another_jakhole
For those who have that perspective as well about Kaz, PD, or the GT series, you should read this to see it from another perspective at the very least.
Ok you definitely smacked me good with that post. That looked like a lot of hard work, thank you.
The problem, as I see it, is not how hard Kaz and PD work. It is the decision-making processes that seem to go on at PD's highest levels. Yes, working super hard to achieve 1080p at 60fps is great- but what are we to do with such visual splendor? Take photos? C'mon. We have a REALLY limited A-spec experience- which should be the
meat of the game. A.I. characteristics are adjustable in Arcade? And even then we, the customer, have to do a ton of trial-and-error testing in order to get a good grid of competition cars to race against? And even after all of that you basically need to set-up your car to battle the mid-pack instead of the lonely rabbit-chase to try and win? All while not earning XP, money, or any sort of reward? Can't even refresh the UCD with these arcade races- so it's a bit of a joke.
Arcade should NOT hold the best racing experience in GT5. (And don't even try to say "go online" ok? Waterbug, quantum-particle behavior of my opponents is certainly not teaching me any real-life racing lessons NOR is it any fun)
30+ car modellers compared to 2 A.I. programmers is
another PD decision that we are dealing with. This game makes Sony hundreds of million$ in profit. If some of that boundless profit is not being re-invested in the company (like hiring more programmers) then I don't need to explain who suffers. Hopefully since the big office-move to Fukouka, they have hired some more people, and we'll see the results in GT6. Betting my paycheck on such hopes, though, would be a bit of a risk. This is the reason that some of us spend time and energy making posts about PD's flaws. We just want someone in there to see it and hopefully suggest improvements- because most of the flaws are simply decision-based. Very fixable stuff.
