Wrc cars have doors that are different to ones that are on road cars. They're 'flimsy' (but strong) and are probably less than half the weight on the road car. The picture you showed is of a rally car. I don't think that's a good example of consistency across the board in terms of damage, visual or mechanical. If road cars in the game had doors being ripped off so 'easily' you can bet on the reaction being negative since it's 'unrealistic'. I get what you are pointing out though. But I think a Focus wrc car without a door is a lot more plausible than a road going Ford Focus.
Do you honestly believe that GT5 had consistent damage across all cars and this is just an example of it being applied differently due to the cars being different?
Just checked the FIA regs in WRC spec cars, and only the door cards/inner panels can be made from a composite (lighter material), the core body shell, doors, handles and locking mechanism has to be the exact same as the homologated production car.
You can remove soundproofing, outer trim and inner trim from them and remove or disable the central locking system, but the core door, its locks and hinges have to be standard.
https://www.fia.com/file/61689/download/17389?token=hVJqMBK-
I'm well aware of GT5 uneven and un-unified and stupid looking game design decision (to have it on just a handfull of cars)
there was even a trophy for that damage.
And behold it was never before GT5 and it won't happen after that one -
that is the Point. Or one of them.
You know exactly how visual damage will be implemented for all cars in GTS?
Visual damage wasn't in any GT title prior to GT5, so previous titles are irrelevant in that regard, so we have two as a bench mark, one did differentiate, the other didn't, that makes a 50/50 split on how PD approach it
Also that made it blatantly obvious that you get permission from some but do not from other manufacturers, and even only for some models of the same manufacturer - as plain to see in that game.
Yes I know it does, I already said that.
And if you know that there is an established standard for "the lowest level of common acceptable damage for manufacturers", please... citation or link is needed.
You are the one who said that PD will only apply a consistent damage model across all vehicles (without a source) and implied that was because of manufacturers. As such the missing citation for this is yours not mine (for both points). However we have plenty of other titles with consistent damage to the car models they use, and its higher than the damage shown in GTS.
Mechanical damage was already there in the beta... For fans of extensive "visual" damage - I'm sorry it doesn't work in any game the way you guys would enjoy...
Now this will be interesting one for you to support.
How do you know what we would enjoy?