated the car wear icon, as well as the fact that in the first video that saw the pit stop, there was the option to repair the spoilers. There will be surely the damage;)
 
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