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- IvanOffalich
I was just poking fun at the crazy things people come up with when there's a new update for any game. Don't take it seriously. 
I checked a bit ago and it's still not up even though it's after midnight here.
Just to be random, I think we should start a rumor that there are going to be Twisted Metal weapon add-ons for NASCAR races or some crap like that.
I highly doubt that PD is hiding another track from us, but I can't recognize this track. It doesn't quite match anything in GT5 according to my memory. Does anyone recognize this track?
Sorry if this sounds completely stupid, but this just occured to me after doing some driving on GT5 and I recalled seeing some people talk about this so I'd thought I share it:
Now many have noted that some cars in GT5 are abit optimistic with their Speedometer numbers going up higher then the game's. For instance, this is noticable in the Lamborghini Aventador. Well after trying to do that out glitch at SSRX some time ago and forgetting to set the option back from Km to Miles, I did a few laps in said Lambo and thats when it hit me: This car and many others have their Speedometers modelled in Km and not the Mph setting thats default in the game. Once you change the Distance set to Km, it'll match those cars.
Again sorry if thats illrelevent, just something I thought I'd share for those that were long confused about that.
I'm pretty sure that's the Nurbugring Grand Prix Circuit. 👍
Look at this guys
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PS4 graphics?
I'm pretty sure that's the Nurbugring Grand Prix Circuit. 👍
I was going to say it could have possibly been the long left hander from Apricot Hill, in the middle of the circuit, since we're all seeing it in the new trailer. But after another look I'd have to agree with you on the Nurburgring.
Meanwhile Kazunori Yamauchi said further improvements would be coming to Gran Turismo 5. "Online updates are planned of course for leaderboards and matchmaking." Yamauchi said at the game's launch in Madrid (attended by Eurogamer), "[they're] all planned in the process of evolution."
...
But we can all see that never happened. I think the initial online problems might have caused them to re-consider it's scheduled release... and then it got buried under other updates and refinements, and most likely shelved for GT5 altogether.
There was also a shot of a driver wearing a Subaru-branded Racing suit and Helmet, which if I'm not mistaken, is what your driver looks like when you race arcade events. Just a reminder that PD has all of those suits and helmets floating around purely for the barely-used A-spec. Maybe we'll see more of them in GT6, too?
Interesting post, and all this stuff we're still waiting for niggles at me from time to time, too. However, "never" is probably a bit too strong - we're still getting updates, and although the window is slowly closing, there's still a possibility it'll appear eventually.
man it definitely hurts to read kaz's quotes.
12:48pm February 11 2011
Concluding, Yamauchi compared the videogame industry to the car industry, stating that across 125 years the car industry has a “shining history” and that even with only forty years of existence the videogame industry has its own share of history.
“My message to you is that I believe it is our job to continue to create history,” he finished, “I certainly will spare no effort in continuing in that great flow, so let us all create great history.”
Posted on 13-Oct-2005 1:32 PM GMT
Describe, in ten words or less, what sums up PlayStation for you
Kazunori Yamauchi: PlayStation is not just a platform, it's a movement.
If you could transport yourself into a game which one would it be?
Kazunori Yamauchi: Gran Turismo. I would then be able to drive 'till I die.
tehe And this is why is said I don't consider GT5 to be a game, Scaff. That, and here on GTPlanet since GT5 released in late 2010, it's getting closer and closer to the 5 million posts mark. So it's over 2.5 million posts made on this forum since THIS forum itself reached 5 million posts on May 13, 2011 https://www.gtplanet.net/gtplanet-forums-reach-5-million-messages-posted/. Well, in a year and eight months, over 2.6 million posts have been made (thanks a lot Photo Mode users!). Mimesis.Posted on 13-Oct-2005
What's your funniest PlayStation moment? -
Kazunori Yamauchi: This was back in 1999 when we had GT2 showing at E3. As always, we worked until the very last minute at the Polyphony Digital studio in Japan to prepare the demo version for the show. Qualities we had hoped for were difficult to achieve, and I remember spending 100 hours in the development room prior to departure, with no sleep at all. I started sleeping the instant I was seated on my plane to LA, and did not wake up until we had arrived. I didn't even take advantage of the seat reclining, nor go to the restroom throughout the flight, and I cannot recall take-off and landing either. I had warped from Tokyo to LA in a blink of an eye.
With the advent of PS3, are there any concepts that have you've been dreaming about for years that, with the new technology, can now be brought to fruition? -
Kazunori Yamauchi: Though difficult to explain in detail at this time, perhaps I can share the possibilities in an abstract way. The PlayStation 3 is the first piece of hardware allowing photo-realistic computer graphics, and is the first game hardware that can perform calculations for physics simulation to the level of our satisfaction. With a matrix of such elements, a new world of entertainment is about to unfold.This is the beginning of a world, different to that of what we have called "games" up to today.
What I mean is that here, two years later, the "game" is selling steadily and was still in the top 10 most sold PS3 games of the year (2012 if anyone forgotDefined by Yamauchi as “the reaction when you feel something incredible; when you are infected with the feverish desire to do something,” he claimed that via the Gran Turismo franchise he has intended to “evoke this mimesis through the nature of the players.”
“I myself was exposed to a lot of mimesis as a child,” Yamauchi said. “Nature, the wonderful adults I was taught by, and in some cases videogames. I received a lot of mimesis from videogames; without that experience I wouldn’t be making them today. Now I’ve matured and become an adult, the next step for me is to pass on what I’ve received to the new audience and the next generation. Mimesis is when a form of art undergoes development; it’s a chain reaction that makes it move and grow.”
10/01/2007
As the new cockpit view highlights, the team has made significant strides in the fairly short time since Gran Tursimo HD came out. Yamauchi said that while working on the new hardware hadn't been easy, they are currently steady progress. During the planning stages for Gran Turismo 5: Prologue, Sony told us later, the resolution had been set at 1080i, but only a couple weeks after making that call, the team had a breakthrough that enabled them to hit 60 frames-per-second in 1080p during gameplay. Replays, however, will remain 30 fps at 1080p to allow Polyphony to add more layers of special effects.
December 2010
PSM3: Will the game run at a rock-steady 60fps?
Kazunori Yamauchi: This is a major issue for us in GT5. Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that. There might be times when you have a certain combination of conditions that come together, especially with the weather effects; the game might briefly drop from 60fps, and for that i beg your forgiveness! If you're going from a standing start at number 16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.
Last, but not least..What have been your favourite PlayStation projects to work on?
Kazunori Yamauchi: That would have to be having been part of the start-up team for PlayStation. Software strategies, hardware design, or details of the designs of the controller were all decided by this small group. My family runs a cram school, and the students helped us by being the first testers of the PlayStation controller, which was then still in development. Hardware teams and software teams worked closely together in a family-like atmosphere to help the PlayStation project move forward.
December 2010
PSM3: Have you started work on GT6?
Kazunori Yamauchi: There were a lot of things we couldn't include in 5 that will carry over into 6, so in that respect, development has already started.
PSM3: Will the engine sounds be improved over time?
Kazunori Yamauchi: There have been a lot of improvements made to the engine sounds. Obviously it's not enough, there's more we can do to improve them, so it's still work in progress.