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No, I was just Listing a few of the "Original" tracks.

Just so you know, they're far from computer-generated. ;)

And I like them, there's no reason to forego them entirely when the series was built on them, and most of them are great to drive on in the first place!
 
No, I was just Listing a few of the "Original" tracks.
A track is a track is a track. Whether it is a real track or not shouldn't have to do with whether it is enjoyable to drive on. I'd much rather have Midfield or Red Rock Valley back than, say, Catalunya; and the Original tracks allow PD to do things that modern safety concerns would never allow (though hopefully we don't get any more Cape Ring ski jump silliness in the future).
 
A track is a track is a track. Whether it is a real track or not shouldn't have to do with whether it is enjoyable to drive on. I'd much rather have Midfield or Red Rock Valley back than, say, Catalunya; and the Original tracks allow PD to do things that modern safety concerns would never allow (though hopefully we don't get any more Cape Ring ski jump silliness in the future).

Cape Ring was probably the worst "Original" Circuit designed. That and Special Stage Route 7. UGH :crazy:
 
Just so you know, they're far from computer-generated. ;)

And I like them, there's no reason to forego them entirely when the series was built on them, and most of them are great to drive on in the first place!

A track is a track is a track. Whether it is a real track or not shouldn't have to do with whether it is enjoyable to drive on. I'd much rather have Midfield or Red Rock Valley back than, say, Catalunya; and the Original tracks allow PD to do things that modern safety concerns would never allow (though hopefully we don't get any more Cape Ring ski jump silliness in the future).

Jeez, don't explode at me. All I meant was that I hoped it wouldn't be 50% Original Tracks, that they hopefully have a lot of real world circuits coming our way in GT6. That, and hopefully, if PD has enough time, to eliminate the "standard" car. And you think the Cape Ring jump is bad? Lol, try Welsh-Fury's "Wings of the Red Dragon" track. :lol:
 
A track is a track is a track. Whether it is a real track or not shouldn't have to do with whether it is enjoyable to drive on. I'd much rather have Midfield or Red Rock Valley back than, say, Catalunya; and the Original tracks allow PD to do things that modern safety concerns would never allow (though hopefully we don't get any more Cape Ring ski jump silliness in the future).

Midfield Raceway PLEASE! Good to remember that.

And I love SSR7, as a race track is not that good, but it have a lot of usage for car testing, drag racing, top speed, cruising...
 
Cape Ring is awful, especially considering it's the only new fictional track they spent time on. Fictional tracks are fine but they should still be somewhat realistic racing circuits. Not one corner I like on Cape Ring.
 
Cape Ring is awful, especially considering it's the only new fictional track they spent time on. Fictional tracks are fine but they should still be somewhat realistic racing circuits. Not one corner I like on Cape Ring.
I'm struggling to see how you can regard Cape Ring as the only new fictional track they "spent time on". Is that suggesting the others were just thrown together, or that there simply aren't any others? Either way I'd have to disagree.

Now, I don't particularly like the new Fuji circuit, but I'm sure there are others who do, so I try to tolerate its inclusion / avoid it like the plague. I'd really love to see the '80s (and '90s) version(s) come back, though.

I hope they keep up the "tradition" of providing interesting new fictional circuits.

EDIT: @Emet_PL thanks for giving us another angle on "hats will fall off of heads": "jaws will drop" lines up with what others have said (also, check the news page) ;)
 
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I'm struggling to see how you can regard Cape Ring as the only new fictional track they "spent time on". Is that suggesting the others were just thrown together, or that there simply aren't any others? Either way I'd have to disagree.

Now, I don't particularly like the new Fuji circuit, but I'm sure there are others who do, so I try to tolerate its inclusion / avoid it like the plague. I'd really love to see the '80s (and '90s) version(s) come back, though.

I hope they keep up the "tradition" of providing interesting new fictional circuits.

Correct me if i'm wrong but Cape Ring was the only new totally fictional track in GT5? That's what I meant. They had a blank piece of paper to create one new fictional track and that's what they came up with.
 
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I'm struggling to see how you can regard Cape Ring as the only new fictional track they "spent time on". Is that suggesting the others were just thrown together, or that there simply aren't any others? Either way I'd have to disagree.

Now, I don't particularly like the new Fuji circuit, but I'm sure there are others who do, so I try to tolerate its inclusion / avoid it like the plague. I'd really love to see the '80s (and '90s) version(s) come back, though.I hope they keep up the "tradition" of providing interesting new fictional circuits.

Um...Fuji isn't fictional...

I think he agrees it's based in reality.
 
Um...Fuji isn't fictional...

What difference should that make to my (lack of) enjoyment of it?
Correct me if i'm wrong but Cape Ring was the only new totally fictional track in GT5? That's what I meant.

SSR7 and "Toscana"; then it's slightly contentious as to whether we consider the city courses and the various Eiger and Chamonix loops as fictional, but they're obviously set in real-world locations despite being fictional race circuits in and of themselves.
There's also Kart Space and SSRX, but they were DLC.


Anyway, I don't think people need "worry", PD's focus is clearly on including real-world circuits, and sadly it seems they are listening to the "realism" snobs and letting the fictional circuits slide a bit by comparison. :p
 
Cape Ring is awful, especially considering it's the only new fictional track they spent time on. Fictional tracks are fine but they should still be somewhat realistic racing circuits. Not one corner I like on Cape Ring.

Er..there's RouteX and Kart Space as well, although it's more the scenic backdrop or surroundings that impresses me in those (not impressed by the scenery of Cape Ring to be honest).
There indeed aren't any more new ones, the rest are carried over (the only one which doesn't look horribly outdated somehow, outside Eiger obviously which is current, is Grand Valley Speedway in my opinion).

I kinda like Cape Ring Periphery sometimes but Cape Ring overall is one of those tracks that initially impresses a lot but for a very short time when you realise it's a bit too contrived to be convincing.

Edit, SSR7 and the Toscana rally stage are new additions too, love those though.
 
Cape Ring is good as a test track in my opinion. Seen that way, I like it way more than GT3's Complex String (which many seem to want back - I don't).
 
Route X and Kart Space are DLC, I meant what was on the disc. I did forget about SSR7 but it's a bit of a stretch to call that a race track, IMO. Cape Ring was the only true attempt at a new fictional track that they clearly spent a lot of time modelling and it was very poor.

Just so it's clear I like fictional tracks and there are many I'd like to see return, Midfield being number one but I just can't stand Cape Ring. I would take Midfield and a few other old tracks over it any day of the week.
 
Route X and Kart Space are DLC, I meant what was on the disc. I did forget about SSR7 but it's a bit of a stretch to call that a race track, IMO. Cape Ring was the only true attempt at a new fictional track that they clearly spent a lot of time modelling and it was very poor.

Just so it's clear I like fictional tracks and there are many I'd like to see return, Midfield being number one but I just can't stand Cape Ring. I would take Midfield and a few other old tracks over it any day of the week.

Again, this is just your opinion. Plenty of people like it. I don't see how it's "unrealistic" (it is fictional, after all), except for the jump, obviously (despite a few real-world circuits being notorious for jumps - just not quite on the same scale.) Anyway, Eiger's jump is just as bad.

Also SSR7 is clearly a "race track", I don't see how it couldn't be considered one. Is it because it's just a stretch of fictional multi-carriageway public road? Have you ever heard of the Avus circuit?
 
Well of course it's my opinion, what else would it be?

By SSR7 not being a race track I mean there is no design in it as a race track, if you were given a blank piece of paper or 3D CAD program to create a race track would you create a race track as most modern tracks are today or would you join two long straights with a corner at each end? AVUS is very similar indeed but it's over 100 years old and also wasn't designed at such, they just used the motorway and put corners at either end.

So yes, It's my opinion that they spent a long time modelling the only fully featured fictional racing circuit in GT5 and made a mess of it.
 
Griffith500
What difference should that make to my (lack of) enjoyment of it?

SSR7 and "Toscana"; then it's slightly contentious as to whether we consider the city courses and the various Eiger and Chamonix loops as fictional, but they're obviously set in real-world locations despite being fictional race circuits in and of themselves.
There's also Kart Space and SSRX, but they were DLC.

Anyway, I don't think people need "worry", PD's focus is clearly on including real-world circuits, and sadly it seems they are listening to the "realism" snobs and letting the fictional circuits slide a bit by comparison. :p

well its a sim after all, what do you want? mario kart with real cars?
 
The problem is not the jump anyway, but the way cars react at it. The jump is not unrealistic per se, it's the cars' reaction (due to incomplete/faulty physics, etc) that make it so.
 
Griffith500
Again, this is just your opinion. Plenty of people like it. I don't see how it's "unrealistic" (it is fictional, after all), except for the jump, obviously (despite a few real-world circuits being notorious for jumps - just not quite on the same scale.) Anyway, Eiger's jump is just as bad.

Also SSR7 is clearly a "race track", I don't see how it couldn't be considered one. Is it because it's just a stretch of fictional multi-carriageway public road? Have you ever heard of the Avus circuit?

SSR7 is the most boring piece of road ever, it's not a track, it's just a straight that isn't straight enough to test top speed,
 
Well of course it's my opinion, what else would it be?

By SSR7 not being a race track I mean there is no design in it as a race track, if you were given a blank piece of paper or 3D CAD program to create a race track would you create a race track as most modern tracks are today or would you join two long straights with a corner at each end? AVUS is very similar indeed but it's over 100 years old and also wasn't designed at such, they just used the motorway and put corners at either end.

So yes, It's my opinion that they spent a long time modelling the only fully featured fictional racing circuit in GT5 and made a mess of it.

I don't think they made a "mess" of it at all, the corners are mostly excellent, and the scenery whilst bland (it's on a mountainside), isn't terrible. AVUS being "over 100 years old" is neither here nor there, especially when it was still being used well into the '50s. The thing about SSR7 is that it is meant to just be a normal road, but you can race on it if you want, something you can't normally do properly and legally. The earliest racing circuits were all public roads re-appropriated for racing on. Oddly, the best racing circuits (as racing circuits, not safety nets or spectator havens) are usually such "re-appropriated" ones, certainly if you compare them to the majority of those that are designed from the ground up to be "racing" circuits today. It's irrelevant that SSR7 doesn't look like a racing circuit to you, it scratches the right sorts of itches for some people, and that's what matters, not your perverse sense of appropriateness and "realism".
well its a sim after all, what do you want? mario kart with real cars?

What? No, I hate Mario Kart with a passion. And GT is far from a "sim", I'm afraid.
SSR7 is the most boring piece of road ever, it's not a track, it's just a straight that isn't straight enough to test top speed,

So you don't like it, then? Fine. It is a track, though, by definition, and if you race on it, it's a racing track - it's also included in a game, so it doesn't matter if it wouldn't ordinarily be used as a racing track, let alone actually normally considered as one.
 
Look my underlying point is that Cape Ring is the only full scale fictional track they designed for GT5. Surely you agree with that, in a development point of view? SSR7 is two straight pieces of road connected at either end with a corner, if that's what you're aiming for you can't go too far wrong, can you? Cape Ring isn't like that, it was an attempt by PD to create a fictional racing circuit the same way a real life circuit would be designed and as i've already made clear in my opinion, it's awful.
 
I agree; Cape Ring is awful. There is no real "flow" to it and trying to overtake in an online race is horrible.
 
Look my underlying point is that Cape Ring is the only full scale fictional track they designed for GT5. Surely you agree with that, in a development point of view? SSR7 is two straight pieces of road connected at either end with a corner, if that's what you're aiming for you can't go too far wrong, can you? Cape Ring isn't like that, it was an attempt by PD to create a fictional racing circuit the same way a real life circuit would be designed and as i've already made clear in my opinion, it's awful.

I completely understand your point. Also, to go along with you here.. what the hell were PD thinking with the Helix and the Jump?! I can understand cars lifting two front wheels going over a hill. (FIA GT3's did this last year). But the whole car flying 30 meters is just...not Gran Turismo like at all.
 
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