GT5 Latest News & Discussion

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a little more info here from IGN... http://ps3.ign.com/articles/102/1028707p1.html

nothing too new though except the damage model is still being worked on.

And that all cars will have some form of damage. Ferrari and similar production cars will only get scuffs, dents and scratches, while race cars will have bumpers hanging, doors springing loose, cracked metal, as well as all the basics.
 
Overheard@TGS: At least someone's happy ...
by Xav de Matos { 1 day ago }



While rushing to make an appointment to get hands-on time with Crackdown 2, we overheard two Microsoft exhibitors discussing the reception of the recently released Forza Motorsport 3 demo.

Microsoft Rep #1: "Seems like a lot of people like the demo."
Microsoft Rep #2: "Yeah, well we really like that GT5 release date!"

With Gran Turismo 5 launching in 2010, it looks like Forza Motorsport 3 won't have much traffic to contend with when it launches this October. And boy, is Microsoft happy about it.


from joystiq

b
 
Overheard@TGS: At least someone's happy ...
by Xav de Matos { 1 day ago }



While rushing to make an appointment to get hands-on time with Crackdown 2, we overheard two Microsoft exhibitors discussing the reception of the recently released Forza Motorsport 3 demo.

Microsoft Rep #1: "Seems like a lot of people like the demo."
Microsoft Rep #2: "Yeah, well we really like that GT5 release date!"

With Gran Turismo 5 launching in 2010, it looks like Forza Motorsport 3 won't have much traffic to contend with when it launches this October. And boy, is Microsoft happy about it.


from joystiq

b

No doubt about it. Looks like I'm getting an Xbox soon. Strictly for Forza 3 and Gears of War. I wouldn't be doing this if GT5 was almost here, but there's nothing to compete with all the features Forza 3 offers now. And GT5 probably still won't be able to compete with it in certain areas.

That being said, I'll still buy GT5 whenever it arrives.
 
Does anyone have any new news about what will be happening with online gameplay? i.e. improvements with lag and the like.
 
theres this on the gt webby: Online
- Open Lobby
- Text / Voice Chat
- Private Room
- Online Photo Album
- Online Replay Album
- Export of replays to YouTube

but nothing about lag improvements etc
 
theres this on the gt webby: Online
- Open Lobby
- Text / Voice Chat
- Private Room
- Online Photo Album
- Online Replay Album
- Export of replays to YouTube

but nothing about lag improvements etc

somehow on US side, i dont exeperiance much lag as spec i ... gt has fix the p2p side.. since GT5 will have lobby that means it will have designated servers aka no lag.. or way less lag over p2p. so dont worry about it too much. most ps3 games use servers, and heck load of these games have little or no lag.
 
somehow on US side, i dont exeperiance much lag as spec i ... gt has fix the p2p side.. since GT5 will have lobby that means it will have designated servers aka no lag.. or way less lag over p2p. so dont worry about it too much. most ps3 games use servers, and heck load of these games have little or no lag.

Correct me if I'm wrong, but aren't those called dedicated servers?
 
Correct me if I'm wrong, but aren't those called dedicated servers?

yes, sorry, that is what I mean.. How did I miss that silly mistake!!! :nervous:
 
so it took them 2 months to add this damage?! How does everyone feel about this? I guess its a plus if they have 6 months to work on it.
 
so it took them 2 months to add this damage?! How does everyone feel about this? I guess its a plus if they have 6 months to work on it.

Find out how long other makers of games with damage took to 'perfect' it. Then you'll have my answer.
 
After viewing several TGS interviews and remembering the old ones, there is a problematic point:

Maybe Kazunori would need to be more cautious with his words, or us more acurrate with the translations, or both.

When I read the May little chat, Audi R8 Meets Gran Turismo 5: "We are working on it, including weather changes, a race which may affect index..."; I thought, ok, actually, they are working on dynamic weather. But on the new ign video you can hear "we can implement it, but we don't know yet if we are gonna put it... (or something similar)". So, this involves that changing weather, nowadays is not a fact, even they aren't working on it.

The same happens with damage in a different way, only two months of work? Is really poor. We were hearing things about damage, long ago and I don't think so the GamesCom demo be "old" (if you want to improve something with the future customers feedback, you show them fresh footage, don't you?...). So, something fails.

In short, maybe the problem is the language, but the useful information, in the interviews, is blurry and sometimes flawed. :indiff:

And I hope they use these last months before launch, improving all these things that are green. :)
 
Find out how long other makers of games with damage took to 'perfect' it. Then you'll have my answer.

Well it took Codemaster & SCEA three years to develop the EGO game engine. So that leads to a better question; Does the GT5 physics engine actively process physics deformation or is everything cosmetic?

I think that this will put to rest a lot of the damage discussions.
 
so it took them 2 months to add this damage?! How does everyone feel about this? I guess its a plus if they have 6 months to work on it.

Like I feared, with all the interview answers coming in: It sounds like PD spend too much time working on different projects. If the current damage model took two months, what were they working on in the months before autumn 2008 when we were supposed to get a damage update to GT5 Prologue?

The weather effects, day & night cycle are not implemented yet, so it probably wasn't that.

Then there is this 'new physics model' - I guess they had to come up with a new physics model to calculate the damage model in. But by the sounds of the damage model, this is only very recently done too. So the physics model is very recent as well - and it shows as it looks like there has been some improvement in that section between Gamescom & TGS. Why did they need to redo the physics engine to calculate for damage? Wasn't this considered when they started their work on GT5 in the first place? Poor design choice back then in that case, given the day & age where pretty much every race game does damage. Waste of development time if this is indeed the case.

Sounds to me, they were just busy on modelling all the cars and updating the graphics engine; but not actually adding anything substantial new bits to the game. Just, more of the same. And, obviously trying to get the PSP game shipped.

I'd think that after five years of development they'd be at the final stages with the designs, but by the sounds of it they just have the basics done. (which indeed computes with the "gt experience being at roughly 65% currently" [paraphrased]) So in the ~ two years since GT5 Prologue, they managed to get a bit of a start on damage modelling, upgrade the graphics a bit and got a whole new physics engine in.

Suddenly, march 2010 sounds very near. :nervous:
 
Sony's push for the PSP GO and GT Mobile delayed GT5.
 
Why did they need to redo the physics engine to calculate for damage? Wasn't this considered when they started their work on GT5 in the first place? Poor design choice back then in that case, given the day & age where pretty much every race game does damage. Waste of development time if this is indeed the case.

I have to disagree with you here. PD had the physics model that they wanted to use, as shown in GT5:P. Then Fans, etc started griping about there not being damage, they wanted damage, blah blah. So PD basically had to start over because, most might agree with me here, the previous physics model would just not complement the damage in any way.

Based off of the videos we have seen with damage, the way the cars spin out now or spin around when hit, says to me that re-doing that physics model to match with the damage was a very good thing.
 
says to me that re-doing that physics model to match with the damage was a very good thing.

Oh I'm glad that they changed the physics engine, it looks already a whole lot better then what gt5p showed. But they could have anticipated this. I guess damage was not or low on the priority list when they started out. And that is imho a bad design choice as I said "given the day & age where pretty much every race game does damage".
 
Double post.

Damn slow internet...
 
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You do have to take into account the GTPSP development time. They didn't just port GT4 to the PSP. That game was more than 5 gigabytes on a dual layer DVD. So you had 70 more cars - or more, 800 some odd total, a similar number of race courses, and all this compressed into one-fifth the space, and the game code had to be written from scratch. More than likely, this took more than a year to accomplish.

Imagine GT5 having already released between March and June of this year, or coming this fall with most or all the goodies we asked for included. This is what GTPSP prevented.
 
You do have to take into account the GTPSP development time. They didn't just port GT4 to the PSP. That game was more than 5 gigabytes on a dual layer DVD. So you had 70 more cars - or more, 800 some odd total, a similar number of race courses, and all this compressed into one-fifth the space, and the game code had to be written from scratch. More than likely, this took more than a year to accomplish.

Imagine GT5 having already released between March and June of this year, or coming this fall with most or all the goodies we asked for included. This is what GTPSP prevented.

I can't, its too depressing.
 
You do have to take into account the GTPSP development time. They didn't just port GT4 to the PSP. That game was more than 5 gigabytes on a dual layer DVD. So you had 70 more cars - or more, 800 some odd total, a similar number of race courses, and all this compressed into one-fifth the space, and the game code had to be written from scratch. More than likely, this took more than a year to accomplish.

Imagine GT5 having already released between March and June of this year, or coming this fall with most or all the goodies we asked for included. This is what GTPSP prevented.

Yes, but also the bulk of the work (car and track modelling) probably started right after PD knew the specs they would work with on PS3. So that means late 2005 or early 2006. Game engine was ready in december of 2006, when they released GT HD.

Regardless of the side projects, they had a good time developing the game.

I hope the record breaking development time means we will get a record breaking quality game.
 
Yes, but also the bulk of the work (car and track modelling) probably started right after PD knew the specs they would work with on PS3. So that means late 2005 or early 2006. Game engine was ready in december of 2006, when they released GT HD.

Regardless of the side projects, they had a good time developing the game.

I hope the record breaking development time means we will get a record breaking quality game.

I agree. They surely started as soon as they got their hands on a developer kit, and they must have been among the first to have one, even one of those kits that didn't even had the real PS3 specs.

But at that time they were also transforming GT4 in TT, and probably already working, at least in the design, of GTpsp.
 
I still can't rid of impression that they overdeveloped car models graphics and underestimated all other aspects of the game. I don't know whether this is caused by insufficient team members count or team which fell aslept in wooden times and can't make further progression. This situation has only one advantage, they already got all car models in perfect quality suitable for GT6,7 and probably further as well. Only new cars will be necessary to add for next big GT game.
 
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