GT5 Latest News & Discussion

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It would be nice if you can turn on "tinted" windows for premium cars, just so you can up the player count on races.

Player or playa?
 
Don't worry about the complexity. Even photomode had a 'tard / pro switch in GT4; this time we're getting point-and-click functionality, no doubt courtesy of Sony's digital camera division. I expect the same treatment to extend to other areas of the game (customisable one-click tuning?)
 
Does anyone know if GT5 will be featured in a magazine in the USA like they did last month with Playstation magazine over seas?
 
cant see why they couldnt mix premium and standard cars in the same races, as both model with have damage enabled, its just the extent of the cosmetic damage witch is different, i think
 
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cant see why they couldnt mix premium and standard cars in the same races, as both model with have damage enabled, its just the extent of the cosmetic damage witch is different, i think

Who said?
 
Think he's tallking about full deformation on premiums and pre rendered stuff on standards.
 
Sounds right. And both are affected by mechanical damage as per the big 7 page doc on official GT site. I'm quite sure you'll be able to mix them in races, it would be a pretty brutal restriction if not.
 
he said: cant see why they couldnt mix premium and standard cars in the same races. it`s not true.
 
Theres no technical reason why they can mix both, as far a game play goes, turning off visual damage on premiums would put both on equal footing. It may not be visually desirable to see both on the track at the same time, but both are just objects. If they wanted to put a animated bunny rabbit with wheels they could.:)
 
The damage could well be the same, procedural type; only the constraints need vary to change the level of deformation and whether stuff falls off or not. Only the standards won't have some sort of "dislocation". They'll still have dents, which could well be procedural (i.e. not "canned").
 
Who said?

quote from opm magazine.

" seperation of panels, damage to the body panels of the car and their decals- things like that will only appear on the premium models, but the physics based damage is going to apply to both " says yamuchi " the scratches on the body, the dents, dirt form the track - things like that will appear on both typs of model. "

so going by that i cant see any reason why we cant race both types of car together, if the only difference is the premiums fall apart more.
 
If standard/premium tracks don't exist, why bother putting the PREMIUM tag on any of them? Why not just leave it out all together since there is no difference in quality?

I think none of the videos we have seen so far can be taken as final game. Although at E3 they have shown the latest build. Everything show is Work In Progress or WIP whatever you like to call it. If there was something knows as standard vs premium tracks they would have said it. By now some gamesites or magazine would have mentioned it.

So I am sure it does not exist and also standard, premium cars will be able to race each other provided they look good. It is going to be their decision whether they want to have it or not.
 
Having been a big fan of flight sims myself, as I grew up I realised there wasn't really anything to do between take-offs and landing approaches. Other than lay out a flight route and to clock fuel consumption vs. distance travelled at a certain speed and work out if I would make it from Calais to Heathrow and if I got a second go at landing approach in my F16.

The graphics, user interface have evolved, not the gameplay.

Well, they tried to keep "me" from wandering off and playing in the yard while I set my plane to auto-pilot by optional random mechanical failures. Couldn't say it worked.

I know what you're thinking of, but options are not the solution. They try to masque the fact that, in this context, a video game was badly designed.

You don't cook a meal and in the end say "Oh, I don't know how it should taste - go figure it out yourself."

Let me give you another example: I like tea. I ordered a cup of Darjeeling the other day. What I got was a hot cup of water and a tea bag.

Sure, you could say: I have the option to make my tea stronger or weaker, all power to the tea drinker by giving him options.

But that's not what I wanted. Take a bit of common sense - I ordered Darjeeling for a reason. What tine of day was it? It was in the afternoon. So, by common sense, there's a very good possibility I ordered the tea for its stimulating effect rather than something hot to calm me down before bed-time. They were either too lazy to time my cup of tea correctly themselves and/or ignorant how to make a proper cup of tea in the first place. So they served me something I didn't order (a cup of hot water and a tea bag) and let me do all the work.

I feel the same towards some racing games: PD builds games (I assume, after Gamescom I will have seen it by myself) the way cars were built 30 or 40 years ago. A Horch or Ferrari were tailor made for the patriarch, that was it. If you have seen footage of Kaz racing in real life and showcasing GT, it's hard to tell the difference. It's quite another story if you watch some "we're gonna break the record on the Nordschleife" footage.

Now don't get me wrong, I love the GT franchise for what it is and Kaz is a very glamourous figure and a well educated, witty and all around nice guy.

I'm very much looking forward to karting, maybe even some hilarious, light-hearted TopGear challenges.

But, spiced up production cars on a race track is a bit of a flaw - it's one big track day all over again. Thus I'm more eager to try out SuperGT or DTM cars again.

"Standard" and "professional" physics are, in my book, by now an outdated concept. They could offer realistic driving aids, modelled exactly to their real life counterparts (which they won't) or professional setup cars in-game (which I fear they won't do). To me experience, all it takes is a bit of effort if the ride is set up well. I showed it to some of my friends, they tackled the Nordschleife just fine when I gave them my ASL Garaiya and some basic instructions.

GT educated me in the same way that my old teacher told me Tai Chi - just by example, and some preparing talk, and that was it. For a European, it can't get more complicated because it requires skills foreign to most of us: being aware of errors while being about to make them.

Sorry for the far too many words, I guess it's because I dived into the forums and discovered, with some "new" footage and info at hand, the discussion still remains how "sim" GT is going to be, how many glitches there are to be found and if Porsche is essential to the car list or not.

I hoped dedicated fans would demand more than the basics (it's 2010 after all) and had gone beyond the basic stuff.

Anyway, back to the music I guess.

Yes, options are the way to go. To make a game that fits all people is only possible when you'd have all the options that are there in real life. A bit hard maybe but having options is not hiding a badly designed game, quite the opposite imo.

Yes there might be "the best possible combination of elements" but that is individual what it means. In the very best restaurants you order a beef (you seem to like these examples) and the first thing they ask is how would you like it be made.. It's not about the cook not knowing how to do a perfect beef. He just doesn't know what the customer likes best, so she offers options. :)

So you ordered a tea and weren't satisfied with it. They saw you and knew the time of day etc. so obviously they should have known what you want. How about if he/she didn't see you and didn't know the day or the time or the day when you would like your cup of tea? How would they know what you want when you decide to show up for the delicious cup of just perfectly made tea in the cold winter morning or a hot summer evening?

That's the situation pd & all other game developers are dealing with. So it's easy to see why they go with the route they know/expect to be the most profitable (of course there is more to it too - Kaz's vision for example). When speaking of racing games it's now proven that the best routeb(so far) is the way PD has been doing GT for all these years. So they can't break free from it so easily. That's why they need to add to it, not change that much. There just isn't much room to take any guesses..

But, spiced up production cars on a race track is a bit of a flaw - it's one big track day all over again. Thus I'm more eager to try out SuperGT or DTM cars again.

So you're happy that you have the option to do that. 👍 ;)

I hoped dedicated fans would demand more than the basics (it's 2010 after all) and had gone beyond the basic stuff.

Don't know if you meant somebody especially, but in my mind asking for options is beyond basic stuff. We got that with GT3.

Enjoy your music 👍 :)
 
Hey guys, First post here...

I'm just curious about the situation with Standard and Premium Interior/cockpits?

Everywhere I look I'm reading conflicting opinions, and I can't find any real facts... I know on the Japanese GT site it says that 'Interior does not apply to Standard cars', or something similar, but has there been any more solid proof of this?

I mean, all the cars in GT5P had interior/cockpit views, (Excluding the GTR Prototype) so are you telling me they were all Premium cars? I really really hope all the cars have some sort of interior/cockpit view, My understanding was that Premium cars have detailed cockpits, and standard cars have basic cockpits, however I have been confused lately by so many different views on the subject.

Is anything definite or are we still guessing?

Anyway, regardless I have already ordered GT5 Signature edition and can't wait, Add me on PSN if you wish for some racing in future.

Thanks in advance. :)
 
Hey guys, First post here...

I'm just curious about the situation with Standard and Premium Interior/cockpits?

Everywhere I look I'm reading conflicting opinions, and I can't find any real facts... I know on the Japanese GT site it says that 'Interior does not apply to Standard cars', or something similar, but has there been any more solid proof of this?

I mean, all the cars in GT5P had interior/cockpit views, (Excluding the GTR Prototype) so are you telling me they were all Premium cars? I really really hope all the cars have some sort of interior/cockpit view, My understanding was that Premium cars have detailed cockpits, and standard cars have basic cockpits, however I have been confused lately by so many different views on the subject.

Is anything definite or are we still guessing?

Anyway, regardless I have already ordered GT5 Signature edition and can't wait, Add me on PSN if you wish for some racing in future.

Thanks in advance. :)

Hi, All GTP cars will look little better in GT5 and those will be premiums. Standards cars will have blackout windows, windshield. I think they will have some sort of cockpit though but everyone have their own understanding of what "no internal camera views" actually mean ? So nobody knows for sure

Here is the thread regarding cockpit view
https://www.gtplanet.net/forum/showthread.php?t=128532
 
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Didn't have FirstPlay something about GT5 last week? Well, they are at it again this week.

We also compare Gran Turismo 5’s graphics with the real world. The real world loses.
 
Buying the mercedes in prologue, I realized that there was a top on it (When in the showroom it was convertible), and I didn't know how to bring it down.. Do you guys think this will be a feature in GT5, or is there already controls to set the roof in prologue?
 
^^ I'd love to see a functioning convertible roof, but what about an early MX5.
 
F1 2010 is out before GT5, and they are still trying new things and fixing many large bugs.

Thing is with GT is GT-Mode is soo complex, so that will be what's finished last. Gameplay I'm sure is done.
 
I'm probably on my own here but if they need more time then so be it.
I don't like the sound of them working till the last minute to get it out the door for a deadline.
If it needs a couple of months then so be it.

*shoots off to put on flameproof suit*
 
I'm probably on my own here but if they need more time then so be it.
I don't like the sound of them working till the last minute to get it out the door for a deadline.
If it needs a couple of months then so be it.

*shoots off to put on flameproof suit*

Every game developer works on the game until the last second before it goes gold. It means absolutely nothing.
 
Don't recognise the circuit, but is Kaz moddeling a breast implant?
 
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