GT5 Latest News & Discussion

  • Thread starter Thread starter gamelle71
  • 76,879 comments
  • 10,793,273 views
I just finished watching it. Took some really sweet screenshots!
Also MCR mentioned that they helped PD design racing suits for the drivers in the game.

/IMG_0379.jpg[/IMG]

That backfire and hot brakes look excellent.
 
In case anyone is interested:

Gran+Turismo+5+Car+Preview.jpg


Its racing this weekend in my home state :D
 
Notice at 0:20 when he accelerates from standstill it appears as though the rims go from hi-res 3d models to low res 2d texture :indiff: it really pops, i just hope they dont use those awful GT4 style rims....
 
Finally, discs being pressed. Such relief. I can only hope it's true because I just can't believe it.
 
Notice at 0:20 when he accelerates from standstill it appears as though the rims go from hi-res 3d models to low res 2d texture :indiff: it really pops, i just hope they dont use those awful GT4 style rims....


prologue was like that too
 
prologue was like that too

I can understand it from a LOD FPS POV but i dont recommend it, it looks really bad, that was a huge complaint in GT4 for me is the low-res textures and rims....Which magically went up in resolution and detail once in Photomode, and judging from those pics of the 67 Jag XJ13 thsi is partly the case in GT5.
 
Notice at 0:20 when he accelerates from standstill it appears as though the rims go from hi-res 3d models to low res 2d texture :indiff: it really pops, i just hope they dont use those awful GT4 style rims....

This has been done since GT5P (other games do it to) not to save resources but so the wheel always looks to be in correct rotation and not interfere with TV refresh rates, which make the wheel appear to go slow/backwards etc.

GT HD demo didn't do this.
 
Is it really prologue? I wasn't sure.
Static mini map, static cockpit view, electric GTbyCitroen, Ford GT Concept, Mine's R34, High Speed Ring....
 
Jay
This has been done since GT5P (other games do it to) not to save resources but so the wheel always looks to be in correct rotation and not interfere with TV refresh rates, which make the wheel appear to go slow/backwards etc.

GT HD demo didn't do this.

But in real life, when cars accelerate this effect happens, the counter rotation and illusion that its slower...
 
Something about how Video Cameras capture only 24FPS so this illusion happens, but i know ive seen it in GT...


It can't be achieved in a game because to get accurate and natural looking motion blur with that effect absolutely rapes the hardware.
 
hahahah the hell PD

sl38eq.jpg

Hmmn. Interesting yet confusing.

Edit: production halted so they can fix this.
 
Something about how Video Cameras capture only 24FPS so this illusion happens, but i know ive seen it in GT...



It's not limited to 24fps, the effect will be the same with any frame capturing rate or refresh cycle (including flashing stobe lights) just at different rates depending on frequency.

Something you wont see in real life (in person, not through a TV) without help from some sort element to trigger it. So in GT (and other games) they use the motion overlay to reduce this greatly. Just watch GTHD footage to see how prominent it is without it.
 
Am I missing something (being completely serious)? Because I see that sort of thing all the time.
 
hahahah the hell PD

sl38eq.jpg

Am I the only one that doesn't really see the issue in this picture. He's turning the corner which makes the weight shift to his left side, and he's turning a corner so you will be able to see the rear wheel from a different angle.
 
Am I the only one that doesn't really see the issue in this picture. He's turning the corner which makes the weight shift to his left side, and he's turning a corner so you will be able to see the rear wheel from a different angle.

You can see more then half of the tyre so where would the axle be?
 
Back