Originally posted by code_kev
Except your both wrong, bizarre made PGR2. Similar thing that Sega did with the original MSR.
I don't care who made the xbox, makes no diff to me, and why should it? If we are talking market dominating super powers of evil, I'm sure sony could rank pretty high too!
On GT3 the way the TVR paint changes colour is totally realistic, just the way it does it on the actual car, PGR2 though is all wrong, it looks like a haze, very poor.Originally posted by code_kev
Compared
Wanna say, holy crap, GT3 looks sweet on ma new tele!!!![]()
Anyway, tbh I'd have to say the PGR2 one does look abit better, but that's my op. The GT3 one does look utterly amazin too, tbh I forgot how good it looked!
Originally posted by code_kev
Nothing like judging 2 games on utter crap screenshots eh racing freak.
Sorry to burst your bubble peeps, but the evo on PGR2 really does look amazing, don't be ignorent and automatically assume it's not as good just because it's on a console u don't own.
Nothing like judging 2 games on utter crap screenshots eh racing freak.
Sorry to burst your bubble peeps, but the evo on PGR2 really does look amazing, don't be ignorent and automatically assume it's not as good just because it's on a console u don't own.
Originally posted by RacingFreak2k3
I never said that it didn't look amazing..... I've played the Xbox, and generally the graphics are a little bit crisper than the ps2....but the PS2 can still put out more power than some people think.
Originally posted by T5-R
You felt the need to bring this old thread up even though its been argued hundreds of times![]()
Yet again another individual that seems to believe doing effects in software is better than in hardware![]()
Oh and btw there isn't 50 different stickers on a car in GT games, its just one texture for the main body, just like a red car is generally one texture for the body. Also PGR2 is reknown to have superior city enviroments, NY track has very nice scenery I agree but far more pop-up than PGR2's.
The Xbox could easily handle it, if there was a good enough developer to take advantage of its extra power. Until then roll on GT on PS2![]()
Originally posted by 11646
I have seen this on many different websites and I always say GT4 has not come out yet, so my opinion states as undecided. (Although, I have PGR2 and it is pretty good.)
The light source used in GT4 is done with software and looks more realistic than any lightsource the Xbox could ever do in hardware
Next, look at Champions of Norath for PS2. It has been reviewed as having the best graphics for a dungeon crawler on any system. And all those effects in the game, the water, the pools of lava, the lighting, the reflective work, the particle effects, even the excellent realtime bump mapping were all done in software
Originally posted by PS2techidiot
Doing effects in software can be better than doing them in hardware. Usually, this is not the case. But with a game like GT4 it is the case. The light source used in GT4 is done with software and looks more realistic than any lightsource the Xbox could ever do in hardware. This doens't mean that the PS2 is using more power to do the lighting than the Xbox would use. It does mean that software will "always" be more flexible than hardware. Even if software requires more time, money, and effort to implement.
Look at the car models in PGR2 and look at the car models in GT4. The ones in PGR2 have higher polygon counts and technically, better textures and effects work. But, they all still look like plastic snap-tite models. The ones in GT4 look much more realistic and you can thank software rendering for that.
Next, look at Champions of Norath for PS2. It has been reviewed as having the best graphics for a dungeon crawler on any system. And all those effects in the game, the water, the pools of lava, the lighting, the reflective work, the particle effects, even the excellent realtime bump mapping were all done in software. Does this mean software is more efficeint than hardware? NO.
Does it mean software can be more flexible than hardware? YES...
And I don't care how many times 16 year old kids argue the topic. Both have advantages and disadvantages.
This also proves there are things the Xbox simply can't do that the PS2 can.
Metal Gear Solid 2 Substance doesn't slow down on the PS2 version when it rains.
I won't get into an Xbox vs PS2 debate but if anyone wants to. I"ll be more than happy to point out some facts about each system 99% of the public is unaware of.
Originally posted by code_kev
Did you just make that crap up? Thats called PROGRAMMING. It's like people saying the PS2 can do more advanced AI then anything else because the CPU is called the "emotion engine", a concept that would be allmost comical if people didn't actually believe it to be true.
MGS2 for the xbox was just a sloppy conversion anyway, if you look at most multiformat games, say for example prince of persia, the xbox version is usually the best looker (and sounder), with the PS2 version allways looking the worst, because it's a SLOWER machine.
All effects done before in countless games, in hardware, and better. Run Unreal Tournie in software, then hardware. Now you get it right?
I just don't understand why people have to talk crap about machines , I own both a PS2 and an XBOX, and the PS2 games while great and stuff, simply do not look a patch on the xbox games.
About the gamecube, imo the xbox and GC are about equal. Some lookers on the GC, some lookers on the xbox.
I expect people are gonna moan now, accuse me of being a fanboy, what ever, but software rending is crap. fact.
Originally posted by code_kev
HUH?? Sells more? You actually think that makes a difference?How does selling more tell you which is better?
And pop does NOT look the same on all systems. Allmost the same, but not quite.
Taken from ign.com
"The GameCube version of Prince looks slightly better than the PlayStation 2 one, and the Xbox better still. GCN and Xbox sport marginally crisper textures and more stable framerates. The Xbox incarnation features higher polygon counts, too. In the PS2 and GameCube builds, Prince's fingers are little more than a texture, but in the Xbox one the fingers are individually modeled and animated. On top of this, Ubisoft has implemented advanced lighting effects in the Microsoft version and as a result the world that Prince inhabitants looks slightly richer and more atmospheric, if that's possible. All of this noted, all three versions are beautiful and look very similar.
"
I've also played the ps2 and xbox versions, and the pc (demo). The PC version is by far the best naturally.
My point is that if a game looks better on the ps2, then say the xbox or gamecube version, then it's because they are sloppy ports. NFS HP2 is a crappy EA game anyway. EA are generally crap these days.