this isn't directed at you ^^^
Something PD could easily correct with a update no? My hunch it's just simple code "bot encounters object within 1 meter, bot turns of engine temporarily".
simple code, AI, words?
noooooo way. Everybody can only guess what can be changed to fix ONE thing. This is GT on the PS3. It's more complex than +10 years of experience with GT and its AI can fix as simple as you think it is.
2:24
my hunch: improving/revising/adjusting/"fixing" anything having to do with AI isn't so obvious. The video was to kind of show that they don't leave something alone because of incompetence on specific PD workers' parts. Some members like to suggest that problems arise and stick with the updates because of that. I think it's obvious that Kaz and the AI programmers know that the AI isn't fast enough for most and isn't risky renough to reflect a human's complex problem-solving and concept grasping skills.
The AI will try to avoid you, provided you don't drive like an ass around them.
But they are somewhat cowardly and give up their spot to you quickly.
👍 + they're not fast enough around corners/turns. Daytona and Fuji Speedway, the turns are/can be wide and go a long way before the straights or another turn immediately afterwards.
Bad AI goes off track or crashes often, whether it be once every race or multiple times in one race. Unless it's an endurance race, humans don't realistically crash in 5 lap races. I'd rather have humanly realistic AI that I have to handicap myself against by simply lowering the power using the power limiter. As has been repeated, video games need to cater to the casual gamer more than the serious gamer.
It's not a pain making non-racing games more difficult with difficulty settings. It's difficult to make a sim-racing game that can cater to everybody, because of nitpicking. Kaz had a power limiter added to the game that can be used for more than just one reason. It's there to help make a certain car be able to qualify in a regulated race/event, and also, to help make racing more difficult for many of you. You can complain that the AI makes the cars too easy to race against. Just don't say we shouldn't have to be forced to have to make our cars weaker to have a decent race. It's stubborn and only shows that perfection is expected. For the most part, AI in video games won't be able to replicate the way humans react in every scenario imaginable.
GT5's AI needs improvement. It's far from being terrible, though. There's no reason to think it has to be brilliant, especially with it being on the PS3 (the PS3 isn't the simplest to work with).
Kaz resorted to making Seasonal Events more difficult by having the lead car be way up front. Don't you think he'd rather it not have to be that way? It's compromising for the lack of human-like AI, problems matching cars up, and in compromisation to the weaker racers, which is my guess. Why the AI aggressiveness setting isn't applicable here, we don't know. Why Kaz hasn't added more A-Spec events, even though he's recognized it, we don't know.
I could go on for a looooong time, and all we can do is guess the reasons for these things not being changed. It's not due to incompetence. A good number of you who've posted in here and around the forum, only some, seem to think Kaz could manage this game better, but you have no idea. He isn't where he's at now because he knows the right people. PD and Kaz are so revered because of how dedicated they are to improving this gem since '92. JUST saying. They have know-how and it's all a matter of time. As technology and conditions improve, so will everything else.
I felt like ranting.