GT5 Latest News & Discussion

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I was just poking fun at the crazy things people come up with when there's a new update for any game. Don't take it seriously. ;)
 
I checked a bit ago and it's still not up even though it's after midnight here.

Just to be random, I think we should start a rumor that there are going to be Twisted Metal weapon add-ons for NASCAR races or some crap like that.

King Kong likes to wear an invisibility cloak and heave cars at you on the backstretch at Daytona. Well, at least he used to in GT5p. Some called it "lag". I beg to differ.
 
I hope that gets updated so he does it on every track. :P hehe
 
Look at this guys

obrazovkaz2013011509554.png


PS4 graphics?
 
Pre-rendered graphics using the GT5 game engine like has been said, so that Anti-Aliasing etc is far better than what can be ran in real time on the PS3. There are also just added video effects, you can re-create most of them and achieve this sort of look if you have video editing software, you just need to play around with the colours, saturation, lighting and gamma etc.

I have a video in my signature that shows how you can change the look of the game. The game looks pretty real with a few adjustments.



__________________

My effort to make GT5's graphics look more realistic.
http://www.dailymotion.com/video/xw2xyy_attempt-to-make-gt5-look-as-realistic-as-possible_videogames
 
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On PS3.. but i said PS4 graphics :D aand I didn't mean that color effects etc. but that damaged curb
 
8379246111_8bbafd7794_z.jpg


I highly doubt that PD is hiding another track from us, but I can't recognize this track. It doesn't quite match anything in GT5 according to my memory. Does anyone recognize this track?
 
I highly doubt that PD is hiding another track from us, but I can't recognize this track. It doesn't quite match anything in GT5 according to my memory. Does anyone recognize this track?

I'm pretty sure that's the Nurbugring Grand Prix Circuit. 👍
 
Sorry if this sounds completely stupid, but this just occured to me after doing some driving on GT5 and I recalled seeing some people talk about this so I'd thought I share it:

Now many have noted that some cars in GT5 are abit optimistic with their Speedometer numbers going up higher then the game's. For instance, this is noticable in the Lamborghini Aventador. Well after trying to do that out glitch at SSRX some time ago and forgetting to set the option back from Km to Miles, I did a few laps in said Lambo and thats when it hit me: This car and many others have their Speedometers modelled in Km and not the Mph setting thats default in the game. Once you change the Distance set to Km, it'll match those cars.

Again sorry if thats illrelevent, just something I thought I'd share for those that were long confused about that.

Can't deny it's a bit stupid :D but don't feel bad, a while ago I claimed my cars had a larger amount of horsepower than some posted here, which I thought was due to being broken in and performing frequent oilchanges when it suddenly hit me that my figures were in HP instead of BHP.
 
Look at this guys

obrazovkaz2013011509554.png


PS4 graphics?

It is the same engine and it is GT5, but in the PS3 the game uses low quality settings for some textures (that eats a lot of memory which the PS3 doesn´t have), mostly for the layout of the tracks, but when you go to photo-mode the track looks way better.
Also if that track is new it probably has better and different textures than other tracks...(not all tracks uses the same textures) so it is using the same engine for GT5 and GT6 but with textures in high quality and one made for that specific track.

It looks how I expect it to look in GT6.

If you own a PC and games, you can play with the settings and see what I am talking about. On consoles settings are pre-defined that´s why the game looks like it is. But all games can look better. (as any multi-platform game on PC compared to the same on consoles)

P.S to myself: Why I always go out of topic instead of make a simple sentence?...:dopey:
 
Those are probably the in-game, GT5 textures. They just look extra sharp because of the contrast added and the colour-balance seems to make the specular look better.

There are already tracks in the game with comparable detail, except that when you look closely, you can see how it's achieved (which is quite clever) - I think Daytona is an example where this can be seen well, and Motegi shows the effect by using two vastly different tarmac textures on the speedway vs the full course.

The curbs are just very well (aesthetically) textured, the detail isn't actually that special there - depth of field and motion blur helping out, I suspect. Compare GT5:P's Fuji to GT5's for another example of the kind of things PD's artists can do.
 
Now we have the C7, how long do we think it'll take to get the NSX?

The new video shows a lot more detail than the previous one at Route X. That one didn't even have an interior.

Part of me thinks that PD are trying to program in the independant wheel technology shown in the video. That can't be easy.

I'm not expecting the tracks any time soon though. If we keep our expectations low, we won't be disappointed.
 
I believe the NSX will be made available sometime after Iron Man 3 premieres in theaters around the world. I think that movie might have first rights to showing the car to the mass public, aside from car shows and the trailers PD has made.

Probably after May.
 
As much as I'm glad to see the 2014 Corvette, I also want to see the 2013 SRT Viper show up in GT5 eventually. Thar's unless Forza has a vise grip on licensing for the new Viper like EA has with Porsche.

As for the comment regarding Fujimi Kaido, part of me doesn't really think GT believes in touge. It's really sad there's no sort of touge course in the GT realm. I think GT needs more open circuits to begin with- not just the randomized rally courses Pikes Peak would be somewhat new for GT even though we all raced it in GT2. It would be new today because (for what I know) Pikes Peak is now fully tarmac as opposed to a mix of tarmac and dirt as in the past. Even better would be to see some of the recent beasts that have taken on the newer Pikes Peak Hill Climb, such as the RMR PM580 and the Monster Sport e-Runner Pikes Peak Special. Of course, there's that Suzuki Escudo Pikes Peak as well as the forgotten Suzuki Cultus Pikes Peak from GT2.

My final note is on Willow Springs. You may be familiar with Willow Springs if you have played the Shift series. The track can be a real meat grinder, especially some of the shorter configurations I remember racing in Shift. Most unique about Willow Springs is that sweeping long corner that almost feels like an oval or the final corner of Tsukuba. It's a great track.
 
I'm pretty sure that's the Nurbugring Grand Prix Circuit. 👍

I was going to say it could have possibly been the long left hander from Apricot Hill, in the middle of the circuit, since we're all seeing it in the new trailer. But after another look I'd have to agree with you on the Nurburgring.
 
I was going to say it could have possibly been the long left hander from Apricot Hill, in the middle of the circuit, since we're all seeing it in the new trailer. But after another look I'd have to agree with you on the Nurburgring.

sure looks like it....any idea what part of the track?
 
Are people really confused by the Nurburgring picture? It's heading out of the Ford Kurve down to Dunlop Kehre.
 
So out of sheer boredom today, I decided to open up and thumb through my GT5 Collectors edition "Driver's Manual". I don't know if it's any different from the normal release manuals, or any other manual's that have been released in copies since.

EUbCP.jpg


Anyways, I got to the Online Features section and turned the page to read about "Matchmaking" before I realized that it was describing a feature that was not in the game.

flLav.jpg


Considering there is a separate entry for Open Lobby's as well as the "My Lounge" area, there was no confusion that they were describing a GT5:P style of online play. To those of you who were not playing GT5 from the beginning, I'd like to point out that the Open Lobby's did not award credits initially, so the picture above is definitely describing a feature that was not included.

A quick look on Google brought up an article quoting Yamauchi-san about Matchmaking coming to the game eventually. (Click)

Meanwhile Kazunori Yamauchi said further improvements would be coming to Gran Turismo 5. "Online updates are planned of course for leaderboards and matchmaking." Yamauchi said at the game's launch in Madrid (attended by Eurogamer), "[they're] all planned in the process of evolution."

But we can all see that never happened. I think the initial online problems might have caused them to re-consider it's scheduled release... and then it got buried under other updates and refinements, and most likely shelved for GT5 altogether.

There was also a shot of a driver wearing a Subaru-branded Racing suit and Helmet, which if I'm not mistaken, is what your driver looks like when you race arcade events. Just a reminder that PD has all of those suits and helmets floating around purely for the barely-used Arcade. Maybe we'll see more of them in GT6, too?
 
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man it definitely hurts to read kaz's quotes.
 
...

But we can all see that never happened. I think the initial online problems might have caused them to re-consider it's scheduled release... and then it got buried under other updates and refinements, and most likely shelved for GT5 altogether.

There was also a shot of a driver wearing a Subaru-branded Racing suit and Helmet, which if I'm not mistaken, is what your driver looks like when you race arcade events. Just a reminder that PD has all of those suits and helmets floating around purely for the barely-used A-spec. Maybe we'll see more of them in GT6, too?

Interesting post, and all this stuff we're still waiting for niggles at me from time to time, too. However, "never" is probably a bit too strong - we're still getting updates, and although the window is slowly closing, there's still a possibility it'll appear eventually.

Those branded race suits were in GT5:P, and I think they're used in arcade mode for the AI, too. Maybe they had a change of heart on that idea, and decided to do a sort of TT-like "gear" collection, just without any real flexibility initially.
 
There's a Petter Solberg outfit from the last Subaru WRC year in 2008 in the Special Outfit items.
 
Interesting post, and all this stuff we're still waiting for niggles at me from time to time, too. However, "never" is probably a bit too strong - we're still getting updates, and although the window is slowly closing, there's still a possibility it'll appear eventually.

He said "that never happened", and not "that will never happen".
Meaning that at the momment it wasn't added to the game yet, but who knows what PD's going to add in the future...
 
man it definitely hurts to read kaz's quotes.
:grumpy:

For those who have that perspective as well about Kaz, PD, or the GT series, you should read this to see it from another perspective at the very least.


First of all, matchmaking, I agree. Where the hell's it at? I think Snaeper's right about that though. Remember guys, Kaz and group don't communicate with us :D.

Regarding the first DLC we were sold:

18 Oct 11 山内 一典 ‏@Kaz_Yamauchi
Resolving the problem with using the DLC on multiple accounts, is not simple.
18 Oct 11 山内 一典 ‏@Kaz_Yamauchi
There just isn’t a good solution for this I can think of.
18 Oct 11 山内 一典 ‏@Kaz_Yamauchi
but there is nothing like that in the PSN setup, and we can only assign the entitlements per User ID.
18 Oct 11 山内 一典 ‏@Kaz_Yamauchi
t would be best if we could attribute the entitlement to use the DLC items to multiple accounts in the same PS3,
18 Oct 11 山内 一典 ‏@Kaz_Yamauchi
The entitlement to these non-onetime DLC’s can’t be attributed to the PS3 console.

___________


19 Oct 11 山内 一典 ‏@Kaz_Yamauchi
Regarding the DLC usage for multiple accounts,
19 Oct 11 山内 一典 ‏@Kaz_Yamauchi
We’re planning an another update for GT5 in December. In that update users who purchased cars and tracks from the DLC already,
19 Oct 11 山内 一典 ‏@Kaz_Yamauchi
-can receive a free “family upgrade” in the PS Store, which will let all users in the same PS console use the DLC.
19 Oct 11 山内 一典 ‏@Kaz_Yamauchi
And though we looked into this, unfortunately there’s no solution for crossing multiple regions.
19 Oct 11 山内 一典 ‏@Kaz_Yamauchi
I’m sorry, but we have to ask you to match the region of your disc and your PSN account setting.


next
12:48pm February 11 2011
Concluding, Yamauchi compared the videogame industry to the car industry, stating that across 125 years the car industry has a “shining history” and that even with only forty years of existence the videogame industry has its own share of history.

“My message to you is that I believe it is our job to continue to create history,” he finished, “I certainly will spare no effort in continuing in that great flow, so let us all create great history.”

Posted on 13-Oct-2005 1:32 PM GMT
Describe, in ten words or less, what sums up PlayStation for you
Kazunori Yamauchi: PlayStation is not just a platform, it's a movement.

If you could transport yourself into a game which one would it be?
Kazunori Yamauchi: Gran Turismo. I would then be able to drive 'till I die.

Kaz isn't 🤬 screwing around.

Posted on 13-Oct-2005

What's your funniest PlayStation moment? -
Kazunori Yamauchi: This was back in 1999 when we had GT2 showing at E3. As always, we worked until the very last minute at the Polyphony Digital studio in Japan to prepare the demo version for the show. Qualities we had hoped for were difficult to achieve, and I remember spending 100 hours in the development room prior to departure, with no sleep at all. I started sleeping the instant I was seated on my plane to LA, and did not wake up until we had arrived. I didn't even take advantage of the seat reclining, nor go to the restroom throughout the flight, and I cannot recall take-off and landing either. I had warped from Tokyo to LA in a blink of an eye.

With the advent of PS3, are there any concepts that have you've been dreaming about for years that, with the new technology, can now be brought to fruition? -
Kazunori Yamauchi: Though difficult to explain in detail at this time, perhaps I can share the possibilities in an abstract way. The PlayStation 3 is the first piece of hardware allowing photo-realistic computer graphics, and is the first game hardware that can perform calculations for physics simulation to the level of our satisfaction. With a matrix of such elements, a new world of entertainment is about to unfold.This is the beginning of a world, different to that of what we have called "games" up to today.
tehe And this is why is said I don't consider GT5 to be a game, Scaff. That, and here on GTPlanet since GT5 released in late 2010, it's getting closer and closer to the 5 million posts mark. So it's over 2.5 million posts made on this forum since THIS forum itself reached 5 million posts on May 13, 2011 https://www.gtplanet.net/gtplanet-forums-reach-5-million-messages-posted/. Well, in a year and eight months, over 2.6 million posts have been made (thanks a lot Photo Mode users!). Mimesis.

Defined by Yamauchi as “the reaction when you feel something incredible; when you are infected with the feverish desire to do something,” he claimed that via the Gran Turismo franchise he has intended to “evoke this mimesis through the nature of the players.”

“I myself was exposed to a lot of mimesis as a child,” Yamauchi said. “Nature, the wonderful adults I was taught by, and in some cases videogames. I received a lot of mimesis from videogames; without that experience I wouldn’t be making them today. Now I’ve matured and become an adult, the next step for me is to pass on what I’ve received to the new audience and the next generation. Mimesis is when a form of art undergoes development; it’s a chain reaction that makes it move and grow.”
What I mean is that here, two years later, the "game" is selling steadily and was still in the top 10 most sold PS3 games of the year (2012 if anyone forgot :D). How is that possible with the kind of game GT5 turned out to be, completely underwhelming. But some people think GT is heading in the wrong direction? WITH ONE GAME that they're basing it off of?

Not even a year after getting irregularly scheduled updates, there was nothing but "Kaz/PD is obligated to 'finish' the unfinished mess of a game they made us wait for and for wasting our money on buying a PS3 for this GAME and this game only". After the first year of updates (Spec 2.0), some were saying, "and that's the last update we'll get - we've gotten physics, graphics AND sound changes to most or ALL of the gameplay sounds, not just the car's. Those who bought a PS3 solely for GT5 (and Blu-Ray?) weren't duped, you were just inconvenienced. Here we are well over two years later and we're stilling getting something. A bunch of the Standard cars look a ton better since the GT5 came out. Some people denying it and saying it's a placebo effect when they first started to get updated. Its happened a couple of times with the physics in updates that didn't state any update to the physics.
Online and Offline NOW have similar physics, why didn't they just give it to us from the beginning?:dunce:
It's the ignorance mixed with arrogance that gets me. Look at the bigger picture.
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10/01/2007
As the new cockpit view highlights, the team has made significant strides in the fairly short time since Gran Tursimo HD came out. Yamauchi said that while working on the new hardware hadn't been easy, they are currently steady progress. During the planning stages for Gran Turismo 5: Prologue, Sony told us later, the resolution had been set at 1080i, but only a couple weeks after making that call, the team had a breakthrough that enabled them to hit 60 frames-per-second in 1080p during gameplay. Replays, however, will remain 30 fps at 1080p to allow Polyphony to add more layers of special effects.

This is next bit is only to show the "I've lost faith in PD" (simply because of one frickin game!) people just how dumb they are when they say that "Kaz should be fired" and he isn't fit to be the head honcho of Polyphony Digital INC. And also just to show you that Kaz isn't just some guy who tells an army of human robots what to do.

December 2010
PSM3: Will the game run at a rock-steady 60fps?

Kazunori Yamauchi: This is a major issue for us in GT5. Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that. There might be times when you have a certain combination of conditions that come together, especially with the weather effects; the game might briefly drop from 60fps, and for that i beg your forgiveness! If you're going from a standing start at number 16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.


And thinking that they're avoiding other cultures except for the Japanese car culture, read this and hush up about that. You're speaking as if you knew him.
http://wot.motortrend.com/corvette-...ator-kazunori-yamauchi-tells-us-why-5542.html


What have been your favourite PlayStation projects to work on?
Kazunori Yamauchi: That would have to be having been part of the start-up team for PlayStation. Software strategies, hardware design, or details of the designs of the controller were all decided by this small group. My family runs a cram school, and the students helped us by being the first testers of the PlayStation controller, which was then still in development. Hardware teams and software teams worked closely together in a family-like atmosphere to help the PlayStation project move forward.
Last, but not least..
December 2010
PSM3: Have you started work on GT6?
Kazunori Yamauchi: There were a lot of things we couldn't include in 5 that will carry over into 6, so in that respect, development has already started.

PSM3: Will the engine sounds be improved over time?
Kazunori Yamauchi: There have been a lot of improvements made to the engine sounds. Obviously it's not enough, there's more we can do to improve them, so it's still work in progress.

Before Spec 2.0, "he's lying, that liar!".

Need I bring up that he confessed about there being too few A-Spec races and too many duplicated models of certain cars (although they aren't Premium cars).

This last thought is to vent.
Anyone that types out a word that mimics the Japanese language, or any other language for that matter, should reaaaaaally not be here. It's not even childish or offensive. It's called being a prick.
 
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