GT4 vs LFS??

YZF
Biased BS....LFS physics are BASIC! There is no bump-slide control and no brake-slide control, also the weight shift feeling is not so sensitive as in GT4.

Physics are nowhere near to GT4.



P.S. Did you try n2 tyres at all????
Yes, I've raced N2 tires, and LFS is still much more realistic.

In GT4, you cannot floor a car like the Nismo, or even a Audi R8 in 2nd gear around a bend, like live said.

In LFS, you try that, and you're going to spin.
LFS physics are way more realistic, and if you had so-called "Driven many sims" you'd realize that.

But I doubt you've won a thing, hold a record hot lap, or have driven future sims.
Why? Because you came in here and said GT4 physics were more realistic. Any sim driver knows that's total BS.
 
YZF
I did...it sucks...not even close to GTR.

And the game is so small and so basic....

GT4 physics are MUCH better than lfs, BUT not every player (90% of them are amateurs anyway) can feel all those amazing details that GT4 has ant LFS doesn't

I'm talking about physics only.
wow, would you please enlighten us and tell us what amazing physic features GT4 has that LFS has not?

have you ever driven LFS S2 with a proper setup force feedback controller, or just the S1 demo with keyboard steering?

i am sorry, but its GT4 that is basic. do you think you can just jump in a le mans prototype and drive on the limit?

just have a look at LFS' tyre model, its the most advanced of any simulation. you get 46 different surface zones on a tyre, each with individual temperature and wear, flatspots, deformation dependent on load, pressure and track surface, you can blow your tyre, you can damage the sidewall by driving against curbs, the air inside the tyre heats up as well and raises the pressure. compare that with GT4!
 
You have the nerve to tell us that GT4 physics are way more realistic than lfs and you call biased BS on us? Dude, you're funny.

Tell us, do you put n2 tires on JGTC or LMP cars to make them handle more realistically in GT4?

Oh, and just for fun, could you post a video of you doing donuts in GT4? (any car you like) I know that it's not racing, but it's still a valid test of how accurately traction is modeled in a sim's physic engine, it's a good indicator of how easy/hard it is to come out of an hairpin at full throttle without spinning.

Good luck.
 
I saw the screen shots. The graphics of the circuits are good, but the graphics of the cars are crap. GT4 has much better car graphism than this game
 
tubago
I saw the screen shots. The graphics of the circuits are good, but the graphics of the cars are crap. GT4 has much better car graphism than this game
A simple graphics card can change that.
Plus, everything looks a lot better when you play the game for yourself.
 
I also find that the car graphics are somewhat a weak point in lfs, and the engine sounds too (although there are some neat reverb effects when driving close to a wall at high speed 👍 ). Looking at race replays with 20 real players is awesome though.

There's obviously not as much tracks and cars than GT4, and no real cars besides the MRT - But GT4 graphics, cars and awesome tracks didn't keep me playing as long as S2 demo did, with only one track and 3 cars. The perfect sim for me would have the cars and tracks of GT4 with the physics and online mode of lfs.

Between the two though, lfs has a much better replay value than GT4. I had my dose of hotlapping with GT3, frankly. Tweak the physics a bit, bring the game online and GT will be a killer once again.
 
www.liveforspeed.net

Arguably the best current pc racing simulator.

(don't bother if you don't have a wheel though, it's not very keyboard friendly, only a handful of people drive decently with a keyboard and a mouse)
 
jpmontoya
www.liveforspeed.net

Arguably the best current pc racing simulator.

(don't bother if you don't have a wheel though, it's not very keyboard friendly, only a handful of people drive decently with a keyboard and a mouse)

I wouldn't say the best, but definately one of the best. :)
 
Thanks Gabkicks, didn't know that! :)

McLaren: that's why I said arguably ;) To me it is, followed closely by GTR and GPL, and rFactor looks promising so far. (from ISI, who made the engine for GTR - it will be shared by the upcoming GT Legends)

Never played F1C though.
 
True.

And I agree with you.
Like most sims whether flying or racing, you got to have the right equipment.
Flight Sims need a Joystick to get the most of them, and Racing Sims need a wheel.

I guess that Train Sim from Mircosoft is the only one you can play with a keyboard though....

Thinks, "Train Sim? Who the hell came up with that?"
 
Why not a lawnmower tractor sim? (we once made a small racetrack for one around my grandfather's house, and did an hotlap contest - you should have seen the look on the face of the neighbors :P)
 
I know that alot of people here would change their mind if GT4 was a PC sim, and if it was a low budget, just three people working, game..
I think you would be praising it to the sky....
All you have to say is, "try doing donuts in GT4".. OK IT CAN'T BE DONE!, but beside that everything is in place... For some reason they didn't make that, so get over it, and look in other physics aspects of the game...
 
Boris Lozac
I know that alot of people here would change their mind if GT4 was a PC sim, and if it was a low budget, just three people working, game..
I think you would be praising it to the sky....
All you have to say is, "try doing donuts in GT4".. OK IT CAN'T BE DONE!, but beside that everything is in place... For some reason they didn't make that, so get over it, and look in other physics aspects of the game...

Strong points there.

Huh, I have to admit to myself that I am totally incapable of properly judge if a game is good or not, I only count the number of progammers, check if it is on PC, and estimate if it's low budget. 💡 My actual perceptions of a game are based on these three aspects, and that's it.


Hint: instead of trying to do a poor psychianalysis on us, try to actually state in what way, for example, you think that GT4 physics are more accurate.
 
No, they wouldn't, GT4 is more realistic than SOME supposedly PC sims that have come and gone, it is nothing like as real as LFS or GTR. The donuts thing is just an example used to show that GT4 doesn't allow you to put power down properly, so straight away theres one area it's lacking. Also the tyres, it does okay with some of the road tyers but once you get onto the racing tyres they're bollocks compared to real life. The whole aspect of GT4 where you're pushing you're car to it's limits is done wrong, you have to really try to exeed them and when you do the results are nothing like what would really happen. I'm not talking about damage either, the way the cars spin, the waty they grip, lose grip and snap round is all wrong in GT4. So if LFS and GTR do everything GT4 does right AND thoes other things, tell me, how can GT4 be more realistic?
 
Boris Lozac
I know that alot of people here would change their mind if GT4 was a PC sim, and if it was a low budget, just three people working, game..
I think you would be praising it to the sky....
All you have to say is, "try doing donuts in GT4".. OK IT CAN'T BE DONE!, but beside that everything is in place... For some reason they didn't make that, so get over it, and look in other physics aspects of the game...
thats exaclty the problem. a proper sim simulates stuff. so it enables you to do everything thats possible, because it calculates it in real time.

if a sim does not allow you to do certain things, then you can conclude that it does not simulate or calculate stuff right.
 
jpmontoya
Huh, I have to admit to myself that I am totally incapable of properly judge if a game is good or not, I only count the number of progammers, check if it is on PC, and estimate if it's low budget. 💡 My actual perceptions of a game are based on these three aspects, and that's it.

So if there are less programers on the game, lower budget, that means it's better then if there are 100 programers and alot of money...?? WHY??
We are not talking about EA games here.. PD and SONY are serious companies.. and if you know what you are doing then alot of money and alot of programers can be VERY HELPFULL..
I TRULY ADMIRE LFS TEAM! really, but their game can't hold me enough by the screen, only online aspect of the game is great.. but i really wanna play the game that is the best simulation of real driving.. THE ONE, you know... I don't wanna play LFS, RFACTOR, GTR, FORZA, ENTHUSIA.. because they all have DIFFERENT physics.. i wanna play the one that is the most like the real thing.. I don't want donuts if my car wont behave like it's behaving like in RL.. you know...
And if we would made a poll here, what game represented the real life driving the best, GT4 would shurely be the winner...
 
Then you don't want to play GT4 either since it's less like the real thing than GTR and LFS. GTR and LFS feel different by the way, because they feature vastly different cars, GTR features GT spec racers, LFS features cars more along the lines of sporty road cars which have a much softer feel to them and so they should. And if you made a poll, I doubt GT4 would come out on top, but even still that wouldn't prove which was more realistic, that would only prove more people on this site have played GT4 and not the others.
 
Boris Lozac
So if there are less programers on the game, lower budget, that means it's better then if there are 100 programers and alot of money...?? WHY??
We are not talking about EA games here.. PD and SONY are serious companies.. and if you know what you are doing then alot of money and alot of programers can be VERY HELPFULL..
I TRULY ADMIRE LFS TEAM! really, but their game can't hold me enough by the screen, only online aspect of the game is great.. but i really wanna play the game that is the best simulation of real driving.. THE ONE, you know... I don't wanna play LFS, RFACTOR, GTR, FORZA, ENTHUSIA.. because they all have DIFFERENT physics.. i wanna play the one that is the most like the real thing.. I don't want donuts if my car wont behave like it's behaving like in RL.. you know...
And if we would made a poll here, what game represented the real life driving the best, GT4 would shurely be the winner...
The different physics....it shows exactly that neither GT4, Forza, or Enthusia can be perfect although, imo, Enthusia has done it right.

In the Red, if you wanna play the thing that is most like the real thing, then it'll depend on what you want.

If you want road racing with GT cars, GTR is as real as you're gonna get right now, and LFS is as real as you're going to get with just driving around.

It is a PROVEN FACT that PC sims have usually always been more accurate than a Console sim.
 
McLaren F1GTR
If you want road racing with GT cars, GTR is as real as you're gonna get right now, and LFS is as real as you're going to get with just driving around.

I thought that S2 also has GT cars?.. so in which game is more real, in GTR or LFS.. i am guessing that they behave totally different right..?? So many games, so many claims that theirs is a SIMULATION..
 
Have you guys ever play LFS with DFP? It feels way more realistic than GT4 with DFP! DFP on GT4 is too tight, every car feels like have a 1.6 turn-lock-to-lock!!!??? However LFS is a little bit too lose, every car feels like 3.0! More cars are equiped with 3.0 than 1.6.
 
Boris Lozac
I thought that S2 also has GT cars?.. so in which game is more real, in GTR or LFS.. i am guessing that they behave totally different right..?? So many games, so many claims that theirs is a SIMULATION..
No they don't feel totally different, GTR doesn't feature the same spec GT cars you'll see in GTR, I can't comment how they compare because I haven't driven the GTR in LFS S2. I can tell you that the rest of the cars in the game handle how they should, LFS and GTR run rather similar physics you can jump from one to the other and be tuned in within a couple of laps, it's just the kind of cars featured in both games that are different.
 
the GT cars from GTR and the touring cars from LFS feel quite similar in my opinion.

in GTR you feel more trough the wheel since its FF is a little bit sharper, while in LFs it depends a lot on the setup and LFs tracks are more smooth.

in LFS on the other hand you feel that the tyre actually touches the road and interacts with the road since it has the superior tyre model.

i did a lot of endurance races with the GTRs in LFS already and its really exciting with all that wear and tear. ;)
 
Some of the comments in this thread against LFS/for GT4 are utterly ridiculous. I'm trying as hard as possible to not be biased here, as I've been playing ALOT of LFS recently.

I'm an avid player of both games, but for me, LFS beats GT4 in more ways than one. GT4 is nice an' all, and it has some great features - being able to take any car I want for a spin and thrash it round a number of real world tracks is great. As for the physics, I think they're as accurate as can be with so much else crammed into the game (cars, tracks, music, etc) and the game is a great example of what the PS2 - the oldest of all the current generation consoles - can do. The thing that bothers me about GT4 is everything is so easy to do, you can hop in pretty much any car and drive decent (not fast, but fast enough) times from the off, which is great as it's still a console game - It's got a pick up and play value. I think PD have done a great job with GT4 and it's on par with forza for console racing games, They each have their own features and are both great games in their own right.

As for LFS, I don't know what it is, but it just feels so much better. You can hop in an XR GT Turbo, only a 250bhp car - feeble compared to some of the monsters in GT4 and struggle for dear life as you try to get it round a corner without ending up on your roof. You can have some incredibly close racing online, literally centimetres away from other cars, playing chicken on the braking zones. If you spin out in a race, you've blown it, but if you do manage to get behind the pack, you'll be struggling alot with dirt on your tires. I like LFS because everything feels more of an achievement - every time you win a race against good drivers, or hit a new personal best that's close to a world record, you can't help but feel like you did good, it's an incredibly rewarding game. You can't just hop in to a server and win races, you have to learn the tracks, learn the characteristics of the cars, and there's no blinking numbers telling you to brake and go round at a reccomended gear - you need to know when to do it all yourself to be competitive. Sure you may not have real cars or real tracks, but it really doesn't matter, the game just feels better.

In closing, I love both games, they both have their good points and their bad points (for instance, the AI on both). We're all entitled to opinions on what we think is better, but seriously guys, what's with all the mudslinging?
 
We're all entitled to opinions on what we think is better, but seriously guys, what's with all the mudslinging?

You can blame that on the anonymity that people feel when they post on the internet as well as on fragile egos.

Anyways, I havnt read the whole novel that is this thread so sorry if its been addressed, but i was wondering: first, which ones of you who have an opinion on which game has better driving physics has raced competitively, and secondly, what "place" do you all feel enthusia's physics model comes in compared to the other games mentioned?

Thanks.
 
you can find a video here that shows the superiority of FS once again. its called "4 wheels r 2 much" and shows a modded LFS S2 that already allows for motorcycle driving even if motorcycle driving itself is not implemented at all.

it looks utterly stuupid, since the car models can't be changed, but because car models and physics are totally different things it still works.

what they have done is moving the wheels and the driver position in the middle of the car, editing weight and other specs and then driving around the course with a single track vehicle that acts like a bike but is hard to control since the driver does not move.

i have seen pictures of cars with moved wheels from GT4, but no motorcycles yet. ;)
 
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